From 55f0ceeeec653cde35d0522cda8e2bc29381595b Mon Sep 17 00:00:00 2001 From: Mashy Date: Tue, 19 Nov 2019 23:01:09 +1000 Subject: [PATCH] worklog --- WORKLOG.md | 52 +++++++++++++++++++++++++++++++++------------------- 1 file changed, 33 insertions(+), 19 deletions(-) diff --git a/WORKLOG.md b/WORKLOG.md index 42df418e..5ec2172d 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -21,10 +21,22 @@ - Speed (e.g. boots) - Life (e.g. heart) - * represent construct colours during game phase (coloured border?) +* audio + * background music + * animation effects + * vbox combine / buy / equip etc + +* reclaim change colour from red (clashes with red items) + +* represent construct colours during game phase (coloured border?) +* supporter gold name in instance (anyone whos put any money into game) + ## SOON -* supporter gold name in instance (anyone whos put any money into game) + +* vbox + inventory smart combine select + - rework combine button to universal buy + - becomes combine with buy cost when valid combo selected * buy from preview if you have the required bases in vbox / inventory - a "buy" becomes available under the current info / preview section @@ -33,12 +45,29 @@ - e.g. an equipped white power spec could be upgraded by clicking under preview - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) +* reduce inventory size and consolidate vbox and inventory on left side + * change cooldowns to delay & recharge - delay is cooldown before skill can first be used - recharge is cooldown after using skill - every x speed reduces delay of skills -* audio +* combo rework + - reduce number of items for creating t2/t3 items from 3 -> 2 + - add lost complexity by adding skill spec items + - Created by combining a skill with corresponding spec + e.g. + - Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under) + - Construct does Y% more damage with Strike + - Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed) + - Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life) + + - Can also work as module style passive keystones + * troll life -> dmg -> Invert life spec? + * prince of peace + * bonus healing / no damage -> Heal power spec? + * fuck magic -> Some sort of reflect spec? + * empower on ko -> Amplify + Power spec * elo + leaderboards * reconnect based on time delta @@ -55,16 +84,6 @@ * remove names so games/instances are copy * consolidate game and instance -* combo rework - - reduce number of items for creating t2/t3 items from 3 -> 2 - - add lost complexity by adding skill spec items - - Created by combining a skill with corresponding spec - e.g. - - Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under) - - Construct does Y% more damage with Strike - - Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed) - - Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life) - * Energy generators / spenders - Current skills generate team wide red / blue / green energy - New special skill base consumes team energy to do "special" powerful moves @@ -76,12 +95,7 @@ * mnml tv -* modules - * troll life -> dmg - * prince of peace - * bonus healing / no damage - * fuck magic - * empower on ko + ## $$$ * Items