Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
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5d71a014d4
@ -136,31 +136,27 @@ function renderCryp(scene, group, cryp, skills, game, team, iter) {
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return crypSpawn;
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}
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function renderSkills(scene, group, cryp, account, game, team, iter) {
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const nameTextPosition = skillTextPosition(iter, 0);
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function renderSkills(scene, group, cryp, game, team, iter) {
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const skillList = [];
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const nameTextPosition = skillTextPosition(iter, 0);
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const addSkill = (skill, i) => {
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if (i === 0) group.add(scene.add.text(nameTextPosition[0], nameTextPosition[1], cryp.name, TEXT.HEADER));
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const skillTextPos = skillTextPosition(iter, i + 2);
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const skillObj = new CrypSkill(scene, skillTextPos[0], skillTextPos[1], team, skill, cryp);
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group.add(scene.add.existing(skillObj));
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skillList.push(skillObj);
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};
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if (scene.registry.get('resolve')) return true;
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if (game.phase === 'Skill' && cryp.account === account.id) {
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if (game.phase === 'Skill' && cryp.account === scene.account.id) {
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if (cryp.hp.base === 0) return true;
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const crypName = scene.add.text(nameTextPosition[0], nameTextPosition[1], cryp.name, TEXT.HEADER);
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crypName.text = cryp.name;
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cryp.skills.forEach((skill, i) => {
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const skillText = skillTextPosition(iter, i + 2);
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const skillObj = new CrypSkill(scene, skillText[0], skillText[1], team, skill, cryp);
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scene.add.existing(skillObj);
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skillList.push(skillObj);
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group.addMultiple([crypName, skillObj]);
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});
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} else if (game.phase === 'Target' && cryp.account !== account.id) {
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cryp.skills.forEach(addSkill);
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} else if (game.phase === 'Target' && cryp.account !== scene.account.id) {
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const blockSkill = game.stack.find(skill => skill.source_cryp_id === cryp.id);
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// cryp not casting this turn
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if (!blockSkill) return false;
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const crypName = scene.add.text(nameTextPosition[0], nameTextPosition[1], cryp.name, TEXT.HEADER);
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const skillText = skillTextPosition(iter, 2);
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const skillObj = new CrypSkill(scene, skillText[0], skillText[1], team, blockSkill, cryp);
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scene.add.existing(skillObj);
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skillList.push(skillObj);
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group.addMultiple([crypName, skillObj]);
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addSkill(blockSkill, 0);
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}
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return skillList;
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}
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@ -174,7 +170,7 @@ class DrawCrypTeams extends Phaser.GameObjects.Group {
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const [enemyTeam] = game.teams.filter(t => t.id !== account.id);
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const renderTeam = (cryp, iter, team) => {
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const skillsObj = renderSkills(scene, this, cryp, account, game, team, iter);
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const skillsObj = renderSkills(scene, this, cryp, game, team, iter);
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const crypObj = renderCryp(scene, this, cryp, skillsObj, game, team, iter);
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const addKeys = (game.phase === 'Skill' && !team) || (game.phase === 'Target' && team);
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if (addKeys) scene.crypKeyHandler(crypObj, iter);
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@ -3,7 +3,6 @@ const fs = require('fs');
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const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
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const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
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const CombatSkills = require('./combat.skills');
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const renderResolutions = require('./combat.render');
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const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
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@ -50,8 +49,8 @@ class Combat extends Phaser.Scene {
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this.registry.set('gameAnimating', false);
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this.account = this.registry.get('account');
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this.log = this.add.text(logX, logY, '', TEXT.NORMAL);
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this.log.setWordWrapWidth(logWidth);
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this.log = this.add.text(COMBAT.LOG.x(), COMBAT.LOG.y(), '', TEXT.NORMAL);
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this.log.setWordWrapWidth(COMBAT.LOG.width());
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return true;
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}
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