Converted mostly to Cryp Effects

This commit is contained in:
Mashy 2019-05-22 22:07:41 +10:00
parent 5f4a0b708e
commit 60b3445f84
4 changed files with 146 additions and 154 deletions

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@ -90,6 +90,10 @@ impl CrypEffect {
self.meta = Some(meta);
self
}
pub fn get_duration(&self) -> u8 {
self.duration
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]

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@ -1319,11 +1319,11 @@ mod tests {
match source.id == x_cryp.id {
true => match event {
Event::Effect { effect, duration, skill: _ } => {
assert!(*effect == Effect::Ruin);
assert!(*effect == Effect::Stun);
assert!(*duration == 1);
true
},
Event::AoeSkill { skill } => false,
Event::AoeSkill { skill: _ } => false,
_ => panic!("ruin result not effect {:?}", event),
}
false => false,

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@ -267,7 +267,7 @@ impl Item {
Item::Block => format!("Reduce incoming red damage by {:?}%",
100 - Effect::Block.apply(100, None)),
Item::Stun => format!("Stun target cryp for {:?}T",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Buff => format!("Increase target cryp red damage and speed by {:?}%",
Effect::Buff.apply(100, None) - 100),
Item::Debuff => format!("Slow target cryp"),
@ -310,11 +310,11 @@ impl Item {
// Skills <- need to move effect mulltipliers into skills
Item::Amplify => format!("Increase red and blue power by {:?}%. Lasts {:?}T",
Effect::Amplify.apply(100, None) - 100,
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Banish => format!("Banish target for {:?}T.
Banished cryps are immune to all skills and effects."
, self.into_skill().unwrap().duration()),
Banished cryps are immune to all skills and effects.",
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Blast => format!("Deals blue damage {:?}% blue power.", self.into_skill().unwrap().multiplier()),
@ -327,22 +327,23 @@ impl Item {
Item::Corrupt => format!(
"Self targetting defensive for {:?}T. Applies corrupt to attackers dealing blue damage {:?}% blue power per turn for {:?}T.",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
Skill::Corrupt.multiplier(),
Skill::Corrupt.duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()), // Need secondary
Item::Curse => format!(
"Increases red and blue damage taken by 50%. Lasts {:?}T",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Decay => format!(
"Reduces healing taken by 50% and deals blue damage {:?}% blue power each turn. Lasts {:?}T",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Hostility => format!(
"Gain Hostility for {:?}T. {} Hatred lasts {:?}T",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
"When attacked by Hostility you gain Hatred which increased red and blue power based on damage taken.",
self.into_skill().unwrap().secondary_duration()),
@ -351,19 +352,21 @@ impl Item {
"Haste increases Speed by 50%, Red based Attack skills will strike again dealing",
Skill::HasteStrike.multiplier(),
"% Speed as Red Damage",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Heal => format!("Heals for {:?}% green power.", self.into_skill().unwrap().multiplier()),
Item::Hex => format!("Blue based skill that applies Hex for {:?}T. \
Hexed targets cannot cast any skills.", self.into_skill().unwrap().duration()),
Hexed targets cannot cast any skills.",
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Impurity => format!(
"{} {:?}{}. Lasts {:?}T",
"Impurity increases Green Power by 50%, Blue based Attack skills will blast again dealing",
Skill::ImpureBlast.multiplier(),
"% Green Power as Blue Damage",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Invert => format!(
"Reverse healing into damage and damage into healing.
