Merge branch 'master' of ssh://cryps.gg:40022/~/cryps into battleui
This commit is contained in:
commit
6302e2c362
@ -17,10 +17,14 @@
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* skills
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* offensive -> choose target ✔
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* ensure cryp untargetable and doesn't resolve when KO
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* calculate
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* hp increase/decrease
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* spell/phys dmg
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* private fields for opponents
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* cooldowns reduce each turn ✔
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* statuses reduce each turn
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* teach cyps skills
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* teach cyps skills ✔
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* can you attack yourself?
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* fetch existing battles
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* check for game participation
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@ -9,7 +9,7 @@ use failure::err_msg;
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use account::Account;
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use rpc::{CrypSpawnParams};
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use skill::{Skill, Cooldown, Effect, Tick};
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use skill::{Skill, Cooldown, Effect, Cast, Source};
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use game::{Log};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -33,14 +33,7 @@ impl CrypSkill {
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pub struct CrypEffect {
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pub effect: Effect,
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pub duration: u8,
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pub tick: Option<Tick>,
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}
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impl CrypEffect {
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pub fn tick(&self, cryp: &mut Cryp, log: &mut Log) -> &CrypEffect {
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self.effect.tick(self, cryp, log);
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self
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}
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pub tick: Option<Cast>,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -48,31 +41,31 @@ pub enum Stat {
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Str,
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Agi,
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Int,
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PhysicalDmg,
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SpellPower,
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PhysDmg,
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SpellDmg,
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Hp,
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Stam,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct CrypStat {
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pub value: u64,
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base: u64,
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pub stat: Stat,
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}
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impl CrypStat {
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pub fn set(&mut self, v: u64) -> &CrypStat {
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self.value = v;
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self.base = v;
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self
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}
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pub fn reduce(&mut self, amt: u64) -> &mut CrypStat {
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self.value = self.value.saturating_sub(amt);
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self.base = self.base.saturating_sub(amt);
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self
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}
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pub fn increase(&mut self, amt: u64) -> &mut CrypStat {
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self.value = self.value.saturating_add(amt);
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self.base = self.base.saturating_add(amt);
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self
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}
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@ -104,10 +97,10 @@ impl Cryp {
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return Cryp {
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id,
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account: id,
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phys_dmg: CrypStat { value: 0, stat: Stat::Str },
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spell_dmg: CrypStat { value: 0, stat: Stat::Int },
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stamina: CrypStat { value: 0, stat: Stat::Stam },
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hp: CrypStat { value: 0, stat: Stat::Hp },
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phys_dmg: CrypStat { base: 0, stat: Stat::Str },
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spell_dmg: CrypStat { base: 0, stat: Stat::Int },
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stamina: CrypStat { base: 0, stat: Stat::Stam },
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hp: CrypStat { base: 0, stat: Stat::Hp },
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lvl: 0,
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xp: 0,
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skills: vec![CrypSkill::new(Skill::Attack)],
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@ -126,7 +119,6 @@ impl Cryp {
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self
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}
