Merge branch 'menu-tabs' into develop

This commit is contained in:
ntr 2019-09-06 15:20:48 +10:00
commit 5da9c217d4
31 changed files with 703 additions and 413 deletions

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@ -10,9 +10,9 @@
* treats * treats
* constructs jiggle when clicked * constructs jiggle when clicked
* background colour changes depending on time of day * background colour changes depending on time of day
* hit animation wobble
* bug fixes * combat text scale + translate
* pvp 1st round doesn't resolve until warden timer completes * susbcriber gold name in instance
* bot game grind * bot game grind
* stress test * stress test

View File

@ -6,7 +6,6 @@ MNML_PATH=$(realpath "$DIR/../")
VERSION=$(<"$MNML_PATH/VERSION") VERSION=$(<"$MNML_PATH/VERSION")
SERVER_BIN_DIR="/usr/local/mnml/bin" SERVER_BIN_DIR="/usr/local/mnml/bin"
CLIENT_DIST_DIR="/var/lib/mnml/client" CLIENT_DIST_DIR="/var/lib/mnml/client"
CLIENT_PUBLIC_DIR="/var/lib/mnml/public/current" CLIENT_PUBLIC_DIR="/var/lib/mnml/public/current"

View File

@ -1,9 +1,6 @@
@import 'colours.less'; @import 'colours.less';
.account { .account {
margin-top: 2em;
grid-area: bottom;
display: grid; display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr; grid-template-columns: 1fr 1fr 1fr 1fr;
grid-gap: 0 1em; grid-gap: 0 1em;

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@ -8,10 +8,17 @@ aside {
"timer controls"; "timer controls";
grid-template-columns: min-content 1fr; grid-template-columns: min-content 1fr;
grid-template-rows: 1fr 1fr 1fr; grid-template-rows: 1fr;
grid-gap: 0.5em 0;
padding: 1em 1em 1em 0; padding-left: 1em;
.controls {
grid-area: controls;
display: grid;
grid-auto-rows: 1fr;
grid-gap: 0.5em 0;
}
// fix chrome being inconsistent // fix chrome being inconsistent
table { table {

View File

@ -1,9 +1,9 @@
@import 'colours.less'; @import 'colours.less';
.instance { .instance {
overflow-x: hidden; overflow: hidden;
display: grid; display: grid;
grid-template-columns: 2fr minmax(min-content, 1fr); grid-template-columns: 1fr minmax(min-content, 1fr);
grid-template-rows: min-content 1fr; grid-template-rows: min-content 1fr;
grid-template-areas: grid-template-areas:

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@ -4,16 +4,16 @@
height: 100%; height: 100%;
display: grid; display: grid;
grid-template-rows: minmax(min-content, 2fr) 1fr; grid-template-rows: min-content 1fr 2fr;
grid-template-columns: 1fr; grid-template-columns: 1fr;
grid-template-areas: grid-template-areas:
"hdr"
"top" "top"
"bottom"; "bottom";
.top { .top {
grid-area: top; grid-area: top;
padding: 0 0 0.5em 2em;
border-bottom: 0.1em solid #222; border-bottom: 0.1em solid #222;
box-sizing: border-box; box-sizing: border-box;
} }
@ -24,9 +24,10 @@
.team { .team {
display: grid; display: grid;
grid-area: top; grid-area: bottom;
grid-template-columns: repeat(auto-fill, minmax(min-content, 33%)); grid-template-columns: repeat(auto-fill, minmax(min-content, 33%));
max-height: 100%; max-height: 100%;
margin-top: 1em;
.team-select:not(:nth-child(3n)) { .team-select:not(:nth-child(3n)) {
margin-right: 0.5em; margin-right: 0.5em;
@ -61,9 +62,6 @@
} }
.inventory { .inventory {
margin-top: 2em;
grid-area: bottom;
display: grid; display: grid;
grid-template-columns: 1fr 1fr; grid-template-columns: 1fr 1fr;
@ -71,6 +69,10 @@
margin-bottom: 0.5em; margin-bottom: 0.5em;
} }
.news {
padding-right: 1em;
}
.list { .list {
letter-spacing: 0.25em; letter-spacing: 0.25em;
text-transform: uppercase; text-transform: uppercase;
@ -87,4 +89,21 @@
flex-flow: column; flex-flow: column;
} }
} }
.options {
grid-area: hdr;
button {
width: 25%;
border-top: 0;
border: 1px solid #222;
&:not(:last-child) {
border-right: 0;
}
&:last-child {
float: right;
}
}
}
} }

