Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
This commit is contained in:
commit
56e4c22e05
@ -52,10 +52,16 @@ class StatSheet extends Phaser.Scene {
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create(cryp) {
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this.registry.events.on('changedata', this.updateData, this);
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const ws = this.registry.get('ws');
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const player = this.registry.get('player');
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if (!player) return false;
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const { vbox } = player;
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this.cryp = cryp;
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const del = this.add.existing(new DeleteHitBox(this, X + WIDTH * 0.7, Y + HEIGHT * 0.6));
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this.add.text(del.getCenter().x, del.getCenter().y, 'Unlearn', TEXT.HEADER)
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this.add.text(del.getCenter().x, del.getCenter().y, 'unequip', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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this.add.text(X, Y, cryp.name, TEXT.HEADER);
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@ -116,7 +122,7 @@ class StatSheet extends Phaser.Scene {
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if (hitBox) {
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hitBox.itemDeselect();
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// add socket function for unlearn here
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console.log(`delete: ${item.item}`);
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ws.sendVboxUnequip(vbox.instance, cryp.id, item.item);
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}
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return true;
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});
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@ -101,6 +101,10 @@ function createSocket(events) {
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send({ method: 'player_vbox_apply', params: { instance_id: instanceId, cryp_id: crypId, index } });
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}
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function sendVboxUnequip(instanceId, crypId, target) {
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send({ method: 'player_vbox_unequip', params: { instance_id: instanceId, cryp_id: crypId, target } });
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}
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function sendVboxDiscard(instanceId) {
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send({ method: 'player_vbox_discard', params: { instance_id: instanceId } });
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}
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@ -311,6 +315,7 @@ function createSocket(events) {
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sendVboxReclaim,
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sendVboxCombine,
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sendVboxDiscard,
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sendVboxUnequip,
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connect,
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};
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}
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@ -9,10 +9,7 @@ use postgres::transaction::Transaction;
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use rpc::{AccountCreateParams, AccountLoginParams};
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use cryp::{Cryp, CrypRecover, cryp_write, cryp_recover};
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use game::Game;
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// use zone::{Zone, zone_delete};
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use skill::{Skill};
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use cryp::{Cryp, cryp_recover};
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use player::{Player, player_delete};
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use failure::Error;
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@ -180,61 +177,6 @@ pub fn account_cryps(tx: &mut Transaction, account: &Account) -> Result<Vec<Cryp
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return Ok(cryps);
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}
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pub fn account_game_history(tx: &mut Transaction, account: &Account) -> Result<Vec<Game>, Error> {
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let query = "
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SELECT games.data
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FROM players join games
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ON (players.game = games.id)
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WHERE account = $1;
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";
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let result = tx
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.query(query, &[&account.id])?;
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let games: Result<Vec<Game>, _> = result.iter().map(|row| {
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let cryp_bytes: Vec<u8> = row.get(0);
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from_slice::<Game>(&cryp_bytes)
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}).collect();
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// catch any errors
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if games.is_err() {
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return Err(err_msg("could not deserialize a game"));
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}
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// now unwrap is safe
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return Ok(games.unwrap());
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}
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// pub fn account_zone(tx: &mut Transaction, account: &Account) -> Result<Zone, Error> {
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// let query = "
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// SELECT *
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// FROM zones
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// WHERE account = $1
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// AND active = true;
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// ";
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// let result = tx
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// .query(query, &[&account.id])?;
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// let returned = match result.iter().next() {
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// Some(row) => row,
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// None => return Err(err_msg("no active zone")),
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// };
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// // tells from_slice to cast into a cryp
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// let bytes: Vec<u8> = returned.get("data");
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// let zone = match from_slice::<Zone>(&bytes) {
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// Ok(z) => z,
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// Err(_) => {
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// zone_delete(tx, returned.get("id"))?;
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// return Err(err_msg("invalid zone removed"))
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// },
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// };
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// return Ok(zone);
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// }
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pub fn account_players(tx: &mut Transaction, account: &Account) -> Result<Vec<Player>, Error> {
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let query = "
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SELECT data, id