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pub fn level(mut self, lvl: u8) -> Cryp {
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self.lvl = check_lvl(lvl);
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self
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@ -167,17 +159,26 @@ impl Cryp {
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self.phys_dmg.set(rng.gen_range(min, max));
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self.spell_dmg.set(rng.gen_range(min, max));
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self.stamina.set(rng.gen_range(min, max));
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self.hp.set(self.stamina.value);
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self.hp.set(self.stamina.base);
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self
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}
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pub fn is_ko(&self) -> bool {
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self.hp.value == 0
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self.hp.base == 0
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}
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pub fn immune(&self, skill: Skill) -> bool {
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self.effects.iter().any(|e| e.effect.immune(skill))
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pub fn immune(&self, skill: Skill) -> (bool, Vec<Effect>) {
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let immunities = self.effects.iter()
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.filter(|e| e.effect.immune(skill))
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.map(|e| e.effect)
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.collect::<Vec<Effect>>();
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if immunities.len() > 0 {
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return (true, immunities);
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}
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return (false, vec![]);
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}
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pub fn is_stunned(&self) -> bool {
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@ -210,7 +211,7 @@ impl Cryp {
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if let Some(cd) = skill.skill.cd() {
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// if the cd is 1 it becomes none
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if cd == 1 {
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println!("{:?} is now off cd", skill.skill);
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// println!("{:?} is now off cd", skill.skill);
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skill.cd = None;
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continue;
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}
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@ -226,7 +227,6 @@ impl Cryp {
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pub fn reduce_effect_durations(&mut self, log: &mut Log) -> &mut Cryp {
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self.effects = self.effects.clone().into_iter().filter_map(|mut effect| {
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effect.tick(self, log);
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effect.duration = effect.duration.saturating_sub(1);
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if effect.duration == 0 {
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@ -241,9 +241,67 @@ impl Cryp {
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}
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pub fn rez(&mut self) -> &mut Cryp {
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self.hp.set(self.stamina.value);
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self.hp.set(self.stamina.base);
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self
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}
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// Stats
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pub fn phys_dmg(&self) -> u64 {
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let phys_dmg_mods = self.effects.iter()
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.filter(|e| e.effect.modifications().contains(&Stat::PhysDmg))
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.map(|cryp_effect| cryp_effect.effect)
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.collect::<Vec<Effect>>();
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println!("{:?} phys_dmg mods : {:?}", self.name, phys_dmg_mods);
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let modified_phys_dmg = phys_dmg_mods.iter().fold(self.phys_dmg.base, |acc, m| m.apply(acc));
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println!("{:?} phys_dmg : {:?}", self.name, modified_phys_dmg);
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return modified_phys_dmg;
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}
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pub fn spell_dmg(&self) -> u64 {
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let spell_dmg_mods = self.effects.iter()
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.filter(|e| e.effect.modifications().contains(&Stat::SpellDmg))
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.map(|cryp_effect| cryp_effect.effect)
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.collect::<Vec<Effect>>();
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println!("{:?} spell_dmg mods : {:?}", self.name, spell_dmg_mods);
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let modified_spell_dmg = spell_dmg_mods.iter().fold(self.spell_dmg.base, |acc, m| m.apply(acc));
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println!("{:?} spell_dmg : {:?}", self.name, modified_spell_dmg);
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return modified_spell_dmg;
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}
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pub fn hp(&self) -> u64 {
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self.hp.base
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}
