speed dec
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18bb729688
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@ -47,6 +47,15 @@ const addState = connect(
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function setNav(place) {
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function setNav(place) {
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dispatch(actions.setGame(null));
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dispatch(actions.setGame(null));
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dispatch(actions.setInstance(null));
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dispatch(actions.setInstance(null));
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dispatch(actions.setCombiner([null, null, null]));
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dispatch(actions.setReclaiming(false));
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dispatch(actions.setActiveSkill(null));
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dispatch(actions.setActiveConstruct(null));
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dispatch(actions.setInfo(null));
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dispatch(actions.setItemEquip(null));
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dispatch(actions.setItemUnequip(null));
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dispatch(actions.setVboxHighlight([]));
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return dispatch(actions.setNav(place));
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return dispatch(actions.setNav(place));
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}
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}
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@ -423,7 +423,8 @@ impl Item {
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Item::Life => format!("Base ITEM for increased LIFE.
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Item::Life => format!("Base ITEM for increased LIFE.
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When your CONSTRUCT reaches 0 GreenLife it becomes KO and cannot cast SKILLS."),
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When your CONSTRUCT reaches 0 GreenLife it becomes KO and cannot cast SKILLS."),
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Item::Speed => format!("Base ITEM for increased SPEED.
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Item::Speed => format!("Base ITEM for increased SPEED.
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SPEED determines the order in which skills resolve."),
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SPEED determines the order in which skills resolve.
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Some SKILLS (such as STRIKE) have their damage increased by SPEED."),
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// Lifes Upgrades
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// Lifes Upgrades
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Item::LifeGGI => format!("Increases CONSTRUCT GreenLife.
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Item::LifeGGI => format!("Increases CONSTRUCT GreenLife.
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