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@ -67,6 +67,7 @@ hr {
color: #222; color: #222;
margin: 1.5em 0; margin: 1.5em 0;
width: 100%; width: 100%;
border-top: 1px solid #222;
} }
figure { figure {
@ -84,16 +85,17 @@ dl {
#mnml { #mnml {
display: grid; display: grid;
grid-template-columns: minmax(min-content, 1fr) 8fr 1fr; grid-template-columns: 9fr 1fr;
grid-template-rows: min-content 1fr min-content; grid-template-rows: min-content min-content 1fr;
grid-template-areas: grid-template-areas:
"hd hd ctrl" "hdr ctrl"
"nav main ctrl" "main ctrl"
"nav main ctrl"; "main ctrl";
padding: 0.5em 1em;
} }
main { main {
padding: 1em;
grid-area: main; grid-area: main;
} }
@ -198,12 +200,6 @@ button[disabled] {
*/ */
.welcome { .welcome {
.highlight {
color: black;
background: @white;
border: 1px solid @white;
}
.login { .login {
width: 50%; width: 50%;
display: flex; display: flex;
@ -213,11 +209,6 @@ button[disabled] {
.options { .options {
width: 50%; width: 50%;
display: flex;
flex-flow: row;
button {
flex: 1;
}
} }
h2 { h2 {
@ -262,4 +253,48 @@ figure.gray {
.mobile-title { .mobile-title {
display: none; display: none;
}
header {
.options {
font-size: 150%;
}
button {
height: 2em;
}
}
.options {
button {
&.highlight {
color: @white;
box-shadow: inset 0px 5px 0px 0px @white;
border: 0;
&:first-child {
border-left: 1px solid #444;
}
&:last-child {
border-right: 1px solid #444;
}
}
border: 1px solid #444;
flex: 1;
}
}
nav {
display: none;
}
ul {
margin-bottom: 1em;
list-style: inside;
}
li {
margin-bottom: 0.5em;
} }

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@ -1,33 +0,0 @@
const { connect } = require('preact-redux');
const preact = require('preact');
const Team = require('./team');
const AccountManagement = require('./account.management');
const addState = connect(
function receiveState(state) {
const {
ws,
account,
} = state;
return {
account,
};
},
);
function Account(args) {
const {
account,
} = args;
return (
<main class="menu">
<Team />
<AccountManagement />
</main>
);
}
module.exports = addState(Account);

View File

@ -151,19 +151,9 @@ class AccountStatus extends Component {
} }
return ( return (
<section class='account' onClick={tlClick}> <section class='account top' onClick={tlClick}>
<div> <div>
<h1>{account.name}</h1> {subInfo()}
<div class="list">
<figure>
<figcaption>spawn new construct</figcaption>
<button onClick={() => sendConstructSpawn()} type="submit">
¤50
</button>
</figure>
</div>
<button onClick={() => logout()}>Logout</button>
<button><a href={`mailto:humans@mnml.gg?subject=Account%20Support:%20${account.name}`}> support</a></button>
</div> </div>
<div> <div>
<label for="email">Email Settings:</label> <label for="email">Email Settings:</label>
@ -216,7 +206,16 @@ class AccountStatus extends Component {
</button> </button>
</div> </div>
<div> <div>
{subInfo()} <div class="list">
<figure>
<figcaption>spawn new construct</figcaption>
<button onClick={() => sendConstructSpawn()} type="submit">
¤50
</button>
</figure>
</div>
<button onClick={() => logout()}>Logout</button>
<button><a href={`mailto:humans@mnml.gg?subject=Account%20Support:%20${account.name}`}> support</a></button>
</div> </div>
</section> </section>
); );

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@ -0,0 +1,89 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const actions = require('./../actions');
const { COLOURS } = require('./../utils');
const { ConstructAvatar } = require('./construct');
const addState = connect(
function receiveState(state) {
const { ws, constructs, teamPage, teamSelect } = state;
function sendConstructSpawn(name) {
return ws.sendMtxConstructSpawn(name);
}
return {
constructs,
teamPage,
teamSelect,
};
},
function receiveDispatch(dispatch) {
function setTeam(constructIds) {
dispatch(actions.setTeamSelect(constructIds));
}
return {
setTeam,
};
}
);
function Collection(args) {
const {
constructs,
teamPage,
teamSelect,
setTeam,
} = args;
if (!constructs) return <div></div>;
// redux limitation + suggested workaround
// so much for dumb components
function selectConstruct(id) {
// remove
const i = teamSelect.findIndex(sid => sid === id);
if (i > -1) {
teamSelect[i] = null;
return setTeam(teamSelect);
}
// window insert
const insert = teamSelect.findIndex(j => j === null);
if (insert === -1) return setTeam([id, null, null]);
teamSelect[insert] = id;
return setTeam(teamSelect);
}
console.log(constructs.length);
const dispConstructs = constructs.length >= ((teamPage + 1) * 6)
? constructs.slice(teamPage * 6, (teamPage + 1) * 6)
: constructs.slice(teamPage * 6, constructs.length);
const constructPanels = dispConstructs.map(construct => {
const colour = teamSelect.indexOf(construct.id);
const selected = colour > -1;
const borderColour = selected ? COLOURS[colour] : '#000000';
return (
<div
key={construct.id}
class="construct team-select"
style={ { 'border-color': borderColour || 'whitesmoke' } }
onClick={() => selectConstruct(construct.id)} >
<ConstructAvatar construct={construct} />
<h2>{construct.name}</h2>
</div>
);
});
return (
<section class="team">
{constructPanels}
</section>
);
}
module.exports = addState(Collection);