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@ -8,7 +8,7 @@ use failure::Error;
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use failure::err_msg;
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use account::{Account};
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use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams, CrypUnspecParams};
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use rpc::{CrypSpawnParams};
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use skill::{Skill, Cooldown, Effect, Cast, Category, Immunity, Disable, ResolutionResult};
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use spec::{Spec};
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use game::{Log};
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@ -185,7 +185,7 @@ impl Cryp {
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self
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}
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pub fn forget(mut self, skill: Skill) -> Result<Cryp, Error> {
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pub fn forget(&mut self, skill: Skill) -> Result<&mut Cryp, Error> {
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match self.skills.iter().position(|s| s.skill == skill) {
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Some(i) => {
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self.skills.remove(i);
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@ -623,7 +623,6 @@ pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp
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pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let cryp = Cryp::new()
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.named(¶ms.name)
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.learn(Skill::Attack)
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.level(1)
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.set_account(account.id)
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.create();
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@ -646,31 +645,6 @@ pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Accou
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return Ok(cryp);
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}
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pub fn cryp_learn(params: CrypLearnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let mut cryp = cryp_get(tx, params.id, account.id)?;
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// done here because i teach them a tonne of skills for tests
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let max_skills = 4;
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if cryp.skills.len() >= max_skills {
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return Err(format_err!("cryp at max skills ({:?})", max_skills));
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}
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cryp = cryp.learn(params.skill);
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return cryp_write(cryp, tx);
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}
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pub fn cryp_forget(params: CrypForgetParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let mut cryp = cryp_get(tx, params.id, account.id)?;
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cryp = cryp.forget(params.skill)?;
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return cryp_write(cryp, tx);
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}
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pub fn cryp_unspec(params: CrypUnspecParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let mut cryp = cryp_get(tx, params.id, account.id)?;
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cryp.spec_remove(params.spec)?;
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return cryp_write(cryp, tx);
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}
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pub fn cryp_write(cryp: Cryp, tx: &mut Transaction) -> Result<Cryp, Error> {
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let cryp_bytes = to_vec(&cryp)?;
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@ -134,10 +134,6 @@ impl Game {
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self
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}
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fn already_joined(&self, team_id: Uuid) -> bool {
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self.teams.iter().any(|t| t.id == team_id)
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}
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pub fn team_add(&mut self, team: Team) -> Result<&mut Game, Error> {
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if self.teams.len() == self.team_num {
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return Err(err_msg("maximum number of teams"));
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@ -11,7 +11,7 @@ use account::Account;
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use cryp::{Cryp, cryp_get};
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use vbox::{Vbox};
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use rpc::{PlayerStateParams, PlayerCrypsSetParams};
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use instance::{Instance, instance_get, instance_update};
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use instance::{instance_get, instance_update};
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct Score {
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@ -23,7 +23,7 @@ use skill::{Skill};
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use spec::{Spec};
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use player::{player_state, player_cryps_set, Player};
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use instance::{instance_join, instance_ready};
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use vbox::{vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim};
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use vbox::{Var, vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
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pub struct Rpc;
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@ -84,9 +84,10 @@ impl Rpc {
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"player_cryps_set" => Rpc::player_cryps_set(data, &mut tx, account.unwrap(), client),
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"player_vbox_accept" => Rpc::player_vbox_accept(data, &mut tx, account.unwrap(), client),
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"player_vbox_apply" => Rpc::player_vbox_apply(data, &mut tx, account.unwrap(), client),
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"player_vbox_reclaim" => Rpc::player_vbox_reclaim(data, &mut tx, account.unwrap(), client),
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"player_vbox_combine" => Rpc::player_vbox_combine(data, &mut tx, account.unwrap(), client),
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"player_vbox_discard" => Rpc::player_vbox_discard(data, &mut tx, account.unwrap(), client),
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"player_vbox_reclaim" => Rpc::player_vbox_reclaim(data, &mut tx, account.unwrap(), client),
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"player_vbox_unequip" => Rpc::player_vbox_unequip(data, &mut tx, account.unwrap(), client),
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_ => Err(format_err!("unknown method - {:?}", v.method)),
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};
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@ -365,6 +366,23 @@ impl Rpc {
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return Ok(response);
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}
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fn player_vbox_unequip(data: Vec<u8>, tx: &mut Transaction, account: Account, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let msg = from_slice::<VboxUnequipMsg>(&data).or(Err(err_msg("invalid params")))?;
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let response = RpcResponse {
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method: "player_state".to_string(),
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params: RpcResult::PlayerState(vbox_unequip(msg.params, tx, &account)?)
