vbox specs
This commit is contained in:
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9ba8c478cc
commit
5ea6b911ad
@ -8,9 +8,13 @@ const {
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function FindColour(item) {
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// Future add skills and use a constants lookup file ??
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switch (item) {
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case 'Green': return 0x61B329;
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case 'Red': return 0xCC3333;
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case 'Blue': return 0x6633FF;
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case 'Green': return 0x396E26;
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case 'Red': return 0x622433;
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case 'Blue': return 0x223158;
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// case 'Green': return 0x043003;
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// case 'Red': return 0x5C0202;
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// case 'Blue': return 0x040345;
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default: return 0x222222;
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}
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}
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@ -20,7 +20,7 @@ class Header extends Phaser.Scene {
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}
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create() {
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this.add.text(0, 0, 'cryps.gg', TEXT.HEADER);
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this.add.text(0, 0, 'CRYPS.GG', TEXT.HEADER);
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}
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}
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@ -10,7 +10,7 @@ use failure::err_msg;
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use account::{Account};
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use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams, CrypUnspecParams};
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use skill::{Skill, Cooldown, Effect, Cast, Category, Immunity, Disable, ResolutionResult};
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use spec::{Spec, SpecLevel};
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use spec::{Spec};
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use game::{Log};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -49,8 +49,8 @@ pub enum Stat {
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RedDamageTaken,
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BlueDamage,
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BlueDamageTaken,
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Healing,
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HealingTaken,
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GreenDamage,
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GreenDamageTaken,
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RedShield,
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BlueShield,
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Evasion,
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@ -64,13 +64,18 @@ pub struct CrypStat {
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}
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impl CrypStat {
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pub fn set(&mut self, v: u64, specs: &CrypSpecs) -> &mut CrypStat {
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pub fn set(&mut self, v: u64, specs: &Vec<Spec>) -> &mut CrypStat {
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self.base = v;
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self.recalculate(specs)
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}
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pub fn recalculate(&mut self, specs: &CrypSpecs) -> &mut CrypStat {
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let specs = specs.affects(self.stat);
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pub fn recalculate(&mut self, specs: &Vec<Spec>) -> &mut CrypStat {
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let specs = specs
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.iter()
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.filter(|s| s.affects() == self.stat)
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.map(|s| *s)
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.collect::<Vec<Spec>>();
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// applied with fold because it can be zeroed or multiplied
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// but still needs access to the base amount
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base));
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@ -97,32 +102,6 @@ impl CrypStat {
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypSpecs {
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common: Vec<Spec>,
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uncommon: Vec<Spec>,
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rare: Vec<Spec>,
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}
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impl CrypSpecs {
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fn new() -> CrypSpecs {
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CrypSpecs {
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common: vec![],
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uncommon: vec![],
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rare: vec![],
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}
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}
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fn affects(&self, stat: Stat) -> Vec<Spec> {
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[&self.common, &self.uncommon, &self.rare]
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.iter()
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.flat_map(|specs| specs.iter().filter(|s| s.affects == stat))
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.map(|s| *s)
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.collect::<Vec<Spec>>()
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypRecover {
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pub id: Uuid,
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@ -148,7 +127,7 @@ pub struct Cryp {
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pub lvl: u8,
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pub skills: Vec<CrypSkill>,
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pub effects: Vec<CrypEffect>,
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pub specs: CrypSpecs,
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pub specs: Vec<Spec>,
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pub name: String,
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pub ko_logged: bool,
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}
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@ -176,7 +155,7 @@ impl Cryp {
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xp: 0,
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skills: vec![],
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effects: vec![],
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specs: CrypSpecs::new(),
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specs: vec![],
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name: String::new(),
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ko_logged: false,
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};
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@ -276,57 +255,14 @@ impl Cryp {
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}
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pub fn spec_add(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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let max_common = 20;
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let max_uncommon = 10;
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let max_rare = 5;
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match spec.level {
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SpecLevel::Common => {
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if self.specs.common.len() >= max_common {
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return Err(format_err!("cryp at maximum common specalisations ({:})", max_common))
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}
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self.specs.common.push(spec);
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},
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SpecLevel::Uncommon => {
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if self.specs.uncommon.len() >= max_uncommon {
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return Err(format_err!("cryp at maximum uncommon specalisations ({:})", max_uncommon))
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}
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self.specs.uncommon.push(spec);
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},
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SpecLevel::Rare => {
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if self.specs.rare.len() >= max_rare {
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return Err(format_err!("cryp at maximum rare specalisations ({:})", max_rare))
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}
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if self.specs.rare.iter().find(|s| s.spec == spec.spec).is_some() {
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return Err(format_err!("duplicate rare specialisation {:?}", spec.spec));
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}
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self.specs.rare.push(spec);
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},
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};
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self.specs.push(spec);
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return Ok(self.recalculate_stats());
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}
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pub fn spec_remove(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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let find_spec = |spec_v: &Vec<Spec>| spec_v.iter().position(|s| s.spec == spec.spec);
