fk discord
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@ -52,7 +52,7 @@ class TriageTick extends Component {
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this.animations.push(anime({
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targets: ['#triageTick'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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@ -62,11 +62,16 @@ class TriageTick extends Component {
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targets: ['#triageTick circle'],
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cx: 150,
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cy: 200,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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easing: 'easeInOutElastic',
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}));
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}
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = TriageTick;
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@ -332,12 +332,12 @@ function randomPoints(numPoints, radius, dimensions) {
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const removeTier = skill => {
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if (skill.includes('SiphonTick')) return 'SiphonTick';
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if (skill.includes('Strike')) return 'Strike';
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if (skill.includes('Heal')) return 'Heal';
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if (skill.includes('Blast')) return 'Blast';
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if (skill.includes('Chaos')) return 'Chaos';
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if (skill.includes('Slay')) return 'Slay';
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if (skill.includes('SiphonTick')) return 'SiphonTick';
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if (skill.includes('Siphon')) return 'Siphon';
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if (skill.includes('Snare')) return 'Snare';
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@ -348,6 +348,7 @@ const removeTier = skill => {
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if (skill.includes('Invert')) return 'Invert';
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if (skill.includes('Taunt')) return 'Taunt';
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if (skill.includes('TriageTick')) return 'TriageTick';
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if (skill.includes('Triage')) return 'Triage';
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if (skill.includes('Scatter')) return 'Scatter';
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if (skill.includes('Haste')) return 'Haste';
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