resolution events and colours
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@@ -3,7 +3,7 @@ const range = require('lodash/range');
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const molecule = require('./molecule');
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const { STATS } = require('../utils');
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const { STATS, eventClasses } = require('../utils');
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// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
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@@ -140,11 +140,7 @@ function GamePanel(props) {
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function Cryp(cryp) {
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const ko = cryp.green_life.value === 0 ? 'ko' : '';
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const unfocus = () => {
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if (!resolution) return false;
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if (cryp.id === resolution.source.id || cryp.id === resolution.target.id) return false;
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return 'unfocus';
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};
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const classes = eventClasses(resolution, cryp);
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const skills = range(0, 3).map(i => Skill(cryp, i));
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@@ -166,7 +162,7 @@ function GamePanel(props) {
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key={cryp.id}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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onClick={onClick}
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className={`cryp-box ${ko} ${unfocus()}`} >
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className={`cryp-box ${ko} ${classes}`} >
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<div className="cryp-box-top">
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<figure
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className="img"
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@@ -197,12 +193,9 @@ function GamePanel(props) {
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function OpponentCryp(cryp, i) {
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const ko = cryp.green_life.value === 0 ? 'ko' : '';
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const classes = eventClasses(resolution, cryp);
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const unfocus = () => {
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if (!resolution) return false;
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if (cryp.id === resolution.source.id || cryp.id === resolution.target.id) return false;
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return 'unfocus';
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};
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console.log(cryp.name, classes);
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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@@ -214,7 +207,7 @@ function GamePanel(props) {
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return (
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<div
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key={i}
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className={`cryp-box ${ko} ${unfocus()}`}
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className={`cryp-box ${ko} ${classes}`}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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onClick={() => selectSkillTarget(cryp.id)} >
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<div className="cryp-box-top">
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