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pub fn stamina(&self) -> u64 {
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self.stamina.base
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}
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// Stat modifications
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pub fn heal(&mut self, amount: u64) -> (u64, u64) {
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let current_hp = self.hp();
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let new_hp = *[
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self.hp().saturating_add(amount),
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self.stamina()
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].iter().min().unwrap();
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self.hp.set(new_hp);
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let healing = new_hp - current_hp;
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let overhealing = amount - healing;
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return (healing, overhealing);
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}
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pub fn deal_phys_dmg(&mut self, amount: u64) -> (u64, u64) {
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self.hp.reduce(amount);
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println!("{:?} dealt {:?} phys dmg", self.name, amount);
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return (amount, 0);
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}
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pub fn deal_spell_dmg(&mut self, amount: u64) -> (u64, u64) {
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self.hp.reduce(amount);
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return (amount, 0);
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}
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}
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pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
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@ -348,7 +406,7 @@ mod tests {
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// ,final_str
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// ,self.name
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// ,blocked
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// ,self.hp.value));
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// ,self.hp.base));
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// plr_t.log.push(format!(""));
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// self
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@ -368,9 +426,9 @@ mod tests {
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// // finally combine with CrypStat
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// log.push(format!("{:064b} <- finalised", roll.result));
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// roll.result = roll.result & self.value;
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// roll.result = roll.result & self.base;
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// log.push(format!("{:064b} & <- attribute roll", self.value));
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// log.push(format!("{:064b} & <- attribute roll", self.base));
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// log.push(format!("{:064b} = {:?}", roll.result, roll.result));
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// log.push(format!(""));
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@ -30,7 +30,7 @@ impl Team {
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fn skills_required(&self) -> usize {
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let required = self.cryps.iter().filter(|c| c.available_skills().len() > 0).collect::<Vec<&Cryp>>().len();
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println!("{:?} requires {:?} skills this turn", self.id, required);
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// println!("{:?} requires {:?} skills this turn", self.id, required);
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return required;
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}
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@ -130,6 +130,15 @@ impl Game {
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};
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}
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fn all_cryps(&self) -> Vec<Cryp> {
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self.teams.clone()
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.into_iter()
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.flat_map(
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|t| t.cryps
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.into_iter())
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.collect::<Vec<Cryp>>()
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}
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fn update_cryp(&mut self, cryp: &mut Cryp) -> &mut Game {
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match self.teams.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == cryp.id)) {
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Some(team) => {
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@ -332,15 +341,7 @@ impl Game {
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self.phase = Phase::Resolve;
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self.log.push("<Resolve Phase>".to_string());
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self.resolve_skills();
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if self.is_finished() {
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return self.finish()
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}
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self.skill_phase_start();
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self
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self.resolve_skills()
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}
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fn resolve_skills(&mut self) -> &mut Game {
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@ -348,6 +349,18 @@ impl Game {
