rename battle -> game
This commit is contained in:
parent
9419b1cc3d
commit
5a3a126086
@ -7,8 +7,8 @@ export const setCryps = (value) => ({ type: SET_CRYPS, value });
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export const SET_ITEMS = 'SET_ITEMS';
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export const setItems = (value) => ({ type: SET_ITEMS, value });
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export const SET_BATTLE = 'SET_BATTLE';
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export const setBattle = (value) => ({ type: SET_BATTLE, value });
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export const SET_GAME = 'SET_GAME';
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export const setGame = (value) => ({ type: SET_GAME, value });
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export const SET_ACTIVE_CRYP = 'SET_ACTIVE_CRYP';
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export const setActiveCryp = (value) => ({ type: SET_ACTIVE_CRYP, value });
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@ -1,19 +0,0 @@
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const preact = require('preact');
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function CrypPanel({ battle }) {
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if (!battle) return <div>...</div>;
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return (
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<div>{JSON.stringify(battle)}</div>
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)
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// return (
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// <div className="">
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// <div>{JSON.stringify(battle.a)}</div>
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// <div>{JSON.stringify(battle.b)}</div>
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// <div>
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// {battle.log.map((l, i) => (<p key={i} >{l}</p>))}
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// </div>
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// </div>
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// );
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}
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module.exports = CrypPanel;
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@ -4,7 +4,7 @@ const preact = require('preact');
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const ItemListContainer = require('./item.list.container');
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const CrypSpawnContainer = require('./cryp.spawn.container');
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const CrypListContainer = require('./cryp.list.container');
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const BattleContainer = require('./battle.container');
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const GameContainer = require('./game.container');
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function renderBody() {
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return (
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@ -25,7 +25,7 @@ function renderBody() {
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</div>
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</div>
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<div className="column">
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<BattleContainer />
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<GameContainer />
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</div>
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</section>
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);
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@ -1,16 +1,16 @@
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const { connect } = require('preact-redux');
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const Battle = require('./battle');
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const Game = require('./game');
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const addState = connect(
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function receiveState(state) {
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const { battle } = state;
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const { game } = state;
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// function sendCombatPve(crypId) {
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// return ws.sendCombatPve(crypId);
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// }
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return { battle };
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return { game };
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}
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);
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module.exports = addState(Battle);
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module.exports = addState(Game);
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19
client/src/components/game.jsx
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19
client/src/components/game.jsx
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@ -0,0 +1,19 @@
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const preact = require('preact');
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function GamePanel({ game }) {
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if (!game) return <div>...</div>;
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return (
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<div>{JSON.stringify(game)}</div>
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)
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// return (
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// <div className="">
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// <div>{JSON.stringify(game.a)}</div>
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// <div>{JSON.stringify(game.b)}</div>
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// <div>
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// {game.log.map((l, i) => (<p key={i} >{l}</p>))}
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// </div>
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// </div>
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// );
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}
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module.exports = GamePanel;
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@ -18,7 +18,7 @@ const store = createStore(
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combineReducers({
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activeItem: reducers.activeItemReducer,
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account: reducers.accountReducer,
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battle: reducers.battleReducer,
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game: reducers.gameReducer,
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cryps: reducers.crypsReducer,
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items: reducers.itemsReducer,
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ws: reducers.wsReducer,
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@ -40,10 +40,10 @@ function activeItemReducer(state = defaultActiveItem, action) {
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}
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}
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const defaultBattle = null;
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function battleReducer(state = defaultBattle, action) {
