This commit is contained in:
ntr 2019-03-15 19:03:21 +11:00
parent 085db76001
commit 5d76593901
2 changed files with 149 additions and 107 deletions

View File

@ -322,23 +322,11 @@ pub enum Skill {
Parry, // avoid all damage
Snare,
Paralyse,
Strangle, // physical dot and disable
Strike,
Stun,
// Evade, // actively evade
// -----------------
// Technology
// -----------------
Replicate,
Swarm,
Orbit,
Repair,
Scan, // track?
// -----------------
// Nonviolence
// -----------------
@ -346,9 +334,6 @@ pub enum Skill {
Triage, // hot
TriageTick,
Throw, // no damage stun, adds vulnerable
Charm,
Calm,
Rez,
// Sleep,
// Nightmare,
@ -363,29 +348,21 @@ pub enum Skill {
Siphon,
SiphonTick,
Curse,
Plague, // aoe dot
Ruin, // aoe
// -----------------
// Purity
// -----------------
Empower,
Slay,
Shield,
Silence,
Inquiry,
Purify,
Purge,
// Precision,
// -----------------
// Chaos
// -----------------
Banish,
Hex,
Fear,
Taunt,
Pause, // speed slow
Haste,
Slow,
@ -410,21 +387,13 @@ impl Skill {
Skill::Parry => None, // avoid all damage
Skill::Snare => Some(1),
Skill::Paralyse => Some(1),
Skill::Strangle => Some(2),
// Strangle
Skill::Stun => Some(1),
// -----------------
// Technology
// -----------------
Skill::Replicate => None,
Skill::Swarm => Some(2),
Skill::Orbit => Some(1),
Skill::Repair => None,
Skill::Scan => Some(1), // track?
// -----------------
// Preservation
@ -433,9 +402,6 @@ impl Skill {
Skill::Triage => None, // hot
Skill::TriageTick => None,
Skill::Throw => Some(1), // no damage stun, adds vulnerable
Skill::Charm => Some(1),
Skill::Calm => None,
Skill::Rez => Some(2),
// -----------------
// Destruction
@ -447,18 +413,13 @@ impl Skill {
Skill::Siphon => Some(1),
Skill::SiphonTick => None,
Skill::Curse => Some(1),
Skill::Plague => Some(1), // aoe dot
Skill::Ruin => Some(2), // aoe
// -----------------
// Purity
// -----------------
// Skill::Precision => None,
Skill::Empower => Some(1),
Skill::Slay => None,
Skill::Shield => None,
Skill::Silence => Some(1),
Skill::Inquiry => Some(1),
Skill::Purify => None,
Skill::Purge => None,
@ -467,9 +428,6 @@ impl Skill {
// -----------------
Skill::Banish => Some(1),
Skill::Hex => None,
Skill::Fear => None,
Skill::Taunt => Some(1),
Skill::Pause => Some(1), // speed slow
Skill::Haste => None,
Skill::Slow => None,
@ -496,21 +454,13 @@ impl Skill {
Skill::Parry => Category::Red, // avoid all damage
Skill::Snare => Category::Red,
Skill::Paralyse => Category::Red,
Skill::Strangle => Category::Red,
// Strangle
Skill::Stun => Category::Red,
// -----------------
// Technology
// -----------------
Skill::Replicate => Category::Red,
Skill::Swarm => Category::Red,
Skill::Orbit => Category::Red,
Skill::Repair => Category::Red,
Skill::Scan => Category::Red, // track?
// -----------------
// Preservation
@ -519,9 +469,6 @@ impl Skill {
Skill::Triage => Category::Blue, // hot
Skill::TriageTick => Category::BlueTick, // hot
Skill::Throw => Category::Red, // no damage stun, adds vulnerable
Skill::Charm => Category::Blue,
Skill::Calm => Category::Red,
Skill::Rez => Category::Blue,
// -----------------
// Destruction
@ -533,18 +480,13 @@ impl Skill {
Skill::Siphon => Category::Blue,
Skill::SiphonTick => Category::BlueTick, // hot
Skill::Curse => Category::Blue,
Skill::Plague => Category::Blue, // aoe dot
Skill::Ruin => Category::Blue, // aoe
// -----------------
// Purity
// -----------------
// Skill::Precision => 1,
Skill::Empower => Category::Red,
Skill::Slay => Category::Red,
Skill::Shield => Category::Blue,
Skill::Silence => Category::Blue,
Skill::Inquiry => Category::Blue,
Skill::Purify => Category::Blue,
Skill::Purge => Category::Blue,
@ -553,9 +495,6 @@ impl Skill {
// -----------------
Skill::Banish => Category::Blue,
Skill::Hex => Category::Blue,
Skill::Fear => Category::Blue,
Skill::Taunt => Category::Blue,
Skill::Pause => Category::Blue, // extend durations
// Skill::Lag => 2, //
Skill::Haste => Category::Blue,
Skill::Slow => Category::Blue,
@ -593,8 +532,6 @@ impl Skill {
// fast phys combat
Skill::Attack => 5,
Skill::Strike => 10,
Skill::Paralyse => 5,
Skill::Strangle => 5,
Skill::Banish => 5,
Skill::Blast => 5,
Skill::Decay => 5, // dot
@ -602,7 +539,6 @@ impl Skill {
// magic combat trickery
Skill::Triage => 3, // hot
Skill::Slow => 3,
Skill::Fear => 2,
Skill::Amplify => 3,
Skill::Curse => 3,
Skill::Empower => 3,
@ -613,8 +549,6 @@ impl Skill {
Skill::Siphon => 2,
Skill::SiphonTick => 2, // hot
Skill::Hex => 2,
Skill::Pause => 2, // extend durations
Skill::Plague => 2, // aoe dot
Skill::Silence => 2,
Skill::Stun => 2,
Skill::Throw => 2, // no damage stun, adds vulnerable
@ -625,20 +559,7 @@ impl Skill {
Skill::Purge => 1,
// unimplemented
// Skill::Precision => 1,
// Skill::Lag => 2, //
Skill::Taunt => 10,
Skill::Ruin => 3, // aoe
Skill::Slay => 1,
Skill::Charm => 2,
Skill::Calm => 2,
Skill::Inquiry => 2,
Skill::Rez => 4,
Skill::Replicate => 1,
Skill::Swarm => 3,
Skill::Orbit => 2,
Skill::Repair => 1,
Skill::Scan => 2, // track?
