passives and lots and lots of skills
This commit is contained in:
parent
0a1f34f41b
commit
58f186d2fd
3
client/cryps.css
Normal file
3
client/cryps.css
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@ -0,0 +1,3 @@
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body {
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background-color: #181818;
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}
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@ -1,2 +1,4 @@
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require('./cryps.css');
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// kick it off
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// kick it off
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require('./src/main');
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require('./src/main');
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@ -55,8 +55,8 @@ function GamePanel(props) {
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);
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);
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});
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});
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const statuses = cryp.statuses.map((status, i) => (
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const effects = cryp.effects.map((effect, i) => (
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<div key={i}>{status} for {status.turns}T</div>
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<div key={i}>{effect} for {effect.turns}T</div>
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));
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));
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return (
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return (
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@ -84,7 +84,7 @@ function GamePanel(props) {
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<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
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<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
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</div>
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</div>
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{statuses}
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{effects}
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{skills}
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{skills}
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</div>
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</div>
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);
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);
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@ -101,8 +101,8 @@ function GamePanel(props) {
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}
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}
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function OpponentCrypCard(cryp) {
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function OpponentCrypCard(cryp) {
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const statuses = cryp.statuses.map((status, i) => (
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const effects = cryp.effects.map((effect, i) => (
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<div key={i}>{status.status} for {status.turns}T</div>
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<div key={i}>{effect.effect} for {effect.turns}T</div>
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));
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));
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return (
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return (
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@ -127,7 +127,7 @@ function GamePanel(props) {
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
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</div>
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</div>
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{statuses}
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{effects}
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</div>
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</div>
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);
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);
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}
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}
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@ -12,6 +12,7 @@ serde_cbor = "0.9"
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tungstenite = "0.6"
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tungstenite = "0.6"
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bcrypt = "0.2"
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bcrypt = "0.2"
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petgraph = "0.4"
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dotenv = "0.9.0"
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dotenv = "0.9.0"
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env_logger = "*"
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env_logger = "*"
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@ -10,7 +10,7 @@ use failure::err_msg;
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use account::Account;
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use account::Account;
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use rpc::{CrypSpawnParams};
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use rpc::{CrypSpawnParams};
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use game::{Log};
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use game::{Log};
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use skill::{Skill, Cooldown, Roll, Effect};
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use skill::{Skill, Cooldown, Effect};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct CrypSkill {
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pub struct CrypSkill {
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@ -31,8 +31,8 @@ impl CrypSkill {
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct CrypEffect {
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pub struct CrypEffect {
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effect: Effect,
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pub effect: Effect,
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duration: u8,
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pub duration: u8,
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -40,6 +40,8 @@ pub enum Stat {
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Str,
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Str,
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Agi,
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Agi,
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Int,
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Int,
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PhysicalDmg,
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SpellPower,
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Hp,
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Hp,
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Stam,
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Stam,
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}
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}
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@ -66,10 +68,9 @@ impl CrypStat {
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pub struct Cryp {
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pub struct Cryp {
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pub id: Uuid,
