healing
This commit is contained in:
parent
58f186d2fd
commit
6c7b6b741f
@ -9,7 +9,6 @@ use failure::err_msg;
|
||||
|
||||
use account::Account;
|
||||
use rpc::{CrypSpawnParams};
|
||||
use game::{Log};
|
||||
use skill::{Skill, Cooldown, Effect};
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
@ -53,15 +52,21 @@ pub struct CrypStat {
|
||||
}
|
||||
|
||||
impl CrypStat {
|
||||
fn set(&mut self, v: u64) -> &CrypStat {
|
||||
pub fn set(&mut self, v: u64) -> &CrypStat {
|
||||
self.value = v;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn reduce(&mut self, dmg: u64) -> &mut CrypStat {
|
||||
self.value = self.value.saturating_sub(dmg);
|
||||
pub fn reduce(&mut self, amt: u64) -> &mut CrypStat {
|
||||
self.value = self.value.saturating_sub(amt);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn increase(&mut self, amt: u64) -> &mut CrypStat {
|
||||
self.value = self.value.saturating_add(amt);
|
||||
self
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
|
||||
@ -229,9 +229,10 @@ impl Game {
|
||||
}
|
||||
|
||||
let skill = Cast::new(source_cryp_id, team_id, target_team_id, skill);
|
||||
let skill_id = skill.id;
|
||||
self.stack.push(skill);
|
||||
|
||||
return Ok(skill.id);
|
||||
return Ok(skill_id);
|
||||
}
|
||||
|
||||
fn skill_phase_finished(&self) -> bool {
|
||||
@ -355,15 +356,16 @@ impl Game {
|
||||
let mut source = self.cryp_by_id(skill.source_cryp_id).unwrap().clone();
|
||||
let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
|
||||
|
||||
self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
|
||||
let resolution = skill.set_resolution(&mut source, &mut target, &mut self.log);
|
||||
self.resolved.push(resolution.clone());
|
||||
// self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
|
||||
skill.set_resolution(&mut source, &mut target);
|
||||
self.log.push(skill.resolution.text.clone());
|
||||
self.resolved.push(skill.clone());
|
||||
|
||||
|
||||
self.update_cryp(&mut source);
|
||||
self.update_cryp(&mut target);
|
||||
|
||||
return resolution.clone();
|
||||
return skill.clone();
|
||||
}).collect::<Vec<Cast>>();
|
||||
|
||||
// now Resolve has all been assigned
|
||||
@ -836,9 +838,6 @@ mod tests {
|
||||
let _y_block_id = game.add_skill(y_team.id, y_cryp.id, None, Skill::Block).unwrap();
|
||||
|
||||
game.target_phase_start();
|
||||
// game.add_target(x_team.id, x_cryp.id, y_block_id).unwrap();
|
||||
// game.add_target(y_team.id, y_cryp.id, x_block_id).unwrap();
|
||||
// game.resolve_phase_start();
|
||||
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_some());
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Block).is_some());
|
||||
@ -876,5 +875,4 @@ mod tests {
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].is_stunned() == false);
|
||||
println!("{:#?}", game.log);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
use rand::prelude::*;
|
||||
use rand::{thread_rng, Rng};
|
||||
use uuid::Uuid;
|
||||
|
||||
use game::{Log};
|
||||
// use game::{Log};
|
||||
use cryp::{Cryp, CrypEffect};
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
pub struct Cast {
|
||||
pub id: Uuid,
|
||||
pub skill: Skill,
|
||||
@ -12,7 +12,7 @@ pub struct Cast {
|
||||
pub source_cryp_id: Uuid,
|
||||
pub target_cryp_id: Option<Uuid>,
|
||||
pub target_team_id: Uuid,
|
||||
pub resolution: Option<Resolution>,
|
||||
pub resolution: Resolution,
|
||||
}
|
||||
|
||||
impl Cast {
|
||||
@ -30,12 +30,12 @@ impl Cast {
|
||||
