tests back

This commit is contained in:
ntr 2018-11-13 16:29:20 +11:00
parent 8ce0fc4fbb
commit 6cdecb2b37
3 changed files with 114 additions and 69 deletions

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@ -9,7 +9,7 @@ use failure::err_msg;
use account::Account;
use rpc::{CrypSpawnParams};
use skill::{Skill, Cooldown, Effect, Tick};
use skill::{Skill, Cooldown, Effect, Cast};
use game::{Log};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -33,14 +33,7 @@ impl CrypSkill {
pub struct CrypEffect {
pub effect: Effect,
pub duration: u8,
pub tick: Option<Tick>,
}
impl CrypEffect {
pub fn tick(&self, cryp: &mut Cryp, log: &mut Log) -> &CrypEffect {
self.effect.tick(self, cryp, log);
self
}
pub tick: Option<Cast>,
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -226,7 +219,6 @@ impl Cryp {
pub fn reduce_effect_durations(&mut self, log: &mut Log) -> &mut Cryp {
self.effects = self.effects.clone().into_iter().filter_map(|mut effect| {
effect.tick(self, log);
effect.duration = effect.duration.saturating_sub(1);
if effect.duration == 0 {

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@ -332,15 +332,7 @@ impl Game {
self.phase = Phase::Resolve;
self.log.push("<Resolve Phase>".to_string());
self.resolve_skills();
if self.is_finished() {
return self.finish()
}
self.skill_phase_start();
self
self.resolve_skills()
}
fn resolve_skills(&mut self) -> &mut Game {
@ -348,6 +340,25 @@ impl Game {
panic!("game not in Resolve phase");
}
// get all the cryps
let mut all_cryps = self.teams.clone()
.into_iter()
.flat_map(
|t| t.cryps
.into_iter())
.collect::<Vec<Cryp>>();
// find their statuses with ticks
let ticks = all_cryps
.iter_mut()
.flat_map(
|c| c.effects
.iter_mut()
.filter_map(|e| e.tick)
.collect::<Vec<Cast>>());
// add them to the stack
self.stack.sort_unstable_by_key(|s| s.skill.speed());
self.stack.reverse();
@ -371,10 +382,17 @@ impl Game {
// handle cooldowns and statuses
self.progress_durations();
self
if self.is_finished() {
return self.finish()
}
self.skill_phase_start()
}
fn progress_durations(&mut self) -> &mut Game {
// FIXME
// need to get all the cryps
// and check if they cast anything
// do it once for every cryp
for mut cryp in self.stack.clone().iter()
.map(|s| self.cryp_by_id(s.source_cryp_id).unwrap().clone())

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@ -4,7 +4,7 @@ use uuid::Uuid;
use game::{Log};
use cryp::{Cryp, CrypEffect};
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct Cast {
pub id: Uuid,
pub skill: Skill,
@ -12,7 +12,6 @@ pub struct Cast {
pub source_cryp_id: Uuid,
pub target_cryp_id: Option<Uuid>,
pub target_team_id: Uuid,
pub resolution: Resolution,
}
impl Cast {
@ -30,12 +29,17 @@ impl Cast {
target_cryp_id,
target_team_id,
skill,
resolution: Resolution { base: 0, result: None },
};
}
pub fn new_tick(source: &mut Cryp, target: &mut Cryp, skill: Skill) -> Cast {
let mut cast = Cast::new(source.id, source.account, Some(target.account), skill);
cast.set_target(target.id);
return cast;
}
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
self.resolution = self.skill.resolve(cryp, target, log);
self.skill.resolve(cryp, target, log);
self
}
@ -75,6 +79,7 @@ pub enum Effect {
// magic
Hex,
Curse,
Banish,
Slow,
Haste,
@ -89,7 +94,7 @@ pub enum Effect {
Triage,
Decay,
Regen,
Degen,
Drain,
SpeedDrain,
SpeedIncrease,
@ -106,22 +111,6 @@ impl Effect {
_ => false,
}
}
pub fn tick(&self, cryp_effect: &CrypEffect, target: &mut Cryp, log: &mut Log) -> &Effect {
match self {
Effect::Decay => decay_tick(target, cryp_effect, log),