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pub id: Uuid,
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pub account: Uuid,
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pub account: Uuid,
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pub str: CrypStat,
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pub phys_dmg: CrypStat,
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pub agi: CrypStat,
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pub spell_dmg: CrypStat,
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pub int: CrypStat,
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pub stamina: CrypStat,
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pub stam: CrypStat,
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pub hp: CrypStat,
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pub hp: CrypStat,
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pub xp: u64,
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pub xp: u64,
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pub lvl: u8,
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pub lvl: u8,
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@ -89,10 +90,9 @@ impl Cryp {
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return Cryp {
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return Cryp {
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id,
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id,
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account: id,
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account: id,
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str: CrypStat { value: 0, stat: Stat::Str },
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phys_dmg: CrypStat { value: 0, stat: Stat::Str },
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agi: CrypStat { value: 0, stat: Stat::Agi },
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spell_dmg: CrypStat { value: 0, stat: Stat::Int },
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int: CrypStat { value: 0, stat: Stat::Int },
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stamina: CrypStat { value: 0, stat: Stat::Stam },
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stam: CrypStat { value: 0, stat: Stat::Stam },
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hp: CrypStat { value: 0, stat: Stat::Hp },
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hp: CrypStat { value: 0, stat: Stat::Hp },
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lvl: 0,
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lvl: 0,
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xp: 0,
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xp: 0,
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@ -143,13 +143,17 @@ impl Cryp {
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false => 2_u64.pow(self.lvl.into()),
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false => 2_u64.pow(self.lvl.into()),
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};
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};
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let min = match self.lvl == 1 {
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true => 2_u64,
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false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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};
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self.xp = max;
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self.xp = max;
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self.str.set(rng.gen_range(1, max));
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self.phys_dmg.set(rng.gen_range(min, max));
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self.agi.set(rng.gen_range(1, max));
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self.spell_dmg.set(rng.gen_range(min, max));
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self.int.set(rng.gen_range(1, max));
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self.stamina.set(rng.gen_range(min, max));
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self.stam.set(rng.gen_range(1, max));
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self.hp.set(self.stamina.value);
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self.hp.set(self.stam.value);
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self
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self
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}
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}
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@ -217,52 +221,9 @@ impl Cryp {
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}
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}
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pub fn rez(&mut self) -> &mut Cryp {
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pub fn rez(&mut self) -> &mut Cryp {
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self.hp.set(self.stam.value);
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self.hp.set(self.stamina.value);
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self
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self
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}
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}
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pub fn roll(&self, skill: Skill) -> Roll {
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let mut rng = thread_rng();
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let base: u64 = rng.gen();
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let stat = skill.stat(self);
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let mut roll = Roll { base, result: base };
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println!("{:?}'s stats", self.name);
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println!("{:064b} <- finalised", roll.result);
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roll.result = roll.result & stat.value;
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println!("{:064b} & <- attribute roll", stat.value);
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println!("{:064b} = {:?}", roll.result, roll.result);
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println!("");
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return roll;
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}
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pub fn stun(&mut self, _roll: Roll, log: &mut Log) -> &mut Cryp {
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if !self.effects.iter().any(|s| s.effect == Effect::Block) {
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let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration() };
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self.effects.push(stun);
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log.push(format!("{:?} is {:?} for {:?}T", self.name, stun.effect, stun.duration))
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} else {
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log.push(format!("{:?} blocks.", self.name))
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}
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self
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}
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pub fn attack(&mut self, roll: Roll, log: &mut Log) -> &mut Cryp {
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self.hp.reduce(roll.result);
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self
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}
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pub fn block(&mut self, _roll: Roll, log: &mut Log) -> &mut Cryp {