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const defaultGame = null;
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function gameReducer(state = defaultGame, action) {
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switch (action.type) {
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case actions.SET_BATTLE:
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case actions.SET_GAME:
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return action.value;
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default:
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return state;
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@ -62,7 +62,7 @@ function wsReducer(state = defaultWs, action) {
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module.exports = {
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activeItemReducer,
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battleReducer,
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gameReducer,
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accountReducer,
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crypsReducer,
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itemsReducer,
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@ -69,9 +69,9 @@ function createSocket(store) {
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console.log('got my cryps', cryps);
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}
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function battleState(response) {
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const [structName, battle] = response;
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store.dispatch(actions.setBattle(battle));
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function gameState(response) {
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const [structName, game] = response;
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store.dispatch(actions.setGame(game));
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}
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function crypSpawn(response) {
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@ -80,8 +80,8 @@ function createSocket(store) {
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}
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function combatPve(response) {
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const [structName, battle] = response;
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console.log('got a new battle', battle);
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const [structName, game] = response;
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console.log('got a new game', game);
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}
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function itemList(response) {
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@ -124,7 +124,7 @@ function createSocket(store) {
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const handlers = {
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cryp_spawn: crypSpawn,
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combat_pve: combatPve,
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battle_state: battleState,
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game_state: gameState,
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account_login: accountLogin,
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account_create: accountLogin,
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account_cryps: accountCryps,
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40
ops/migrations/20181020104420_games.js
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40
ops/migrations/20181020104420_games.js
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@ -0,0 +1,40 @@
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exports.up = async knex => {
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knex.schema.createTable('games', table => {
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table.uuid('id').primary();
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table.timestamps();
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table.binary('data').notNullable();
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table.index('id');
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});
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knex.schema.createTable('combatants', table => {
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table.uuid('id').primary();
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table.index('id');
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// the game itself
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table.uuid('game').notNullable()
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table.foreign('game')
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.references('id')
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.inTable('games')
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.onDelete('CASCADE');
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table.index('game');
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// cryp in a game
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table.uuid('cryp').notNullable()
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table.foreign('cryp')
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.references('id')
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.inTable('cryps')
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.onDelete('CASCADE');
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table.index('cryp');
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// account in a game
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table.uuid('account').notNullable()
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table.foreign('account')
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.references('id')
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.inTable('accounts')
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.onDelete('CASCADE');
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table.index('account');
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});
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};
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exports.down = async () => {};
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@ -74,7 +74,7 @@ gem td style attr combinations
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* 1: Fighting against human nature is a losing battle
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* 1: Fighting against human nature is a losing game
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* 2: Aesthetics matter
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* 3: Resonance is important
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* 4: Make use of piggybacking
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@ -11,7 +11,7 @@ use account::Account;
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use rpc::{CombatPveParams};
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use cryp::{Cryp, cryp_write};
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use battle::{Battle, Team};
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use game::{Game, Team};
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// use skill::Skill;
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fn generate_mob(plr: &Cryp) -> Cryp {
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@ -30,7 +30,7 @@ fn generate_mob(plr: &Cryp) -> Cryp {
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}