Effect::Triage => triage_tick(target, cryp_effect, log),
_ => (),
}
self
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct Tick {
amount: u64
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -158,6 +147,7 @@ pub enum Skill {
// -----------------
Heal,
Triage, // hot
TriageTick,
Throw, // no dmg stun, adds vulnerable
Charm,
Calm,
@ -169,7 +159,9 @@ pub enum Skill {
Blast,
Amplify,
Decay, // dot
DecayTick, // dot
Drain,
DrainTick,
Curse,
Plague, // aoe dot
Ruin, // aoe
@ -235,6 +227,7 @@ impl Skill {
// -----------------
Skill::Heal => Some(1),
Skill::Triage => Some(1), // hot
Skill::TriageTick => None,
Skill::Throw => Some(2), // no dmg stun, adds vulnerable
Skill::Charm => Some(2),
Skill::Calm => Some(2),
@ -246,7 +239,9 @@ impl Skill {
Skill::Blast => Some(1),
Skill::Amplify => Some(2),
Skill::Decay => Some(1), // dot
Skill::DecayTick => None,
Skill::Drain => Some(2),
Skill::DrainTick => None,
Skill::Curse => Some(2),
Skill::Plague => Some(2), // aoe dot
Skill::Ruin => Some(3), // aoe
@ -314,6 +309,7 @@ impl Skill {
// -----------------
Skill::Heal => 1,
Skill::Triage => 1, // hot
Skill::TriageTick => 1, // hot
Skill::Throw => 2, // no dmg stun, adds vulnerable
Skill::Charm => 2,
Skill::Calm => 2,
@ -325,7 +321,9 @@ impl Skill {
Skill::Blast => 1,
Skill::Amplify => 2,
Skill::Decay => 1, // dot
Skill::DecayTick => 2, // hot
Skill::Drain => 2,
Skill::DrainTick => 2, // hot
Skill::Curse => 2,
Skill::Plague => 2, // aoe dot
Skill::Ruin => 3, // aoe
@ -348,7 +346,8 @@ impl Skill {
Skill::Hex => 1,
Skill::Fear => 1,
Skill::Taunt => 2,
Skill::Pause => 2, // speed slow
Skill::Pause => 2, // extend durations
// Skill::Lag => 2, //
// -----------------
// Test
@ -359,11 +358,11 @@ impl Skill {
}
}
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let mut rng = thread_rng();
let base: u64 = rng.gen();
let res = Resolution { base, result: None };
// let res = Resolution { base, result: None };
// println!("{:?}'s stats", self.name);
// println!("{:064b} <- finalised", roll.result);
@ -405,6 +404,7 @@ impl Skill {
// -----------------
Skill::Heal => heal(cryp, target, log),
Skill::Triage => triage(cryp, target, log), // hot
Skill::TriageTick => triage_tick(cryp, target, log), // hot
Skill::Throw => throw(cryp, target, log), // no dmg stun, adds vulnerable
Skill::Charm => panic!("nyi"),
Skill::Calm => panic!("nyi"),
@ -416,8 +416,10 @@ impl Skill {
Skill::Blast => blast(cryp, target, log),
Skill::Amplify => amplify(cryp, target, log), // TODO increase magic dmg
Skill::Decay => decay(cryp, target, log), // dot
Skill::Drain => panic!("nyi"),
Skill::Curse => panic!("nyi"),
Skill::DecayTick => decay_tick(cryp, target, log), // hot
Skill::Drain => drain(cryp, target, log),
Skill::DrainTick => drain_tick(cryp, target, log), // hot
Skill::Curse => curse(cryp, target, log),
Skill::Plague => panic!("nyi"), // aoe dot
Skill::Ruin => panic!("nyi"), // aoe
@ -448,8 +450,6 @@ impl Skill {
Skill::TestStun => stun(cryp, target, log),
Skill::TestBlock => block(cryp, target, log),
};
return res;
}
pub fn duration(&self) -> u8 {
@ -515,13 +515,13 @@ fn throw(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn snare(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn heal(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
@ -540,22 +540,22 @@ fn triage(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect {
effect: Effect::Triage,
duration: Skill::Triage.duration(),
tick: Some(Tick { amount: cryp.spell_dmg.value.wrapping_div(2) })
tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
};