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let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration() };
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self.effects.push(effect);
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log.push(format!("{:?} is {:?} for {:?}T", self.name, effect.effect, effect.duration));
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self
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}
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}
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}
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pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
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pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
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@ -350,13 +311,13 @@ mod tests {
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// pub fn assign_str(&mut self, opp: &Cryp, plr_t: &mut Turn, opp_t: &Turn) -> &mut Cryp {
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// pub fn assign_str(&mut self, opp: &Cryp, plr_t: &mut Turn, opp_t: &Turn) -> &mut Cryp {
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// // let final_str = opp_t.str.result.saturating_sub(plr_t.agi.result);
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// // let final_str = opp_t.phys_dmg.result.saturating_sub(plr_t.agi.result);
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// // let blocked = opp_t.str.result.saturating_sub(final_str);
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// // let blocked = opp_t.phys_dmg.result.saturating_sub(final_str);
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// let final_str = opp_t.str.result & !plr_t.agi.result;
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// let final_str = opp_t.phys_dmg.result & !plr_t.agi.result;
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// let blocked = opp_t.str.result & plr_t.agi.result;
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// let blocked = opp_t.phys_dmg.result & plr_t.agi.result;
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// plr_t.log.push(format!("{:064b} <- attacking roll {:?}", opp_t.str.result, opp_t.str.result));
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// plr_t.log.push(format!("{:064b} <- attacking roll {:?}", opp_t.phys_dmg.result, opp_t.phys_dmg.result));
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// // plr_t.log.push(format!("{:064b} <- blocking roll {:?}", plr_t.agi.result, plr_t.agi.result));
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// // plr_t.log.push(format!("{:064b} <- blocking roll {:?}", plr_t.agi.result, plr_t.agi.result));
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// plr_t.log.push(format!("{:064b} <- final str {:?} ({:?} blocked)", final_str, final_str, blocked));
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// plr_t.log.push(format!("{:064b} <- final str {:?} ({:?} blocked)", final_str, final_str, blocked));
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@ -356,14 +356,14 @@ impl Game {
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let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
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let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
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self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
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self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
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let resolution = skill.resolve(&mut source, &mut target, &mut self.log);
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let resolution = skill.set_resolution(&mut source, &mut target, &mut self.log);
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self.resolved.push(*resolution);
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self.resolved.push(resolution.clone());
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self.update_cryp(&mut source);
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self.update_cryp(&mut source);
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self.update_cryp(&mut target);
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self.update_cryp(&mut target);
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return *resolution;
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return resolution.clone();
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}).collect::<Vec<Cast>>();
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}).collect::<Vec<Cast>>();
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// now Resolve has all been assigned
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// now Resolve has all been assigned
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@ -5,6 +5,7 @@ extern crate env_logger;
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extern crate bcrypt;
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extern crate bcrypt;
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extern crate dotenv;
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extern crate dotenv;
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extern crate petgraph;
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extern crate postgres;
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extern crate postgres;
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extern crate r2d2;
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extern crate r2d2;
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extern crate r2d2_postgres;
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extern crate r2d2_postgres;
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@ -21,6 +22,7 @@ mod cryp;
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mod game;
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mod game;
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mod net;
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mod net;
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mod skill;
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mod skill;
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mod passives;
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mod rpc;
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mod rpc;
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mod account;
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mod account;
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mod item;
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mod item;
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70
server/src/passives.rs
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70
server/src/passives.rs
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use petgraph::graph::{Graph, UnGraph, NodeIndex};
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use petgraph::dot::{Dot, Config};
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#[derive(Debug,Clone,Copy,PartialEq,Eq,Hash,PartialOrd,Ord,Serialize,Deserialize)]
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pub struct Passive {
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id: &'static str,
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allocated: bool,
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effect: usize,
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}
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impl Passive {
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fn new(id: &'static str) -> Passive {
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return Passive {
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id,
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allocated: false,
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effect: 0,
