fix stamina and hp bug
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+4
-2
@@ -270,8 +270,6 @@ impl Cryp {
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fn recalculate_stats(&mut self) -> &mut Cryp {
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self.stamina.recalculate(&self.specs);
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self.hp.recalculate(&self.specs);
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self.red_damage.recalculate(&self.specs);
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self.red_shield.recalculate(&self.specs);
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self.blue_damage.recalculate(&self.specs);
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@@ -279,6 +277,10 @@ impl Cryp {
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self.evasion.recalculate(&self.specs);
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self.speed.recalculate(&self.specs);
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// special case where hp is tied to stam
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self.stamina.recalculate(&self.specs);
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self.hp.set(self.stamina.value, &self.specs);
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self
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}
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