Merge and refactor

This commit is contained in:
Mashy
2018-11-20 16:03:24 +10:00
9 changed files with 242 additions and 28 deletions
+82
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@@ -0,0 +1,82 @@
module.exports = {
TEXT: {
NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
},
SKILLS: {
LEARNABLE: [
'Attack',
// -----------------
// Nature
// -----------------
'Block', // reduce dmg
'Parry', // avoid all dmg
'Snare',
// 'Paralyse',
'Strangle', // physical dot and disable
'Stun',
'Evade', // actively evade
'Evasion', // adds evasion to cryp
// -----------------
// Technology
// -----------------
// 'Replicate',
// 'Swarm',
// 'Orbit',
// 'Repair',
// 'Scan', // track?
// -----------------
// Nonviolence
// -----------------
'Heal',
'Triage', // hot
// 'TriageTick',
'Throw', // no dmg stun', adds vulnerable
'Charm',
'Calm',
'Rez',
// -------------------
// Destruction
// -------------------
'Blast',
'Amplify',
'Decay', // dot
// 'DecayTick', // dot
'Drain',
// 'DrainTick',
'Curse',
'Plague', // aoe dot
'Ruin', // aoe
// -----------------
// Purity
// -----------------
'Empower',
'Slay',
'Shield',
'Silence',
'Inquiry',
'Purify',
'Purge',
// '// Precision',
// -----------------
// Chaos
// -----------------
'Banish',
'Hex',
'Fear',
'Taunt',
'Pause', // speed slow
],
},
};
+13 -10
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@@ -11,29 +11,32 @@ class CrypList extends Phaser.Scene {
create() {
this.registry.events.on('changedata', this.updateData, this);
this.input.on('gameobjectup', this.clickHandler, this);
this.CrypPage = null;
console.log('creating');
return true;
}
updateData(parent, key, data) {
if (key === 'cryps') {
this.clearCryps();
if (this.CrypRow) this.CrypRow.destroy(true);
this.CrypRow = new CrypRow(this, data);
if (this.CrypPage) {
const cryp = data.find(c => c.id === this.CrypPage.id);
this.displaySkills(cryp);
}
}
window.redraw = this.clearCryps.bind(this);
return true;
}
clearCryps() {
if (this.CrypRow) this.CrypRow.destroy(true);
displaySkills(cryp) {
if (cryp) {
if (this.CrypPage) {
this.CrypPage.destroy(true);
}
this.CrypPage = new CrypPage(this, cryp);
}
}
clickHandler(pointer, crypBox) {
if (this.CrypPage) {
this.CrypPage.destroy(true);
}
this.CrypPage = new CrypPage(this, crypBox.cryp);
this.displaySkills(crypBox.cryp);
return true;
// this.registry.get('ws').sendGamePve(crypBox.cryp.id);
}
+30 -8
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@@ -1,5 +1,7 @@
const Phaser = require('phaser');
const { TEXT, SKILLS } = require('./constants');
const ROW_WIDTH = 400;
const ROW_HEIGHT = 200;
const ROW_FILL = 0x888888;
@@ -14,14 +16,34 @@ const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
class CrypPage extends Phaser.GameObjects.Group {
constructor(scene, cryp) {
super(scene);
this.add(scene.add.text(500, 500, cryp.name, {
fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
}));
cryp.skills.forEach((skill, i) => this.add(
scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, {
fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
})
));
this.id = cryp.id;
this.scene = scene;
this.ws = scene.registry.get('ws');
this.add(scene.add.text(500, 500, cryp.name, TEXT.HEADER));
const knownSkill = (skill, i) => {
const text = scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, TEXT.NORMAL)
.setInteractive();
text.on('pointerdown', () => {
this.ws.sendCrypForget(cryp.id, skill.skill);
});
this.add(text);
};
const learnable = (skill, i) => {
const text = scene.add.text(600, 0 + (TEXT_MARGIN * (i + 1)), skill, TEXT.NORMAL)
.setInteractive();
text.on('pointerdown', () => {
this.ws.sendCrypLearn(cryp.id, skill);
});
this.add(text);
text.cryp = cryp;
};
cryp.skills.forEach(knownSkill);
SKILLS.LEARNABLE.forEach(learnable);
}
}
+4 -2
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@@ -1,5 +1,7 @@
const Phaser = require('phaser');
const { TEXT } = require('./constants');
const ROW_WIDTH = 400;
const ROW_HEIGHT = 200;
const ROW_FILL = 0x888888;
@@ -23,8 +25,8 @@ class CrypRow extends Phaser.GameObjects.Group {
row.cryp = cryp;
this.add(row);
this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, TEXT.HEADER));
this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, TEXT.NORMAL));
});
return true;
}
+1 -3
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@@ -1,11 +1,10 @@
const Phaser = require('phaser');
const CrypList = require('./cryp.list');
const CrypPage = require('./cryp.page');
const Menu = require('./menu');
// const Passives = require('./passives');
function renderCryps(store) {
function renderCryps(store, socket) {
const config = {
type: Phaser.AUTO,
// parent: 'cryps',
@@ -23,7 +22,6 @@ function renderCryps(store) {
scene: [
Menu,
CrypList,
// Passives,
],
};
+7 -1
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@@ -1,12 +1,18 @@
const Phaser = require('phaser');
const { TEXT } = require('./constants');
class Menu extends Phaser.Scene {
constructor(props) {
super({ key: 'Menu', active: true });
}
create() {
this.add.text(0, 0, 'cryps.gg', { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
this.add.text(0, 0, 'cryps.gg', TEXT.HEADER);
this.scene.sleep('Passives');
this.input.keyboard.on('keydown_F', () => {
this.scene.wake('Passives');
}, 0, this);
}
}
+10
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@@ -116,6 +116,14 @@ function createSocket(store) {
send({ method: 'cryp_spawn', params: { name } });
}
function sendCrypLearn(id, skill) {
send({ method: 'cryp_learn', params: { id, skill } });
}
function sendCrypForget(id, skill) {
send({ method: 'cryp_forget', params: { id, skill } });
}
function sendGameState(id) {
send({ method: 'game_state', params: { id } });
}
@@ -203,6 +211,8 @@ function createSocket(store) {
sendGameSkill,
sendGameTarget,
sendCrypSpawn,
sendCrypLearn,
sendCrypForget,
sendItemUse,
connect,
};