rename battle -> game

This commit is contained in:
ntr 2018-10-20 12:06:00 +11:00
parent 9419b1cc3d
commit 5a3a126086
15 changed files with 163 additions and 123 deletions

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@ -7,8 +7,8 @@ export const setCryps = (value) => ({ type: SET_CRYPS, value });
export const SET_ITEMS = 'SET_ITEMS';
export const setItems = (value) => ({ type: SET_ITEMS, value });
export const SET_BATTLE = 'SET_BATTLE';
export const setBattle = (value) => ({ type: SET_BATTLE, value });
export const SET_GAME = 'SET_GAME';
export const setGame = (value) => ({ type: SET_GAME, value });
export const SET_ACTIVE_CRYP = 'SET_ACTIVE_CRYP';
export const setActiveCryp = (value) => ({ type: SET_ACTIVE_CRYP, value });

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@ -1,19 +0,0 @@
const preact = require('preact');
function CrypPanel({ battle }) {
if (!battle) return <div>...</div>;
return (
<div>{JSON.stringify(battle)}</div>
)
// return (
// <div className="">
// <div>{JSON.stringify(battle.a)}</div>
// <div>{JSON.stringify(battle.b)}</div>
// <div>
// {battle.log.map((l, i) => (<p key={i} >{l}</p>))}
// </div>
// </div>
// );
}
module.exports = CrypPanel;

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@ -4,7 +4,7 @@ const preact = require('preact');
const ItemListContainer = require('./item.list.container');
const CrypSpawnContainer = require('./cryp.spawn.container');
const CrypListContainer = require('./cryp.list.container');
const BattleContainer = require('./battle.container');
const GameContainer = require('./game.container');
function renderBody() {
return (
@ -25,7 +25,7 @@ function renderBody() {
</div>
</div>
<div className="column">
<BattleContainer />
<GameContainer />
</div>
</section>
);

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@ -1,16 +1,16 @@
const { connect } = require('preact-redux');
const Battle = require('./battle');
const Game = require('./game');
const addState = connect(
function receiveState(state) {
const { battle } = state;
const { game } = state;
// function sendCombatPve(crypId) {
// return ws.sendCombatPve(crypId);
// }
return { battle };
return { game };
}
);
module.exports = addState(Battle);
module.exports = addState(Game);

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@ -0,0 +1,19 @@
const preact = require('preact');
function GamePanel({ game }) {
if (!game) return <div>...</div>;
return (
<div>{JSON.stringify(game)}</div>
)
// return (
// <div className="">
// <div>{JSON.stringify(game.a)}</div>
// <div>{JSON.stringify(game.b)}</div>
// <div>
// {game.log.map((l, i) => (<p key={i} >{l}</p>))}
// </div>
// </div>
// );
}
module.exports = GamePanel;

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@ -18,7 +18,7 @@ const store = createStore(
combineReducers({
activeItem: reducers.activeItemReducer,
account: reducers.accountReducer,
battle: reducers.battleReducer,
game: reducers.gameReducer,
cryps: reducers.crypsReducer,
items: reducers.itemsReducer,
ws: reducers.wsReducer,

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@ -40,10 +40,10 @@ function activeItemReducer(state = defaultActiveItem, action) {
}
}
const defaultBattle = null;
function battleReducer(state = defaultBattle, action) {
const defaultGame = null;
function gameReducer(state = defaultGame, action) {
switch (action.type) {
case actions.SET_BATTLE:
case actions.SET_GAME:
return action.value;
default:
return state;
@ -62,7 +62,7 @@ function wsReducer(state = defaultWs, action) {
module.exports = {
activeItemReducer,
battleReducer,
gameReducer,
accountReducer,
crypsReducer,
itemsReducer,

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@ -69,9 +69,9 @@ function createSocket(store) {
console.log('got my cryps', cryps);
}
function battleState(response) {
const [structName, battle] = response;
store.dispatch(actions.setBattle(battle));
function gameState(response) {
const [structName, game] = response;
store.dispatch(actions.setGame(game));
}
function crypSpawn(response) {
@ -80,8 +80,8 @@ function createSocket(store) {
}
function combatPve(response) {
const [structName, battle] = response;
console.log('got a new battle', battle);
const [structName, game] = response;
console.log('got a new game', game);
}
function itemList(response) {
@ -124,7 +124,7 @@ function createSocket(store) {
const handlers = {
cryp_spawn: crypSpawn,
combat_pve: combatPve,
battle_state: battleState,
game_state: gameState,
account_login: accountLogin,
account_create: accountLogin,
account_cryps: accountCryps,