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};
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}
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}
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pub fn create_passive_graph() -> UnGraph<Passive, ()> {
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let mut gr = Graph::new_undirected();
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let start = gr.add_node(Passive::new("START"));
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let mut last;
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let mut next;
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// Natural Selection nodes
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next = gr.add_node(Passive::new("NS"));
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gr.add_edge(start, next, ());
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last = next;
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next = gr.add_node(Passive::new("NSPD0000"));
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gr.add_edge(last, next, ());
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last = next;
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next = gr.add_node(Passive::new("NSPD0001"));
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gr.add_edge(last, next, ());
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last = next;
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next = gr.add_node(Passive::new("NSPD0002"));
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gr.add_edge(last, next, ());
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last = next;
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next = gr.add_node(Passive::new("NSPD0003"));
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gr.add_edge(last, next, ());
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last = next;
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next = gr.add_node(Passive::new("NSBLOCK"));
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gr.add_edge(last, next, ());
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last = next;
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return gr;
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}
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#[cfg(test)]
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mod tests {
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use passives::*;
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#[test]
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fn create_graph() {
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let _graph = create_passive_graph();
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// good shit;
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// let nodes = graph.node_indices().collect::<Vec<NodeIndex>>();
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// println!("{:?}", nodes[0]);
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// println!("{:?}", graph.node_weight(nodes[0]));
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// println!("{:?}", Dot::with_config(&graph, &[Config::EdgeNoLabel]));
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}
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}
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@ -1,30 +1,179 @@
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// use rand::prelude::*;
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use rand::prelude::*;
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use uuid::Uuid;
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use uuid::Uuid;
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use cryp::{Cryp, CrypSkill, CrypStat};
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use game::{Log};
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use game::{Log};
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use cryp::{Cryp, CrypEffect};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct Roll {
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pub struct Cast {
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pub id: Uuid,
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pub skill: Skill,
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pub source_team_id: Uuid,
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pub source_cryp_id: Uuid,
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pub target_cryp_id: Option<Uuid>,
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pub target_team_id: Uuid,
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pub resolution: Option<Resolution>,
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}
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|
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impl Cast {
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|
pub fn new(source_cryp_id: Uuid, source_team_id: Uuid, target_team_id: Option<Uuid>, skill: Skill) -> Cast {
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||||||
|
let (target_cryp_id, target_team_id) = match skill.self_targeting() {
|
||||||
|
true => (Some(source_cryp_id), source_team_id),
|
||||||
|
false => (None, target_team_id.unwrap())
|
||||||
|
};
|
||||||
|
|
||||||
|
return Cast {
|
||||||
|
id: Uuid::new_v4(),
|
||||||
|
source_cryp_id,
|
||||||
|
source_team_id,
|
||||||
|
target_cryp_id,
|
||||||
|
target_team_id,
|
||||||
|
skill,
|
||||||
|
resolution: None,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
|
||||||
|
self.resolution = Some(self.skill.resolve(cryp, target, log));
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut Cast {
|
||||||
|
self.target_cryp_id = Some(cryp_id);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn used_cooldown(self) -> bool {
|
||||||
|
return self.skill.cd().is_some();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
|
pub struct Resolution {
|
||||||
pub base: u64,
|
pub base: u64,
|
||||||
pub result: u64,
|
pub result: Option<u64>,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub type Cooldown = Option<u8>;
|
pub type Cooldown = Option<u8>;
|
||||||
|
|
||||||
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
|
pub enum Effect {
|
||||||
|
// physical
|
||||||
|
Stun,
|
||||||
|
Block,
|
||||||
|
Bleed,
|
||||||
|
Leech,
|
||||||
|
Airborne,
|
||||||
|
Untouchable,
|
||||||
|
Deadly,
|
||||||
|
Vulnerable,
|
||||||
|
Fury,
|
||||||
|
Evasion,
|
||||||
|
Blind,
|
||||||
|
|
||||||
|
// magic
|
||||||
|
Silence,
|
||||||
|
Banish,
|
||||||
|
Slow,
|
||||||
|
Haste,
|
||||||
|
Enslave,
|
||||||
|
Mesmerise,
|
||||||
|
|
||||||
|
// magic immunity
|
||||||
|
Immune,
|
||||||
|
|
||||||
|
// effects over time
|
||||||
|
Triage,
|
||||||
|
Decay,
|
||||||
|
Regen,
|
||||||
|
Degen,
|
||||||
|
|
||||||
|
SpeedDrain,
|
||||||
|
SpeedIncrease,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Effect {
|
||||||
|
pub fn prevents(&self, skill: Skill) -> bool {
|
||||||
|
match self {
|
||||||
|
Effect::Block => match skill {
|
||||||
|
Skill::Stun => true,
|
||||||
|
_ => false,
|
||||||
|
},
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
pub enum Skill {
|
pub enum Skill {
|
||||||
Attack,
|
Attack,
|
||||||
Block,
|
|
||||||
|
// -----------------
|
||||||
|
// Nature
|
||||||
|
// -----------------
|
||||||
|
Block, // reduce dmg
|
||||||
|
Parry, // avoid all dmg
|
||||||
|
Snare,
|
||||||
|
|
||||||
|
Paralyse,
|
||||||
|
|
||||||
|
// Strangle
|
||||||
|
|
||||||
Stun,
|
Stun,
|
||||||
Dodge,
|
Dodge,
|
||||||
Banish,
|
Evasion, // additional layer of dmg avoidance
|
||||||
|
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Technology
|
||||||
|
// -----------------
|
||||||
|
Replicate,
|
||||||
|
Swarm,
|
||||||
|
Orbit,
|
||||||
|
Repair,
|
||||||
|
Scout, // track?