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};
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Rpc::send_msg(client, RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &account)?)
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})?;
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return Ok(response);
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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@ -632,6 +650,19 @@ pub struct VboxApplyParams {
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pub index: usize,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct VboxUnequipMsg {
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method: String,
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params: VboxUnequipParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct VboxUnequipParams {
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pub instance_id: Uuid,
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pub cryp_id: Uuid,
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pub target: Var,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct VboxReclaimMsg {
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method: String,
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@ -46,12 +46,6 @@ pub struct Immunity {
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pub effects: Vec<Effect>
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}
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impl Immunity {
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fn new() -> Immunity {
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Immunity { immune: false, effects: vec![] }
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}
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Disable {
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pub disabled: bool,
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@ -322,23 +316,11 @@ pub enum Skill {
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Parry, // avoid all damage
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Snare,
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Paralyse,
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Strangle, // physical dot and disable
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Strike,
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Stun,
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// Evade, // actively evade
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// -----------------
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// Technology
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// -----------------
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Replicate,
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Swarm,
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Orbit,
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Repair,
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Scan, // track?
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// -----------------
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// Nonviolence
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// -----------------
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@ -346,9 +328,6 @@ pub enum Skill {
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Triage, // hot
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TriageTick,
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Throw, // no damage stun, adds vulnerable
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Charm,
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Calm,
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Rez,
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// Sleep,
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// Nightmare,
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@ -363,29 +342,21 @@ pub enum Skill {
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Siphon,
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SiphonTick,
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Curse,
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Plague, // aoe dot
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Ruin, // aoe
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// -----------------
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// Purity
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// -----------------
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Empower,
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Slay,
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Shield,
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Silence,
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Inquiry,
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Purify,
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Purge,
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// Precision,
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// -----------------
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// Chaos
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// -----------------
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Banish,
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Hex,
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Fear,
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Taunt,
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Pause, // speed slow
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Haste,
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Slow,
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@ -410,21 +381,13 @@ impl Skill {
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Skill::Parry => None, // avoid all damage
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Skill::Snare => Some(1),
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Skill::Paralyse => Some(1),
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Skill::Strangle => Some(2),
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// Strangle
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Skill::Stun => Some(1),
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// -----------------
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// Technology
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// -----------------
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Skill::Replicate => None,
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Skill::Swarm => Some(2),
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Skill::Orbit => Some(1),
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Skill::Repair => None,
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Skill::Scan => Some(1), // track?