View File

@ -125,9 +125,11 @@ function Controls(args) {
return ( return (
<aside class="controls"> <aside class="controls">
{timer} {timer}
{scoreboard(game, opponent, true)} <div class="controls">
{game.phase === 'Finish' ? quitBtn : readyBtn} {scoreboard(game, opponent, true)}
{scoreboard(game, player)} {game.phase === 'Finish' ? quitBtn : readyBtn}
{scoreboard(game, player)}
</div>
</aside> </aside>
); );
} }

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@ -1,40 +1,96 @@
// eslint-disable-next-line
const preact = require('preact');
const { connect } = require('preact-redux'); const { connect } = require('preact-redux');
const preact = require('preact');
const { saw } = require('./shapes'); const actions = require('../actions');
const actions = require('./../actions');
function pingColour(ping) {
if (ping < 100) return 'forestgreen';
if (ping < 200) return 'yellow';
return 'red';
}
const addState = connect( const addState = connect(
({ account, ping, showNav }) => { function receiveState(state) {
return { account, ping }; const {
ws,
account,
nav,
} = state;
function sendInstanceState(instance) {
return ws.sendInstanceState(instance.id);
}
function sendAccountStates() {
ws.sendEmailState();
ws.sendSubscriptionState();
}
return {
account,
nav,
sendInstanceState,
sendAccountStates,
};
}, },
function receiveDispatch(dispatch) {
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setActiveConstruct(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav(place));
}
return {
setNav,
};
}
); );
function renderHeader(args) { function Header(args) {
const { account, ping } = args; const {
account,
nav,
const accountStatus = account sendAccountStates,
? (<div class="header-status"> setNav,
<h1 class="header-username">{account.name}</h1> } = args;
{saw(pingColour(ping))}
<div class="ping-text">{ping}ms</div> if (!account) return false;
</div>)
: ''; function navTo(p) {
return setNav(p);
}
function accountClick() {
sendAccountStates();
navTo('account');
}
return ( return (
<header> <header>
<h1 class="header-title">mnml.gg</h1> <div class="options">
{accountStatus} <button
onClick={() => navTo('play')}
class={`login-btn ${nav === 'play' ? 'highlight' : ''}`}>
MNML
</button>
<button
onClick={() => navTo('shop')}
class={`login-btn ${nav === 'shop' ? 'highlight' : ''}`}>
Shop
</button>
<button
onClick={accountClick}
class={`login-btn ${nav === 'account' ? 'highlight' : ''}`}>
{account.name}
</button>
</div>
</header> </header>
); );
} }
module.exports = addState(Header);
module.exports = addState(renderHeader);

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@ -18,7 +18,19 @@ function InfoComponent(args) {
// const { info } = args; // const { info } = args;
function Info() { function Info() {
if (!info) return false; if (!info) {
return (
<div>
<h2>VBOX phase</h2>
<p>double clicking items in the <b>VBOX</b> will purchase and move them to your <b>INVENTORY</b>.</p>
<p>
hover over an item to see its effects and combinations.<br />
click an item and then click a construct to equip that item to it.<br />
</p>
<p>click the <b>READY</b> button on the right to progress to the <b>GAME PHASE</b>.</p>
</div>
);
}
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info]; const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false; if (!fullInfo) return false;
const isSkill = fullInfo.skill; const isSkill = fullInfo.skill;

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@ -98,7 +98,7 @@ function Construct(props) {
const skill = construct.skills[i]; const skill = construct.skills[i];
const s = skill const s = skill
? skill.skill ? skill.skill
: (<span class="gray">+</span>); : (<span class="gray">SKILL</span>);
function skillClick(e) { function skillClick(e) {
if (!skill) return false; if (!skill) return false;

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@ -93,11 +93,13 @@ function Controls(args) {
); );
return ( return (
<aside class="controls"> <aside>
{timer} {timer}
{scoreboard(instance, opponent, true)} <div class="controls">
<button class="ready" onClick={() => sendReady()}>Ready</button> {scoreboard(instance, opponent, true)}
{scoreboard(instance, player)} <button class="ready" onClick={() => sendReady()}>Ready</button>
{scoreboard(instance, player)}
</div>
</aside> </aside>
); );
} }

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@ -1,87 +0,0 @@
const { connect } = require('preact-redux');
const { Elements } = require('react-stripe-elements');
const preact = require('preact');
const toast = require('izitoast');
const actions = require('./../actions');
const StripeBtns = require('./stripe.buttons');
const addState = connect(
function receiveState(state) {
const {
ws,
account,
shop,
} = state;
function mtxBuy(mtx) {
return ws.sendMtxBuy(mtx.variant);
}
return {
account,
shop,
mtxBuy,
};
},
function receiveDispatch(dispatch) {
function setMtxActive(mtx) {
dispatch(actions.setConstructRename(null));
dispatch(actions.setMtxActive(mtx));
return true;
}
return {
setMtxActive,
};
}
);
function Inventory(args) {
const {
account,
shop,
setMtxActive,
mtxBuy,
} = args;
if (!shop) return false;
const useMtx = (item, i) => (
<figure key={i} onClick={() => setMtxActive(item)} >
<figcaption>{item}</figcaption>
<button disabled={account.balance === 0}>¤1</button>
</figure>
);
const availableMtx = (item, i) => (
<figure key={i} onClick={() => mtxBuy(item)} >
<figcaption>{item.variant}</figcaption>
<button disabled={account.balance < item.credits}>¤{item.credits}</button>
</figure>
);
return (
<div class="inventory">
<div>
<h1>Shop</h1>
<Elements>
<StripeBtns account={account} />
</Elements>
<div class='list'>
{shop.available.map(availableMtx)}
</div>
</div>
<div>
<h1 class="credits">¤ {account.balance}</h1>
<div class='list'>
{shop.owned.map(useMtx)}
</div>
</div>
</div>
);
}
module.exports = addState(Inventory);