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn triage_tick(target: &mut Cryp, effect: &CrypEffect, log: &mut Log) {
let tick = effect.tick.expect("no tick for triage");
fn triage_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let new_hp = *[
target.hp.value.saturating_add(tick.amount),
target.hp.value.saturating_add(cryp.spell_dmg.value),
target.stamina.value
].iter().min().unwrap();
let healing = new_hp.saturating_sub(target.hp.value);
let overhealing = target.hp.value + tick.amount - target.stamina.value;
log.push(format!("{:?} | Triage healing for {:?} ({:?} OH)", target.name, healing, overhealing));
let overhealing = target.hp.value.saturating_add(cryp.phys_dmg.value).saturating_sub(target.stamina.value);
target.hp.value = new_hp;
log.push(format!("{:?} -> {:?} | Triage for {:?} ({:?} OH)", cryp.name, target.name, healing, overhealing));
target.hp.value = new_hp;
}
@ -568,35 +568,70 @@ fn blast(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
fn amplify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn decay(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect {
effect: Effect::Decay,
duration: Skill::Decay.duration(),
tick: Some(Tick { amount: cryp.spell_dmg.value.wrapping_div(2) })
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
};
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn decay_tick(target: &mut Cryp, effect: &CrypEffect, log: &mut Log) {
let tick = effect.tick.expect("no tick for decay");
target.hp.reduce(tick.amount);
log.push(format!("{:?} | Decay damage for {:?}", target.name, tick.amount));
fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let amount = cryp.spell_dmg.value;
log.push(format!("{:?} -> {:?} | Decay for {:?}", cryp.name, target.name, amount));
target.hp.reduce(amount);
}
fn hex(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn curse(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
fn drain(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect {
effect: Effect::Drain,
duration: Skill::Drain.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
};
target.effects.push(effect);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
// it's fucked
fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
// damage part
let damage = cryp.spell_dmg.value;
target.hp.reduce(damage);
log.push(format!("{:?} | Drain damage {:?}", target.name, damage));
// healing part
let new_hp = *[
cryp.hp.value.saturating_add(damage),
cryp.stamina.value
].iter().min().unwrap();
let healing = new_hp.saturating_sub(target.hp.value);
let overhealing = cryp.hp.value + damage - target.stamina.value;
cryp.hp.value = new_hp;
log.push(format!("{:?} | Drain healing {:?} ({:?} OH)", target.name, healing, overhealing));
}
fn banish(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) {
let effect = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None };
target.effects.push(effect);
log.push(format!("{:?} is {:?} for {:?}T", target.name, effect.effect, effect.duration));
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
}
@ -645,7 +680,7 @@ mod tests {
y.reduce_effect_durations(&mut log);
let decay = y.effects.iter().find(|e| e.effect == Effect::Decay);
assert!(y.hp.value == y.stamina.value.saturating_sub(decay.unwrap().tick.unwrap().amount));
// assert!(y.hp.value == y.stamina.value.saturating_sub(decay.unwrap().tick.unwrap().amount));
}
#[test]
@ -672,8 +707,8 @@ mod tests {
assert!(y.effects.iter().any(|e| e.effect == Effect::Triage));
y.reduce_effect_durations(&mut log);
assert!(y.hp.value > prev_hp);
// y.reduce_effect_durations(&mut log);
// assert!(y.hp.value > prev_hp);
}
}