item descriptions and worklog

This commit is contained in:
Mashy 2019-09-23 14:23:22 +10:00
parent 7bfe40f3b9
commit 6997a7a7c9
2 changed files with 51 additions and 53 deletions

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@ -1,65 +1,56 @@
# WORK WORK
## NOW
## NOW (Before PAX)
*PRODUCTION*
* mobile styles
* mobile info page
* Add TOS and accept to register page
* can't reset password without knowing password =\
## SOON (Before or After PAX)
* bot game grind
* ACP
* essential
* serde serialize privatise
* mobile styles
* can't reset password without knowing password =\
* msg pane / chatwheel
* audio
* treats
* susbcriber gold name in instance
* client animation bpm
* background colour changes depending on time of day
* susbcriber gold name in instance
* bot game grind
* msg pane
* audio
## SOON
*SERVER*
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
* rework vecs into sets
* remove names so games/instances are copy
*$$$*
* chatwheel
* eth adapter
* illusions
* vaporwave
* crop circles
* insects
* sacred geometry
* skulls / day of the dead
* Aztec
* youkai
* Industrial
* chatwheel
* eth adapter
* illusions
* vaporwave
* crop circles
* insects
* sacred geometry
* skulls / day of the dead
* Aztec
* youkai
* Industrial
*CLIENT*
fix info highlighting
theme toasts
mobile info page
reconnect based on time delta
consolidate game and instance
theme toasts
*SERVER*
* vbox drops chances
* 50% spec, 25% colour etc
reconnect based on time delta
consolidate game and instance
* mnml tv
* elo + leaderboards
* mnml tv
## LATER
* elo + leaderboards
* constants
* change to ownership pattern
$$$
* Items
@ -69,6 +60,13 @@ $$$
* Highlight (dota) colour
* fx colours + styles
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
# Mechanics
* 10d chaos maths, not rock paper scissors
* phys is faster and chaotic

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@ -737,8 +737,8 @@ impl Item {
Item::Electrify|
Item::ElectrifyPlus |
Item::ElectrifyPlusPlus => format!(
"Self targetting defensive for {:?}T. Applies Electric to attackers dealing BlueDamage {:?}% \
BluePower per turn for {:?}T.",
"Applies electrify for {:?}T. If a construct with electrify takes damage they will apply an electrocute debuff to the caster dealing {:?}% \
BluePower as BlueDamage per turn for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
@ -790,20 +790,20 @@ impl Item {
Item::Invert|
Item::InvertPlus |
Item::InvertPlusPlus => format!(
"Reverse healing into damage and damage into healing.
Any excess red or blue damage is converted into shield recharge."),
"Reverse healing into damage and damage into healing. Any excess red or blue damage is converted into shield recharge. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Counter|
Item::CounterPlus |
Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
If a red skill is parried the construct will riposte the source dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().multiplier(),
Item::CounterPlusPlus => format!("Applies counter and block {:?}T. Block reduces incoming red damage by {:?}%.
Red damage taken during counter will trigger a counter attack dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().effect()[0].get_duration(),
100 - self.into_skill().unwrap().effect()[1].get_multiplier(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
Item::Purge|
Item::PurgePlus |
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge which disables target green skills for {:?}T.",
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge disabling target green skills for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Purify|