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panic!("game not in Resolve phase");
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}
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// find their statuses with ticks
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let mut ticks = self.all_cryps()
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.iter()
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.flat_map(
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|c| c.effects
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.iter()
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.filter_map(|e| e.tick))
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.collect::<Vec<Cast>>();
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// add them to the stack
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self.stack.append(&mut ticks);
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self.stack.sort_unstable_by_key(|s| s.skill.speed());
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self.stack.reverse();
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@ -371,16 +384,16 @@ impl Game {
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// handle cooldowns and statuses
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self.progress_durations();
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self
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if self.is_finished() {
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return self.finish()
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}
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self.skill_phase_start()
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}
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fn progress_durations(&mut self) -> &mut Game {
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// do it once for every cryp
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for mut cryp in self.stack.clone().iter()
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.map(|s| self.cryp_by_id(s.source_cryp_id).unwrap().clone())
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.collect::<Vec<Cryp>>() {
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println!("progressing durations for {:?}", cryp.name);
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for mut cryp in self.all_cryps() {
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// println!("progressing durations for {:?}", cryp.name);
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// only reduce cooldowns if no cd was used
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// have to borrow self for the skill check
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@ -401,7 +414,6 @@ impl Game {
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self
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}
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fn is_finished(&self) -> bool {
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self.teams.iter().any(|t| t.cryps.iter().all(|c| c.is_ko()))
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}
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@ -606,7 +618,7 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
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let plr: Cryp = from_slice::<Cryp>(&cryp_bytes)?;
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// TEMP
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||||
if plr.hp.value == 0 {
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if plr.is_ko() {
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return Err(err_msg("cryp is ko"));
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// plr.rez();
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}
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@ -707,6 +719,7 @@ mod tests {
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.learn(Skill::TestStun)
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.learn(Skill::TestTouch)
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.learn(Skill::TestBlock)
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.learn(Skill::TestDrain)
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.learn(Skill::Block)
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.create();
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@ -716,6 +729,7 @@ mod tests {
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.learn(Skill::TestStun)
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.learn(Skill::TestTouch)
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||||
.learn(Skill::TestBlock)
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.learn(Skill::TestDrain)
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.learn(Skill::Block)
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||||
.create();
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||||
|
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@ -801,7 +815,6 @@ mod tests {
|
||||
// should auto progress back to skill phase
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||||
assert!(game.phase == Phase::Skill);
|
||||
|
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println!("{:#?}", game);
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].is_stunned());
|
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assert!(game.team_by_id(y_team.id).skills_required() == 0);
|
||||
}
|
||||
@ -830,6 +843,7 @@ mod tests {
|
||||
|
||||
// after 1 turn block should be off cooldown
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
|
||||
// second round
|
||||
// now we block and it should go back on cd
|
||||
@ -872,6 +886,36 @@ mod tests {
|
||||
|
||||
// should not be stunned because of block
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].is_stunned() == false);
|
||||
println!("{:#?}", game.log);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn drain_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
|
||||
let x_drain_id = game.add_skill(x_team.id, x_cryp.id, Some(y_team.id), Skill::TestDrain).unwrap();
|
||||
let y_touch_id = game.add_skill(y_team.id, y_cryp.id, Some(x_team.id), Skill::TestTouch).unwrap();
|
||||
|
||||
game.target_phase_start();
|
||||
|
||||
game.add_target(x_team.id, x_cryp.id, y_touch_id).unwrap();
|
||||
