Merge and refactor
This commit is contained in:
commit
6c04a03145
82
client/src/scenes/constants.js
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82
client/src/scenes/constants.js
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@ -0,0 +1,82 @@
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module.exports = {
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TEXT: {
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NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
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HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
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},
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SKILLS: {
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LEARNABLE: [
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'Attack',
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// -----------------
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// Nature
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// -----------------
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'Block', // reduce dmg
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'Parry', // avoid all dmg
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'Snare',
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// 'Paralyse',
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'Strangle', // physical dot and disable
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'Stun',
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'Evade', // actively evade
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'Evasion', // adds evasion to cryp
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// -----------------
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// Technology
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// -----------------
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// 'Replicate',
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// 'Swarm',
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// 'Orbit',
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// 'Repair',
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// 'Scan', // track?
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// -----------------
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// Nonviolence
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// -----------------
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'Heal',
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'Triage', // hot
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// 'TriageTick',
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'Throw', // no dmg stun', adds vulnerable
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'Charm',
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'Calm',
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'Rez',
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// -------------------
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// Destruction
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// -------------------
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'Blast',
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'Amplify',
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'Decay', // dot
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// 'DecayTick', // dot
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'Drain',
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// 'DrainTick',
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'Curse',
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'Plague', // aoe dot
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'Ruin', // aoe
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// -----------------
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// Purity
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// -----------------
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'Empower',
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'Slay',
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'Shield',
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'Silence',
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'Inquiry',
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'Purify',
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'Purge',
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// '// Precision',
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// -----------------
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// Chaos
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// -----------------
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'Banish',
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'Hex',
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'Fear',
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'Taunt',
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'Pause', // speed slow
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],
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},
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};
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@ -11,29 +11,32 @@ class CrypList extends Phaser.Scene {
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create() {
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this.registry.events.on('changedata', this.updateData, this);
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this.input.on('gameobjectup', this.clickHandler, this);
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this.CrypPage = null;
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console.log('creating');
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return true;
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}
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updateData(parent, key, data) {
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if (key === 'cryps') {
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this.clearCryps();
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if (this.CrypRow) this.CrypRow.destroy(true);
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this.CrypRow = new CrypRow(this, data);
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if (this.CrypPage) {
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const cryp = data.find(c => c.id === this.CrypPage.id);
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this.displaySkills(cryp);
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}
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}
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window.redraw = this.clearCryps.bind(this);
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return true;
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}
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clearCryps() {
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if (this.CrypRow) this.CrypRow.destroy(true);
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}
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clickHandler(pointer, crypBox) {
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displaySkills(cryp) {
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if (cryp) {
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if (this.CrypPage) {
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this.CrypPage.destroy(true);
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}
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this.CrypPage = new CrypPage(this, crypBox.cryp);
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this.CrypPage = new CrypPage(this, cryp);
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}
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}
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clickHandler(pointer, crypBox) {
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this.displaySkills(crypBox.cryp);
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return true;
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// this.registry.get('ws').sendGamePve(crypBox.cryp.id);
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}
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@ -1,5 +1,7 @@
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const Phaser = require('phaser');
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const { TEXT, SKILLS } = require('./constants');
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const ROW_WIDTH = 400;
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const ROW_HEIGHT = 200;
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const ROW_FILL = 0x888888;
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@ -14,14 +16,34 @@ const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
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class CrypPage extends Phaser.GameObjects.Group {
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constructor(scene, cryp) {
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super(scene);
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this.add(scene.add.text(500, 500, cryp.name, {
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fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
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}));
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cryp.skills.forEach((skill, i) => this.add(
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scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, {
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fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
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})
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));
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this.id = cryp.id;
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this.scene = scene;
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this.ws = scene.registry.get('ws');
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this.add(scene.add.text(500, 500, cryp.name, TEXT.HEADER));
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const knownSkill = (skill, i) => {
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const text = scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, TEXT.NORMAL)
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.setInteractive();
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text.on('pointerdown', () => {
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this.ws.sendCrypForget(cryp.id, skill.skill);
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});
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this.add(text);
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};
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const learnable = (skill, i) => {
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const text = scene.add.text(600, 0 + (TEXT_MARGIN * (i + 1)), skill, TEXT.NORMAL)
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.setInteractive();
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text.on('pointerdown', () => {
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this.ws.sendCrypLearn(cryp.id, skill);
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});
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this.add(text);
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text.cryp = cryp;
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};
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cryp.skills.forEach(knownSkill);
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SKILLS.LEARNABLE.forEach(learnable);
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}
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}
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@ -1,5 +1,7 @@
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const Phaser = require('phaser');
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const { TEXT } = require('./constants');
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const ROW_WIDTH = 400;
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const ROW_HEIGHT = 200;
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const ROW_FILL = 0x888888;
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@ -23,8 +25,8 @@ class CrypRow extends Phaser.GameObjects.Group {
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row.cryp = cryp;
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this.add(row);
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, TEXT.HEADER));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, TEXT.NORMAL));
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});
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return true;
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}
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@ -1,11 +1,10 @@
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const Phaser = require('phaser');
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const CrypList = require('./cryp.list');
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const CrypPage = require('./cryp.page');
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const Menu = require('./menu');
