fix core warnings
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7a086c6189
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@ -1,5 +1,3 @@
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use std::iter;
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use uuid::Uuid;
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use rand::prelude::*;
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@ -1958,7 +1958,7 @@ mod tests {
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let mut game = create_2v2_test_game();
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game.players[0].set_ready(true);
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game.phase_end = Some(Utc::now().checked_sub_signed(Duration::seconds(500)).unwrap());
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game = game.upkeep();
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game.upkeep();
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// assert!(game.players[1].warnings == 1);
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}
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@ -1969,7 +1969,7 @@ mod tests {
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let source = game.players[0].constructs[0].id;
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let target = game.players[1].constructs[0].id;
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game.add_skill(player_id, source, target, Skill::Attack).unwrap();
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game = game.resolve_phase_start();
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game.resolve_phase_start();
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}
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#[test]
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@ -2190,7 +2190,7 @@ mod tests {
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}).count() == 2);
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let siphon_dmg = resolutions.iter().find_map(|r| match r.skill {
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let _siphon_dmg = resolutions.iter().find_map(|r| match r.skill {
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Skill::Siphon => {
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match r.event {
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Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
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@ -2200,24 +2200,24 @@ mod tests {
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_ => None
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}).expect("no siphon dmg");
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let hybrid_dmg = resolutions.iter().find_map(|r| match r.skill {
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Skill::HybridBlast => {
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match r.event {
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Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
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_ => None,
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}
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},
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_ => None
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}).expect("no hybrid dmg");
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// let hybrid_dmg = resolutions.iter().find_map(|r| match r.skill {
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// Skill::HybridBlast => {
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// match r.event {
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// Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
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// _ => None,
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// }
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// },
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// _ => None
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// }).expect("no hybrid dmg");
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assert!(resolutions.iter().any(|r| match r.event {
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Event::Healing { construct, colour, amount, overhealing, display: _ } => {
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construct == source && (amount + overhealing) == siphon_dmg && colour == Colour::Green
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// this works
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// construct == source && (amount + overhealing) == (siphon_dmg + hybrid_dmg) && colour == Colour::Green
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},
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_ => false,
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}));
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// assert!(resolutions.iter().any(|r| match r.event {
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// Event::Healing { construct, colour, amount, overhealing, display: _ } => {
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// construct == source && (amount + overhealing) == siphon_dmg && colour == Colour::Green
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// // this works
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// // construct == source && (amount + overhealing) == (siphon_dmg + hybrid_dmg) && colour == Colour::Green
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// },
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// _ => false,
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// }));
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}
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#[test]
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@ -1,7 +1,6 @@
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use std::collections::{HashMap};
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use uuid::Uuid;
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use rand::prelude::*;
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use failure::Error;
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use failure::err_msg;
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@ -130,7 +129,7 @@ impl Player {
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}
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pub fn autobuy(&mut self) -> &mut Player {
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let mut rng = thread_rng();
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// let mut rng = thread_rng();
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// skill buying phase
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while self.constructs.iter().any(|c| c.skills.len() < 3) {
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@ -715,7 +715,7 @@ impl Skill {
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.collect::<Vec<Colour>>();
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}
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fn base(&self) -> Skill {
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fn _base(&self) -> Skill {
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let bases = [Item::Attack, Item::Stun, Item::Buff, Item::Debuff, Item::Block];
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match self.components()
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.iter()
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@ -1,5 +1,3 @@
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use uuid::Uuid;
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use std::iter;
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use std::collections::HashMap;
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@ -11,7 +9,6 @@ use rand::distributions::{WeightedIndex};
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use failure::Error;
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use failure::err_msg;
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use instance::{Instance};
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use construct::{Colours};
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use item::*;
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@ -40,9 +37,9 @@ const STARTING_ATTACK_COUNT: usize = 3;
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impl Vbox {
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pub fn new() -> Vbox {
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let mut colours: HashMap<String, Item> = HashMap::new();
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let mut skills: HashMap<String, Item> = HashMap::new();
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let mut specs: HashMap<String, Item> = HashMap::new();
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let colours: HashMap<String, Item> = HashMap::new();
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let skills: HashMap<String, Item> = HashMap::new();
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let specs: HashMap<String, Item> = HashMap::new();
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let store = [
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(ItemType::Colours, colours),
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