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// -----------------
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// Preservation
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@ -433,9 +396,6 @@ impl Skill {
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Skill::Triage => None, // hot
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Skill::TriageTick => None,
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Skill::Throw => Some(1), // no damage stun, adds vulnerable
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Skill::Charm => Some(1),
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Skill::Calm => None,
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Skill::Rez => Some(2),
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// -----------------
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// Destruction
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@ -447,18 +407,13 @@ impl Skill {
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Skill::Siphon => Some(1),
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Skill::SiphonTick => None,
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Skill::Curse => Some(1),
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Skill::Plague => Some(1), // aoe dot
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Skill::Ruin => Some(2), // aoe
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// -----------------
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// Purity
|
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// -----------------
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// Skill::Precision => None,
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Skill::Empower => Some(1),
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Skill::Slay => None,
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Skill::Shield => None,
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Skill::Silence => Some(1),
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Skill::Inquiry => Some(1),
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Skill::Purify => None,
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Skill::Purge => None,
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@ -467,9 +422,6 @@ impl Skill {
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// -----------------
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Skill::Banish => Some(1),
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Skill::Hex => None,
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Skill::Fear => None,
|
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Skill::Taunt => Some(1),
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Skill::Pause => Some(1), // speed slow
|
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Skill::Haste => None,
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Skill::Slow => None,
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@ -496,21 +448,13 @@ impl Skill {
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Skill::Parry => Category::Red, // avoid all damage
|
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Skill::Snare => Category::Red,
|
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|
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Skill::Paralyse => Category::Red,
|
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Skill::Strangle => Category::Red,
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|
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// Strangle
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|
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Skill::Stun => Category::Red,
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|
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// -----------------
|
||||
// Technology
|
||||
// -----------------
|
||||
Skill::Replicate => Category::Red,
|
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Skill::Swarm => Category::Red,
|
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Skill::Orbit => Category::Red,
|
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Skill::Repair => Category::Red,
|
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Skill::Scan => Category::Red, // track?
|
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|
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// -----------------
|
||||
// Preservation
|
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@ -519,9 +463,6 @@ impl Skill {
|
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Skill::Triage => Category::Blue, // hot
|
||||
Skill::TriageTick => Category::BlueTick, // hot
|
||||
Skill::Throw => Category::Red, // no damage stun, adds vulnerable
|
||||
Skill::Charm => Category::Blue,
|
||||
Skill::Calm => Category::Red,
|
||||
Skill::Rez => Category::Blue,
|
||||
|
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// -----------------
|
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// Destruction
|
||||
@ -533,18 +474,13 @@ impl Skill {
|
||||
Skill::Siphon => Category::Blue,
|
||||
Skill::SiphonTick => Category::BlueTick, // hot
|
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Skill::Curse => Category::Blue,
|
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Skill::Plague => Category::Blue, // aoe dot
|
||||
Skill::Ruin => Category::Blue, // aoe
|
||||
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
// Skill::Precision => 1,
|
||||
Skill::Empower => Category::Red,
|
||||
Skill::Slay => Category::Red,
|
||||
Skill::Shield => Category::Blue,
|
||||
Skill::Silence => Category::Blue,
|
||||
Skill::Inquiry => Category::Blue,
|
||||
Skill::Purify => Category::Blue,
|
||||
Skill::Purge => Category::Blue,
|
||||
|
||||
@ -553,9 +489,6 @@ impl Skill {
|
||||
// -----------------
|
||||
Skill::Banish => Category::Blue,
|
||||
Skill::Hex => Category::Blue,
|
||||
Skill::Fear => Category::Blue,
|
||||
Skill::Taunt => Category::Blue,
|
||||
Skill::Pause => Category::Blue, // extend durations
|
||||
// Skill::Lag => 2, //
|
||||
Skill::Haste => Category::Blue,
|
||||
Skill::Slow => Category::Blue,
|
||||
@ -593,8 +526,6 @@ impl Skill {
|
||||
// fast phys combat
|
||||
Skill::Attack => 5,
|
||||
Skill::Strike => 10,
|
||||
Skill::Paralyse => 5,
|
||||
Skill::Strangle => 5,
|
||||
Skill::Banish => 5,
|
||||
Skill::Blast => 5,
|
||||
Skill::Decay => 5, // dot
|
||||
@ -602,7 +533,6 @@ impl Skill {
|
||||
// magic combat trickery
|
||||
Skill::Triage => 3, // hot
|
||||
Skill::Slow => 3,
|
||||
Skill::Fear => 2,
|
||||
Skill::Amplify => 3,
|
||||
Skill::Curse => 3,
|
||||
Skill::Empower => 3,
|
||||
@ -613,8 +543,6 @@ impl Skill {
|
||||
Skill::Siphon => 2,
|
||||
Skill::SiphonTick => 2, // hot
|
||||
Skill::Hex => 2,
|
||||
Skill::Pause => 2, // extend durations
|
||||
Skill::Plague => 2, // aoe dot
|
||||
Skill::Silence => 2,
|
||||
Skill::Stun => 2,
|
||||
Skill::Throw => 2, // no damage stun, adds vulnerable
|
||||
@ -625,20 +553,7 @@ impl Skill {
|
||||
Skill::Purge => 1,
|
||||
|
||||
// unimplemented
|
||||
// Skill::Precision => 1,
|
||||
// Skill::Lag => 2, //
|
||||
Skill::Taunt => 10,
|
||||
Skill::Ruin => 3, // aoe
|
||||
Skill::Slay => 1,
|
||||
Skill::Charm => 2,
|
||||
Skill::Calm => 2,
|
||||
Skill::Inquiry => 2,
|
||||
Skill::Rez => 4,
|
||||
Skill::Replicate => 1,
|
||||
Skill::Swarm => 3,
|
||||
Skill::Orbit => 2,
|
||||
Skill::Repair => 1,
|
||||
Skill::Scan => 2, // track?