target_cryp_id,
|
||||
target_team_id,
|
||||
skill,
|
||||
resolution: None,
|
||||
resolution: Resolution { base: 0, result: None, text: String::new() },
|
||||
};
|
||||
}
|
||||
|
||||
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
|
||||
self.resolution = Some(self.skill.resolve(cryp, target, log));
|
||||
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut Cast {
|
||||
self.resolution = self.skill.resolve(cryp, target);
|
||||
self
|
||||
}
|
||||
|
||||
@ -44,15 +44,16 @@ impl Cast {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn used_cooldown(self) -> bool {
|
||||
pub fn used_cooldown(&self) -> bool {
|
||||
return self.skill.cd().is_some();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
pub struct Resolution {
|
||||
pub base: u64,
|
||||
pub result: Option<u64>,
|
||||
pub text: String,
|
||||
}
|
||||
|
||||
pub type Cooldown = Option<u8>;
|
||||
@ -118,11 +119,11 @@ pub enum Skill {
|
||||
|
||||
Paralyse,
|
||||
|
||||
// Strangle
|
||||
Strangle, // physical dot and disable
|
||||
|
||||
Stun,
|
||||
Dodge,
|
||||
Evasion, // additional layer of dmg avoidance
|
||||
Evade, // actively evade
|
||||
Evasion, // adds evasion to cryp
|
||||
|
||||
|
||||
// -----------------
|
||||
@ -194,11 +195,12 @@ impl Skill {
|
||||
Skill::Snare => Some(2),
|
||||
|
||||
Skill::Paralyse => Some(3),
|
||||
Skill::Strangle => Some(3),
|
||||
|
||||
// Strangle
|
||||
|
||||
Skill::Stun => Some(1),
|
||||
Skill::Dodge => Some(2),
|
||||
Skill::Evade => Some(2),
|
||||
Skill::Evasion => Some(3), // additional layer of dmg avoidance
|
||||
|
||||
// -----------------
|
||||
@ -268,11 +270,12 @@ impl Skill {
|
||||
// Nature
|
||||
// -----------------
|
||||
Skill::Block => 10, // reduce dmg
|
||||
Skill::Dodge => 10,
|
||||
Skill::Evade => 10,
|
||||
Skill::Parry => 10, // avoid all dmg
|
||||
Skill::Snare => 10,
|
||||
|
||||
Skill::Paralyse => 5,
|
||||
Skill::Strangle => 5,
|
||||
|
||||
// Strangle
|
||||
|
||||
@ -338,11 +341,11 @@ impl Skill {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
|
||||
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp) -> Resolution {
|
||||
let mut rng = thread_rng();
|
||||
let base: u64 = rng.gen();
|
||||
|
||||
let mut res = Resolution { base, result: None };
|
||||
let mut res = Resolution { base, result: None, text: String::new() };
|
||||
|
||||
// println!("{:?}'s stats", self.name);
|
||||
// println!("{:064b} <- finalised", roll.result);
|
||||
@ -355,21 +358,19 @@ impl Skill {
|
||||
// return Some(roll);
|
||||
|
||||
match self {
|
||||
Skill::Attack => {
|
||||
target.hp.reduce(cryp.phys_dmg.value);
|
||||
},
|
||||
Skill::Attack => attack(cryp, target, &mut res),
|
||||
// -----------------
|
||||
// Nature
|
||||
// -----------------
|
||||
Skill::Block => block(cryp, target, log),
|
||||
Skill::Dodge => panic!("nyi"),
|
||||
Skill::Block => block(cryp, target, &mut res),
|
||||
Skill::Evade => panic!("nyi"), //
|
||||
Skill::Parry => panic!("nyi"), // avoid all dmg
|
||||
Skill::Snare => panic!("nyi"),
|
||||
|
||||
Skill::Paralyse => panic!("nyi"),
|
||||
// Strangle
|
||||
Skill::Paralyse => panic!("nyi"), // no physical moves
|
||||
Skill::Strangle => panic!("nyi"), // no physical moves
|
||||
|
||||
Skill::Stun => stun(cryp, target, log),
|
||||
Skill::Stun => stun(cryp, target, &mut res),
|
||||
Skill::Evasion => panic!("nyi"), // additional layer of dmg avoidance
|
||||
|
||||
// -----------------
|
||||
@ -384,7 +385,7 @@ impl Skill {