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@ -0,0 +1,30 @@
const { connect } = require('preact-redux');
const preact = require('preact');
const actions = require('./../actions');
const Team = require('./team');
const Collection = require('./collection');
const addState = connect(
function receiveState(state) {
const {
nav,
} = state;
return {
nav,
};
},
);
function Bottom(args) {
const {
nav,
} = args;
if (nav === 'account') return <Collection />;
return <Team />;
}
module.exports = addState(Bottom);

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@ -5,14 +5,14 @@ const { connect } = require('preact-redux');
const Welcome = require('./welcome'); const Welcome = require('./welcome');
const Game = require('./game'); const Game = require('./game');
const Instance = require('./instance.component'); const Instance = require('./instance.component');
const Team = require('./team'); const Header = require('./header');
const Play = require('./play'); const Top = require('./main.top');
const Account = require('./account.page'); const Bottom = require('./main.bottom');
const addState = connect( const addState = connect(
state => { state => {
const { game, instance, account, nav, team, constructs } = state; const { game, instance, account, nav } = state;
return { game, instance, account, nav, team, constructs }; return { game, instance, account, nav };
} }
); );
@ -37,12 +37,13 @@ function Main(props) {
} }
if (nav === 'transition') return false; if (nav === 'transition') return false;
if (nav === 'play') return <Play />;
if (nav === 'team') return <Team />;
if (nav === 'account') return <Account />;
return ( return (
<Play /> <main class="menu">
<Header />
<Top />
<Bottom />
</main>
); );
} }

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@ -0,0 +1,34 @@
const { connect } = require('preact-redux');
const preact = require('preact');
const actions = require('./../actions');
const AccountTop = require('./account.top');
const Play = require('./play');
const Shop = require('./shop');
const addState = connect(
function receiveState(state) {
const {
nav,
} = state;
return {
nav,
};
},
);
function Top(args) {
const {
nav,
} = args;
if (nav === 'account') return <AccountTop />;
if (nav === 'play') return <Play />
if (nav === 'shop') return <Shop />
return false;
}
module.exports = addState(Top);

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@ -1,7 +1,6 @@
const preact = require('preact'); const preact = require('preact');
const { connect } = require('preact-redux'); const { connect } = require('preact-redux');
// const Header = require('./header');
const Main = require('./main'); const Main = require('./main');
const Nav = require('./nav'); const Nav = require('./nav');
const Controls = require('./controls'); const Controls = require('./controls');

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@ -92,7 +92,6 @@ function Nav(args) {
const canJoin = team.some(c => !c); const canJoin = team.some(c => !c);
return ( return (
<nav onClick={hideNav} > <nav onClick={hideNav} >
<h1 class="header-title">mnml.gg</h1> <h1 class="header-title">mnml.gg</h1>

View File

@ -3,7 +3,14 @@ const { connect } = require('preact-redux');
const addState = connect( const addState = connect(
function receiveState(state) { function receiveState(state) {
const { ws } = state; const {
ws,
instances,
} = state;
function sendInstanceState(id) {
ws.sendInstanceState(id);
}
function sendInstancePractice() { function sendInstancePractice() {
ws.sendInstancePractice(); ws.sendInstancePractice();
@ -14,6 +21,9 @@ const addState = connect(
} }
return { return {
instances,
sendInstanceState,
sendInstanceQueue, sendInstanceQueue,
sendInstancePractice, sendInstancePractice,
}; };
@ -22,25 +32,46 @@ const addState = connect(
function JoinButtons(args) { function JoinButtons(args) {
const { const {
instances,
sendInstanceState,
sendInstanceQueue, sendInstanceQueue,
sendInstancePractice, sendInstancePractice,
} = args; } = args;
if (instances.length) {
return (
<aside class='play-ctrl'>
<div class="timer-container"></div>
<div class="controls">
<button
class='pvp ready full'
onClick={() => sendInstanceState(instances[0].id)}
type="submit">
Rejoin
</button>
</div>
</aside>
);
}
return ( return (
<aside class='play-ctrl'> <aside class='play-ctrl'>
<div class="timer-container"></div> <div class="timer-container"></div>
<button <div class="controls">
class='pvp ready' <button
onClick={() => sendInstanceQueue()} class='pvp ready'
type="submit"> onClick={() => sendInstanceQueue()}
PVP type="submit">
</button> PVP
<button </button>
class='practice ready' <button
onClick={() => sendInstancePractice()} class='practice ready'
type="submit"> onClick={() => sendInstancePractice()}
Practice type="submit">
</button> Learn
</button>
</div>
</aside> </aside>
); );
} }

