wip team select back in
This commit is contained in:
parent
a3a2cf9852
commit
61fa990a15
@ -426,6 +426,10 @@ header {
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.spawn-btn.menu-construct.selected {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
.spawn-btn.menu-construct:hover {
|
||||
border: 1px solid whitesmoke;
|
||||
}
|
||||
@ -437,7 +441,7 @@ header {
|
||||
}
|
||||
|
||||
.spawn-btn button {
|
||||
flex: 1;
|
||||
flex: 1 1 100%;
|
||||
margin: 0.5em 1em;
|
||||
padding: 0 0.5em;
|
||||
}
|
||||
|
||||
@ -4,6 +4,7 @@ const { Elements, injectStripe } = require('react-stripe-elements');
|
||||
|
||||
const { saw } = require('./shapes');
|
||||
const { postData } = require('./../utils');
|
||||
const actions = require('../actions');
|
||||
|
||||
function pingColour(ping) {
|
||||
if (ping < 100) return 'forestgreen';
|
||||
@ -67,6 +68,7 @@ const addState = connect(
|
||||
ping,
|
||||
} = state;
|
||||
|
||||
|
||||
function logout() {
|
||||
postData('/logout').then(() => window.location.reload(true));
|
||||
}
|
||||
@ -77,6 +79,14 @@ const addState = connect(
|
||||
logout,
|
||||
};
|
||||
},
|
||||
function receiveDispatch(dispatch) {
|
||||
function selectConstructs() {
|
||||
return dispatch(actions.setNav('team'));
|
||||
}
|
||||
return {
|
||||
selectConstructs,
|
||||
};
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
@ -85,6 +95,7 @@ function AccountStatus(args) {
|
||||
account,
|
||||
ping,
|
||||
logout,
|
||||
selectConstructs,
|
||||
} = args;
|
||||
|
||||
if (!account) return null;
|
||||
@ -100,6 +111,7 @@ function AccountStatus(args) {
|
||||
<Elements>
|
||||
<StripeBitsBtn account={account} />
|
||||
</Elements>
|
||||
<button onClick={() => selectConstructs()}>Constructs </button>
|
||||
<button onClick={() => logout()}>Logout</button>
|
||||
</div>
|
||||
);
|
||||
|
||||
@ -4,7 +4,7 @@ const { connect } = require('preact-redux');
|
||||
const Vbox = require('./vbox.component');
|
||||
const InfoContainer = require('./info.container');
|
||||
const InstanceConstructsContainer = require('./instance.constructs');
|
||||
const EquipmentContainer = require('./instance.equip');
|
||||
// const EquipmentContainer = require('./instance.equip');
|
||||
const ScoreBoard = require('./scoreboard');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
@ -24,24 +24,18 @@ class SpawnButton extends Component {
|
||||
}
|
||||
|
||||
enable() {
|
||||
this.setState({ enabled: true });
|
||||
this.setState({ enabled: !this.state.enabled });
|
||||
}
|
||||
|
||||
render() {
|
||||
const selected = this.state.enabled ? 'selected' : '';
|
||||
return (
|
||||
<div
|
||||
key={this.props.i}
|
||||
class="menu-construct spawn-btn"
|
||||
class={`menu-construct spawn-btn ${selected}`}
|
||||
onClick={() => this.enable()} >
|
||||
<h2>+</h2>
|
||||
<input
|
||||
class="login-input"
|
||||
type="text"
|
||||
disabled={!this.state.enabled}
|
||||
value={this.state.value}
|
||||
placeholder="name"
|
||||
onInput={this.handleInput}
|
||||
/>
|
||||
<h1>+</h1>
|
||||
<br />
|
||||
<button
|
||||
class="login-btn"
|
||||
disabled={!this.state.enabled}
|
||||
@ -49,6 +43,7 @@ class SpawnButton extends Component {
|
