Sync stat bars after combat turn
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@@ -27,7 +27,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
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}
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getSkill(type, isAlly, castLocation) {
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const genericHeal = ['Heal', 'Triage', 'TriageTick'];
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const genericHeal = ['Heal', 'Triage', 'TriageTick', 'DecayTick'];
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const genericBlock = ['Block', 'Parry', 'Evasion', 'Shield'];
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if (genericHeal.includes(type)) {
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