// -----------------
// Test
@ -687,19 +608,12 @@ impl Skill {
Skill::Parry => parry(source, target, resolution),
Skill::Snare => snare(source, target, resolution), // TODO prevent physical moves
Skill::Paralyse => panic!("nyi"), // no physical moves
Skill::Strangle => panic!("nyi"), // no physical moves
Skill::Stun => stun(source, target, resolution),
// -----------------
// Technology
// -----------------
Skill::Replicate => panic!("nyi"),
Skill::Swarm => panic!("nyi"),
Skill::Orbit => panic!("nyi"),
Skill::Repair => panic!("nyi"),
Skill::Scan => panic!("nyi"), // track?
// -----------------
// Preservation
@ -708,9 +622,6 @@ impl Skill {
Skill::Triage => triage(source, target, resolution), // hot
Skill::TriageTick => triage_tick(source, target, resolution), // hot
Skill::Throw => throw(source, target, resolution), // no damage stun, adds vulnerable
Skill::Charm => panic!("nyi"), // target casts random spell on teammate
Skill::Calm => panic!("nyi"), // physical fear, taunt removal
Skill::Rez => panic!("nyi"),
// -----------------
// Destruction
@ -722,18 +633,13 @@ impl Skill {
Skill::Siphon => siphon(source, target, resolution),
Skill::SiphonTick => siphon_tick(source, target, resolution), // hot
Skill::Curse => curse(source, target, resolution),
Skill::Plague => panic!("nyi"), // dot that spreads every turn
Skill::Ruin => panic!("nyi"), // aoe version of blast
// -----------------
// Purity
// -----------------
// Skill::Precision => panic!("nyi"),
Skill::Empower => empower(source, target, resolution), // increased phys damage
Skill::Slay => panic!("nyi"), // phys damage mult by target magic damage
Skill::Shield => shield(source, target, resolution), // target is immune to magic damage and fx
Skill::Silence => silence(source, target, resolution), // target cannot cast spells
Skill::Inquiry => panic!("nyi"), //
Skill::Purify => purify(source, target, resolution), // dispel all debuffs
Skill::Purge => purge(source, target, resolution), // dispel all buffs
@ -742,9 +648,6 @@ impl Skill {
// -----------------
Skill::Banish => banish(source, target, resolution), // TODO prevent all actions
Skill::Hex => hex(source, target, resolution), // todo prevent casting
Skill::Fear => panic!("nyi"), // cast random spell on self
Skill::Taunt => panic!("nyi"), // target forced to attack
Skill::Pause => panic!("nyi"), // speed slow
Skill::Haste => haste(source, target, resolution), // speed slow
Skill::Slow => slow(source, target, resolution), // speed slow
@ -775,7 +678,6 @@ impl Skill {
Skill::Triage |
Skill::Empower |
Skill::Purify |
Skill::Calm |
Skill::Parry |
Skill::Block => true,
_ => false,
@ -1149,3 +1051,93 @@ mod tests {
assert!(!x.effects.iter().any(|e| e.effect == Effect::Decay));
}
}
// pub enum Skill {
// Attack,
// // -----------------
// // Nature
// // -----------------
// Block, // reduce damage
// Parry, // avoid all damage
// Snare,
// Paralyse,
// Strangle, // physical dot and disable
// Strike,
// Stun,
// // Evade, // actively evade
// // -----------------
// // Technology
// // -----------------
// Replicate,
// Swarm,
// Orbit,
// Repair,
// Scan, // track?