View File

@ -1,118 +1,128 @@
const { connect } = require('preact-redux'); // const { connect } = require('preact-redux');
const preact = require('preact'); const preact = require('preact');
const { connect } = require('preact-redux');
const { Elements } = require('react-stripe-elements');
const Header = require('./header');
const Team = require('./team');
const StripeBtns = require('./stripe.buttons');
const { stringSort } = require('./../utils');
const { ConstructAvatar } = require('./construct');
const actions = require('./../actions'); const actions = require('./../actions');
const Inventory = require('./inventory');
const idSort = stringSort('id'); const VERSION = process.env.npm_package_version;
const addState = connect( const addState = connect(
function receiveState(state) { function receiveState(state) {
const { const {
ws, ws,
constructs, account,
constructRename, shop,
team,
mtxActive,
} = state; } = state;
function sendInstancePractice() { function mtxBuy(mtx) {
return ws.sendInstancePractice(); return ws.sendMtxBuy(mtx.variant);
}
function sendConstructAvatarReroll(id) {
console.log('using', mtxActive, 'on', id);
return ws.sendMtxApply(id, mtxActive, '');
}
function sendConstructRename(id, name) {
ws.sendMtxApply(id, 'Rename', name);
} }
return { return {
constructs, account,
mtxActive, shop,
constructRename, mtxBuy,
team,
sendConstructRename,
sendInstancePractice,
sendConstructAvatarReroll,
}; };
}, },
function receiveDispatch(dispatch) { function receiveDispatch(dispatch) {
function setConstructRename(id) { function setMtxActive(mtx) {
dispatch(actions.setConstructRename(id)); dispatch(actions.setConstructRename(null));
dispatch(actions.setMtxActive(mtx));
return true;
} }
function clearMtxRename() { function setNav(place) {
dispatch(actions.setConstructRename(null)); return dispatch(actions.setNav(place));
dispatch(actions.setMtxActive(null));
} }
return { return {
clearMtxRename, setMtxActive,
setConstructRename, setNav,
}; };
} }
); );
function Play(args) { function Play(args) {
const { const {
team, account,
constructRename, shop,
clearMtxRename, mtxBuy,
setConstructRename,
sendConstructRename, setMtxActive,
mtxActive, setNav,
sendConstructAvatarReroll,
} = args; } = args;
const constructPanels = team if (!shop) return false;
.map(construct => {
const constructName = constructRename === construct.id
? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
: <h2>{construct.name}</h2>;
const confirm = constructRename === construct.id const useMtx = (item, i) => (
? <button onClick={() => sendConstructRename(construct.id, document.getElementById('renameInput').value)}> <figure key={i} onClick={() => setMtxActive(item)} >
Confirm <figcaption>{item}</figcaption>
</button> <button disabled={account.balance === 0}>¤1</button>
: false; </figure>
);
const availableMtx = (item, i) => (
<figure key={i} onClick={() => mtxBuy(item)} >
<figcaption>{item.variant}</figcaption>
<button disabled={account.balance < item.credits}>¤{item.credits}</button>
</figure>
);
const subscription = account.subscribed
? <button
class="stripe-btn"
disabled>
Subscribed
</button>
: <button
onClick={() => setNav('shop')}
class="stripe-btn"
role="link">
Subscribe
</button>;
const cancel = constructRename === construct.id
? <button onClick={() => clearMtxRename()}>
Cancel
</button>
: false;
return (
<div
key={construct.id}
style={ mtxActive ? { cursor: 'pointer' } : {}}
onClick={() => {
if (!mtxActive) return false;
if (mtxActive === 'Rename') return setConstructRename(construct.id);
return sendConstructAvatarReroll(construct.id);
}}
class="construct">
<ConstructAvatar construct={construct} />
{constructName}
{confirm}
{cancel}
</div>
);
});
return ( return (
<main class="menu"> <div class="inventory top">
<div class="team top"> <div class="news">
{constructPanels} <h1>mnml v{VERSION}</h1>
<p>use the buttons on the right to join an instance.</p>
<p>
select <b>PVP</b> to play against other players.<br />
click <b>LEARN</b> to practice the game without time controls.
</p>
<p>
if you enjoy the game please support its development by <b>subscribing</b> or purchasing <b>credits</b>.<br />
glhf
</p>
<p>--ntr & mashy</p>
</div> </div>
<Inventory /> <div>
</main> <h1 class="credits">¤ {account.balance}</h1>
<div class='list'>
{subscription}
<button
onClick={() => setNav('shop')}
class="stripe-btn"
role="link">
Get Credits
</button>
<div id="error-message"></div>
</div>
<div class='list'>
{shop.owned.map(useMtx)}
</div>
<div class='list'>
{shop.available.map(availableMtx)}
</div>
</div>
</div>
); );
} }

View File

@ -42,7 +42,7 @@ module.exports = {
None: () => None: () =>
<figure> <figure>
{diamond(['gray'])} {diamond(['gray'])}
<figcaption>&nbsp;</figcaption> <figcaption>SPEC</figcaption>
</figure>, </figure>,