@ -372,7 +375,7 @@ impl Item {
Item::Parry => format!("{} {:?}% red power and blocks red skills for {:?}T. {} {:?}% red power.",
"Self targetting skill. Recharges RedLife for",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
"If a red skill is parried the cryp will riposte the source dealing red damage",
Skill::Riposte.multiplier()),
@ -384,23 +387,22 @@ impl Item {
Item::Reflect => format!(
"Reflect incoming skills to source. Lasts {:?}T",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Recharge => format!(
"Recharge red and blue shield based on {:?} red and blue power",
self.into_skill().unwrap().multiplier()),
Item::Ruin => format!(
"Team wide Stun for {:?}T. Stunned cryps are unable to cast skills.",
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Scatter => format!(
"Caster links with target. Linked cryps split incoming damage evenly. Recharges target blue shield {:?}% of blue power",
self.into_skill().unwrap().multiplier()),
Item::Silence => format!(
"Block the target from using blue skills for {:?}T and deals blue damage {:?}% blue power. {}",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().multiplier(),
"Deals 45% more damage per blue skill on target"),
@ -410,12 +412,12 @@ impl Item {
Item::Sleep => format!(
"Stun for {:?}T and heal for {:?}% green power.",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().multiplier()),
Item::Snare => format!(
"Block the target from using red skills for {:?}T and deals red damage {:?}% red power. {}",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().multiplier(),
"Deals 35% more damage per red skill on target"),
@ -423,7 +425,7 @@ impl Item {
"Strangle the target disabling skills from both the caster and the target.
While strangling deal red damage each turn {:?}% red power. Lasts {:?}T.",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Strike => format!(
"Hits at maximum speed dealing red damage {:?}% red power",
@ -438,22 +440,24 @@ impl Item {
Item::Siphon => format!(
"Deals blue damage {:?}% blue power each turn and heals caster based on damage dealt. Lasts {:?}T",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
Item::Taunt => format!("{} {:?}T. Recharges RedLife for {:?} red power.",
"Taunt redirects skills against the team to target, lasts",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().multiplier()),
Item::Throw => format!(
"Stun the target for {:?}T and applies Vulnerable increasing red damage taken by 50% for {:?}T",
self.into_skill().unwrap().duration(),
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().secondary_duration()),
Item::Triage => format!(
"Heals target for {:?}% green power each turn. Lasts {:?}T",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().duration()),
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
_ => format!("..."),
}

238
server/src/skill.rs Executable file → Normal file
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@ -668,82 +668,51 @@ impl Skill {
_ => 100,
}
}
/*
Effect::Amplify |
Effect::Vulnerable |
Effect::Block |
Effect::Buff |
Effect::Curse |
Effect::Haste |
Effect::Slow |
Effect::Impurity |
Effect::Wither => value.pct(match meta {
Some(EffectMeta::Multiplier(d)) => d,
_ => panic!("not multiplier"),
}),
*/
pub fn effect(&self) -> Vec<CrypEffect> {
match self {
// Modifiers
Skill::Amplify => vec![CrypEffect {effect: Effect::Amplify, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Banish => vec![CrypEffect {effect: Effect::Banish, duration: 1, meta: None, tick: None}],
Skill::Block => vec![CrypEffect {effect: Effect::Block, duration: 1, meta: Some(EffectMeta::Multiplier(50)), tick: None}],
Skill::Buff => vec![CrypEffect {effect: Effect::Buff, duration: 2, meta: Some(EffectMeta::Multiplier(125)), tick: None }],
Skill::Corrupt => vec![CrypEffect {effect: Effect::Corrupt, duration: 2, meta: None, tick: None}],
Skill::Clutch => vec![CrypEffect {effect: Effect::Clutch, duration: 1, meta: None, tick: None }],
Skill::Curse => vec![CrypEffect {effect: Effect::Curse, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Debuff => vec![CrypEffect {effect: Effect::Slow, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None }],
Skill::Decay => vec![CrypEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None }],
Skill::Impurity => vec![CrypEffect {effect: Effect::Impurity, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Decay => vec![
CrypEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
CrypEffect {effect: Effect::Decay, duration: 3, meta: None, tick: None }],
Skill::Haste => vec![CrypEffect {effect: Effect::Haste, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Throw => vec![CrypEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Hex => vec![CrypEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
Skill::Hostility => vec![CrypEffect {effect: Effect::Hostility, duration: 2, meta: None, tick: None}],
Skill::Impurity => vec![CrypEffect {effect: Effect::Impurity, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Invert => vec![CrypEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
// Disables
Skill::Parry => vec![CrypEffect {effect: Effect::Parry, duration: 2, meta: None, tick: None }],
Skill::Reflect => vec![CrypEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
