self targeting fix
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+3
-1
@@ -640,7 +640,7 @@ impl Skill {
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Skill::Strangle => panic!("nyi"), // no physical moves
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Skill::Stun => stun(cryp, target, resolution),
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Skill::Evasion => panic!("nyi"), // additional layer of dmg avoidance
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Skill::Evasion => evade(cryp, target, resolution), // additional layer of dmg avoidance
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// -----------------
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// Technology
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@@ -733,6 +733,8 @@ impl Skill {
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pub fn self_targeting(&self) -> bool {
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match self {
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Skill::Block => true,
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Skill::Evasion => true,
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Skill::Parry => true,
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Skill::TestBlock => true,
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_ => false,
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}
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