View File

@ -0,0 +1,58 @@
// const { connect } = require('preact-redux');
const preact = require('preact');
const { connect } = require('preact-redux');
const { Elements } = require('react-stripe-elements');
const StripeBtns = require('./stripe.buttons');
const actions = require('./../actions');
const addState = connect(
function receiveState(state) {
const {
ws,
account,
} = state;
return {
account,
};
},
);
function Shop(args) {
const {
account,
} = args;
return (
<div class="inventory top">
<div class="news">
<h1>support the game</h1>
<p>
<b>credits</b> are in game currency that can be used to purchase:
<ul>
<li>img sets</li>
<li>construct renames</li>
<li>new constructs</li>
</ul>
</p>
<p>
<b>subscriptions</b> grant extra benefits:
<ul>
<li>additional credits</li>
<li>chat wheel (soon )</li>
<li>account icons (soon )</li>
</ul>
</p>
</div>
<div>
<h1 class="credits">¤ {account.balance}</h1>
<Elements>
<StripeBtns account={account} />
</Elements>
</div>
</div>
);
}
module.exports = addState(Shop);

View File

@ -6,8 +6,16 @@ function subPlan() {
return 'prod_FWSA8RoyMMV3st'; return 'prod_FWSA8RoyMMV3st';
} }
function bitsSku() { function bitsSku(d) {
if (window.location.host === 'mnml.gg') return 'sku_Fjdu7zOy3sLGc5'; if (window.location.host === 'mnml.gg') {
if (d === 50) return 'sku_Fl5tLCWogUsgus';
if (d === 20) return 'sku_Fl5qegnxYRv7Cy';
if (d === 10) return 'sku_Fl5qVosoDsUVgy';
if (d === 5) return 'sku_Fjdu7zOy3sLGc5';
// !!!!
return 'sku_Fjdu7zOy3sLGc5';
}
return 'sku_FjuNxONdWewjH2'; return 'sku_FjuNxONdWewjH2';
} }
@ -16,6 +24,7 @@ function BitsBtn(args) {
stripe, stripe,
account, account,
} = args; } = args;
function subscribeClick() { function subscribeClick() {
stripe.redirectToCheckout({ stripe.redirectToCheckout({
items: [{ plan: subPlan(), quantity: 1 }], items: [{ plan: subPlan(), quantity: 1 }],
@ -25,9 +34,9 @@ function BitsBtn(args) {
}); });
} }
function bitsClick() { function bitsClick(d) {
stripe.redirectToCheckout({ stripe.redirectToCheckout({
items: [{ sku: bitsSku(), quantity: 1 }], items: [{ sku: bitsSku(d), quantity: 1 }],
successUrl: window.location.origin, successUrl: window.location.origin,
cancelUrl: window.location.origin, cancelUrl: window.location.origin,
clientReferenceId: account.id, clientReferenceId: account.id,
@ -48,15 +57,29 @@ function BitsBtn(args) {
</button>; </button>;
return ( return (
<div class='list'> <div>
{subscription} <div class='list'>
<button {subscription}
onClick={bitsClick} </div>
class="stripe-btn" <div class='list'>
role="link"> <figure onClick={() => bitsClick(5)} >
Get Credits <figcaption>$5 AUD</figcaption>
</button> <button class="stripe-btn">¤50</button>
<div id="error-message"></div> </figure>
<figure onClick={() => bitsClick(10)} >
<figcaption>$10 AUD</figcaption>
<button class="stripe-btn">¤110</button>
</figure>
<figure onClick={() => bitsClick(20)} >
<figcaption>$20 AUD</figcaption>
<button class="stripe-btn">¤250</button>
</figure>
<figure onClick={() => bitsClick(50)} >
<figcaption>$50 AUD</figcaption>
<button class="stripe-btn">¤660</button>
</figure>
<div id="error-message"></div>
</div>
</div> </div>
); );
} }

View File

@ -52,7 +52,7 @@ function TeamCtrl(args) {
class='ready' class='ready'
disabled={teamSelect.some(c => !c)} disabled={teamSelect.some(c => !c)}
onClick={sendAccountSetTeam}> onClick={sendAccountSetTeam}>
Set Team Set
</button> </button>
<div class="team-page-ctrl"> <div class="team-page-ctrl">
<button onClick={() => setTeamPage(teamPage - 1)} disabled={disableDecrement}> &laquo; </button> <button onClick={() => setTeamPage(teamPage - 1)} disabled={disableDecrement}> &laquo; </button>

