item descriptions and worklog
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WORKLOG.md
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WORKLOG.md
@ -1,65 +1,56 @@
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# WORK WORK
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# WORK WORK
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## NOW
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## NOW (Before PAX)
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*PRODUCTION*
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* ACP
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* essential
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* serde serialize privatise
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* mobile styles
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* can't reset password without knowing password =\
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* treats
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*PRODUCTION*
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* client animation bpm
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* background colour changes depending on time of day
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* mobile styles
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* susbcriber gold name in instance
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* mobile info page
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* Add TOS and accept to register page
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* can't reset password without knowing password =\
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## SOON (Before or After PAX)
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* bot game grind
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* bot game grind
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* ACP
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* msg pane
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* essential
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* serde serialize privatise
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* msg pane / chatwheel
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* audio
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* audio
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* treats
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## SOON
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* susbcriber gold name in instance
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*SERVER*
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* client animation bpm
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* modules
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* background colour changes depending on time of day
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* troll life -> dmg
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* prince of peace
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* bonus healing / no damage
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* fuck magic
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* empower on ko
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* rework vecs into sets
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* rework vecs into sets
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* remove names so games/instances are copy
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* remove names so games/instances are copy
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*$$$*
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*$$$*
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* chatwheel
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* chatwheel
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* eth adapter
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* eth adapter
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* illusions
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* illusions
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* vaporwave
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* vaporwave
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* crop circles
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* crop circles
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* insects
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* insects
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* sacred geometry
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* sacred geometry
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* skulls / day of the dead
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* skulls / day of the dead
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* Aztec
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* Aztec
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* youkai
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* youkai
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* Industrial
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* Industrial
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*CLIENT*
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*CLIENT*
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fix info highlighting
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theme toasts
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theme toasts
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mobile info page
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reconnect based on time delta
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consolidate game and instance
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*SERVER*
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reconnect based on time delta
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* vbox drops chances
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consolidate game and instance
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* 50% spec, 25% colour etc
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* mnml tv
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* elo + leaderboards
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* mnml tv
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## LATER
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## LATER
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* elo + leaderboards
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* constants
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* constants
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* change to ownership pattern
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$$$
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$$$
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* Items
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* Items
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@ -69,6 +60,13 @@ $$$
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* Highlight (dota) colour
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* Highlight (dota) colour
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* fx colours + styles
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* fx colours + styles
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* modules
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* troll life -> dmg
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* prince of peace
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* bonus healing / no damage
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* fuck magic
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* empower on ko
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# Mechanics
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# Mechanics
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* 10d chaos maths, not rock paper scissors
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* 10d chaos maths, not rock paper scissors
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* phys is faster and chaotic
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* phys is faster and chaotic
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@ -737,8 +737,8 @@ impl Item {
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Item::Electrify|
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Item::Electrify|
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Item::ElectrifyPlus |
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Item::ElectrifyPlus |
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Item::ElectrifyPlusPlus => format!(
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Item::ElectrifyPlusPlus => format!(
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"Self targetting defensive for {:?}T. Applies Electric to attackers dealing BlueDamage {:?}% \
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"Applies electrify for {:?}T. If a construct with electrify takes damage they will apply an electrocute debuff to the caster dealing {:?}% \
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BluePower per turn for {:?}T.",
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BluePower as BlueDamage per turn for {:?}T.",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
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@ -790,20 +790,20 @@ impl Item {
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Item::Invert|
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Item::Invert|
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Item::InvertPlus |
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Item::InvertPlus |
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Item::InvertPlusPlus => format!(
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Item::InvertPlusPlus => format!(
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"Reverse healing into damage and damage into healing.
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"Reverse healing into damage and damage into healing. Any excess red or blue damage is converted into shield recharge. Lasts {:?}T.",
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Any excess red or blue damage is converted into shield recharge."),
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self.into_skill().unwrap().effect()[0].get_duration()),
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Item::Counter|
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Item::Counter|
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Item::CounterPlus |
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Item::CounterPlus |
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Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
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Item::CounterPlusPlus => format!("Applies counter and block {:?}T. Block reduces incoming red damage by {:?}%.
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If a red skill is parried the construct will riposte the source dealing {:?}% RedPower as red damage.",
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Red damage taken during counter will trigger a counter attack dealing {:?}% RedPower as red damage.",
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self.into_skill().unwrap().multiplier(),
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().effect()[0].get_duration(),
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100 - self.into_skill().unwrap().effect()[1].get_multiplier(),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
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Item::Purge|
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Item::Purge|
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Item::PurgePlus |
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Item::PurgePlus |
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Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge which disables target green skills for {:?}T.",
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Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge disabling target green skills for {:?}T.",
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self.into_skill().unwrap().effect()[0].get_duration()),
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self.into_skill().unwrap().effect()[0].get_duration()),
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Item::Purify|
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Item::Purify|
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