||||
type="submit">
|
||||
spawn
|
||||
</button>
|
||||
<h1>¤50</h1>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@ -12,22 +12,16 @@ const idSort = stringSort('id');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { ws, constructs, team, constructDeleteId } = state;
|
||||
const { ws, constructs, team } = state;
|
||||
|
||||
function sendConstructSpawn(name) {
|
||||
return ws.sendConstructSpawn(name);
|
||||
}
|
||||
|
||||
function sendConstructDelete(id) {
|
||||
return ws.sendConstructDelete(id);
|
||||
}
|
||||
|
||||
return {
|
||||
constructs,
|
||||
constructDeleteId,
|
||||
team,
|
||||
sendConstructSpawn,
|
||||
sendConstructDelete,
|
||||
};
|
||||
},
|
||||
|
||||
@ -37,13 +31,8 @@ const addState = connect(
|
||||
dispatch(actions.setTeam(constructIds));
|
||||
}
|
||||
|
||||
function setDeleteId(id) {
|
||||
dispatch(actions.setConstructDeleteId(id));
|
||||
}
|
||||
|
||||
return {
|
||||
setTeam,
|
||||
setDeleteId,
|
||||
};
|
||||
}
|
||||
);
|
||||
@ -52,13 +41,8 @@ function Team(args) {
|
||||
const {
|
||||
constructs,
|
||||
team,
|
||||
constructDeleteId,
|
||||
|
||||
setTeam,
|
||||
sendConstructSpawn,
|
||||
sendConstructDelete,
|
||||
|
||||
setDeleteId,
|
||||
} = args;
|
||||
|
||||
if (!constructs) return <div></div>;
|
||||
@ -86,11 +70,6 @@ function Team(args) {
|
||||
|
||||
const borderColour = selected ? COLOURS[colour] : '#000000';
|
||||
|
||||
function deleteClick(e) {
|
||||
e.stopPropagation();
|
||||
if (constructDeleteId === construct.id) return sendConstructDelete(construct.id);
|
||||
return setDeleteId(construct.id);
|
||||
}
|
||||
|
||||
// <button disabled={true} >↻</button>
|
||||
return (
|
||||
@ -101,9 +80,8 @@ function Team(args) {
|
||||
onClick={() => selectConstruct(construct.id)} >
|
||||
<div class="controls">
|
||||
<h2>
|
||||
{constructDeleteId === construct.id ? 'Confirm delete...' : construct.name}
|
||||
{construct.name}
|
||||
</h2>
|
||||
<button onClick={e => deleteClick(e)} >❌</button>
|
||||
</div>
|
||||
<ConstructAvatar construct={construct} />
|
||||
</div>
|
||||
@ -113,10 +91,10 @@ function Team(args) {
|
||||
const spawnButtonsNum = (3 - constructs.length % 3);
|
||||
|
||||
const spawnButtons = range(spawnButtonsNum)
|
||||
.map(i => <SpawnButton key={constructs.length + i} spawn={name => sendConstructSpawn(name)} />);
|
||||
.map(i => <SpawnButton key={constructs.length + i} spawn={() => sendConstructSpawn()} />);
|
||||
|
||||
return (
|
||||
<main class="team" onClick={() => setDeleteId(null)}>
|
||||
<main class="team">
|
||||
{constructPanels}
|
||||
{spawnButtons}
|
||||
</main>
|
||||
|
||||
@ -242,7 +242,7 @@ function Vbox(args) {
|
||||
class='vbox-btn'
|
||||
onMouseOver={e => hoverInfo(e, 'refill')}
|
||||
onClick={() => sendVboxDiscard()}>
|
||||
refill - 5b
|
||||
refill - 2b
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
|
||||
@ -12,7 +12,7 @@ use vbox::{Vbox};
|
||||
use item::{Item, ItemEffect};
|
||||
use effect::{Effect};
|
||||
|
||||
const DISCARD_COST: u16 = 5;
|
||||
const DISCARD_COST: u16 = 2;
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
pub struct Player {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user