View File

@ -1,88 +1,112 @@
const preact = require('preact');
const { connect } = require('preact-redux'); const { connect } = require('preact-redux');
const preact = require('preact');
const actions = require('./../actions');
const { COLOURS } = require('./../utils');
const { ConstructAvatar } = require('./construct'); const { ConstructAvatar } = require('./construct');
const actions = require('./../actions');
const addState = connect( const addState = connect(
function receiveState(state) { function receiveState(state) {
const { ws, constructs, teamPage, teamSelect } = state; const {
ws,
constructs,
constructRename,
team,
mtxActive,
} = state;
function sendConstructSpawn(name) { function sendInstancePractice() {
return ws.sendMtxConstructSpawn(name); return ws.sendInstancePractice();
}
function sendConstructAvatarReroll(id) {
console.log('using', mtxActive, 'on', id);
return ws.sendMtxApply(id, mtxActive, '');
}
function sendConstructRename(id, name) {
ws.sendMtxApply(id, 'Rename', name);
} }
return { return {
constructs, constructs,
teamPage, mtxActive,
teamSelect, constructRename,
team,
sendConstructRename,
sendInstancePractice,
sendConstructAvatarReroll,
}; };
}, },
function receiveDispatch(dispatch) { function receiveDispatch(dispatch) {
function setTeam(constructIds) { function setConstructRename(id) {
dispatch(actions.setTeamSelect(constructIds)); dispatch(actions.setConstructRename(id));
}
function clearMtxRename() {
dispatch(actions.setConstructRename(null));
dispatch(actions.setMtxActive(null));
} }
return { return {
setTeam, clearMtxRename,
setConstructRename,
}; };
} }
); );
function Team(args) { function Team(args) {
const { const {
constructs, team,
teamPage, constructRename,
teamSelect, clearMtxRename,
setTeam, setConstructRename,
sendConstructRename,
mtxActive,
sendConstructAvatarReroll,
} = args; } = args;
if (!constructs) return <div></div>; const constructPanels = team
.map(construct => {
const constructName = constructRename === construct.id
? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
: <h2>{construct.name}</h2>;
// redux limitation + suggested workaround const confirm = constructRename === construct.id
// so much for dumb components ? <button onClick={() => sendConstructRename(construct.id, document.getElementById('renameInput').value)}>
function selectConstruct(id) { Confirm
// remove </button>
const i = teamSelect.findIndex(sid => sid === id); : false;
if (i > -1) {
teamSelect[i] = null;
return setTeam(teamSelect);
}
// window insert const cancel = constructRename === construct.id
const insert = teamSelect.findIndex(j => j === null); ? <button onClick={() => clearMtxRename()}>
if (insert === -1) return setTeam([id, null, null]); Cancel
teamSelect[insert] = id; </button>
return setTeam(teamSelect); : false;
}
console.log(constructs.length);
const dispConstructs = constructs.length >= ((teamPage + 1) * 6)
? constructs.slice(teamPage * 6, (teamPage + 1) * 6)
: constructs.slice(teamPage * 6, constructs.length);
const constructPanels = dispConstructs.map(construct => { return (
const colour = teamSelect.indexOf(construct.id); <div
const selected = colour > -1; key={construct.id}
style={ mtxActive ? { cursor: 'pointer' } : {}}
const borderColour = selected ? COLOURS[colour] : '#000000'; onClick={() => {
if (!mtxActive) return false;
return ( if (mtxActive === 'Rename') return setConstructRename(construct.id);
<div return sendConstructAvatarReroll(construct.id);
key={construct.id} }}
class="construct team-select" class="construct">
style={ { 'border-color': borderColour || 'whitesmoke' } } <ConstructAvatar construct={construct} />
onClick={() => selectConstruct(construct.id)} > {constructName}
<ConstructAvatar construct={construct} /> {confirm}
<h2>{construct.name}</h2> {cancel}
</div> </div>
); );
}); });
return ( return (
<section class="team top"> <div class="team">
{constructPanels} {constructPanels}
</section> </div>
); );
} }