game.add_target(y_team.id, y_cryp.id, x_drain_id).unwrap();
|
||||
|
||||
game.resolve_phase_start();
|
||||
|
||||
game.add_skill(x_team.id, x_cryp.id, None, Skill::TestBlock).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, None, Skill::TestBlock).unwrap();
|
||||
|
||||
game.target_phase_start();
|
||||
|
||||
assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
|
||||
|
||||
// println!("{:#?}", game);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -2,17 +2,15 @@ use rand::{thread_rng, Rng};
|
||||
use uuid::Uuid;
|
||||
|
||||
use game::{Log};
|
||||
use cryp::{Cryp, CrypEffect};
|
||||
use cryp::{Cryp, CrypEffect, Stat};
|
||||
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
pub struct Cast {
|
||||
pub id: Uuid,
|
||||
pub skill: Skill,
|
||||
pub source_team_id: Uuid,
|
||||
pub skill: Skill, pub source_team_id: Uuid,
|
||||
pub source_cryp_id: Uuid,
|
||||
pub target_cryp_id: Option<Uuid>,
|
||||
pub target_team_id: Uuid,
|
||||
pub resolution: Resolution,
|
||||
}
|
||||
|
||||
impl Cast {
|
||||
@ -30,12 +28,17 @@ impl Cast {
|
||||
target_cryp_id,
|
||||
target_team_id,
|
||||
skill,
|
||||
resolution: Resolution { base: 0, result: None },
|
||||
};
|
||||
}
|
||||
|
||||
pub fn new_tick(source: &mut Cryp, target: &mut Cryp, skill: Skill) -> Cast {
|
||||
let mut cast = Cast::new(source.id, source.account, Some(target.account), skill);
|
||||
cast.set_target(target.id);
|
||||
return cast;
|
||||
}
|
||||
|
||||
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
|
||||
self.resolution = self.skill.resolve(cryp, target, log);
|
||||
self.skill.resolve(cryp, target, log);
|
||||
self
|
||||
}
|
||||
|
||||
@ -73,23 +76,27 @@ pub enum Effect {
|
||||
Blind,
|
||||
Snare,
|
||||
|
||||
Empower,
|
||||
|
||||
// magic
|
||||
Hex,
|
||||
Curse,
|
||||
Banish,
|
||||
Slow,
|
||||
Haste,
|
||||
Enslave,
|
||||
Mesmerise,
|
||||
Amplify,
|
||||
Silence,
|
||||
|
||||
// magic immunity
|
||||
Immune,
|
||||
Shield,
|
||||
|
||||
// effects over time
|
||||
Triage,
|
||||
Decay,
|
||||
Regen,
|
||||
Degen,
|
||||
Drain,
|
||||
|
||||
SpeedDrain,
|
||||
SpeedIncrease,
|
||||
@ -100,28 +107,109 @@ impl Effect {
|
||||
match self {
|
||||
Effect::Block => match skill {
|
||||
Skill::Stun |
|
||||
Skill::TestStun |
|
||||
Skill::Attack => true,
|
||||
_ => false,
|
||||
},
|
||||
Effect::Shield => match skill.cast_type() {
|
||||
Damage::Magic => true,
|
||||
Damage::Physical => false,
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn prevents_casting(&self, skill: Skill) -> bool {
|
||||
match self {
|
||||
Effect::Stun => true,
|
||||
Effect::Silence => match skill.cast_type() {
|
||||
Damage::Magic => true,
|
||||
Damage::Physical => false,
|
||||
},
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&self, cryp_effect: &CrypEffect, target: &mut Cryp, log: &mut Log) -> &Effect {
|
||||
pub fn modifications(&self) -> Vec<Stat> {
|
||||
match self {
|
||||
Effect::Decay => decay_tick(target, cryp_effect, log),
|
||||
Effect::Triage => triage_tick(target, cryp_effect, log),
|
||||
_ => (),
|
||||
Effect::Amplify => vec![Stat::SpellDmg],
|
||||
Effect::Empower => vec![Stat::PhysDmg],
|
||||
_ => vec![],
|
||||
}
|
||||
}
|
||||
|
||||
self
|
||||
// maybe increase by rng
|
||||
// roll little endian bits
|
||||
// and OR with base stat
|
||||
pub fn apply(&self, value: u64) -> u64 {
|
||||
match self {
|
||||
Effect::Amplify => value << 1,
|
||||
Effect::Empower => value << 1,
|
||||
_ => panic!("{:?} does not have a mod effect", self),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn source(&self) -> Source {
|
||||
match self {
|
||||
// physical
|
||||
Effect::Stun => Source::Debuff,
|
||||
Effect::Block => Source::Buff,
|
||||
Effect::Bleed => Source::Debuff,
|
||||
Effect::Leech => Source::Debuff,
|
||||
Effect::Airborne => Source::Buff,
|
||||
Effect::Untouchable => Source::Buff,
|
||||
Effect::Deadly => Source::Buff,
|
||||
Effect::Vulnerable => Source::Debuff,
|
||||
Effect::Fury => Source::Buff,
|
||||
Effect::Evasion => Source::Buff,
|
||||
Effect::Blind => Source::Debuff,
|
||||
Effect::Snare => Source::Debuff,
|
||||
|
||||
Effect::Empower => Source::Buff,
|
||||
|
||||
// magic
|
||||
Effect::Hex => Source::Debuff,
|
||||
Effect::Curse => Source::Debuff,
|
||||
Effect::Banish => Source::Debuff, // todo randomise
|
||||
Effect::Slow => Source::Debuff,
|
||||
Effect::Haste => Source::Buff,
|
||||
Effect::Enslave => Source::Debuff,
|
||||
Effect::Mesmerise => Source::Debuff,
|
||||
Effect::Amplify => Source::Buff,
|
||||
Effect::Silence => Source::Debuff,
|
||||
|
||||
// magic immunity
|
||||
Effect::Shield => Source::Buff,
|
||||
|
||||
// effects over time
|
||||
Effect::Triage => Source::Buff,
|
||||
Effect::Decay => Source::Debuff,
|
||||
Effect::Regen => Source::Buff,
|
||||
Effect::Drain => Source::Debuff,
|
||||
|
||||
Effect::SpeedDrain => Source::Debuff,
|
||||
Effect::SpeedIncrease => Source::Buff,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
pub struct Tick {
|
||||
amount: u64
|
||||
pub enum Damage {
|
||||
Physical,
|
||||
Magic,
|
||||
}
|
||||
|
||||
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
// enum Style {
|
||||
// Offensive,
|
||||
// Defensive,
|
||||
// }
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
pub enum Source {
|
||||
Buff,
|
||||
Debuff,
|
||||
Stat,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
@ -158,6 +246,7 @@ pub enum Skill {
|
||||
// -----------------
|
||||
Heal,
|
||||
Triage, // hot
|
||||
TriageTick,
|
||||
Throw, // no dmg stun, adds vulnerable
|
||||
Charm,
|
||||
Calm,
|
||||
@ -169,7 +258,9 @@ pub enum Skill {
|
||||
Blast,
|
||||
Amplify,
|
||||
Decay, // dot
|
||||
DecayTick, // dot
|
||||
Drain,
|
||||
DrainTick,
|
||||
Curse,
|
||||
Plague, // aoe dot
|
||||
Ruin, // aoe
|
||||
@ -177,13 +268,14 @@ pub enum Skill {
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
Precision,
|
||||
Inspire,
|
||||
Empower,
|
||||
Slay,
|
||||
Shield,
|
||||
Silence,
|
||||
Inquiry,
|
||||
Purify,
|
||||
Purge,
|
||||
// Precision,
|
||||
|
||||
// -----------------
|
||||
// Chaos
|
||||
@ -198,6 +290,7 @@ pub enum Skill {
|
||||
TestTouch,
|
||||
TestStun,
|
||||
TestBlock,
|
||||
TestDrain,
|
||||
}
|
||||
|
||||
impl Skill {
|
||||
@ -235,6 +328,7 @@ impl Skill {
|
||||
// -----------------
|
||||
Skill::Heal => Some(1),
|
||||
