fix core warnings

This commit is contained in:
ntr 2020-01-03 15:33:49 +10:00
parent 7a086c6189
commit 6232755d47
5 changed files with 25 additions and 31 deletions

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@ -1,5 +1,3 @@
use std::iter;
use uuid::Uuid;
use rand::prelude::*;

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@ -1958,7 +1958,7 @@ mod tests {
let mut game = create_2v2_test_game();
game.players[0].set_ready(true);
game.phase_end = Some(Utc::now().checked_sub_signed(Duration::seconds(500)).unwrap());
game = game.upkeep();
game.upkeep();
// assert!(game.players[1].warnings == 1);
}
@ -1969,7 +1969,7 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.add_skill(player_id, source, target, Skill::Attack).unwrap();
game = game.resolve_phase_start();
game.resolve_phase_start();
}
#[test]
@ -2190,7 +2190,7 @@ mod tests {
}).count() == 2);
let siphon_dmg = resolutions.iter().find_map(|r| match r.skill {
let _siphon_dmg = resolutions.iter().find_map(|r| match r.skill {
Skill::Siphon => {
match r.event {
Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
@ -2200,24 +2200,24 @@ mod tests {
_ => None
}).expect("no siphon dmg");
let hybrid_dmg = resolutions.iter().find_map(|r| match r.skill {
Skill::HybridBlast => {
match r.event {
Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
_ => None,
}
},
_ => None
}).expect("no hybrid dmg");
// let hybrid_dmg = resolutions.iter().find_map(|r| match r.skill {
// Skill::HybridBlast => {
// match r.event {
// Event::Damage { construct: _, colour: _, amount, mitigation: _, display: _ } => Some(amount),
// _ => None,
// }
// },
// _ => None
// }).expect("no hybrid dmg");
assert!(resolutions.iter().any(|r| match r.event {
Event::Healing { construct, colour, amount, overhealing, display: _ } => {
construct == source && (amount + overhealing) == siphon_dmg && colour == Colour::Green
// this works
// construct == source && (amount + overhealing) == (siphon_dmg + hybrid_dmg) && colour == Colour::Green
},
_ => false,
}));
// assert!(resolutions.iter().any(|r| match r.event {
// Event::Healing { construct, colour, amount, overhealing, display: _ } => {
// construct == source && (amount + overhealing) == siphon_dmg && colour == Colour::Green
// // this works
// // construct == source && (amount + overhealing) == (siphon_dmg + hybrid_dmg) && colour == Colour::Green
// },
// _ => false,
// }));
}
#[test]

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@ -1,7 +1,6 @@
use std::collections::{HashMap};
use uuid::Uuid;
use rand::prelude::*;
use failure::Error;
use failure::err_msg;
@ -130,7 +129,7 @@ impl Player {
}
pub fn autobuy(&mut self) -> &mut Player {
let mut rng = thread_rng();
// let mut rng = thread_rng();
// skill buying phase
while self.constructs.iter().any(|c| c.skills.len() < 3) {

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@ -715,7 +715,7 @@ impl Skill {
.collect::<Vec<Colour>>();
}
fn base(&self) -> Skill {
fn _base(&self) -> Skill {
let bases = [Item::Attack, Item::Stun, Item::Buff, Item::Debuff, Item::Block];
match self.components()
.iter()

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@ -1,5 +1,3 @@
use uuid::Uuid;
use std::iter;
use std::collections::HashMap;
@ -11,7 +9,6 @@ use rand::distributions::{WeightedIndex};
use failure::Error;
use failure::err_msg;
use instance::{Instance};
use construct::{Colours};
use item::*;
@ -40,9 +37,9 @@ const STARTING_ATTACK_COUNT: usize = 3;
impl Vbox {
pub fn new() -> Vbox {
let mut colours: HashMap<String, Item> = HashMap::new();
let mut skills: HashMap<String, Item> = HashMap::new();
let mut specs: HashMap<String, Item> = HashMap::new();
let colours: HashMap<String, Item> = HashMap::new();
let skills: HashMap<String, Item> = HashMap::new();
let specs: HashMap<String, Item> = HashMap::new();
let store = [
(ItemType::Colours, colours),