|
||||
|
||||
// -----------------
|
||||
// Test
|
||||
@ -687,19 +602,12 @@ impl Skill {
|
||||
Skill::Parry => parry(source, target, resolution),
|
||||
Skill::Snare => snare(source, target, resolution), // TODO prevent physical moves
|
||||
|
||||
Skill::Paralyse => panic!("nyi"), // no physical moves
|
||||
Skill::Strangle => panic!("nyi"), // no physical moves
|
||||
|
||||
Skill::Stun => stun(source, target, resolution),
|
||||
|
||||
// -----------------
|
||||
// Technology
|
||||
// -----------------
|
||||
Skill::Replicate => panic!("nyi"),
|
||||
Skill::Swarm => panic!("nyi"),
|
||||
Skill::Orbit => panic!("nyi"),
|
||||
Skill::Repair => panic!("nyi"),
|
||||
Skill::Scan => panic!("nyi"), // track?
|
||||
|
||||
// -----------------
|
||||
// Preservation
|
||||
@ -708,9 +616,6 @@ impl Skill {
|
||||
Skill::Triage => triage(source, target, resolution), // hot
|
||||
Skill::TriageTick => triage_tick(source, target, resolution), // hot
|
||||
Skill::Throw => throw(source, target, resolution), // no damage stun, adds vulnerable
|
||||
Skill::Charm => panic!("nyi"), // target casts random spell on teammate
|
||||
Skill::Calm => panic!("nyi"), // physical fear, taunt removal
|
||||
Skill::Rez => panic!("nyi"),
|
||||
|
||||
// -----------------
|
||||
// Destruction
|
||||
@ -722,18 +627,13 @@ impl Skill {
|
||||
Skill::Siphon => siphon(source, target, resolution),
|
||||
Skill::SiphonTick => siphon_tick(source, target, resolution), // hot
|
||||
Skill::Curse => curse(source, target, resolution),
|
||||
Skill::Plague => panic!("nyi"), // dot that spreads every turn
|
||||
Skill::Ruin => panic!("nyi"), // aoe version of blast
|
||||
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
// Skill::Precision => panic!("nyi"),
|
||||
Skill::Empower => empower(source, target, resolution), // increased phys damage
|
||||
Skill::Slay => panic!("nyi"), // phys damage mult by target magic damage
|
||||
Skill::Shield => shield(source, target, resolution), // target is immune to magic damage and fx
|
||||
Skill::Silence => silence(source, target, resolution), // target cannot cast spells
|
||||
Skill::Inquiry => panic!("nyi"), //
|
||||
Skill::Purify => purify(source, target, resolution), // dispel all debuffs
|
||||
Skill::Purge => purge(source, target, resolution), // dispel all buffs
|
||||
|
||||
@ -742,9 +642,6 @@ impl Skill {
|
||||
// -----------------
|
||||
Skill::Banish => banish(source, target, resolution), // TODO prevent all actions
|
||||
Skill::Hex => hex(source, target, resolution), // todo prevent casting
|
||||
Skill::Fear => panic!("nyi"), // cast random spell on self
|
||||
Skill::Taunt => panic!("nyi"), // target forced to attack
|
||||
Skill::Pause => panic!("nyi"), // speed slow
|
||||
Skill::Haste => haste(source, target, resolution), // speed slow
|
||||
Skill::Slow => slow(source, target, resolution), // speed slow
|
||||
|
||||
@ -775,7 +672,6 @@ impl Skill {
|
||||
Skill::Triage |
|