Skill::Triage => Some(1), // hot
|
||||
Skill::TriageTick => None,
|
||||
Skill::Throw => Some(2), // no dmg stun, adds vulnerable
|
||||
Skill::Charm => Some(2),
|
||||
Skill::Calm => Some(2),
|
||||
@ -246,7 +340,9 @@ impl Skill {
|
||||
Skill::Blast => Some(1),
|
||||
Skill::Amplify => Some(2),
|
||||
Skill::Decay => Some(1), // dot
|
||||
Skill::DecayTick => None,
|
||||
Skill::Drain => Some(2),
|
||||
Skill::DrainTick => None,
|
||||
Skill::Curse => Some(2),
|
||||
Skill::Plague => Some(2), // aoe dot
|
||||
Skill::Ruin => Some(3), // aoe
|
||||
@ -254,13 +350,14 @@ impl Skill {
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
Skill::Precision => Some(1),
|
||||
Skill::Inspire => Some(2),
|
||||
// Skill::Precision => Some(1),
|
||||
Skill::Empower => Some(2),
|
||||
Skill::Slay => Some(1),
|
||||
Skill::Shield => Some(1),
|
||||
Skill::Silence => Some(2),
|
||||
Skill::Inquiry => Some(2),
|
||||
Skill::Purify => Some(1),
|
||||
Skill::Purge => Some(1),
|
||||
|
||||
// -----------------
|
||||
// Chaos
|
||||
@ -277,6 +374,92 @@ impl Skill {
|
||||
Skill::TestTouch => None,
|
||||
Skill::TestStun => None,
|
||||
Skill::TestBlock => None,
|
||||
Skill::TestDrain => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cast_type(&self) -> Damage {
|
||||
match self {
|
||||
Skill::Attack => Damage::Physical,
|
||||
|
||||
// -----------------
|
||||
// Nature
|
||||
// -----------------
|
||||
Skill::Block => Damage::Physical, // reduce dmg
|
||||
Skill::Evade => Damage::Physical,
|
||||
Skill::Parry => Damage::Physical, // avoid all dmg
|
||||
Skill::Snare => Damage::Physical,
|
||||
|
||||
Skill::Paralyse => Damage::Physical,
|
||||
Skill::Strangle => Damage::Physical,
|
||||
|
||||
// Strangle
|
||||
|
||||
Skill::Stun => Damage::Physical,
|
||||
Skill::Evasion => Damage::Physical, // additional layer of dmg avoidance
|
||||
|
||||
// -----------------
|
||||
// Technology
|
||||
// -----------------
|
||||
Skill::Replicate => Damage::Physical,
|
||||
Skill::Swarm => Damage::Physical,
|
||||
Skill::Orbit => Damage::Physical,
|
||||
Skill::Repair => Damage::Physical,
|
||||
Skill::Scan => Damage::Physical, // track?
|
||||
|
||||
// -----------------
|
||||
// Preservation
|
||||
// -----------------
|
||||
Skill::Heal => Damage::Physical,
|
||||
Skill::Triage => Damage::Physical, // hot
|
||||
Skill::TriageTick => Damage::Physical, // hot
|
||||
Skill::Throw => Damage::Physical, // no dmg stun, adds vulnerable
|
||||
Skill::Charm => Damage::Physical,
|
||||
Skill::Calm => Damage::Physical,
|
||||
Skill::Rez => Damage::Physical,
|
||||
|
||||
// -----------------
|
||||
// Destruction
|
||||
// -----------------
|
||||
Skill::Blast => Damage::Magic,
|
||||
Skill::Amplify => Damage::Magic,
|
||||
Skill::Decay => Damage::Magic, // dot
|
||||
Skill::DecayTick => Damage::Magic, // hot
|
||||
Skill::Drain => Damage::Magic,
|
||||
Skill::DrainTick => Damage::Magic, // hot
|
||||
Skill::Curse => Damage::Magic,
|
||||
Skill::Plague => Damage::Magic, // aoe dot
|
||||
Skill::Ruin => Damage::Magic, // aoe
|
||||
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
// Skill::Precision => 1,
|
||||
Skill::Empower => Damage::Physical,
|
||||
Skill::Slay => Damage::Physical,
|
||||
Skill::Shield => Damage::Magic,
|
||||
Skill::Silence => Damage::Magic,
|
||||
Skill::Inquiry => Damage::Magic,
|
||||
Skill::Purify => Damage::Magic,
|
||||
Skill::Purge => Damage::Magic,
|
||||
|
||||
// -----------------
|
||||
// Chaos
|
||||
// -----------------
|
||||
Skill::Banish => Damage::Magic,
|
||||
Skill::Hex => Damage::Magic,
|
||||
Skill::Fear => Damage::Magic,
|
||||
Skill::Taunt => Damage::Magic,
|
||||
Skill::Pause => Damage::Magic, // extend durations
|
||||
// Skill::Lag => 2, //
|
||||
|
||||
// -----------------
|
||||
// Test
|
||||
// -----------------
|
||||
Skill::TestTouch => Damage::Physical,
|
||||
Skill::TestStun => Damage::Physical,
|
||||
Skill::TestBlock => Damage::Physical,
|
||||
Skill::TestDrain => Damage::Magic,
|
||||
}
|
||||
}
|
||||
|
||||
@ -314,6 +497,7 @@ impl Skill {
|
||||
// -----------------
|
||||
Skill::Heal => 1,
|
||||
Skill::Triage => 1, // hot
|
||||
Skill::TriageTick => 1, // hot
|
||||
Skill::Throw => 2, // no dmg stun, adds vulnerable
|
||||
Skill::Charm => 2,
|
||||
Skill::Calm => 2,
|
||||
@ -325,7 +509,9 @@ impl Skill {
|
||||
Skill::Blast => 1,
|
||||
Skill::Amplify => 2,
|
||||
Skill::Decay => 1, // dot
|
||||
Skill::DecayTick => 2, // hot
|
||||
Skill::Drain => 2,
|
||||
Skill::DrainTick => 2, // hot
|
||||
Skill::Curse => 2,
|
||||
Skill::Plague => 2, // aoe dot
|
||||
Skill::Ruin => 3, // aoe
|
||||
@ -333,13 +519,14 @@ impl Skill {
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
Skill::Precision => 1,
|
||||
Skill::Inspire => 2,
|
||||
// Skill::Precision => 1,
|
||||
Skill::Empower => 2,
|
||||
Skill::Slay => 1,
|
||||
Skill::Shield => 1,
|
||||
Skill::Silence => 2,
|
||||
Skill::Inquiry => 2,
|
||||
Skill::Purify => 1,
|
||||
Skill::Purge => 1,
|
||||
|
||||
// -----------------
|
||||
// Chaos
|
||||
@ -348,7 +535,8 @@ impl Skill {
|
||||
Skill::Hex => 1,
|
||||
Skill::Fear => 1,
|
||||
Skill::Taunt => 2,
|
||||
Skill::Pause => 2, // speed slow
|
||||
Skill::Pause => 2, // extend durations
|
||||
// Skill::Lag => 2, //
|
||||
|
||||
// -----------------
|
||||
// Test
|
||||
@ -356,25 +544,32 @@ impl Skill {
|
||||
Skill::TestTouch => 10,
|
||||
Skill::TestStun => 5,
|
||||
Skill::TestBlock => 10,
|
||||
Skill::TestDrain => 10,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
|
||||
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let mut rng = thread_rng();
|
||||
let base: u64 = rng.gen();
|
||||
|
||||
let res = Resolution { base, result: None };
|
||||
// let res = Resolution { base, result: None };
|
||||
|
||||
// println!("{:?}'s stats", self.name);
|
||||
// println!("{:064b} <- finalised", roll.result);
|
||||
// roll.result = roll.result & stat.value;
|
||||
// roll.result = roll.result & stat();
|
||||
|
||||
// println!("{:064b} & <- attribute roll", stat.value);
|
||||
// println!("{:064b} & <- attribute roll", stat());
|
||||
// println!("{:064b} = {:?}", roll.result, roll.result);
|
||||
// println!("");
|
||||
|
||||
// return Some(roll);
|
||||
|
||||
let (immune, reason) = target.immune(*self);
|
||||
if immune {
|
||||