View File

@ -192,6 +192,7 @@ function Vbox(args) {
function onClick(e) { function onClick(e) {
e.stopPropagation(); e.stopPropagation();
setCombiner([]);
if (selected) return clearVboxSelected(); if (selected) return clearVboxSelected();
return setVboxSelected([group, index]); return setVboxSelected([group, index]);
} }
@ -203,7 +204,8 @@ function Vbox(args) {
<button <button
class={classes} class={classes}
onMouseOver={e => vboxHover(e, v)} onMouseOver={e => vboxHover(e, v)}
onClick={onClick} onMouseDown={onClick}
onClick={e => e.stopPropagation()}
onDblClick={onDblClick} > onDblClick={onDblClick} >
{shapes[v]()} {shapes[v]()}
</button> </button>
@ -213,7 +215,8 @@ function Vbox(args) {
return ( return (
<button <button
class={classes} class={classes}
onClick={onClick} onMouseDown={onClick}
onClick={e => e.stopPropagation()}
onDblClick={onDblClick} onDblClick={onDblClick}
onMouseOver={e => vboxHover(e, v)}> onMouseOver={e => vboxHover(e, v)}>
{v} {v}
@ -225,7 +228,8 @@ function Vbox(args) {
function vboxElement() { function vboxElement() {
return ( return (
<div class='vbox-vbox' <div class='vbox-vbox'
onClick={() => setReclaiming(false)} onMouseDown={() => setReclaiming(false)}
onClick={e => e.stopPropagation()}
onMouseOver={e => hoverInfo(e, 'vbox')}> onMouseOver={e => hoverInfo(e, 'vbox')}>
<div class="vbox-hdr"> <div class="vbox-hdr">
<h3 onTouchStart={e => e.target.scrollIntoView(true)}>VBOX</h3> <h3 onTouchStart={e => e.target.scrollIntoView(true)}>VBOX</h3>
@ -241,7 +245,8 @@ function Vbox(args) {
<button <button
class='vbox-btn' class='vbox-btn'
onMouseOver={e => hoverInfo(e, 'refill')} onMouseOver={e => hoverInfo(e, 'refill')}
onClick={() => sendVboxDiscard()}> onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxDiscard()}>
refill - 2b refill - 2b
</button> </button>
</div> </div>
@ -251,32 +256,6 @@ function Vbox(args) {
// //
// INVENTORY // INVENTORY
// //
// const boundTds = range(0, 9).map(i => {
// const value = vbox.bound[i];
// if (combiner.indexOf(i) > -1) {
// return (
// <td
// key={i}>
// &nbsp;
// </td>
// );
// }
// const highlighted = value && vboxHighlight.includes(value);
// return (
// <td
// key={i}
// class={`${highlighted ? 'highlight' : ''}`}
// onMouseOver={(e) => vboxHover(e, value)}
// onClick={e => boundClick(e, i, highlighted) }>
// {convertItem(value)}
// </td>
// );
// });
function reclaimClick(e) { function reclaimClick(e) {
e.stopPropagation(); e.stopPropagation();
return setReclaiming(!reclaiming); return setReclaiming(!reclaiming);
@ -292,6 +271,7 @@ function Vbox(args) {
} }
function onClick(e) { function onClick(e) {
if (vboxSelecting) clearVboxSelected();
if (reclaiming) return sendVboxReclaim(i); if (reclaiming) return sendVboxReclaim(i);
const combinerIndex = combiner.indexOf(i); const combinerIndex = combiner.indexOf(i);
@ -310,7 +290,8 @@ function Vbox(args) {
<button <button
class={classes} class={classes}
onMouseOver={e => vboxHover(e, v)} onMouseOver={e => vboxHover(e, v)}
onClick={onClick}> onClick={e => e.stopPropagation()}
onMouseDown={onClick}>
{shapes[v]()} {shapes[v]()}
</button> </button>
); );
@ -319,7 +300,8 @@ function Vbox(args) {
return ( return (
<button <button
class={classes} class={classes}
onClick={onClick} onMouseDown={onClick}
onClick={e => e.stopPropagation()}
onMouseOver={e => vboxHover(e, v)}> onMouseOver={e => vboxHover(e, v)}>
{v} {v}
</button> </button>
@ -346,7 +328,8 @@ function Vbox(args) {
class='vbox-btn' class='vbox-btn'
disabled={combiner.length !== 3} disabled={combiner.length !== 3}
onMouseOver={e => hoverInfo(e, 'refine')} onMouseOver={e => hoverInfo(e, 'refine')}
onClick={() => sendVboxCombine()}> onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxCombine()}>
{text} {text}
</button> </button>
); );
@ -363,7 +346,8 @@ function Vbox(args) {
return ( return (
<div class={inventoryClass} <div class={inventoryClass}
onClick={inventoryClick} onMouseDown={inventoryClick}
onClick={e => e.stopPropagation()}
style={vboxSelecting || itemUnequip.length ? { cursor: 'pointer' } : null} style={vboxSelecting || itemUnequip.length ? { cursor: 'pointer' } : null}
onMouseOver={e => hoverInfo(e, 'inventory')}> onMouseOver={e => hoverInfo(e, 'inventory')}>
<div class="vbox-hdr"> <div class="vbox-hdr">
@ -371,7 +355,8 @@ function Vbox(args) {
<button <button
class='vbox-btn reclaim' class='vbox-btn reclaim'
onMouseOver={e => hoverInfo(e, 'reclaim')} onMouseOver={e => hoverInfo(e, 'reclaim')}
onClick={reclaimClick}> onClick={e => e.stopPropagation()}
onMouseDown={reclaimClick}>
reclaim reclaim
</button> </button>
</div> </div>

View File

@ -101,7 +101,7 @@
## urls will be written to each interval. ## urls will be written to each interval.
# urls = ["unix:///var/run/influxdb.sock"] # urls = ["unix:///var/run/influxdb.sock"]
# urls = ["udp://127.0.0.1:8089"] # urls = ["udp://127.0.0.1:8089"]
urls = ["http://mnml-prod-elk:8086"] urls = ["http://mnml-prod-mn:8086"]
## The target database for metrics; will be created as needed. ## The target database for metrics; will be created as needed.
## For UDP url endpoint database needs to be configured on server side. ## For UDP url endpoint database needs to be configured on server side.

View File

@ -53,16 +53,15 @@ pub fn invader_write(id: Uuid) -> Result<Uuid, Error> {
colours.push("none".to_string()); colours.push("none".to_string());
// add up to 100 for % // add up to 100 for %
// [3] is the transparent colour
let weights = [ let weights = [
5, 5,
5, 5,
65, 65,
25, 25, // the transparent colour
]; ];
let colour_dist = WeightedIndex::new(&weights)?; let colour_dist = WeightedIndex::new(&weights)?;
write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='500' height='500'><g>")?; write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='375' height='375'><g>")?;
for i in 0..50 { for i in 0..50 {
let x = (i % 5) * 50; let x = (i % 5) * 50;
let y = (i / 5) * 50; let y = (i / 5) * 50;