diff --git a/server/COMBOS.md b/server/COMBOS.md index d7d4e4d2..dbc20358 100644 --- a/server/COMBOS.md +++ b/server/COMBOS.md @@ -53,46 +53,85 @@ Stun `Base enemy disable - disable enemy for 2 rounds` Block `Base self targetted defensive - reduced damage taken for 2 rounds` Debuff `Base enemy debuff - reduce enemy speed` -# Nature Type (red) # +# Attack Base # -Bite - (Attack RR) Deal significant `Red` damage -Strangle - (Stun RR) - Applies stun and physical dot -Regenerate - (Buff RR) Restore red defense for target ally -Snare - (Debuff RR) Disable enemy red skills for (3?) turns -Parry - (Block RR) Avoid all damage for this turn +RR - Strike +GG - Heal +BB - Blast +RG - Purify +GB - Decay +RB - Blast -# Destruction Type (blue) # +# Stun Base # -Blast - (Attack BB) Deal significant `Blue` damage -Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn -Amplify - (Buff BB) Increased blue damage dealt by target ally -Curse - (Debuff BB) Decrease damage dealt by target enemy -Plague Life - (Block BB) Apply dot debuff to attackers +RR - Strangle +GG - Throw +BB - Ruin +RG - Banish +GB - Silence +RB - Hex -# Non-Violence Type (green) # +# Buff Base # -Heal - (Attack GG) Heal ally for X -Throw - (Stun GG) - Disable target and increase damage taken -Triage - (Buff GG) Buff which heals ally for X over Y turns -Purge - (Debuff GG) - Remove all enemy target buffs -Reflect - (Block GG) - Will use targetted attacks on source +RR - Empower +GR - Triage +BB - Hostility +RG - Clutch +GB - Amplify +RB - Haste -# Chaos Type (red / blue) # +# Debuff Base # -Bannish - (Attack RB) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns -Hex - (Stun RB) - enemy stunned for 3 turns -Haste - (Buff RB) - significantly increase ally speed -Slow - (Debuff RB) - significantly decrease enemy speed -Taunt - (Block RB) - Redirect all enemy targetted skills +RR - Snare +GG - Purge +BB - Curse +RG - Slow +GB - Siphon +RB - Invert -# Purity Type (red / green) # +# Block Base # -Slay - (Attack + 1G + 1R) - deal `Red` damage. Bonus damage if the target has blue defense -Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns -Purify - (Buff + 2G + 1R) - remove all debuffs from target -Empower - (Buff + 1G + 1R) - Increased red damage dealt by target ally -???? - (Debuff RB) - ??? -Life - (Block + 2G + 1R) - Take no blue damage for the next 3 turns +RR - Parry +GG - Reflect +BB - Corrupt +RG - Taunt +GB - Life `rename?` +RB - Recharge + + +## Advanced combos ## + +Two ways of upgrading + #1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos) + #2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid) + +### T2 / T3 Combos ### + +All current specs / items can be further combo'd into T2 and T3 versions + +# 3 of same base => 1 upgraded tier # +`3 x T1 Red Damage Spec => T2 Red Damage Spec` +`3 x T2 Red Damage Spec => T3 Red Damage Spec` +`3 x T1 Strike => T2 Strike` +`3 x T2 Strike => T3 Strike` + +Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown +Upgraded skills use the same speed formula as previously + +### Spec / Skill hybrid specs ### + +# Strike # +2 x Red Damage + Strike => Strike damage bonus (crit?) +2 x Red Speed + Strike => Strike reduces enemy speed +2 x Red Life + Strike => Strike reduces enemy healing (% reduction) + +# Heal # +2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life +2 x Green Speed + Heal => Heal target gets bonus speed +2 x Green Life + Heal => Heal increases target's max hp for 2 turns + +etc etc + +30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated -# Technology Type (green / blue) type - ??? maybe rework and rename #