Skill::Throw => vec![
CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
CrypEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Ruin => vec![CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Scatter => vec![CrypEffect {effect: Effect::Scatter, duration: 2, meta: None, tick: None}],
Skill::Silence => vec![CrypEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::Siphon => vec![CrypEffect {effect: Effect::Siphon, duration: 2, meta: None, tick: None}],
Skill::Sleep => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Snare => vec![CrypEffect {effect: Effect::Snare, duration: 2, meta: None, tick: None}],
Skill::Strangle => vec![CrypEffect {effect: Effect::Strangle, duration: 2, meta: None, tick: None}],
Skill::Stun => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Taunt => vec![CrypEffect {effect: Effect::Taunt, duration: 2, meta: None, tick: None}],
Skill::Triage => vec![CrypEffect {effect: Effect::Triage, duration: 2, meta: None, tick: None}],
//Unused
Skill::Injure => vec![CrypEffect {effect: Effect::Injured, duration: 2, meta: None, tick: None }],
_ => {
panic!("no skill effect");
},
}
}
pub fn duration(&self) -> u8 {
match self {
Skill::Parry => 2,
Skill::Clutch => 1,
Skill::Reflect => 1,
Skill::Injure => 2,
Skill::Strangle => 2,
Skill::Stun => 2,
Skill::Sleep => 3,
Skill::Throw => 1,
Skill::Snare => 3,
Skill::Taunt => 2,
Skill::Invert => 1,
Skill::Hex => 2,
Skill::Ruin => 1,
Skill::Banish => 1,
Skill::Haste => 2,
Skill::Silence => 3,
Skill::Hostility => 2, // Primary Buff
Skill::Corrupt => 2, // Primary Buff
Skill::Scatter => 2,
Skill::Triage => 3,
Skill::Decay => 3,
Skill::Siphon => 2,
_ => {
info!("{:?} does not have a duration", self);
return 1;
panic!("{:?} no skill effect", self);
},
}
}
@ -752,7 +721,6 @@ impl Skill {
match self {
Skill::Hostility => 5, // Increased dmg buff
Skill::Corrupt => 3, // Damage over time
Skill::Throw => 3, // Inc dmg taken debuff
_ => {
info!("{:?} does not have a secondary duration", self);
@ -1013,20 +981,23 @@ fn injure(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e)));
let effect = CrypEffect::new(Effect::Injured, 2);
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
fn stun(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Stun, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
fn sleep(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Stun, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
let amount = source.green_damage().pct(skill.multiplier());
target.deal_green_damage(skill, amount)
.into_iter()
@ -1036,8 +1007,8 @@ fn sleep(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
}
fn clutch(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Clutch, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
@ -1045,26 +1016,28 @@ fn taunt(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
let red_amount = source.red_damage().pct(skill.multiplier());
results.push(Resolution::new(source, target).event(target.recharge(skill, red_amount, 0)));
let effect = CrypEffect::new(Effect::Taunt, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
fn throw(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let stun = CrypEffect::new(Effect::Stun, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, stun)));
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
fn strangle(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let target_stun = CrypEffect::new(Effect::Strangle, skill.duration())
.set_tick(Cast::new_tick(source, target, Skill::StrangleTick));
let attacker_immunity = CrypEffect::new(Effect::Strangling, skill.duration());
skill.effect().into_iter().for_each(|e| {
let CrypEffect { effect: _, duration, meta: _, tick: _ } = e;
let strangle = e.clone().set_tick(Cast::new_tick(source, target, Skill::StrangleTick));
results.push(Resolution::new(source, target).event(target.add_effect(skill, strangle)));
results.push(Resolution::new(source, target).event(target.add_effect(skill, target_stun)));
results.push(Resolution::new(source, source).event(source.add_effect(skill, attacker_immunity)));
let attacker_strangle = CrypEffect::new(Effect::Strangling, duration);
results.push(Resolution::new(source, source).event(source.add_effect(skill, attacker_strangle)));
});
return strangle_tick(source, target, results, Skill::StrangleTick);
}
@ -1088,12 +1061,14 @@ fn strangle_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions,
}
fn block(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
fn buff(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
@ -1101,8 +1076,8 @@ fn parry(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
let red_amount = source.red_damage().pct(skill.multiplier());
results.push(Resolution::new(source, target).event(target.recharge(skill, red_amount, 0)));
let effect = CrypEffect::new(Effect::Parry, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}
@ -1116,8 +1091,8 @@ fn riposte(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill
}
fn snare(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let snare = CrypEffect::new(Effect::Snare, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, snare)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
let s_multi = target.skills
.iter()
