abandon rpc
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@@ -27,8 +27,13 @@ const addState = connect(
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return ws.sendGameSkillClear(game.id);
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}
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function sendAbandon() {
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return ws.sendInstanceAbandon(game.instance);
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}
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return {
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game,
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sendAbandon,
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sendGameSkillClear,
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sendReady,
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account,
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@@ -51,6 +56,7 @@ const addState = connect(
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function Controls(args) {
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const {
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account,
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sendAbandon,
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game,
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animating,
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sendGameSkillClear,
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@@ -104,7 +110,7 @@ function Controls(args) {
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<div class="controls">
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<PlayerBox player={opponent}/>
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{game.phase === 'Finish' ? quitBtn : readyBtn}
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<PlayerBox player={player} isPlayer={true} isGame={true} clear={sendGameSkillClear}/>
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<PlayerBox player={player} isPlayer={true} isGame={true} clear={sendGameSkillClear} abandon={sendAbandon}/>
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</div>
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</aside>
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);
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@@ -20,7 +20,12 @@ const addState = connect(
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return false;
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}
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function sendAbandon() {
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return ws.sendInstanceAbandon(instance.id);
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}
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return {
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sendAbandon,
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instance,
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sendReady,
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account,
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@@ -41,6 +46,7 @@ const addState = connect(
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function Controls(args) {
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const {
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account,
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sendAbandon,
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instance,
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sendReady,
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leave,
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@@ -77,13 +83,18 @@ function Controls(args) {
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</div>
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);
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const ready = instance.phase !== 'Finished'
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? <button class="ready" onClick={() => sendReady()}>Ready</button>
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: <button class="ready" onClick={leave}>Leave</button>
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return (
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<aside>
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{timer}
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<div class="controls">
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<PlayerBox player={opponent} />
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<button class="ready" onClick={() => sendReady()}>Ready</button>
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<PlayerBox player={player} isPlayer={true} leave={leave}/>
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{ready}
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<PlayerBox player={player} isPlayer={true} abandon={sendAbandon}/>
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</div>
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</aside>
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);
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@@ -2,11 +2,11 @@ const preact = require('preact');
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function Scoreboard(args) {
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const {
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abandon,
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isPlayer,
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player,
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isGame,
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clear,
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leave,
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} = args;
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let scoreText = () => {
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@@ -41,7 +41,7 @@ function Scoreboard(args) {
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{(isPlayer && isGame) ? <button onClick={clear}>Clear</button> : null}
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</div>
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<div>
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{leave ? <button onClick={leave}>Leave</button> : null}
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{abandon ? <button onClick={abandon}>Abandon</button> : null}
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</div>
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</div>
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);
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@@ -130,6 +130,10 @@ function createSocket(events) {
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send(['InstanceReady', { instance_id: instanceId }]);
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}
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function sendInstanceAbandon(instanceId) {
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send(['InstanceAbandon', { instance_id: instanceId }]);
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}
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function sendMtxApply(constructId, mtx, name) {
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send(['MtxConstructApply', { construct_id: constructId, mtx, name }]);
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if (mtx === 'Rename') {
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@@ -205,7 +209,7 @@ function createSocket(events) {
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let pongTimeout;
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function onPong() {
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events.setPing(Date.now() - ping);
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// pongTimeout = setTimeout(sendPing, 1000);
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pongTimeout = setTimeout(sendPing, 10000);
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}
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// -------------
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@@ -324,6 +328,7 @@ function createSocket(events) {
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sendGameSkillClear,
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sendGameTarget,
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sendInstanceAbandon,
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sendInstanceReady,
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sendInstancePractice,
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sendInstanceQueue,
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