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match spec.level {
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SpecLevel::Common => match find_spec(&self.specs.common) {
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Some(p) => self.specs.common.remove(p),
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match self.specs.iter().position(|s| *s == spec) {
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Some(p) => self.specs.remove(p),
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None => return Err(err_msg("spec not found")),
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},
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SpecLevel::Uncommon => match find_spec(&self.specs.uncommon) {
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Some(p) => self.specs.uncommon.remove(p),
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None => return Err(err_msg("spec not found")),
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},
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SpecLevel::Rare => match find_spec(&self.specs.rare) {
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Some(p) => self.specs.rare.remove(p),
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None => return Err(err_msg("spec not found")),
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},
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};
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Ok(self.recalculate_stats())
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@ -529,7 +465,7 @@ impl Cryp {
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}
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let healing_mods = self.effects.iter()
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.filter(|e| e.effect.modifications().contains(&Stat::HealingTaken))
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.filter(|e| e.effect.modifications().contains(&Stat::GreenDamageTaken))
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.map(|cryp_effect| cryp_effect.effect)
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.collect::<Vec<Effect>>();
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@ -1,54 +1,33 @@
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use cryp::{Stat};
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#[derive(Debug,Copy,Clone,Serialize,Deserialize)]
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pub enum SpecLevel {
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Common,
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Uncommon,
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Rare,
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}
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#[derive(Debug,Copy,Clone,Serialize,Deserialize)]
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pub struct Spec {
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pub affects: Stat,
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pub spec: SpecType,
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pub level: SpecLevel,
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#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq)]
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pub enum Spec {
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SpeedI,
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StaminaI,
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RedDamageI,
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GreenDamageI,
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BlueDamageI,
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}
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impl Spec {
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pub fn new(spec_type: SpecType) -> Spec {
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Spec {
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affects: spec_type.affects(),
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level: spec_type.level(),
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spec: spec_type,
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pub fn affects(&self) -> Stat {
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match *self {
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Spec::RedDamageI => Stat::RedDamage,
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Spec::GreenDamageI => Stat::GreenDamage,
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Spec::BlueDamageI => Stat::BlueDamage,
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Spec::SpeedI => Stat::Speed,
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Spec::StaminaI => Stat::Stamina,
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}
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}
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pub fn apply(&self, modified: u64, base: u64) -> u64 {
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match self.spec {
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SpecType::RedDamage5 => modified + (base * 5 / 100),
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SpecType::BlueDamage5 => modified + (base * 5 / 100),
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}
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}
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}
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#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq)]
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pub enum SpecType {
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RedDamage5,
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BlueDamage5,
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}
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impl SpecType {
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fn affects(&self) -> Stat {
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match *self {
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SpecType::RedDamage5 => Stat::RedDamage,
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SpecType::BlueDamage5 => Stat::BlueDamage,
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Spec::RedDamageI => modified + (base * 5 / 100),
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Spec::GreenDamageI => modified + (base * 5 / 100),
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Spec::BlueDamageI => modified + (base * 5 / 100),
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Spec::SpeedI => modified + (base * 5 / 100),
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Spec::StaminaI => modified + (base * 5 / 100),
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}
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}
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fn level(&self) -> SpecLevel {
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match *self {
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SpecType::RedDamage5 => SpecLevel::Common,
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SpecType::BlueDamage5 => SpecLevel::Common,
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}
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}
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}
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@ -14,6 +14,7 @@ use failure::err_msg;
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use account::Account;
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use rpc::{VboxAcceptParams, VboxDiscardParams, VboxCombineParams, VboxApplyParams, VboxDropParams};
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use skill::{Skill};
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use spec::{Spec};
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use player::{Player, player_get, player_update};
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use cryp::{cryp_get, cryp_write};
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@ -37,8 +38,10 @@ pub enum Var {
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Speed,
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Hp,
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HpI,
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StamI,
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StaminaI,
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RedDamageI,
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BlueDamageI,
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GreenDamageI,
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SpeedI,
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Amplify,
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@ -69,6 +72,11 @@ pub enum Var {
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Triage,
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}
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enum VarEffect {
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Skill,
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Spec,
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}
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impl Var {
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fn is_base(&self) -> bool {
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match self {
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@ -81,34 +89,78 @@ impl Var {
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}
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}
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fn skill(&self) -> Result<Skill, Error> {
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fn effect(&self) -> Result<VarEffect, Error> {
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match self {
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Var::Amplify => Ok(Skill::Amplify),
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Var::Banish => Ok(Skill::Banish),
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Var::Blast => Ok(Skill::Blast),
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Var::Curse => Ok(Skill::Curse),
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Var::Empower => Ok(Skill::Empower),
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Var::Haste => Ok(Skill::Haste),
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Var::Heal => Ok(Skill::Heal),
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Var::Hex => Ok(Skill::Hex),
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Var::Parry => Ok(Skill::Parry),