@ -1164,10 +1139,11 @@ fn heal(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: S
}
fn triage(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Triage, skill.duration())
.set_tick(Cast::new_tick(source, target, Skill::TriageTick));
skill.effect().into_iter().for_each(|e| {
let triage = e.clone().set_tick(Cast::new_tick(source, target, Skill::TriageTick));
results.push(Resolution::new(source, target).event(target.add_effect(skill, triage)));
});
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
return triage_tick(source, target, results, Skill::TriageTick);
}
@ -1203,31 +1179,35 @@ fn blast(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
}
fn amplify(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn haste(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn debuff(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn decay(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let decay = CrypEffect::new(Effect::Decay, skill.duration())
.set_tick(Cast::new_tick(source, target, Skill::DecayTick));
skill.effect().into_iter().for_each(|e| {
let CrypEffect { effect, duration: _, meta: _, tick: _ } = e;
let apply_effect = match effect {
Effect::Wither => e.clone(),
Effect::Decay => e.clone().set_tick(Cast::new_tick(source, target, Skill::DecayTick)),
_ => panic!("wrong decay effects"),
};
results.push(Resolution::new(source, target).event(target.add_effect(skill, apply_effect)));
});
results.push(Resolution::new(source, target).event(target.add_effect(skill, decay)));
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return decay_tick(source, target, results, Skill::DecayTick);
}
@ -1242,8 +1222,8 @@ fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, sk
// corrupt is the buff effect
// when attacked it runs corruption and applies a debuff
fn corrupt(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Corrupt, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
@ -1264,21 +1244,21 @@ fn corruption_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolution
}
fn ruin(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Ruin, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn hex(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let hex = CrypEffect::new(Effect::Hex, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, hex)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn hostility(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Hostility, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
@ -1291,24 +1271,26 @@ fn hatred(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, reflec
}
fn curse(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn impurity(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter().for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn invert(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Invert, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;;
}
fn reflect(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Reflect, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
let blue_amount = source.blue_damage().pct(skill.multiplier());
results.push(Resolution::new(source, target).event(target.recharge(skill, 0, blue_amount)));
@ -1325,10 +1307,11 @@ fn recharge(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skil
}
fn siphon(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let siphon = CrypEffect::new(Effect::Siphon, skill.duration())
.set_tick(Cast::new_tick(source, target, Skill::SiphonTick));
skill.effect().into_iter().for_each(|e| {
let siphon = e.clone().set_tick(Cast::new_tick(source, target, Skill::SiphonTick));
results.push(Resolution::new(source, target).event(target.add_effect(skill, siphon)));
});
results.push(Resolution::new(source, target).event(target.add_effect(skill, siphon)));
return siphon_tick(source, target, results, Skill::SiphonTick);
}
@ -1353,13 +1336,14 @@ fn siphon_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, s
}
fn scatter(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Scatter, skill.duration())
.set_meta(EffectMeta::ScatterTarget(target.id));
let blue_amount = source.blue_damage().pct(skill.multiplier());
results.push(Resolution::new(source, target).event(target.recharge(skill, 0, blue_amount)));
results.push(Resolution::new(source, target).event(source.add_effect(skill, effect)));
skill.effect().into_iter().for_each(|e| {
let scatter = e.clone().set_meta(EffectMeta::ScatterTarget(target.id));
results.push(Resolution::new(source, target).event(source.add_effect(skill, scatter)));
});
return results;
}
@ -1391,8 +1375,8 @@ fn scatter_hit(source: &Cryp, target: &Cryp, mut results: Resolutions, game: &mu
}
fn silence(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let silence = CrypEffect::new(Effect::Silence, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, silence)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
let s_multi = target.skills
.iter()
@ -1437,8 +1421,8 @@ fn purify(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
}
fn banish(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let banish = CrypEffect::new(Effect::Banish, skill.duration());
results.push(Resolution::new(source, target).event(target.add_effect(skill, banish)));
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
return results;
}