diff --git a/server/ECONOMY.md b/server/ECONOMY.md new file mode 100644 index 00000000..c2813d92 --- /dev/null +++ b/server/ECONOMY.md @@ -0,0 +1,75 @@ +# Everything costs money (gold?) + +Items - Base colours / skills / specs and associated upgrades + +### Sources of money +- Start with money and gain income after each battle +- Higher income from winning + +- Selling items in inventory or equipped on character refunds + - Selling from inventory full refund + - Selling from charcter 50% refund + +### Uses for money + +- Buying items +- Rerolling vbox + +### Base Costs + +Base colours have a base 1 cost +Base skills have a base 2 cost +Base specs have a base 3 cost + +### Actual Costs + +- Costs increase as more of an item is used on cryps in the game +- The cost increases by the base cost for every 6 allocations of base item +- Allocation is based on all cryps in the game + +### Example ### + +Round #1 + +All costs are base costs +# Team #1 and Team #2 (They both bought the same things) +Cryp #1 Strike (Attack + RR), (2 + 1 + 1) = (4) cost +Cryp #1 Empower (Buff + RR), (2 + 1 + 1) = (4) cost +Cryp #3 Attack, 2 cost + +Total cost - 10 + +Round #2 + +Items used on cryps include: + +Red x 8 +Attack x 4 +Buff x 2 + +The costs of red for round #2 are now (1 + 1) = 2 + +If they were to buy the same skill setup it would be as follows: + +# Team #1 and Team #2 (They both bought the same things) +Cryp #1 Strike (Attack + RR), (2 + 2 + 2) = (6) cost +Cryp #1 Empower (Buff + RR), (2 + 2 + 2) = (6) cost +Cryp #3 Attack, 2 cost + +Total cost - 14 + +### Philosophy of increasing item costs + +- Two games will never feel exactly the same +- Costs change over rounds to diversify skill choice and gameplay +- As optimal builds emerge the paths to reach them will change every game +- Rewarded for going (hipster) builds nobody else is trying +- Some reward for hoarding items in your inventory while they cheaper (hodl red) + +### Income values + +Could try with 9 base income +Income increases by 3 each round and winning bonus of 6 + + +