|
||||
// -----------------
|
||||
// Preservation
|
||||
// -----------------
|
||||
Skill::Heal => panic!("nyi"),
|
||||
Skill::Heal => heal(cryp, target, &mut res),
|
||||
Skill::Triage => panic!("nyi"), // hot
|
||||
Skill::Throw => panic!("nyi"), // no dmg stun, adds vulnerable
|
||||
Skill::Charm => panic!("nyi"),
|
||||
@ -426,8 +427,8 @@ impl Skill {
|
||||
// Test
|
||||
// -----------------
|
||||
Skill::TestTouch => (),
|
||||
Skill::TestStun => stun(cryp, target, log),
|
||||
Skill::TestBlock => block(cryp, target, log),
|
||||
Skill::TestStun => stun(cryp, target, &mut res),
|
||||
Skill::TestBlock => block(cryp, target, &mut res),
|
||||
};
|
||||
|
||||
return res;
|
||||
@ -435,7 +436,7 @@ impl Skill {
|
||||
|
||||
pub fn duration(&self) -> u8 {
|
||||
match self {
|
||||
Skill::Dodge => 1,
|
||||
Skill::Evade => 1,
|
||||
Skill::Stun => 2,
|
||||
Skill::Block => 1,
|
||||
|
||||
@ -461,20 +462,64 @@ impl Skill {
|
||||
}
|
||||
}
|
||||
|
||||
fn stun(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
fn attack(cryp: &mut Cryp, target: &mut Cryp, res: &mut Resolution) {
|
||||
res.text = format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, cryp.phys_dmg);
|
||||
target.hp.reduce(cryp.phys_dmg.value);
|
||||
}
|
||||
|
||||
fn stun(cryp: &mut Cryp, target: &mut Cryp, res: &mut Resolution) {
|
||||
if !target.effects.iter().any(|e| e.effect.prevents(Skill::Stun)) {
|
||||
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration() };
|
||||
target.effects.push(stun);
|
||||
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
|
||||
res.text = format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration);
|
||||
} else {
|
||||
log.push(format!("{:?} blocks.", target.name));
|
||||
res.text = format!("{:?} blocks.", target.name);
|
||||
}
|
||||
}
|
||||
|
||||
fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
|
||||
fn block(_cryp: &mut Cryp, target: &mut Cryp, res: &mut Resolution) {
|
||||
let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration() };
|
||||
target.effects.push(effect);
|
||||
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
|
||||
res.text = format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration);
|
||||
}
|
||||
|
||||
fn heal(cryp: &mut Cryp, target: &mut Cryp, res: &mut Resolution) {
|
||||
let new_hp = *[
|
||||
target.hp.value.saturating_add(cryp.spell_dmg.value),
|
||||
target.stamina.value
|
||||
].iter().min().unwrap();
|
||||
|
||||
let healing = new_hp.saturating_sub(target.hp.value);
|
||||
let overhealing = target.hp.value.saturating_add(cryp.phys_dmg.value).saturating_sub(target.stamina.value);
|
||||
target.hp.value = new_hp;
|
||||
res.text = format!("{:?} -> {:?} | Heal for {:?} ({:?}OH)", cryp.name, target.name, healing, overhealing);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use skill::*;
|
||||
|
||||
#[test]
|
||||
fn heal_test() {
|
||||
let mut x = Cryp::new()
|
||||
.named(&"muji".to_string())
|
||||
.level(8)
|
||||
.learn(Skill::Heal)
|
||||
.create();
|
||||
|
||||
let mut y = Cryp::new()
|
||||
.named(&"camel".to_string())
|
||||
.level(8)
|
||||
.learn(Skill::Heal)
|
||||
.create();
|
||||
|
||||
x.hp.reduce(5);
|
||||
|
||||
let mut resolution = Resolution { base: 0, result: None, text: String::new() };
|
||||
heal(&mut y, &mut x, &mut resolution);
|
||||
|
||||
println!("{:?}", resolution);
|
||||
}
|
||||
}
|
||||
|
||||
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user