||||
Skill::Empower |
|
||||
Skill::Purify |
|
||||
Skill::Calm |
|
||||
Skill::Parry |
|
||||
Skill::Block => true,
|
||||
_ => false,
|
||||
@ -935,7 +831,7 @@ fn siphon_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -
|
||||
resolution.results.push(siphon_damage.clone());
|
||||
|
||||
match siphon_damage {
|
||||
ResolutionResult::Damage { amount, mitigation, category: _, immunity } => {
|
||||
ResolutionResult::Damage { amount, mitigation: _, category: _, immunity } => {
|
||||
if !immunity.immune {
|
||||
resolution.results.push(cryp.heal(Skill::Heal, amount));
|
||||
}
|
||||
@ -997,7 +893,7 @@ fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
|
||||
}
|
||||
|
||||
fn strike(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let amount = cryp.red_damage();
|
||||
let _amount = cryp.red_damage();
|
||||
resolution.results.push(target.deal_red_damage(Skill::Attack, u64::max_value()));
|
||||
return resolution;
|
||||
}
|
||||
@ -1149,3 +1045,93 @@ mod tests {
|
||||
assert!(!x.effects.iter().any(|e| e.effect == Effect::Decay));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// pub enum Skill {
|
||||
// Attack,
|
||||
|
||||
// // -----------------
|
||||
// // Nature
|
||||
// // -----------------
|
||||
// Block, // reduce damage
|
||||
// Parry, // avoid all damage
|
||||
// Snare,
|
||||
|
||||
// Paralyse,
|
||||
|
||||
// Strangle, // physical dot and disable
|
||||
// Strike,
|
||||
// Stun,
|
||||
// // Evade, // actively evade
|
||||
|
||||
|
||||
// // -----------------
|
||||
// // Technology
|
||||
// // -----------------
|
||||
// Replicate,
|
||||
// Swarm,
|
||||
// Orbit,
|
||||
// Repair,
|
||||
// Scan, // track?
|
||||
|
||||
// // -----------------
|
||||
// // Nonviolence
|
||||
// // -----------------
|
||||
// Heal,
|
||||
// Triage, // hot
|
||||
// TriageTick,
|
||||
// Throw, // no damage stun, adds vulnerable
|
||||
// Charm,
|
||||
// Calm,
|
||||
// Rez,
|
||||
|
||||
// // Sleep,
|
||||
// // Nightmare,
|
||||
|
||||
// // -------------------
|
||||
// // Destruction
|
||||
// // -------------------
|
||||
// Blast,
|
||||
// Amplify,
|
||||
// Decay, // dot
|
||||
// DecayTick, // dot
|
||||
// Siphon,
|
||||
// SiphonTick,
|
||||
// Curse,
|
||||
// Plague, // aoe dot
|
||||
// Ruin, // aoe
|
||||
|
||||
// // -----------------
|
||||
// // Purity
|
||||
// // -----------------
|
||||
// Empower,
|
||||
// Slay,
|
||||
// Shield,
|
||||
// Silence,
|
||||
// Inquiry,
|
||||
// Purify,
|
||||
// Purge,
|
||||
// // Precision,
|
||||
|
||||
// // -----------------
|
||||
// // Chaos
|
||||
// // -----------------
|
||||
// Banish,
|
||||
// Hex,
|
||||
// Fear,
|
||||
// Taunt,
|
||||
// Pause, // speed slow
|
||||
// Haste,
|
||||
// Slow,
|
||||
|
||||
// // used by tests, no cd, no damage
|
||||
// TestTouch,
|
||||
// TestStun,
|
||||
// TestBlock,
|
||||
// TestParry,
|
||||
// TestSiphon,
|
||||
// }
|
||||
|
||||
@ -12,7 +12,7 @@ use failure::Error;