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// const Passives = require('./passives');
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function renderCryps(store) {
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function renderCryps(store, socket) {
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const config = {
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type: Phaser.AUTO,
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// parent: 'cryps',
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@ -23,7 +22,6 @@ function renderCryps(store) {
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scene: [
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Menu,
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CrypList,
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// Passives,
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],
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};
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@ -1,12 +1,18 @@
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const Phaser = require('phaser');
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const { TEXT } = require('./constants');
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class Menu extends Phaser.Scene {
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constructor(props) {
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super({ key: 'Menu', active: true });
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}
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create() {
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this.add.text(0, 0, 'cryps.gg', { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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this.add.text(0, 0, 'cryps.gg', TEXT.HEADER);
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this.scene.sleep('Passives');
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this.input.keyboard.on('keydown_F', () => {
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this.scene.wake('Passives');
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}, 0, this);
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}
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}
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@ -116,6 +116,14 @@ function createSocket(store) {
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send({ method: 'cryp_spawn', params: { name } });
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}
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function sendCrypLearn(id, skill) {
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send({ method: 'cryp_learn', params: { id, skill } });
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}
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function sendCrypForget(id, skill) {
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send({ method: 'cryp_forget', params: { id, skill } });
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}
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function sendGameState(id) {
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send({ method: 'game_state', params: { id } });
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}
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@ -203,6 +211,8 @@ function createSocket(store) {
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sendGameSkill,
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sendGameTarget,
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sendCrypSpawn,
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sendCrypLearn,
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sendCrypForget,
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sendItemUse,
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connect,
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};
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@ -8,7 +8,7 @@ use failure::Error;
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use failure::err_msg;
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use account::Account;
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use rpc::{CrypSpawnParams};
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use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams};
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use skill::{Skill, Cooldown, Effect, Cast, Source};
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use game::{Log};
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@ -129,6 +129,16 @@ impl Cryp {
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self
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}
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pub fn forget(mut self, skill: Skill) -> Result<Cryp, Error> {
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match self.skills.iter().position(|s| s.skill == skill) {
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Some(i) => {
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self.skills.remove(i);
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return Ok(self);
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},
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None => Err(format_err!("{:?} does not know {:?}", self.name, skill)),
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}
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}
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pub fn add_xp(mut self) -> Cryp {
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self.xp = self.xp.saturating_add(1);
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if self.xp.is_power_of_two() {
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@ -326,8 +336,6 @@ pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Accou
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let cryp = Cryp::new()
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.named(¶ms.name)
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.level(10)
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.learn(Skill::Stun)
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.learn(Skill::Block)
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.set_account(account.id)
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.create();
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@ -349,6 +357,18 @@ pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Accou
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return Ok(cryp);
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}
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pub fn cryp_learn(params: CrypLearnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let mut cryp = cryp_get(tx, params.id, account.id)?;
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cryp = cryp.learn(params.skill);
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return cryp_write(cryp, tx);
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}
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pub fn cryp_forget(params: CrypForgetParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
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let mut cryp = cryp_get(tx, params.id, account.id)?;
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cryp = cryp.forget(params.skill)?;
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return cryp_write(cryp, tx);
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}
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pub fn cryp_write(cryp: Cryp, tx: &mut Transaction) -> Result<Cryp, Error> {
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let cryp_bytes = to_vec(&cryp)?;
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@ -10,7 +10,7 @@ use failure::Error;
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use failure::err_msg;
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use net::Db;
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use cryp::{Cryp, cryp_spawn};
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use cryp::{Cryp, cryp_spawn, cryp_learn, cryp_forget};
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use game::{Game, game_state, game_pve, game_pvp, game_join, game_skill, game_target};
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use account::{Account, account_create, account_login, account_from_token, account_cryps};
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use item::{Item, items_list, item_use};
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@ -39,6 +39,8 @@ impl Rpc {
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// match on that to determine what fn to call
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let response = match v.method.as_ref() {
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"cryp_spawn" => Rpc::cryp_spawn(data, &mut tx, account, client),
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"cryp_learn" => Rpc::cryp_learn(data, &mut tx, account, client),
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"cryp_forget" => Rpc::cryp_forget(data, &mut tx, account, client),
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"game_state" => Rpc::game_state(data, &mut tx, account, client),
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"game_pve" => Rpc::game_pve(data, &mut tx, account, client),
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"game_pvp" => Rpc::game_pvp(data, &mut tx, account, client),
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@ -206,6 +208,49 @@ impl Rpc {
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Ok(cryp_list)
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}
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fn cryp_learn(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<CrypLearnMsg>(&data).or(Err(err_msg("invalid params")))?;
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Rpc::send_msg(client, RpcResponse {
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method: "cryp_learn".to_string(),
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params: RpcResult::CrypLearn(cryp_learn(msg.params, tx, &a)?)
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})?;
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let cryp_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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Ok(cryp_list)
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}
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fn cryp_forget(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<CrypForgetMsg>(&data).or(Err(err_msg("invalid params")))?;
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Rpc::send_msg(client, RpcResponse {
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method: "cryp_forget".to_string(),
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params: RpcResult::CrypForget(cryp_forget(msg.params, tx, &a)?)
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})?;
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let cryp_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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Ok(cryp_list)
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}
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fn account_create(data: Vec<u8>, tx: &mut Transaction, _account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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match from_slice::<AccountCreateMsg>(&data) {
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Ok(v) => Ok(RpcResponse {
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@ -276,6 +321,8 @@ pub struct RpcResponse {
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub enum RpcResult {
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CrypSpawn(Cryp),
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CrypForget(Cryp),
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CrypLearn(Cryp),
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Account(Account),
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CrypList(Vec<Cryp>),
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GameState(Game),
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@ -300,6 +347,30 @@ pub struct CrypSpawnParams {
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pub name: String,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct CrypLearnMsg {
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method: String,
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params: CrypLearnParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypLearnParams {
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pub id: Uuid,
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pub skill: Skill,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypForgetParams {
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pub id: Uuid,
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pub skill: Skill,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct CrypForgetMsg {
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method: String,
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params: CrypForgetParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameStateMsg {
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method: String,
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