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Var::Purge => Ok(Skill::Purge),
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Var::Purify => Ok(Skill::Purify),
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// Var::Reflect => Ok(Skill::Reflect),
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Var::Ruin => Ok(Skill::Ruin),
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Var::Shield => Ok(Skill::Shield),
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Var::Silence => Ok(Skill::Silence),
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Var::Slay => Ok(Skill::Slay),
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Var::Slow => Ok(Skill::Slow),
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Var::Snare => Ok(Skill::Snare),
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Var::Strangle => Ok(Skill::Strangle),
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Var::Strike => Ok(Skill::Strike),
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// Var::Clutch => Ok(Skill::Clutch),
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// Var::Taunt => Ok(Skill::Taunt),
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Var::Throw => Ok(Skill::Throw),
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// Var::Toxic => Ok(Skill::Toxic),
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Var::Triage => Ok(Skill::Triage),
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_ => Err(err_msg("not a usable var"))
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Var::Amplify |
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Var::Banish |
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Var::Blast |
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Var::Curse |
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Var::Empower |
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Var::Haste |
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Var::Heal |
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Var::Hex |
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Var::Parry |
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Var::Purge |
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Var::Purify |
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// Var::Reflect |
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Var::Ruin |
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Var::Shield |
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Var::Silence |
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Var::Slay |
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Var::Slow |
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Var::Snare |
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Var::Strangle |
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Var::Strike |
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// Var::Clutch |
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// Var::Taunt |
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Var::Throw |
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// Var::Toxic |
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Var::Triage => Ok(VarEffect::Skill),
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Var::StaminaI |
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Var::SpeedI => Ok(VarEffect::Spec),
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_ => Err(err_msg("var has no effect on cryps"))
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}
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}
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fn skill(&self) -> Skill {
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match self {
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Var::Amplify => Skill::Amplify,
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Var::Banish => Skill::Banish,
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Var::Blast => Skill::Blast,
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Var::Curse => Skill::Curse,
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Var::Empower => Skill::Empower,
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Var::Haste => Skill::Haste,
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Var::Heal => Skill::Heal,
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Var::Hex => Skill::Hex,
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Var::Parry => Skill::Parry,
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Var::Purge => Skill::Purge,
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Var::Purify => Skill::Purify,
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// Var::Reflect => Skill::Reflect,
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Var::Ruin => Skill::Ruin,
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Var::Shield => Skill::Shield,
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Var::Silence => Skill::Silence,
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Var::Slay => Skill::Slay,
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Var::Slow => Skill::Slow,
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Var::Snare => Skill::Snare,
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Var::Strangle => Skill::Strangle,
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Var::Strike => Skill::Strike,
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// Var::Clutch => Skill::Clutch,
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// Var::Taunt => Skill::Taunt,
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Var::Throw => Skill::Throw,
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// Var::Toxic => Skill::Toxic,
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Var::Triage => Skill::Triage,
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_ => panic!("not a skill var"),
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}
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}
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fn spec(&self) -> Spec {
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match *self {
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Var::StaminaI => Spec::StaminaI,
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Var::RedDamageI => Spec::RedDamageI,
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Var::SpeedI => Spec::SpeedI,
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_ => panic!("not a spec var"),
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}
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}
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}
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@ -139,7 +191,7 @@ impl Vbox {
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Var::Attack,
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Var::Attack,
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Var::Attack,
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Var::HpI,
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Var::StaminaI,
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Var::SpeedI,
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Var::Damage,
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Var::Red,
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@ -312,6 +364,17 @@ impl Vbox {
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ColourCode::GB => Var::Silence,
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ColourCode::BR => Var::Hex,
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},
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// SPECS
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Var::Damage => match colour_code {
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ColourCode::RR => Var::RedDamageI,
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ColourCode::GG => Var::GreenDamageI,
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ColourCode::BB => Var::BlueDamageI,
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ColourCode::RG => return Err(err_msg("unhandled skill combo")),
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ColourCode::GB => return Err(err_msg("unhandled skill combo")),
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ColourCode::BR => return Err(err_msg("unhandled skill combo")),
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},
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_ => panic!("wrong base {:?}", base),
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};
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@ -348,10 +411,10 @@ pub fn vbox_drop(params: VboxDropParams, tx: &mut Transaction, account: &Account
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pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Account) -> Result<Player, Error> {
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let mut player = player_get(tx, account.id, params.instance_id)?;
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let var = player.vbox.bound.remove(params.index);
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let skill = var.skill()?;
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// mess with cryp then release it
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{
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match var.effect()? {
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VarEffect::Skill => {
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let skill = var.skill();
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let cryp = player.cryp_get(params.cryp_id)?;
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// done here because i teach them a tonne of skills for tests
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let max_skills = 4;
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@ -360,6 +423,13 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
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}
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cryp.learn_mut(skill);
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},
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VarEffect::Spec => {
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let spec = var.spec();
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let cryp = player.cryp_get(params.cryp_id)?;
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cryp.spec_add(spec)?;
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},
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}
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return player_update(tx, player);
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