added sleep

This commit is contained in:
Mashy 2019-07-04 13:50:27 +10:00
parent d455c68415
commit 686a346c9a
3 changed files with 149 additions and 3 deletions

View File

@ -23,10 +23,11 @@ const Strike = require('./anims/strike');
const Parry = require('./anims/parry');
const Purify = require('./anims/purify');
const Recharge = require('./anims/recharge');
const Reflect = require('./anims/reflect');
const Refl = require('./anims/reflect');
const Chaos = require('./anims/chaos');
const Invert = require('./anims/invert');
const Slay = require('./anims/slay');
const Sleep = require('./anims/sleep');
const Triage = require('./anims/triage');
const TriageTick = require('./anims/triage.tick');
const Siphon = require('./anims/siphon');
@ -137,7 +138,7 @@ function animations(props) {
case 'Banish': return <Banish id={construct.id} />;
case 'Bash': return <Bash />;
case 'Hex': return <Hex />;
case 'Sleep': return false;
case 'Sleep': return <Sleep />;
case 'Throw': return false;
case 'Ruin': return false;
@ -150,7 +151,7 @@ function animations(props) {
case 'Parry': return <Parry team={player} />;
case 'Purify': return <Purify team={player} />;
case 'Recharge': return <Recharge team={player} />;
case 'Reflect': return <Reflect team={player} />;
case 'Reflect': return <Refl team={player} />;
default: return false;
}

View File

@ -0,0 +1,142 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES, COLOURS } = require('../../constants');
const { randomPoints } = require('../../utils');
// logarithmic spiral lifted from
// https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg
function projectile(x, y, radius, colour) {
return (
<circle
cx={x}
cy={y}
r={radius}
fill={colour}
stroke="none"
id="charges"
opacity="0"
/>
);
}
class Sleep extends Component {
constructor() {
super();
this.animations = [];
const points = randomPoints(30, 30, { x: -250, y: -150, width: 600, height: 600 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 15, COLOURS.GREEN));
}
render() {
const path = 'M0,100 C100,100 100,100 200,100';
return (
<svg
class='skill-animation green'
version="1.1"
id="sleep"
xmlns="http://www.w3.org/2000/svg"
viewBox="-291 -191 582 582">
<defs>
<filter id="triageFilter">
<feGaussianBlur stdDeviation="3"/>
<feColorMatrix mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9" result="cutoff"/>
<feComposite operator="atop" in="SourceGraphic" in2="cutoff"/>
</filter>
</defs>
<g id="stun">
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
/>
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
transform="rotate(120)"
style="opacity: 0.75"
/>
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
transform="rotate(240)"
style="opacity: 0.5"
/>
</g>
<g id="heal" filter="url(#triageFilter)">
{this.charges}
</g>
</svg>
);
}
componentDidMount() {
anime.set('#sleep', {
translateY: 75,
});
this.animations.push(anime({
targets: ['#sleep'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#sleep'],
rotate: 180,
easing: 'linear',
loop: true,
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#stun'],
opacity: [
{ value: 0, delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.8, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
/* this.animations.push(anime({
targets: ['#heal'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.POST_SKILL_DURATION_MS * 0.6, duration: TIMES.POST_SKILL_DURATION_MS * 0.4 },
],
easing: 'easeInOutSine',
}));
*/
this.animations.push(anime({
targets: ['#charges'],
opacity: 1,
delay: anime.stagger(TIMES.TARGET_DURATION_MS * 0.015, { start: TIMES.TARGET_DELAY_MS }),
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#charges'],
cx: 0,
cy: 0,
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS * 0.75,
duration: TIMES.POST_SKILL_DURATION_MS * 0.25,
easing: 'easeInOutSine',
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Sleep;

View File

@ -334,6 +334,8 @@ const removeTier = skill => {
if (skill.includes('SiphonTick')) return 'SiphonTick';
if (skill.includes('TriageTick')) return 'TriageTick';
if (skill.includes('DecayTick')) return 'DecayTick';
if (skill.includes('ElectrocuteTick')) return 'ElectrocuteTick';
if (skill.includes('Strike')) return 'Strike';
if (skill.includes('Heal')) return 'Heal';
@ -359,6 +361,7 @@ const removeTier = skill => {
if (skill.includes('Parry')) return 'Parry';
if (skill.includes('Purify')) return 'Purify';
if (skill.includes('Electrify')) return 'Electrify';
if (skill.includes('Electrocute')) return 'Electrocute';
if (skill.includes('Clutch')) return 'Clutch';
if (skill.includes('Reflect')) return 'Reflect';
if (skill.includes('Recharge')) return 'Recharge';