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@ -0,0 +1,40 @@
exports.up = async knex => {
knex.schema.createTable('games', table => {
table.uuid('id').primary();
table.timestamps();
table.binary('data').notNullable();
table.index('id');
});
knex.schema.createTable('combatants', table => {
table.uuid('id').primary();
table.index('id');
// the game itself
table.uuid('game').notNullable()
table.foreign('game')
.references('id')
.inTable('games')
.onDelete('CASCADE');
table.index('game');
// cryp in a game
table.uuid('cryp').notNullable()
table.foreign('cryp')
.references('id')
.inTable('cryps')
.onDelete('CASCADE');
table.index('cryp');
// account in a game
table.uuid('account').notNullable()
table.foreign('account')
.references('id')
.inTable('accounts')
.onDelete('CASCADE');
table.index('account');
});
};
exports.down = async () => {};

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@ -74,7 +74,7 @@ gem td style attr combinations
* 1: Fighting against human nature is a losing battle
* 1: Fighting against human nature is a losing game
* 2: Aesthetics matter
* 3: Resonance is important
* 4: Make use of piggybacking

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@ -11,7 +11,7 @@ use account::Account;
use rpc::{CombatPveParams};
use cryp::{Cryp, cryp_write};
use battle::{Battle, Team};
use game::{Game, Team};
// use skill::Skill;
fn generate_mob(plr: &Cryp) -> Cryp {
@ -30,7 +30,7 @@ fn generate_mob(plr: &Cryp) -> Cryp {
}
pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) -> Result<Battle, Error> {
pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let query = "
SELECT *
FROM cryps
@ -58,9 +58,9 @@ pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) ->
let mob = generate_mob(&plr);
let mut battle = Battle::new();
let mut game = Game::new();
battle
game
.set_team_num(2)
.set_team_size(1);
@ -72,11 +72,11 @@ pub fn pve(params: CombatPveParams, tx: &mut Transaction, account: &Account) ->
mob_team
.set_cryps(vec![mob]);
battle
game
.add_team(plr_team)
.add_team(mob_team);
battle.start();
game.start();
Ok(battle)
Ok(game)
}