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Nonviolence
|
||||||
|
// -----------------
|
||||||
Heal,
|
Heal,
|
||||||
Accuracy,
|
Triage, // hot
|
||||||
Evasion,
|
Throw, // no dmg stun, adds vulnerable
|
||||||
|
Charm,
|
||||||
|
Calm,
|
||||||
|
Rez,
|
||||||
|
|
||||||
|
// -------------------
|
||||||
|
// Destruction
|
||||||
|
// -------------------
|
||||||
|
Blast,
|
||||||
Amplify,
|
Amplify,
|
||||||
HoT,
|
Decay, // dot
|
||||||
DoT,
|
Drain,
|
||||||
|
Curse,
|
||||||
|
Plague, // aoe dot
|
||||||
|
Ruin, // aoe
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Purity
|
||||||
|
// -----------------
|
||||||
|
Accuracy,
|
||||||
|
Inspire,
|
||||||
|
Slay,
|
||||||
|
Shield,
|
||||||
|
Silence,
|
||||||
|
Inquiry,
|
||||||
|
Purify,
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Chaos
|
||||||
|
// -----------------
|
||||||
|
Banish,
|
||||||
|
Hex,
|
||||||
|
Fear,
|
||||||
|
Taunt,
|
||||||
|
Pause, // speed slow
|
||||||
|
|
||||||
// used by tests, no cd, no dmg
|
// used by tests, no cd, no dmg
|
||||||
TestTouch,
|
TestTouch,
|
||||||
@ -37,19 +186,74 @@ impl Skill {
|
|||||||
match self {
|
match self {
|
||||||
Skill::Attack => None,
|
Skill::Attack => None,
|
||||||
|
|
||||||
Skill::Block => Some(1),
|
// -----------------
|
||||||
Skill::Dodge => Some(1),
|
// Nature
|
||||||
Skill::Amplify => Some(1),
|
// -----------------
|
||||||
Skill::Evasion => Some(1),
|
Skill::Block => Some(1), // reduce dmg
|
||||||
|
Skill::Parry => Some(1), // avoid all dmg
|
||||||
|
Skill::Snare => Some(2),
|
||||||
|
|
||||||
|
Skill::Paralyse => Some(3),
|
||||||
|
|
||||||
|
// Strangle
|
||||||
|
|
||||||
|
Skill::Stun => Some(1),
|
||||||
|
Skill::Dodge => Some(2),
|
||||||
|
Skill::Evasion => Some(3), // additional layer of dmg avoidance
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Technology
|
||||||
|
// -----------------
|
||||||
|
Skill::Replicate => Some(1),
|
||||||
|
Skill::Swarm => Some(3),
|
||||||
|
Skill::Orbit => Some(2),
|
||||||
|
Skill::Repair => Some(1),
|
||||||
|
Skill::Scout => Some(2), // track?
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Preservation
|
||||||
|
// -----------------
|
||||||
|
Skill::Heal => Some(1),
|
||||||
|
Skill::Triage => Some(1), // hot
|
||||||
|
Skill::Throw => Some(2), // no dmg stun, adds vulnerable
|
||||||
|
Skill::Charm => Some(2),
|
||||||
|
Skill::Calm => Some(2),
|
||||||
|
Skill::Rez => Some(4),
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Destruction
|
||||||
|
// -----------------
|
||||||
|
Skill::Blast => Some(1),
|
||||||
|
Skill::Amplify => Some(2),
|
||||||
|
Skill::Decay => Some(1), // dot
|
||||||
|
Skill::Drain => Some(2),
|
||||||
|
Skill::Curse => Some(2),
|
||||||
|
Skill::Plague => Some(2), // aoe dot
|
||||||
|
Skill::Ruin => Some(3), // aoe
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Purity
|
||||||
|
// -----------------
|
||||||
Skill::Accuracy => Some(1),
|
Skill::Accuracy => Some(1),
|
||||||
|
Skill::Inspire => Some(2),
|
||||||
|
Skill::Slay => Some(1),
|
||||||
|
Skill::Shield => Some(1),
|
||||||
|
Skill::Silence => Some(2),
|
||||||
|
Skill::Inquiry => Some(2),
|
||||||
|
Skill::Purify => Some(1),
|
||||||
|
|
||||||
Skill::Heal => Some(2),
|
// -----------------
|
||||||
Skill::Stun => Some(2),
|
// Chaos
|
||||||
Skill::DoT => Some(2),
|
// -----------------
|
||||||
Skill::HoT => Some(2),
|
Skill::Banish => Some(2),
