write game abilities to db
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@@ -5,8 +5,8 @@ const CrypList = require('./cryp.list');
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const addState = connect(
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function receiveState(state) {
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const { ws, cryps, activeItem } = state;
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function sendCombatPve(crypId) {
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return ws.sendCombatPve(crypId);
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function sendGamePve(crypId) {
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return ws.sendGamePve(crypId);
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}
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function sendItemUse(targetId) {
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@@ -16,7 +16,7 @@ const addState = connect(
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return false;
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}
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return { cryps, sendCombatPve, activeItem, sendItemUse };
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return { cryps, sendGamePve, activeItem, sendItemUse };
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}
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);
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@@ -3,7 +3,7 @@ const preact = require('preact');
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const { stringSort } = require('./../utils');
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const nameSort = stringSort('name');
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function CrypList({ cryps, activeItem, sendCombatPve, sendItemUse }) {
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function CrypList({ cryps, activeItem, sendGamePve, sendItemUse }) {
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if (!cryps) return <div>not ready</div>;
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const crypPanels = cryps.sort(nameSort).map(cryp => (
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@@ -35,7 +35,7 @@ function CrypList({ cryps, activeItem, sendCombatPve, sendItemUse }) {
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className="button is-dark"
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type="submit"
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disabled={cryp.hp.value === 0}
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onClick={() => sendCombatPve(cryp.id)}>
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onClick={() => sendGamePve(cryp.id)}>
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Start PVE
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</button>
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</div>
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@@ -4,12 +4,12 @@ const Game = require('./game');
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const addState = connect(
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function receiveState(state) {
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const { game, account } = state;
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// function sendCombatPve(crypId) {
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// return ws.sendCombatPve(crypId);
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// }
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const { ws, game, account } = state;
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function sendGameAbility(crypId, targetTeamId, ability) {
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return ws.sendGameAbility(game.id, crypId, targetTeamId, ability);
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}
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return { game };
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return { game, account, sendGameAbility };
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}
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);
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@@ -2,16 +2,34 @@ const preact = require('preact');
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function GamePanel({ game, sendGameAbility, account }) {
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if (!game) return <div>...</div>;
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return (
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<div>
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<div>{JSON.stringify(game)}</div>
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const otherTeams = game.teams.filter(t => t.id !== account.id);
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const playerTeam = game.teams.find(t => t.id === account.id);
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const playerCryps = playerTeam.cryps.map(c => (
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<div key={c.id} >
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<div>{c.name}</div>
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<button
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className="button is-dark is-fullwidth"
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type="submit"
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onClick={() => sendCrypSpawn(name)}>
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Spawn 👾
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onClick={() => sendGameAbility(c.id, otherTeams[0].id, 'Attack')}>
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Attack
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</button>
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</div>
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));
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return (
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<div>
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<div>
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<h1>them</h1>
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<div>{JSON.stringify(otherTeams)}</div>
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</div>
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<div>
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<h1>us</h1>
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{playerCryps}
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</div>
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</div>
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)
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// return (
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// <div className="">
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