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@ -8,7 +8,7 @@ use failure::Error;
use failure::err_msg;
use account::Account;
use rpc::BattleAbilityParams;
use rpc::GameAbilityParams;
use cryp::{Cryp, CrypStat, Stat};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -125,13 +125,13 @@ impl Team {
pub fn ability_by_id(&mut self, id: Uuid) -> &mut Ability {
match self.incoming.iter_mut().find(|a| a.id == id) {
Some(a) => a,
None => panic!("abiltity not in battle"),
None => panic!("abiltity not in game"),
}
}
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Battle {
pub struct Game {
pub id: Uuid,
pub team_size: usize,
pub team_num: usize,
@ -141,9 +141,9 @@ pub struct Battle {
pub log: Vec<String>,
}
impl Battle {
pub fn new() -> Battle {
return Battle {
impl Game {
pub fn new() -> Game {
return Game {
id: Uuid::new_v4(),
team_size: 0,
team_num: 0,
@ -154,17 +154,17 @@ impl Battle {
};
}
pub fn set_team_num(&mut self, size: usize) -> &mut Battle {
pub fn set_team_num(&mut self, size: usize) -> &mut Game {
self.team_num = size;
self
}
pub fn set_team_size(&mut self, size: usize) -> &mut Battle {
pub fn set_team_size(&mut self, size: usize) -> &mut Game {
self.team_size = size;
self
}
pub fn add_team(&mut self, team: Team) -> &mut Battle {
pub fn add_team(&mut self, team: Team) -> &mut Game {
if self.teams.len() == self.team_num {
panic!("maximum number of teams");
}
@ -176,7 +176,7 @@ impl Battle {
pub fn team_by_id(&mut self, id: Uuid) -> &mut Team {
match self.teams.iter_mut().find(|t| t.id == id) {
Some(t) => t,
None => panic!("id not in battle {:?}", id),
None => panic!("id not in game {:?}", id),
}
}
@ -188,10 +188,10 @@ impl Battle {
}
}
panic!("cryp not in battle");
panic!("cryp not in game");
}
fn replace_cryp(&mut self, updated: Cryp) -> &mut Battle {
fn replace_cryp(&mut self, updated: Cryp) -> &mut Game {
for team in self.teams.iter_mut() {
if let Some(index) = team.cryps.iter().position(|c| c.id == updated.id) {
team.cryps.remove(index);
@ -206,14 +206,14 @@ impl Battle {
self.teams.len() == self.team_num
}
pub fn start(&mut self) -> &mut Battle {
pub fn start(&mut self) -> &mut Game {
self.ability_phase_start();
self
}
pub fn ability_phase_start(&mut self) -> &mut Battle {
pub fn ability_phase_start(&mut self) -> &mut Game {
if ![Phase::Start, Phase::Damage].contains(&self.phase) {
panic!("battle not in damage or start phase");
panic!("game not in damage or start phase");
}
self.phase = Phase::Ability;
@ -244,9 +244,9 @@ impl Battle {
}
// move all abilities into their target team's targets list
pub fn targets_phase_start(&mut self) -> &mut Battle {
pub fn targets_phase_start(&mut self) -> &mut Game {
if self.phase != Phase::Ability {
panic!("battle not in ability phase");
panic!("game not in ability phase");
}
self.phase = Phase::Target;
@ -286,9 +286,9 @@ impl Battle {
// requires no input
// just do it
pub fn damage_phase_start(&mut self) -> &mut Battle {
pub fn damage_phase_start(&mut self) -> &mut Game {
if self.phase != Phase::Target {
panic!("battle not in target phase");
panic!("game not in target phase");
}
self.phase = Phase::Damage;
@ -305,9 +305,9 @@ impl Battle {
self
}
fn resolve_abilities(&mut self) -> &mut Battle {
fn resolve_abilities(&mut self) -> &mut Game {
if self.phase != Phase::Damage {
panic!("battle not in damage phase");
panic!("game not in damage phase");
}
// sometimes... you just gotta
@ -331,79 +331,79 @@ impl Battle {
// add client function call
// check for cryp ability ownership
// check for battle participation
// check for game participation
pub fn battle_ability(params: BattleAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Battle, Error> {
pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let query = "
SELECT *
FROM battles
FROM games
WHERE id = $1
";
let result = tx
.query(query, &[&params.battle_id])?;
.query(query, &[&params.game_id])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("battle not found")),
None => return Err(err_msg("game not found")),
};
// tells from_slice to cast into a cryp
let battle_bytes: Vec<u8> = returned.get("data");
let mut battle = from_slice::<Battle>(&battle_bytes)?;
let game_bytes: Vec<u8> = returned.get("data");
let mut game = from_slice::<Game>(&game_bytes)?;
battle.add_ability(account.id, params.cryp_id, params.target_team_id, params.kind);
game.add_ability(account.id, params.cryp_id, params.target_team_id, params.kind);
return battle_write(battle, tx);
return game_write(game, tx);
}
pub fn battle_new(battle: Battle, tx: &mut Transaction) -> Result<Battle, Error> {
let battle_bytes = to_vec(&battle)?;
pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
let game_bytes = to_vec(&game)?;
let query = "
INSERT INTO battles (id, data)
INSERT INTO games (id, data)
VALUES ($1, $2, $3)
RETURNING id, account;
";
let result = tx
.query(query, &[&battle_bytes, &battle.id])?;
.query(query, &[&game_bytes, &game.id])?;
let _returned = result.iter().next().expect("no row returned");
println!("{:?} wrote battle", battle.id);
println!("{:?} wrote game", game.id);
return Ok(battle);
return Ok(game);
}
pub fn battle_write(battle: Battle, tx: &mut Transaction) -> Result<Battle, Error> {
let battle_bytes = to_vec(&battle)?;
pub fn game_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
let game_bytes = to_vec(&game)?;
let query = "
UPDATE battles
UPDATE games
SET data = $1
WHERE id = $2
RETURNING id, data;
";
let result = tx
.query(query, &[&battle_bytes, &battle.id])?;
.query(query, &[&game_bytes, &game.id])?;
let _returned = result.iter().next().expect("no row returned");
println!("{:?} wrote battle", battle.id);
println!("{:?} wrote game", game.id);
return Ok(battle);
return Ok(game);
}
#[cfg(test)]
mod tests {
use battle::*;
use game::*;
use cryp::*;
#[test]
fn battle_test() {
fn game_test() {
let x = Cryp::new()
.named(&"pronounced \"creeep\"".to_string())
.level(8)
@ -418,9 +418,9 @@ mod tests {
let y_id = y.id;
let mut battle = Battle::new();
let mut game = Game::new();
battle
game
.set_team_num(2)
.set_team_size(1);
@ -434,33 +434,33 @@ mod tests {
y_team
.set_cryps(vec![y]);
battle
game
.add_team(x_team)
.add_team(y_team);
assert!(battle.can_start());
assert!(game.can_start());
battle.start();
game.start();
let x_attack_id = battle.add_ability(x_team_id, x_id, y_team_id, AbilityKind::Attack);
let y_attack_id = battle.add_ability(y_team_id, y_id, x_team_id, AbilityKind::Attack);
let x_attack_id = game.add_ability(x_team_id, x_id, y_team_id, AbilityKind::Attack);
let y_attack_id = game.add_ability(y_team_id, y_id, x_team_id, AbilityKind::Attack);
assert!(battle.ability_phase_finished());
assert!(game.ability_phase_finished());
battle.targets_phase_start();
game.targets_phase_start();
println!("{:?}", battle);
println!("{:?}", game);
battle.add_target(x_team_id, x_id, y_attack_id);
battle.add_target(y_team_id, y_id, x_attack_id);
game.add_target(x_team_id, x_id, y_attack_id);
game.add_target(y_team_id, y_id, x_attack_id);
assert!(battle.target_phase_finished());
assert!(game.target_phase_finished());
battle.damage_phase_start();
game.damage_phase_start();
assert!([Phase::Ability, Phase::Finish].contains(&battle.phase));
assert!([Phase::Ability, Phase::Finish].contains(&game.phase));
println!("{:?}", battle);
println!("{:?}", game);
return;
}