|
||||||
|
Skill::Hex => Some(1),
|
||||||
Skill::Banish => Some(3),
|
Skill::Fear => Some(1),
|
||||||
|
Skill::Taunt => Some(2),
|
||||||
|
Skill::Pause => Some(2), // speed slow
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Test
|
||||||
|
// -----------------
|
||||||
Skill::TestTouch => None,
|
Skill::TestTouch => None,
|
||||||
Skill::TestStun => None,
|
Skill::TestStun => None,
|
||||||
Skill::TestBlock => None,
|
Skill::TestBlock => None,
|
||||||
@ -58,46 +262,175 @@ impl Skill {
|
|||||||
|
|
||||||
pub fn speed(&self) -> u8 {
|
pub fn speed(&self) -> u8 {
|
||||||
match self {
|
match self {
|
||||||
Skill::Dodge => 12,
|
Skill::Attack => 5,
|
||||||
Skill::Attack => 10,
|
|
||||||
|
|
||||||
Skill::Block => 5,
|
// -----------------
|
||||||
Skill::Amplify => 5,
|
// Nature
|
||||||
Skill::Accuracy => 5,
|
// -----------------
|
||||||
Skill::Evasion => 5,
|
Skill::Block => 10, // reduce dmg
|
||||||
Skill::HoT => 5,
|
Skill::Dodge => 10,
|
||||||
Skill::DoT => 5,
|
Skill::Parry => 10, // avoid all dmg
|
||||||
|
Skill::Snare => 10,
|
||||||
|
|
||||||
Skill::Heal => 2,
|
Skill::Paralyse => 5,
|
||||||
Skill::Stun => 2,
|
|
||||||
|
// Strangle
|
||||||
|
|
||||||
|
Skill::Stun => 5,
|
||||||
|
Skill::Evasion => 3, // additional layer of dmg avoidance
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Technology
|
||||||
|
// -----------------
|
||||||
|
Skill::Replicate => 1,
|
||||||
|
Skill::Swarm => 3,
|
||||||
|
Skill::Orbit => 2,
|
||||||
|
Skill::Repair => 1,
|
||||||
|
Skill::Scout => 2, // track?
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Preservation
|
||||||
|
// -----------------
|
||||||
|
Skill::Heal => 1,
|
||||||
|
Skill::Triage => 1, // hot
|
||||||
|
Skill::Throw => 2, // no dmg stun, adds vulnerable
|
||||||
|
Skill::Charm => 2,
|
||||||
|
Skill::Calm => 2,
|
||||||
|
Skill::Rez => 4,
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Destruction
|
||||||
|
// -----------------
|
||||||
|
Skill::Blast => 1,
|
||||||
|
Skill::Amplify => 2,
|
||||||
|
Skill::Decay => 1, // dot
|
||||||
|
Skill::Drain => 2,
|
||||||
|
Skill::Curse => 2,
|
||||||
|
Skill::Plague => 2, // aoe dot
|
||||||
|
Skill::Ruin => 3, // aoe
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Purity
|
||||||
|
// -----------------
|
||||||
|
Skill::Accuracy => 1,
|
||||||
|
Skill::Inspire => 2,
|
||||||
|
Skill::Slay => 1,
|
||||||
|
Skill::Shield => 1,
|
||||||
|
Skill::Silence => 2,
|
||||||
|
Skill::Inquiry => 2,
|
||||||
|
Skill::Purify => 1,
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Chaos
|
||||||
|
// -----------------
|
||||||
Skill::Banish => 2,
|
Skill::Banish => 2,
|
||||||
|
Skill::Hex => 1,
|
||||||
|
Skill::Fear => 1,
|
||||||
|
Skill::Taunt => 2,
|
||||||
|
Skill::Pause => 2, // speed slow
|
||||||
|
|
||||||
// test skills
|
// -----------------
|
||||||
|
// Test
|
||||||
|
// -----------------
|
||||||
Skill::TestTouch => 10,
|
Skill::TestTouch => 10,
|
||||||
Skill::TestStun => 2,
|
Skill::TestStun => 5,
|
||||||
Skill::TestBlock => 5,
|
Skill::TestBlock => 10,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn stat(&self, cryp: &Cryp) -> CrypStat {
|
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
|
||||||
match self {
|
let mut rng = thread_rng();
|
||||||
Skill::Attack => cryp.str,
|
let base: u64 = rng.gen();
|
||||||
Skill::Block => cryp.str,
|
|
||||||
Skill::Stun => cryp.str,
|
|