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pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) -> Result<Battle, Error> {
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pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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let query = "
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SELECT *
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FROM cryps
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@ -58,9 +58,9 @@ pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) ->
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let mob = generate_mob(&plr);
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let mut battle = Battle::new();
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let mut game = Game::new();
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battle
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game
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.set_team_num(2)
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.set_team_size(1);
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@ -72,11 +72,11 @@ pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) ->
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mob_team
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.set_cryps(vec![mob]);
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battle
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game
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.add_team(plr_team)
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.add_team(mob_team);
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battle.start();
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game.start();
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Ok(battle)
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Ok(game)
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}
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@ -8,7 +8,7 @@ use failure::Error;
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use failure::err_msg;
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use account::Account;
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use rpc::BattleAbilityParams;
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use rpc::GameAbilityParams;
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use cryp::{Cryp, CrypStat, Stat};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -125,13 +125,13 @@ impl Team {
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pub fn ability_by_id(&mut self, id: Uuid) -> &mut Ability {
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match self.incoming.iter_mut().find(|a| a.id == id) {
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Some(a) => a,
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None => panic!("abiltity not in battle"),
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None => panic!("abiltity not in game"),
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}
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct Battle {
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pub struct Game {
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pub id: Uuid,
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pub team_size: usize,
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pub team_num: usize,
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@ -141,9 +141,9 @@ pub struct Battle {
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pub log: Vec<String>,
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}
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impl Battle {
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pub fn new() -> Battle {
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return Battle {
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impl Game {
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pub fn new() -> Game {
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return Game {
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id: Uuid::new_v4(),
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team_size: 0,
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team_num: 0,
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@ -154,17 +154,17 @@ impl Battle {
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};
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}
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pub fn set_team_num(&mut self, size: usize) -> &mut Battle {
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pub fn set_team_num(&mut self, size: usize) -> &mut Game {
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self.team_num = size;
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self
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}
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pub fn set_team_size(&mut self, size: usize) -> &mut Battle {
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pub fn set_team_size(&mut self, size: usize) -> &mut Game {
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self.team_size = size;
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self
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}
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pub fn add_team(&mut self, team: Team) -> &mut Battle {
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pub fn add_team(&mut self, team: Team) -> &mut Game {
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if self.teams.len() == self.team_num {
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panic!("maximum number of teams");
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}
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@ -176,7 +176,7 @@ impl Battle {
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pub fn team_by_id(&mut self, id: Uuid) -> &mut Team {
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match self.teams.iter_mut().find(|t| t.id == id) {
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Some(t) => t,
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None => panic!("id not in battle {:?}", id),
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None => panic!("id not in game {:?}", id),
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}
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}
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@ -188,10 +188,10 @@ impl Battle {
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}
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}
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panic!("cryp not in battle");
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panic!("cryp not in game");
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}
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fn replace_cryp(&mut self, updated: Cryp) -> &mut Battle {
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fn replace_cryp(&mut self, updated: Cryp) -> &mut Game {
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for team in self.teams.iter_mut() {
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if let Some(index) = team.cryps.iter().position(|c| c.id == updated.id) {
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team.cryps.remove(index);
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@ -206,14 +206,14 @@ impl Battle {
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self.teams.len() == self.team_num
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}
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pub fn start(&mut self) -> &mut Battle {
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pub fn start(&mut self) -> &mut Game {
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self.ability_phase_start();
