use server calc speeds
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2e366e2eca
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@ -3,7 +3,7 @@ const range = require('lodash/range');
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const reactStringReplace = require('react-string-replace');
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const reactStringReplace = require('react-string-replace');
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const { INFO } = require('./../constants');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier, itemSpeed } = require('../utils');
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const { convertItem, removeTier } = require('../utils');
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const shapes = require('./shapes');
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const shapes = require('./shapes');
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function InfoComponent(args) {
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function InfoComponent(args) {
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@ -46,10 +46,7 @@ function InfoComponent(args) {
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: false;
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: false;
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const itemRegEx = /(Red|Blue|Green)/;
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const itemRegEx = /(Red|Blue|Green)/;
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const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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const calcSpeed = itemSource.length
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
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? (24 + (itemSpeed(itemSource[0].components[0]) + itemSpeed(itemSource[0].components[1])) * itemSpeed(itemSource[0].components[2])) * 4
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: (24 + itemSpeed(info)) * 4;
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {calcSpeed}% </div>;
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const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
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const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
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return (
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return (
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<div class="info-skill">
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<div class="info-skill">
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@ -187,20 +187,6 @@ const removeTier = skill => {
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return skill;
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return skill;
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};
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};
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function itemSpeed(item) {
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switch (item) {
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case 'Attack': return 1;
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case 'Stun': return 2;
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case 'Block': return 3;
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case 'Buff': return 4;
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case 'Debuff': return 4;
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case 'Red': return 3;
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case 'Green': return 2;
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case 'Blue': return 1;
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default: return 0;
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}
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}
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function postData(url = '/', data = {}) {
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function postData(url = '/', data = {}) {
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// Default options are marked with *
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// Default options are marked with *
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return fetch(`/api${url}`, {
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return fetch(`/api${url}`, {
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@ -1455,6 +1455,7 @@ pub struct ItemInfo {
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pub spec: bool,
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pub spec: bool,
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pub values: Option<SpecValues>,
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pub values: Option<SpecValues>,
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pub skill: bool,
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pub skill: bool,
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pub speed: Option<u64>,
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pub cooldown: Cooldown,
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pub cooldown: Cooldown,
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pub description: String,
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pub description: String,
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}
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}
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@ -1491,6 +1492,10 @@ pub fn item_info() -> ItemInfoCtr {
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},
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},
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skill: v.into_skill().is_some(),
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skill: v.into_skill().is_some(),
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description: v.into_description(),
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description: v.into_description(),
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speed: match v.into_skill() {
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Some(s) => Some(s.speed()),
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None => None
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},
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cooldown: match v.into_skill() {
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cooldown: match v.into_skill() {
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Some(s) => s.base_cd(),
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Some(s) => s.base_cd(),
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None => None
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None => None
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