log.push(format!("{:?} -> {:?} | {:?} immune: {:?}", cryp.name, target.name, self, reason));
|
||||
return;
|
||||
}
|
||||
|
||||
match self {
|
||||
Skill::Attack => attack(cryp, target, log),
|
||||
// -----------------
|
||||
@ -405,40 +600,44 @@ impl Skill {
|
||||
// -----------------
|
||||
Skill::Heal => heal(cryp, target, log),
|
||||
Skill::Triage => triage(cryp, target, log), // hot
|
||||
Skill::TriageTick => triage_tick(cryp, target, log), // hot
|
||||
Skill::Throw => throw(cryp, target, log), // no dmg stun, adds vulnerable
|
||||
Skill::Charm => panic!("nyi"),
|
||||
Skill::Calm => panic!("nyi"),
|
||||
Skill::Charm => panic!("nyi"), // target casts random spell on teammate
|
||||
Skill::Calm => panic!("nyi"), // physical fear, taunt removal
|
||||
Skill::Rez => panic!("nyi"),
|
||||
|
||||
// -----------------
|
||||
// Destruction
|
||||
// -----------------
|
||||
Skill::Blast => blast(cryp, target, log),
|
||||
Skill::Amplify => amplify(cryp, target, log), // TODO increase magic dmg
|
||||
Skill::Amplify => amplify(cryp, target, log), // increase magic dmg
|
||||
Skill::Decay => decay(cryp, target, log), // dot
|
||||
Skill::Drain => panic!("nyi"),
|
||||
Skill::Curse => panic!("nyi"),
|
||||
Skill::Plague => panic!("nyi"), // aoe dot
|
||||
Skill::Ruin => panic!("nyi"), // aoe
|
||||
Skill::DecayTick => decay_tick(cryp, target, log), // hot
|
||||
Skill::Drain => drain(cryp, target, log),
|
||||
Skill::DrainTick => drain_tick(cryp, target, log), // hot
|
||||
Skill::Curse => curse(cryp, target, log),
|
||||
Skill::Plague => panic!("nyi"), // dot that spreads every turn
|
||||
Skill::Ruin => panic!("nyi"), // aoe version of blast
|
||||
|
||||
// -----------------
|
||||
// Purity
|
||||
// -----------------
|
||||
Skill::Precision => panic!("nyi"),
|
||||
Skill::Inspire => panic!("nyi"),
|
||||
Skill::Slay => panic!("nyi"),
|
||||
Skill::Shield => panic!("nyi"),
|
||||
Skill::Silence => panic!("nyi"),
|
||||
Skill::Inquiry => panic!("nyi"),
|
||||
Skill::Purify => panic!("nyi"),
|
||||
// Skill::Precision => panic!("nyi"),
|
||||
Skill::Empower => empower(cryp, target, log), // increased phys dmg
|
||||
Skill::Slay => panic!("nyi"), // phys dmg mult by target magic dmg
|
||||
Skill::Shield => shield(cryp, target, log), // target is immune to magic dmg and fx
|
||||
Skill::Silence => silence(cryp, target, log), // target cannot cast spells
|
||||
Skill::Inquiry => panic!("nyi"), //
|
||||
Skill::Purify => purify(cryp, target, log), // dispel all debuffs
|
||||
Skill::Purge => purge(cryp, target, log), // dispel all buffs
|
||||
|
||||
// -----------------
|
||||
// Chaos
|
||||
// -----------------
|
||||
Skill::Banish => banish(cryp, target, log), // TODO prevent all actions
|
||||
Skill::Hex => hex(cryp, target, log), // todo prevent casting
|
||||
Skill::Fear => panic!("nyi"),
|
||||
Skill::Taunt => panic!("nyi"),
|
||||
Skill::Fear => panic!("nyi"), // cast random spell on self
|
||||
Skill::Taunt => panic!("nyi"), // target forced to attack
|
||||
Skill::Pause => panic!("nyi"), // speed slow
|
||||
|
||||
// -----------------
|
||||
@ -447,9 +646,8 @@ impl Skill {
|
||||
Skill::TestTouch => (),
|
||||
Skill::TestStun => stun(cryp, target, log),
|
||||
Skill::TestBlock => block(cryp, target, log),
|
||||
Skill::TestDrain => drain(cryp, target, log),
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
pub fn duration(&self) -> u8 {
|
||||
@ -458,9 +656,15 @@ impl Skill {
|
||||
Skill::Stun => 2,
|
||||
Skill::Block => 1,
|
||||
|
||||
Skill::Empower => 2,
|
||||
|
||||
Skill::Decay => 3,
|
||||
Skill::Drain => 3,
|
||||
Skill::Triage => 3,
|
||||
|
||||
Skill::Amplify => 2,
|
||||
Skill::Silence => 3,
|
||||
|
||||
Skill::TestBlock => 1,
|
||||
Skill::TestStun => 2,
|
||||
_ => panic!("{:?} does not have a duration", self),
|
||||
@ -476,63 +680,51 @@ impl Skill {
|
||||
}
|
||||
|
||||
pub fn castable(&self, cryp: &Cryp) -> bool {
|
||||
if cryp.is_stunned() {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
!cryp.effects.iter().any(|e| e.effect.prevents_casting(*self))
|
||||
}
|
||||
}
|
||||
|
||||
fn attack(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
target.deal_phys_dmg(cryp.phys_dmg());
|
||||
log.push(format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, cryp.phys_dmg));
|
||||
target.hp.reduce(cryp.phys_dmg.value);
|
||||
}
|
||||
|
||||
fn stun(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
if !target.immune(Skill::Stun) {
|
||||
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
|
||||
target.effects.push(stun);
|
||||
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
|
||||
} else {
|
||||
log.push(format!("{:?} -> {:?} | {:?} immune", cryp.name, target.name, target.name));
|
||||
}
|
||||
}
|
||||
|
||||
fn throw(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
if !target.immune(Skill::Throw) {
|
||||
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
|
||||
let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None };
|
||||
target.effects.push(stun);
|
||||
target.effects.push(vulnerable);
|
||||
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
|
||||
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, vulnerable.effect, vulnerable.duration));
|
||||
} else {
|
||||
log.push(format!("{:?} -> {:?} | {:?} immune", cryp.name, target.name, target.name));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn snare(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn empower(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn heal(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let new_hp = *[
|
||||
target.hp.value.saturating_add(cryp.spell_dmg.value),
|
||||
target.stamina.value
|
||||
].iter().min().unwrap();
|
||||
|
||||
let healing = new_hp.saturating_sub(target.hp.value);
|
||||
let overhealing = target.hp.value.saturating_add(cryp.phys_dmg.value).saturating_sub(target.stamina.value);
|
||||
target.hp.value = new_hp;
|
||||
let (healing, overhealing) = target.heal(cryp.phys_dmg());
|
||||
log.push(format!("{:?} -> {:?} | Heal for {:?} ({:?} OH)", cryp.name, target.name, healing, overhealing));
|
||||
}
|
||||
|
||||
@ -540,63 +732,111 @@ fn triage(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect {
|
||||
effect: Effect::Triage,
|
||||
duration: Skill::Triage.duration(),
|
||||
tick: Some(Tick { amount: cryp.spell_dmg.value.wrapping_div(2) })