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self
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}
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pub fn ability_phase_start(&mut self) -> &mut Battle {
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pub fn ability_phase_start(&mut self) -> &mut Game {
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if ![Phase::Start, Phase::Damage].contains(&self.phase) {
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panic!("battle not in damage or start phase");
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panic!("game not in damage or start phase");
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}
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self.phase = Phase::Ability;
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@ -244,9 +244,9 @@ impl Battle {
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}
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// move all abilities into their target team's targets list
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pub fn targets_phase_start(&mut self) -> &mut Battle {
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pub fn targets_phase_start(&mut self) -> &mut Game {
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if self.phase != Phase::Ability {
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panic!("battle not in ability phase");
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panic!("game not in ability phase");
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}
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self.phase = Phase::Target;
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@ -286,9 +286,9 @@ impl Battle {
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// requires no input
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// just do it
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pub fn damage_phase_start(&mut self) -> &mut Battle {
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pub fn damage_phase_start(&mut self) -> &mut Game {
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if self.phase != Phase::Target {
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panic!("battle not in target phase");
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panic!("game not in target phase");
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}
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self.phase = Phase::Damage;
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@ -305,9 +305,9 @@ impl Battle {
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self
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}
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fn resolve_abilities(&mut self) -> &mut Battle {
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fn resolve_abilities(&mut self) -> &mut Game {
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if self.phase != Phase::Damage {
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panic!("battle not in damage phase");
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panic!("game not in damage phase");
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}
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// sometimes... you just gotta
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@ -331,79 +331,79 @@ impl Battle {
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// add client function call
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// check for cryp ability ownership
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// check for battle participation
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// check for game participation
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pub fn battle_ability(params: BattleAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Battle, Error> {
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pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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let query = "
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SELECT *
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FROM battles
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FROM games
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WHERE id = $1
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";
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let result = tx
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.query(query, &[¶ms.battle_id])?;
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.query(query, &[¶ms.game_id])?;
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let returned = match result.iter().next() {
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Some(row) => row,
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None => return Err(err_msg("battle not found")),
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None => return Err(err_msg("game not found")),
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};
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// tells from_slice to cast into a cryp
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let battle_bytes: Vec<u8> = returned.get("data");
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let mut battle = from_slice::<Battle>(&battle_bytes)?;
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let game_bytes: Vec<u8> = returned.get("data");
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let mut game = from_slice::<Game>(&game_bytes)?;
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battle.add_ability(account.id, params.cryp_id, params.target_team_id, params.kind);
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game.add_ability(account.id, params.cryp_id, params.target_team_id, params.kind);
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return battle_write(battle, tx);
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return game_write(game, tx);
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}
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pub fn battle_new(battle: Battle, tx: &mut Transaction) -> Result<Battle, Error> {
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let battle_bytes = to_vec(&battle)?;
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pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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let game_bytes = to_vec(&game)?;
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let query = "
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INSERT INTO battles (id, data)
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INSERT INTO games (id, data)
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VALUES ($1, $2, $3)
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RETURNING id, account;
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";
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let result = tx
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.query(query, &[&battle_bytes, &battle.id])?;
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.query(query, &[&game_bytes, &game.id])?;
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let _returned = result.iter().next().expect("no row returned");
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println!("{:?} wrote battle", battle.id);
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println!("{:?} wrote game", game.id);
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return Ok(battle);
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return Ok(game);
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}
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pub fn battle_write(battle: Battle, tx: &mut Transaction) -> Result<Battle, Error> {