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@ -18,7 +18,7 @@ extern crate failure;
// #[macro_use] extern crate failure_derive;
mod cryp;
mod battle;
mod game;
mod net;
mod combat;
// mod skill;

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@ -11,7 +11,7 @@ use failure::err_msg;
use net::Db;
use cryp::{Cryp, cryp_spawn};
use battle::{Battle, AbilityKind, battle_ability};
use game::{Game, AbilityKind, game_ability};
use combat::{pve};
use account::{Account, account_create, account_login, account_from_token, account_cryps};
use item::{Item, items_list, item_use};
@ -40,7 +40,7 @@ impl Rpc {
let response = match v.method.as_ref() {
"cryp_spawn" => Rpc::cryp_spawn(data, &mut tx, account, client),
"combat_pve" => Rpc::combat_pve(data, &mut tx, account, client),
"battle_ability" => Rpc::battle_ability(data, &mut tx, account, client),
"game_ability" => Rpc::game_ability(data, &mut tx, account, client),
"account_create" => Rpc::account_create(data, &mut tx, account, client),
"account_login" => Rpc::account_login(data, &mut tx, account, client),
"account_cryps" => Rpc::account_cryps(data, &mut tx, account, client),
@ -74,8 +74,8 @@ impl Rpc {
let msg = from_slice::<CombatPveMsg>(&data).or(Err(err_msg("invalid params")))?;
let battle_response = RpcResponse {
method: "battle_state".to_string(),
let game_response = RpcResponse {
method: "game_state".to_string(),
params: RpcResult::Pve(pve(msg.params, tx, &a)?)
};
@ -84,20 +84,20 @@ impl Rpc {
params: RpcResult::CrypList(account_cryps(tx, &a)?)
})?;
return Ok(battle_response);
return Ok(game_response);
}
fn battle_ability(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
fn game_ability(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
let a = match account {
Some(a) => a,
None => return Err(err_msg("auth required")),
};
let msg = from_slice::<BattleAbilityMsg>(&data).or(Err(err_msg("invalid params")))?;
let msg = from_slice::<GameAbilityMsg>(&data).or(Err(err_msg("invalid params")))?;
let battle_response = RpcResponse {
method: "battle_state".to_string(),
params: RpcResult::Pve(battle_ability(msg.params, tx, &a)?)
let game_response = RpcResponse {
method: "game_state".to_string(),
params: RpcResult::Pve(game_ability(msg.params, tx, &a)?)
};
// Rpc::send_msg(client, RpcResponse {
@ -105,7 +105,7 @@ impl Rpc {
// params: RpcResult::CrypList(account_cryps(tx, &a)?)
// })?;
return Ok(battle_response);
return Ok(game_response);
}
fn cryp_spawn(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
@ -195,7 +195,7 @@ pub enum RpcResult {
SpawnCryp(Cryp),
Account(Account),
CrypList(Vec<Cryp>),
Pve(Battle),
Pve(Game),
ItemList(Vec<Item>),
ItemUse(()),
}
@ -229,14 +229,14 @@ pub struct CombatPveParams {
}
#[derive(Debug,Clone,Serialize,Deserialize)]
struct BattleAbilityMsg {
struct GameAbilityMsg {
method: String,
params: BattleAbilityParams,
params: GameAbilityParams,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct BattleAbilityParams {
pub battle_id: Uuid,
pub struct GameAbilityParams {
pub game_id: Uuid,
pub cryp_id: Uuid,
pub target_team_id: Uuid,
pub kind: AbilityKind,