|
||||
tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
|
||||
};
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn triage_tick(target: &mut Cryp, effect: &CrypEffect, log: &mut Log) {
|
||||
let tick = effect.tick.expect("no tick for triage");
|
||||
let new_hp = *[
|
||||
target.hp.value.saturating_add(tick.amount),
|
||||
target.stamina.value
|
||||
].iter().min().unwrap();
|
||||
|
||||
let healing = new_hp.saturating_sub(target.hp.value);
|
||||
let overhealing = target.hp.value + tick.amount - target.stamina.value;
|
||||
log.push(format!("{:?} | Triage healing for {:?} ({:?} OH)", target.name, healing, overhealing));
|
||||
target.hp.value = new_hp;
|
||||
fn triage_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let amount = cryp.spell_dmg().wrapping_div(2);
|
||||
let (healing, overhealing) = target.heal(amount);
|
||||
log.push(format!("{:?} -> {:?} | Triage for {:?} ({:?} OH)", cryp.name, target.name, healing, overhealing));
|
||||
}
|
||||
|
||||
fn blast(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let amount = cryp.spell_dmg.value;
|
||||
let amount = cryp.spell_dmg();
|
||||
log.push(format!("{:?} -> {:?} | Blast for {:?}", cryp.name, target.name, amount));
|
||||
target.hp.reduce(amount);
|
||||
target.deal_spell_dmg(amount);
|
||||
}
|
||||
|
||||
fn amplify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn decay(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect {
|
||||
effect: Effect::Decay,
|
||||
duration: Skill::Decay.duration(),
|
||||
tick: Some(Tick { amount: cryp.spell_dmg.value.wrapping_div(2) })
|
||||
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
|
||||
};
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn decay_tick(target: &mut Cryp, effect: &CrypEffect, log: &mut Log) {
|
||||
let tick = effect.tick.expect("no tick for decay");
|
||||
target.hp.reduce(tick.amount);
|
||||
log.push(format!("{:?} | Decay damage for {:?}", target.name, tick.amount));
|
||||
fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let amount = cryp.spell_dmg();
|
||||
log.push(format!("{:?} -> {:?} | Decay for {:?}", cryp.name, target.name, amount));
|
||||
target.deal_spell_dmg(amount);
|
||||
}
|
||||
|
||||
fn hex(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn curse(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn drain(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect {
|
||||
effect: Effect::Drain,
|
||||
duration: Skill::Drain.duration(),
|
||||
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
|
||||
};
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
// Damage part
|
||||
let (damage, _) = target.deal_spell_dmg(cryp.spell_dmg().wrapping_div(2));
|
||||
log.push(format!("{:?} | Drain Damage {:?}", target.name, damage));
|
||||
|
||||
let (healing, overhealing) = target.heal(damage);
|
||||
log.push(format!("{:?} | Drain healing {:?} ({:?} OH)", cryp.name, healing, overhealing));
|
||||
}
|
||||
|
||||
fn shield(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn silence(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
fn purge(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
|
||||
if ce.effect.source() == Source::Buff {
|
||||
target.effects.remove(i);
|
||||
log.push(format!("{:?} < {:?} purged", target.name, ce.effect));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn purify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
|
||||
if ce.effect.source() == Source::Debuff {
|
||||
target.effects.remove(i);
|
||||
log.push(format!("{:?} < {:?} purified", target.name, ce.effect));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn banish(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
let effect = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
}
|
||||
|
||||
|
||||
@ -618,12 +858,10 @@ mod tests {
|
||||
.learn(Skill::Heal)
|
||||
.create();
|
||||
|
||||
x.hp.reduce(5);
|
||||
x.deal_phys_dmg(5);
|
||||
|
||||
let mut log = vec![];
|
||||
heal(&mut y, &mut x, &mut log);
|
||||
|
||||
println!("{:?}", log);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@ -645,7 +883,7 @@ mod tests {
|
||||
|
||||
y.reduce_effect_durations(&mut log);
|
||||
let decay = y.effects.iter().find(|e| e.effect == Effect::Decay);
|
||||
assert!(y.hp.value == y.stamina.value.saturating_sub(decay.unwrap().tick.unwrap().amount));
|
||||
// assert!(y.hp() == y.stamina().saturating_sub(decay.unwrap().tick.unwrap().amount));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@ -663,17 +901,60 @@ mod tests {
|
||||
let mut log = vec![];
|
||||
|
||||
// ensure it doesn't have 0 sd
|
||||
x.spell_dmg.value = 50;
|
||||
y.hp.reduce(5);
|
||||
|
||||
let prev_hp = y.hp.value;
|
||||
x.spell_dmg.set(50);
|
||||
y.deal_phys_dmg(5);
|
||||
let prev_hp = y.hp();
|
||||
|
||||
triage(&mut x, &mut y, &mut log);
|
||||
|
||||
assert!(y.effects.iter().any(|e| e.effect == Effect::Triage));
|
||||
|
||||
y.reduce_effect_durations(&mut log);
|
||||
assert!(y.hp.value > prev_hp);
|
||||
triage_tick(&mut x, &mut y, &mut log);
|
||||
assert!(y.hp() > prev_hp);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn silence_test() {
|
||||
let mut x = Cryp::new()
|
||||
.named(&"muji".to_string())
|
||||
.level(8)
|
||||
.create();
|
||||
|
||||
let mut log = vec![];
|
||||
|
||||
silence(&mut x.clone(), &mut x, &mut log);
|
||||
assert!(x.effects.iter().any(|e| e.effect == Effect::Silence));
|
||||
assert!(!Skill::Decay.castable(&x));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn amplify_test() {
|
||||
let mut x = Cryp::new()
|
||||
.named(&"muji".to_string())
|
||||
.level(8)
|
||||
.create();
|
||||
|
||||
x.spell_dmg.set(50);
|
||||
|
||||
let mut log = vec![];
|
||||
amplify(&mut x.clone(), &mut x, &mut log);
|
||||
assert!(x.effects.iter().any(|e| e.effect == Effect::Amplify));
|
||||
assert_eq!(x.spell_dmg(), 100);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn purify_test() {
|
||||
let mut x = Cryp::new()
|
||||
.named(&"muji".to_string())
|
||||
.level(8)
|
||||
.create();
|
||||
|
||||
let mut log = vec![];
|
||||
decay(&mut x.clone(), &mut x, &mut log);
|
||||
assert!(x.effects.iter().any(|e| e.effect == Effect::Decay));
|
||||
|
||||
purify(&mut x.clone(), &mut x, &mut log);
|
||||
assert!(!x.effects.iter().any(|e| e.effect == Effect::Decay));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user