|
||||
use failure::err_msg;
|
||||
|
||||
use account::Account;
|
||||
use rpc::{VboxAcceptParams, VboxDiscardParams, VboxCombineParams, VboxApplyParams, VboxReclaimParams};
|
||||
use rpc::{VboxAcceptParams, VboxDiscardParams, VboxCombineParams, VboxApplyParams, VboxReclaimParams, VboxUnequipParams};
|
||||
use skill::{Skill};
|
||||
use spec::{Spec};
|
||||
use player::{Player, player_get, player_update};
|
||||
@ -107,17 +107,18 @@ impl Var {
|
||||
}
|
||||
|
||||
fn effect(&self) -> Option<VarEffect> {
|
||||
if let Some(_skill) = self.skill() {
|
||||
if let Some(_skill) = self.into_skill() {
|
||||
return Some(VarEffect::Skill);
|
||||
}
|
||||
if let Some(_spec) = self.spec() {
|
||||
if let Some(_spec) = self.into_spec() {
|
||||
return Some(VarEffect::Spec);
|
||||
}
|
||||
return None;
|
||||
}
|
||||
|
||||
fn skill(&self) -> Option<Skill> {
|
||||
fn into_skill(&self) -> Option<Skill> {
|
||||
match self {
|
||||
Var::Attack => Some(Skill::Attack),
|
||||
Var::Amplify => Some(Skill::Amplify),
|
||||
Var::Banish => Some(Skill::Banish),
|
||||
Var::Blast => Some(Skill::Blast),
|
||||
@ -130,13 +131,13 @@ impl Var {
|
||||
Var::Purge => Some(Skill::Purge),
|
||||
Var::Purify => Some(Skill::Purify),
|
||||
// Var::Reflect => Some(Skill::Reflect),
|
||||
Var::Ruin => Some(Skill::Ruin),
|
||||
// Var::Ruin => Some(Skill::Ruin),
|
||||
Var::Shield => Some(Skill::Shield),
|
||||
Var::Silence => Some(Skill::Silence),
|
||||
Var::Slay => Some(Skill::Slay),
|
||||
// Var::Slay => Some(Skill::Slay),
|
||||
Var::Slow => Some(Skill::Slow),
|
||||
Var::Snare => Some(Skill::Snare),
|
||||
Var::Strangle => Some(Skill::Strangle),
|
||||
// Var::Strangle => Some(Skill::Strangle),
|
||||
Var::Strike => Some(Skill::Strike),
|
||||
// Var::Clutch => Some(Skill::Clutch),
|
||||
// Var::Taunt => Some(Skill::Taunt),
|
||||
@ -147,7 +148,7 @@ impl Var {
|
||||
}
|
||||
}
|
||||
|
||||
fn spec(&self) -> Option<Spec> {
|
||||
fn into_spec(&self) -> Option<Spec> {
|
||||
match *self {
|
||||
Var::Speed => Some(Spec::SpeedI),
|
||||
|
||||
@ -167,6 +168,56 @@ impl Var {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Skill> for Var {
|
||||
fn from(skill: Skill) -> Var {
|
||||
match skill {
|
||||
Skill::Amplify => Var::Amplify,
|
||||
Skill::Attack => Var::Attack,
|
||||
Skill::Banish => Var::Banish,
|
||||
Skill::Blast => Var::Blast,
|
||||
Skill::Block => Var::Block,
|
||||
Skill::Curse => Var::Curse,
|
||||
Skill::Empower => Var::Empower,
|
||||
Skill::Haste => Var::Haste,
|
||||
Skill::Heal => Var::Heal,
|
||||
Skill::Hex => Var::Hex,
|
||||
Skill::Parry => Var::Parry,
|
||||
Skill::Purge => Var::Purge,
|
||||
Skill::Purify => Var::Purify,
|
||||
Skill::Shield => Var::Shield,
|
||||
Skill::Silence => Var::Silence,
|
||||
Skill::Siphon => Var::Siphon,
|
||||
Skill::Slow => Var::Slow,
|
||||
Skill::Snare => Var::Snare,
|
||||
Skill::Strike => Var::Strike,
|
||||
Skill::Stun => Var::Stun,
|
||||
Skill::Throw => Var::Throw,