||||||
Skill::Dodge => cryp.agi,
|
|
||||||
Skill::Heal => cryp.int,
|
|
||||||
Skill::Banish => cryp.str,
|
|
||||||
Skill::Evasion => cryp.str,
|
|
||||||
Skill::Accuracy => cryp.str,
|
|
||||||
Skill::Amplify => cryp.str,
|
|
||||||
Skill::HoT => cryp.str,
|
|
||||||
Skill::DoT => cryp.str,
|
|
||||||
|
|
||||||
// test skills
|
let mut res = Resolution { base, result: None };
|
||||||
Skill::TestTouch => cryp.int,
|
|
||||||
Skill::TestStun => cryp.str,
|
// println!("{:?}'s stats", self.name);
|
||||||
Skill::TestBlock => cryp.str,
|
// println!("{:064b} <- finalised", roll.result);
|
||||||
}
|
// roll.result = roll.result & stat.value;
|
||||||
|
|
||||||
|
// println!("{:064b} & <- attribute roll", stat.value);
|
||||||
|
// println!("{:064b} = {:?}", roll.result, roll.result);
|
||||||
|
// println!("");
|
||||||
|
|
||||||
|
// return Some(roll);
|
||||||
|
|
||||||
|
match self {
|
||||||
|
Skill::Attack => {
|
||||||
|
target.hp.reduce(cryp.phys_dmg.value);
|
||||||
|
},
|
||||||
|
// -----------------
|
||||||
|
// Nature
|
||||||
|
// -----------------
|
||||||
|
Skill::Block => block(cryp, target, log),
|
||||||
|
Skill::Dodge => panic!("nyi"),
|
||||||
|
Skill::Parry => panic!("nyi"), // avoid all dmg
|
||||||
|
Skill::Snare => panic!("nyi"),
|
||||||
|
|
||||||
|
Skill::Paralyse => panic!("nyi"),
|
||||||
|
// Strangle
|
||||||
|
|
||||||
|
Skill::Stun => stun(cryp, target, log),
|
||||||
|
Skill::Evasion => panic!("nyi"), // additional layer of dmg avoidance
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Technology
|
||||||
|
// -----------------
|
||||||
|
Skill::Replicate => panic!("nyi"),
|
||||||
|
Skill::Swarm => panic!("nyi"),
|
||||||
|
Skill::Orbit => panic!("nyi"),
|
||||||
|
Skill::Repair => panic!("nyi"),
|
||||||
|
Skill::Scout => panic!("nyi"), // track?
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Preservation
|
||||||
|
// -----------------
|
||||||
|
Skill::Heal => panic!("nyi"),
|
||||||
|
Skill::Triage => panic!("nyi"), // hot
|
||||||
|
Skill::Throw => panic!("nyi"), // no dmg stun, adds vulnerable
|
||||||
|
Skill::Charm => panic!("nyi"),
|
||||||
|
Skill::Calm => panic!("nyi"),
|
||||||
|
Skill::Rez => panic!("nyi"),
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Destruction
|
||||||
|
// -----------------
|
||||||
|
Skill::Blast => panic!("nyi"),
|
||||||
|
Skill::Amplify => panic!("nyi"),
|
||||||
|
Skill::Decay => panic!("nyi"), // dot
|
||||||
|
Skill::Drain => panic!("nyi"),
|
||||||
|
Skill::Curse => panic!("nyi"),
|
||||||
|
Skill::Plague => panic!("nyi"), // aoe dot
|
||||||
|
Skill::Ruin => panic!("nyi"), // aoe
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Purity
|
||||||
|
// -----------------
|
||||||
|
Skill::Accuracy => panic!("nyi"),
|
||||||
|
Skill::Inspire => panic!("nyi"),
|
||||||
|
Skill::Slay => panic!("nyi"),
|
||||||
|
Skill::Shield => panic!("nyi"),
|
||||||
|
Skill::Silence => panic!("nyi"),
|
||||||
|
Skill::Inquiry => panic!("nyi"),
|
||||||
|
Skill::Purify => panic!("nyi"),
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Chaos
|
||||||
|
// -----------------
|
||||||
|
Skill::Banish => panic!("nyi"),
|
||||||
|
Skill::Hex => panic!("nyi"),
|
||||||
|
Skill::Fear => panic!("nyi"),
|
||||||
|
Skill::Taunt => panic!("nyi"),
|
||||||
|
Skill::Pause => panic!("nyi"), // speed slow
|
||||||
|
|
||||||
|
// -----------------
|
||||||
|
// Test
|
||||||
|
// -----------------
