update effects during combat anim loop

This commit is contained in:
Mashy
2019-05-31 13:27:23 +10:00
parent 6d9e13598c
commit 6295d8888e
4 changed files with 26 additions and 19 deletions
+6 -2
View File
@@ -228,9 +228,10 @@ function eventClasses(resolution, construct) {
}
if (type === 'Effect') {
const { skill, effect, duration } = event;
const { skill, effect, duration, construct_effects: constructEffects } = event;
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) construct.effects = constructEffects;
}
if (type === 'Skill') {
@@ -241,7 +242,10 @@ function eventClasses(resolution, construct) {
}
if (type === 'Removal') {
const { effect } = event;
const { effect, construct_effects: constructEffects } = event;
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) construct.effects = constructEffects;
}
if (type === 'Recharge') {