alignment

This commit is contained in:
ntr 2019-03-26 19:05:37 +11:00
parent 52edc38cba
commit 556557089d

View File

@ -329,61 +329,61 @@ struct Combo {
fn get_combos() -> Vec<Combo> { fn get_combos() -> Vec<Combo> {
let mut combinations = vec![ let mut combinations = vec![
Combo { units: vec![Var::Attack, Var::Red, Var::Red], var: Var::Strike }, Combo { units: vec![Var::Attack, Var::Red, Var::Red], var: Var::Strike },
Combo { units: vec![Var::Attack, Var::Green, Var::Green], var: Var::Heal }, Combo { units: vec![Var::Attack, Var::Green, Var::Green], var: Var::Heal },
Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast }, Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast },
// Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Slay }, // Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Slay },
Combo { units: vec![Var::Attack, Var::Green, Var::Blue], var: Var::Decay }, Combo { units: vec![Var::Attack, Var::Green, Var::Blue], var: Var::Decay },
// Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast }, // Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast },
Combo { units: vec![Var::Block, Var::Red, Var::Red], var: Var::Parry }, Combo { units: vec![Var::Block, Var::Red, Var::Red], var: Var::Parry },
Combo { units: vec![Var::Block, Var::Green, Var::Green], var: Var::Reflect }, Combo { units: vec![Var::Block, Var::Green, Var::Green], var: Var::Reflect },
Combo { units: vec![Var::Block, Var::Blue, Var::Blue], var: Var::Corrupt }, Combo { units: vec![Var::Block, Var::Blue, Var::Blue], var: Var::Corrupt },
Combo { units: vec![Var::Block, Var::Red, Var::Green], var: Var::Taunt }, Combo { units: vec![Var::Block, Var::Red, Var::Green], var: Var::Taunt },
Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Shield }, Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Shield },
Combo { units: vec![Var::Block, Var::Red, Var::Blue], var: Var::Recharge }, Combo { units: vec![Var::Block, Var::Red, Var::Blue], var: Var::Recharge },
Combo { units: vec![Var::Buff, Var::Red, Var::Red], var: Var::Empower }, Combo { units: vec![Var::Buff, Var::Red, Var::Red], var: Var::Empower },
Combo { units: vec![Var::Buff, Var::Green, Var::Green], var: Var::Triage }, Combo { units: vec![Var::Buff, Var::Green, Var::Green], var: Var::Triage },
Combo { units: vec![Var::Buff, Var::Blue, Var::Blue], var: Var::Amplify }, Combo { units: vec![Var::Buff, Var::Blue, Var::Blue], var: Var::Hostility },
Combo { units: vec![Var::Buff, Var::Red, Var::Green], var: Var::Clutch }, Combo { units: vec![Var::Buff, Var::Red, Var::Green], var: Var::Clutch },
// Combo { units: vec![Var::Buff, Var::Green, Var::Blue], var: Var::Heal }, Combo { units: vec![Var::Buff, Var::Green, Var::Blue], var: Var::Amplify },
Combo { units: vec![Var::Buff, Var::Red, Var::Blue], var: Var::Haste }, Combo { units: vec![Var::Buff, Var::Red, Var::Blue], var: Var::Haste },
Combo { units: vec![Var::Debuff, Var::Red, Var::Red], var: Var::Snare }, Combo { units: vec![Var::Debuff, Var::Red, Var::Red], var: Var::Snare },
Combo { units: vec![Var::Debuff, Var::Green, Var::Green], var: Var::Purge }, Combo { units: vec![Var::Debuff, Var::Green, Var::Green], var: Var::Purge },
Combo { units: vec![Var::Debuff, Var::Blue, Var::Blue], var: Var::Curse }, Combo { units: vec![Var::Debuff, Var::Blue, Var::Blue], var: Var::Curse },
Combo { units: vec![Var::Debuff, Var::Red, Var::Green], var: Var::Slow }, Combo { units: vec![Var::Debuff, Var::Red, Var::Green], var: Var::Slow },
Combo { units: vec![Var::Debuff, Var::Green, Var::Blue], var: Var::Siphon }, Combo { units: vec![Var::Debuff, Var::Green, Var::Blue], var: Var::Siphon },