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let battle_bytes = to_vec(&battle)?;
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pub fn game_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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let game_bytes = to_vec(&game)?;
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let query = "
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UPDATE battles
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UPDATE games
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SET data = $1
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WHERE id = $2
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RETURNING id, data;
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";
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let result = tx
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.query(query, &[&battle_bytes, &battle.id])?;
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.query(query, &[&game_bytes, &game.id])?;
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let _returned = result.iter().next().expect("no row returned");
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println!("{:?} wrote battle", battle.id);
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println!("{:?} wrote game", game.id);
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return Ok(battle);
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return Ok(game);
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}
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#[cfg(test)]
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mod tests {
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use battle::*;
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use game::*;
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use cryp::*;
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#[test]
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fn battle_test() {
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fn game_test() {
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let x = Cryp::new()
|
||||
.named(&"pronounced \"creeep\"".to_string())
|
||||
.level(8)
|
||||
@ -418,9 +418,9 @@ mod tests {
|
||||
|
||||
let y_id = y.id;
|
||||
|
||||
let mut battle = Battle::new();
|
||||
let mut game = Game::new();
|
||||
|
||||
battle
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(1);
|
||||
|
||||
@ -434,33 +434,33 @@ mod tests {
|
||||
y_team
|
||||
.set_cryps(vec![y]);
|
||||
|
||||
battle
|
||||
game
|
||||
.add_team(x_team)
|
||||
.add_team(y_team);
|
||||
|
||||
assert!(battle.can_start());
|
||||
assert!(game.can_start());
|
||||
|
||||
battle.start();
|
||||
game.start();
|
||||
|
||||
let x_attack_id = battle.add_ability(x_team_id, x_id, y_team_id, AbilityKind::Attack);
|
||||
let y_attack_id = battle.add_ability(y_team_id, y_id, x_team_id, AbilityKind::Attack);
|
||||
let x_attack_id = game.add_ability(x_team_id, x_id, y_team_id, AbilityKind::Attack);
|
||||
let y_attack_id = game.add_ability(y_team_id, y_id, x_team_id, AbilityKind::Attack);
|
||||
|
||||
assert!(battle.ability_phase_finished());
|
||||
assert!(game.ability_phase_finished());
|
||||
|
||||
battle.targets_phase_start();
|
||||
game.targets_phase_start();
|
||||
|
||||
println!("{:?}", battle);
|
||||
println!("{:?}", game);
|
||||
|
||||
battle.add_target(x_team_id, x_id, y_attack_id);
|
||||
battle.add_target(y_team_id, y_id, x_attack_id);
|
||||
game.add_target(x_team_id, x_id, y_attack_id);
|
||||
game.add_target(y_team_id, y_id, x_attack_id);
|
||||
|
||||
assert!(battle.target_phase_finished());
|
||||
assert!(game.target_phase_finished());
|
||||
|
||||
battle.damage_phase_start();
|
||||
game.damage_phase_start();
|
||||
|
||||
assert!([Phase::Ability, Phase::Finish].contains(&battle.phase));
|
||||
assert!([Phase::Ability, Phase::Finish].contains(&game.phase));
|
||||
|
||||
println!("{:?}", battle);
|
||||
println!("{:?}", game);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -18,7 +18,7 @@ extern crate failure;
|
||||
// #[macro_use] extern crate failure_derive;
|
||||
|
||||
mod cryp;
|
||||
mod battle;
|
||||
mod game;
|
||||
mod net;
|
||||
mod combat;
|
||||
// mod skill;
|
||||
|
||||
@ -11,7 +11,7 @@ use failure::err_msg;
|
||||
|
||||
use net::Db;
|
||||
use cryp::{Cryp, cryp_spawn};
|
||||
use battle::{Battle, AbilityKind, battle_ability};
|
||||
use game::{Game, AbilityKind, game_ability};
|
||||
use combat::{pve};
|
||||
use account::{Account, account_create, account_login, account_from_token, account_cryps};
|
||||
use item::{Item, items_list, item_use};
|
||||
@ -40,7 +40,7 @@ impl Rpc {
|
||||
let response = match v.method.as_ref() {
|
||||
"cryp_spawn" => Rpc::cryp_spawn(data, &mut tx, account, client),
|
||||
"combat_pve" => Rpc::combat_pve(data, &mut tx, account, client),
|
||||
"battle_ability" => Rpc::battle_ability(data, &mut tx, account, client),
|
||||
"game_ability" => Rpc::game_ability(data, &mut tx, account, client),
|
||||
"account_create" => Rpc::account_create(data, &mut tx, account, client),
|
||||
"account_login" => Rpc::account_login(data, &mut tx, account, client),
|
||||
"account_cryps" => Rpc::account_cryps(data, &mut tx, account, client),
|
||||
@ -74,8 +74,8 @@ impl Rpc {
|
||||
|
||||
let msg = from_slice::<CombatPveMsg>(&data).or(Err(err_msg("invalid params")))?;
|
||||
|
||||
let battle_response = RpcResponse {
|
||||
method: "battle_state".to_string(),
|
||||
let game_response = RpcResponse {
|
||||
method: "game_state".to_string(),
|
||||
params: RpcResult::Pve(pve(msg.params, tx, &a)?)
|
||||
};
|
||||
|
||||
@ -84,20 +84,20 @@ impl Rpc {
|
||||
params: RpcResult::CrypList(account_cryps(tx, &a)?)
|
||||
})?;
|
||||
|
||||
return Ok(battle_response);
|
||||
return Ok(game_response);
|
||||
}
|
||||
|
||||
fn battle_ability(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
|
||||
fn game_ability(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
|
||||
let a = match account {
|
||||
Some(a) => a,
|
||||
None => return Err(err_msg("auth required")),
|
||||
};
|
||||
|
||||
let msg = from_slice::<BattleAbilityMsg>(&data).or(Err(err_msg("invalid params")))?;
|
||||
let msg = from_slice::<GameAbilityMsg>(&data).or(Err(err_msg("invalid params")))?;
|
||||
|
||||
let battle_response = RpcResponse {
|
||||
method: "battle_state".to_string(),
|
||||
params: RpcResult::Pve(battle_ability(msg.params, tx, &a)?)
|
||||
let game_response = RpcResponse {
|
||||
method: "game_state".to_string(),
|
||||
params: RpcResult::Pve(game_ability(msg.params, tx, &a)?)
|
||||
};
|
||||
|
||||
// Rpc::send_msg(client, RpcResponse {
|
||||
@ -105,7 +105,7 @@ impl Rpc {
|
||||
// params: RpcResult::CrypList(account_cryps(tx, &a)?)
|
||||
// })?;
|
||||
|
||||
return Ok(battle_response);
|
||||
return Ok(game_response);
|
||||
}
|
||||
|
||||
fn cryp_spawn(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
|
||||
@ -195,7 +195,7 @@ pub enum RpcResult {
|
||||
SpawnCryp(Cryp),
|
||||
Account(Account),
|
||||
CrypList(Vec<Cryp>),
|
||||
Pve(Battle),
|
||||
Pve(Game),
|
||||
ItemList(Vec<Item>),
|
||||
ItemUse(()),
|
||||
}
|
||||
@ -229,14 +229,14 @@ pub struct CombatPveParams {
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
struct BattleAbilityMsg {
|
||||
struct GameAbilityMsg {
|
||||
method: String,
|
||||
params: BattleAbilityParams,
|
||||
params: GameAbilityParams,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
pub struct BattleAbilityParams {
|
||||
pub battle_id: Uuid,
|
||||
pub struct GameAbilityParams {
|
||||
pub game_id: Uuid,
|
||||
pub cryp_id: Uuid,
|
||||
pub target_team_id: Uuid,
|
||||
pub kind: AbilityKind,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user