diff --git a/client/src/components/targeting.arrows.jsx b/client/src/components/targeting.arrows.jsx index a79de304..7bd82010 100644 --- a/client/src/components/targeting.arrows.jsx +++ b/client/src/components/targeting.arrows.jsx @@ -38,7 +38,17 @@ class TargetSvg extends Component { } render(props, state) { - const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props; + const { + // Changing State Variables + account, + animating, + animSkill, + game, + gameEffectInfo, + tutorialGame, + // Static + itemInfo, + } = props; const { width, height } = state; if (!game) return false; // game will be null when battle ends if (game.phase === 'Finished') return false; // Clear everything if its over (in case of abandon)