|
||||
Skill::Triage => Var::Triage,
|
||||
_ => panic!("{:?} not implemented as a var", skill),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Spec> for Var {
|
||||
fn from(spec: Spec) -> Var {
|
||||
match spec {
|
||||
Spec::SpeedI => Var::Speed,
|
||||
|
||||
Spec::RedDamageI => Var::RedDamageI,
|
||||
Spec::BlueDamageI => Var::BlueDamageI,
|
||||
Spec::GreenDamageI => Var::GreenDamageI,
|
||||
|
||||
Spec::LifeI => Var::LifeI,
|
||||
Spec::LRSI => Var::LRSI,
|
||||
Spec::LBSI => Var::LBSI,
|
||||
Spec::RBSI => Var::RBSI,
|
||||
Spec::RedShieldI => Var::RedShieldI,
|
||||
Spec::BlueShieldI => Var::BlueShieldI,
|
||||
// _ => panic!("{:?} not implemented as a var", spec),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Combo {
|
||||
var: Var,
|
||||
units: Vec<Var>,
|
||||
@ -414,7 +465,7 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
|
||||
|
||||
match var.effect() {
|
||||
Some(VarEffect::Skill) => {
|
||||
let skill = var.skill().ok_or(format_err!("var {:?} has no associated skill", var))?;
|
||||
let skill = var.into_skill().ok_or(format_err!("var {:?} has no associated skill", var))?;
|
||||
let cryp = player.cryp_get(params.cryp_id)?;
|
||||
// done here because i teach them a tonne of skills for tests
|
||||
let max_skills = 4;
|
||||
@ -425,7 +476,7 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
|
||||
cryp.learn_mut(skill);
|
||||
},
|
||||
Some(VarEffect::Spec) => {
|
||||
let spec = var.spec().ok_or(format_err!("var {:?} has no associated spec", var))?;
|
||||
let spec = var.into_spec().ok_or(format_err!("var {:?} has no associated spec", var))?;
|
||||
let cryp = player.cryp_get(params.cryp_id)?;
|
||||
cryp.spec_add(spec)?;
|
||||
|
||||
@ -436,6 +487,32 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
|
||||
return player_update(tx, player, false);
|
||||
}
|
||||
|
||||
pub fn vbox_unequip(params: VboxUnequipParams, tx: &mut Transaction, account: &Account) -> Result<Player, Error> {
|
||||
let mut player = player_get(tx, account.id, params.instance_id)?;
|
||||
|
||||
if player.vbox.bound.len() >= 9 {
|
||||
return Err(err_msg("too many vars bound"));
|
||||
}
|
||||
|
||||
println!("{:?}", params);
|
||||
|
||||
match params.target.effect() {
|
||||
Some(VarEffect::Skill) => {
|
||||
let skill = params.target.into_skill().ok_or(format_err!("var {:?} has no associated skill", params.target))?;
|
||||
let cryp = player.cryp_get(params.cryp_id)?;
|
||||
cryp.forget(skill)?;
|
||||
},
|
||||
Some(VarEffect::Spec) => {
|
||||
let spec = params.target.into_spec().ok_or(format_err!("var {:?} has no associated spec", params.target))?;
|
||||
let cryp = player.cryp_get(params.cryp_id)?;
|
||||
cryp.spec_remove(spec)?;
|
||||
},
|
||||
None => return Err(err_msg("var has no effect on cryps")),
|
||||
}
|
||||
|
||||
player.vbox.bound.push(params.target);
|
||||
return player_update(tx, player, false);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user