|
||||||
|
Skill::TestTouch => (),
|
||||||
|
Skill::TestStun => stun(cryp, target, log),
|
||||||
|
Skill::TestBlock => block(cryp, target, log),
|
||||||
|
};
|
||||||
|
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn duration(&self) -> u8 {
|
pub fn duration(&self) -> u8 {
|
||||||
@ -128,95 +461,20 @@ impl Skill {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn stun(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
if !target.effects.iter().any(|e| e.effect.prevents(Skill::Stun)) {
|
||||||
pub struct Cast {
|
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration() };
|
||||||
pub id: Uuid,
|
target.effects.push(stun);
|
||||||
pub skill: Skill,
|
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
|
||||||
pub source_team_id: Uuid,
|
} else {
|
||||||
pub source_cryp_id: Uuid,
|
log.push(format!("{:?} blocks.", target.name));
|
||||||
pub target_cryp_id: Option<Uuid>,
|
|
||||||
pub target_team_id: Uuid,
|
|
||||||
pub roll: Option<Roll>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Cast {
|
|
||||||
pub fn new(source_cryp_id: Uuid, source_team_id: Uuid, target_team_id: Option<Uuid>, skill: Skill) -> Cast {
|
|
||||||
|
|
||||||
let (target_cryp_id, target_team_id) = match skill.self_targeting() {
|
|
||||||
true => (Some(source_cryp_id), source_team_id),
|
|
||||||
false => (None, target_team_id.unwrap())
|
|
||||||
};
|
|
||||||
|
|
||||||
return Cast {
|
|
||||||
id: Uuid::new_v4(),
|
|
||||||
source_cryp_id,
|
|
||||||
source_team_id,
|
|
||||||
target_cryp_id,
|
|
||||||
target_team_id,
|
|
||||||
skill,
|
|
||||||
roll: None,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn resolve(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
|
|
||||||
let roll = cryp.roll(self.skill);
|
|
||||||
|
|
||||||
match self.skill {
|
|
||||||
// the real deal
|
|
||||||
Skill::Stun => target.stun(roll, log),
|
|
||||||
Skill::Attack => target.attack(roll, log),
|
|
||||||
Skill::Block => target.block(roll, log),
|
|
||||||
Skill::Heal => target,
|
|
||||||
Skill::Dodge => target,
|
|
||||||
Skill::Banish => target,
|
|
||||||
Skill::Accuracy => target,
|
|
||||||
Skill::Evasion => target,
|
|
||||||
Skill::Amplify => target,
|
|
||||||
Skill::HoT => target,
|
|
||||||
Skill::DoT => target,
|
|
||||||
|
|
||||||
// Test Skills
|
|
||||||
Skill::TestStun => target.stun(roll, log),
|
|
||||||
Skill::TestBlock => target.block(roll, log),
|
|
||||||
Skill::TestTouch => target,
|
|
||||||
};
|
|
||||||
|
|
||||||
self.roll = Some(roll);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut Cast {
|
|
||||||
self.target_cryp_id = Some(cryp_id);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn used_cooldown(self) -> bool {
|
|
||||||
let cs = CrypSkill::new(self.skill);
|
|
||||||
return cs.cd.is_some();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||||
pub enum Effect {
|
let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration() };
|
||||||
// Skill Effects
|
target.effects.push(effect);
|
||||||
Stun,
|
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||||
Silence,
|
|
||||||
Banish,
|
|
||||||
Block,
|
|
||||||
Haste,
|
|
||||||
Slow,
|
|
||||||
Regen,
|
|
||||||
Degen,
|
|
||||||
Bleed,
|
|
||||||
Leech,
|
|
||||||
Airborne,
|
|
||||||
Immune,
|
|
||||||
|
|
||||||
// Passives / items
|
|
||||||
Ghost,
|
|
||||||
Stone,
|
|
||||||
Evasion,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user