actually requesting account instances when game end
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c82fb404d1
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58fa6a5734
@ -182,7 +182,7 @@ function registerEvents(store) {
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}
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if (v.phase === 'Finished') {
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setGame(null);
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ws.sendAccountState();
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ws.sendAccountInstances();
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}
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return store.dispatch(actions.setInstance(v));
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@ -43,8 +43,8 @@ function createSocket(events) {
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send(['AccountConstructs', {}]);
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}
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function sendAccountState() {
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send(['AccountState', {}]);
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function sendAccountInstances() {
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send(['AccountInstances', {}]);
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}
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function sendAccountSetTeam(ids) {
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@ -323,7 +323,7 @@ function createSocket(events) {
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return {
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sendAccountConstructs,
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sendAccountState,
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sendAccountInstances,
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sendAccountSetTeam,
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@ -83,6 +83,7 @@ enum RpcRequest {
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AccountState {},
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AccountShop {},
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AccountInstances {},
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AccountConstructs {},
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AccountSetTeam { ids: Vec<Uuid> },
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@ -154,7 +155,8 @@ impl Connection {
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Ok(RpcMessage::AccountState(account.clone())),
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RpcRequest::AccountConstructs {} =>
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Ok(RpcMessage::AccountConstructs(account::constructs(&mut tx, &account)?)),
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RpcRequest::AccountInstances {} =>
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Ok(RpcMessage::AccountInstances(account::account_instances(&mut tx, account)?)),
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RpcRequest::AccountSetTeam { ids } =>
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Ok(RpcMessage::AccountTeam(account::set_team(&mut tx, &account, ids)?)),
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