// // -----------------
// // Nonviolence
// // -----------------
// Heal,
// Triage, // hot
// TriageTick,
// Throw, // no damage stun, adds vulnerable
// Charm,
// Calm,
// Rez,
// // Sleep,
// // Nightmare,
// // -------------------
// // Destruction
// // -------------------
// Blast,
// Amplify,
// Decay, // dot
// DecayTick, // dot
// Siphon,
// SiphonTick,
// Curse,
// Plague, // aoe dot
// Ruin, // aoe
// // -----------------
// // Purity
// // -----------------
// Empower,
// Slay,
// Shield,
// Silence,
// Inquiry,
// Purify,
// Purge,
// // Precision,
// // -----------------
// // Chaos
// // -----------------
// Banish,
// Hex,
// Fear,
// Taunt,
// Pause, // speed slow
// Haste,
// Slow,
// // used by tests, no cd, no damage
// TestTouch,
// TestStun,
// TestBlock,
// TestParry,
// TestSiphon,
// }

View File

@ -107,16 +107,16 @@ impl Var {
}
fn effect(&self) -> Option<VarEffect> {
if let Some(_skill) = self.skill() {
if let Some(_skill) = self.into_skill() {
return Some(VarEffect::Skill);
}
if let Some(_spec) = self.spec() {
if let Some(_spec) = self.into_spec() {
return Some(VarEffect::Spec);
}
return None;
}
fn skill(&self) -> Option<Skill> {
fn into_skill(&self) -> Option<Skill> {
match self {
Var::Amplify => Some(Skill::Amplify),
Var::Banish => Some(Skill::Banish),
@ -130,13 +130,13 @@ impl Var {
Var::Purge => Some(Skill::Purge),
Var::Purify => Some(Skill::Purify),
// Var::Reflect => Some(Skill::Reflect),
Var::Ruin => Some(Skill::Ruin),
// Var::Ruin => Some(Skill::Ruin),
Var::Shield => Some(Skill::Shield),
Var::Silence => Some(Skill::Silence),
Var::Slay => Some(Skill::Slay),
// Var::Slay => Some(Skill::Slay),
Var::Slow => Some(Skill::Slow),
Var::Snare => Some(Skill::Snare),
Var::Strangle => Some(Skill::Strangle),
// Var::Strangle => Some(Skill::Strangle),
Var::Strike => Some(Skill::Strike),
// Var::Clutch => Some(Skill::Clutch),
// Var::Taunt => Some(Skill::Taunt),
@ -147,7 +147,7 @@ impl Var {
}
}
fn spec(&self) -> Option<Spec> {
fn into_spec(&self) -> Option<Spec> {
match *self {
Var::Speed => Some(Spec::SpeedI),
@ -167,6 +167,56 @@ impl Var {
}
}
impl From<Skill> for Var {
fn from(skill: Skill) -> Var {
match skill {
Skill::Amplify => Var::Amplify,
Skill::Attack => Var::Attack,
Skill::Banish => Var::Banish,
Skill::Blast => Var::Blast,
Skill::Block => Var::Block,
Skill::Curse => Var::Curse,
Skill::Empower => Var::Empower,
Skill::Haste => Var::Haste,
Skill::Heal => Var::Heal,
Skill::Hex => Var::Hex,
Skill::Parry => Var::Parry,
Skill::Purge => Var::Purge,
Skill::Purify => Var::Purify,
Skill::Shield => Var::Shield,
Skill::Silence => Var::Silence,
Skill::Siphon => Var::Siphon,
Skill::Slow => Var::Slow,
Skill::Snare => Var::Snare,
Skill::Strike => Var::Strike,
Skill::Stun => Var::Stun,
Skill::Throw => Var::Throw,
Skill::Triage => Var::Triage,
_ => panic!("{:?} not implemented as a var", skill),
}
}
}
impl From<Spec> for Var {
fn from(spec: Spec) -> Var {
match spec {
Spec::SpeedI => Var::Speed,
Spec::RedDamageI => Var::RedDamageI,
Spec::BlueDamageI => Var::BlueDamageI,
Spec::GreenDamageI => Var::GreenDamageI,
Spec::LifeI => Var::LifeI,
Spec::LRSI => Var::LRSI,
Spec::LBSI => Var::LBSI,
Spec::RBSI => Var::RBSI,
Spec::RedShieldI => Var::RedShieldI,
Spec::BlueShieldI => Var::BlueShieldI,
// _ => panic!("{:?} not implemented as a var", spec),
}
}
}
struct Combo {
var: Var,
units: Vec<Var>,
@ -414,7 +464,7 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
match var.effect() {
Some(VarEffect::Skill) => {
let skill = var.skill().ok_or(format_err!("var {:?} has no associated skill", var))?;
let skill = var.into_skill().ok_or(format_err!("var {:?} has no associated skill", var))?;
let cryp = player.cryp_get(params.cryp_id)?;
// done here because i teach them a tonne of skills for tests
let max_skills = 4;
@ -425,7 +475,7 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
cryp.learn_mut(skill);
},
Some(VarEffect::Spec) => {
let spec = var.spec().ok_or(format_err!("var {:?} has no associated spec", var))?;
let spec = var.into_spec().ok_or(format_err!("var {:?} has no associated spec", var))?;
let cryp = player.cryp_get(params.cryp_id)?;
cryp.spec_add(spec)?;