Combo { units: vec![Var::Debuff, Var::Red, Var::Blue], var: Var::Invert }, Combo { units: vec![Var::Debuff, Var::Red, Var::Blue], var: Var::Invert },
Combo { units: vec![Var::Stun, Var::Red, Var::Red], var: Var::Strangle }, Combo { units: vec![Var::Stun, Var::Red, Var::Red], var: Var::Strangle },
Combo { units: vec![Var::Stun, Var::Green, Var::Green], var: Var::Throw }, Combo { units: vec![Var::Stun, Var::Green, Var::Green], var: Var::Throw },
Combo { units: vec![Var::Stun, Var::Blue, Var::Blue], var: Var::Ruin }, Combo { units: vec![Var::Stun, Var::Blue, Var::Blue], var: Var::Ruin },
// Combo { units: vec![Var::Stun, Var::Red, Var::Green], var: Var::Strike }, // Combo { units: vec![Var::Stun, Var::Red, Var::Green], var: Var::Strike },
Combo { units: vec![Var::Stun, Var::Green, Var::Blue], var: Var::Silence }, Combo { units: vec![Var::Stun, Var::Green, Var::Blue], var: Var::Silence },
Combo { units: vec![Var::Stun, Var::Red, Var::Blue], var: Var::Hex }, Combo { units: vec![Var::Stun, Var::Red, Var::Blue], var: Var::Hex },
Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI }, Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI }, Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
Combo { units: vec![Var::Damage, Var::Blue, Var::Blue], var: Var::BlueDamageI }, Combo { units: vec![Var::Damage, Var::Blue, Var::Blue], var: Var::BlueDamageI },
Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::GRDI }, Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::GRDI },
Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI }, Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI },
Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI }, Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI },
Combo { units: vec![Var::Hp, Var::Red, Var::Red], var: Var::RedShieldI }, Combo { units: vec![Var::Hp, Var::Red, Var::Red], var: Var::RedShieldI },
Combo { units: vec![Var::Hp, Var::Green, Var::Green], var: Var::LifeI }, Combo { units: vec![Var::Hp, Var::Green, Var::Green], var: Var::LifeI },
Combo { units: vec![Var::Hp, Var::Blue, Var::Blue], var: Var::BlueShieldI }, Combo { units: vec![Var::Hp, Var::Blue, Var::Blue], var: Var::BlueShieldI },
Combo { units: vec![Var::Hp, Var::Red, Var::Green], var: Var::LRSI }, Combo { units: vec![Var::Hp, Var::Red, Var::Green], var: Var::LRSI },
Combo { units: vec![Var::Hp, Var::Green, Var::Blue], var: Var::LBSI }, Combo { units: vec![Var::Hp, Var::Green, Var::Blue], var: Var::LBSI },
Combo { units: vec![Var::Hp, Var::Red, Var::Blue], var: Var::RBSI }, Combo { units: vec![Var::Hp, Var::Red, Var::Blue], var: Var::RBSI },
Combo { units: vec![Var::Speed, Var::Red, Var::Red], var: Var::RedSpeedI }, Combo { units: vec![Var::Speed, Var::Red, Var::Red], var: Var::RedSpeedI },
Combo { units: vec![Var::Speed, Var::Green, Var::Green], var: Var::GreenSpeedI }, Combo { units: vec![Var::Speed, Var::Green, Var::Green], var: Var::GreenSpeedI },
Combo { units: vec![Var::Speed, Var::Blue, Var::Blue], var: Var::BlueSpeedI }, Combo { units: vec![Var::Speed, Var::Blue, Var::Blue], var: Var::BlueSpeedI },
Combo { units: vec![Var::Speed, Var::Red, Var::Green], var: Var::GRSpeedI }, Combo { units: vec![Var::Speed, Var::Red, Var::Green], var: Var::GRSpeedI },
Combo { units: vec![Var::Speed, Var::Green, Var::Blue], var: Var::GBSpeedI }, Combo { units: vec![Var::Speed, Var::Green, Var::Blue], var: Var::GBSpeedI },
Combo { units: vec![Var::Speed, Var::Red, Var::Blue], var: Var::RBSpeedI }, Combo { units: vec![Var::Speed, Var::Red, Var::Blue], var: Var::RBSpeedI },
]; ];