removed life conditional checks, assign reso life to state construct
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0601006504
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6d9e13598c
@ -3,7 +3,7 @@ const preact = require('preact');
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const range = require('lodash/range');
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const range = require('lodash/range');
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const actions = require('../actions');
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const actions = require('../actions');
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const { STATS, eventClasses, getCombatText, ConstructAvatar, constructHealth } = require('../utils');
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const { STATS, eventClasses, getCombatText, ConstructAvatar } = require('../utils');
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const { animationDivs } = require('../animations');
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const { animationDivs } = require('../animations');
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const shapes = require('./shapes');
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const shapes = require('./shapes');
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@ -56,12 +56,11 @@ function GameConstruct(props) {
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const ko = construct.green_life.value === 0 ? 'ko' : '';
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const ko = construct.green_life.value === 0 ? 'ko' : '';
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const classes = eventClasses(resolution, construct);
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const classes = eventClasses(resolution, construct);
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const life = constructHealth(resolution, construct);
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const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
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const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
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<div key={j} alt={STATS[s].stat}>
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<div key={j} alt={STATS[s].stat}>
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{shapes[s]()}
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{shapes[s]()}
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<div className="max" >{life[s]} / {construct[STATS[s].stat].max}</div>
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<div className="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
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<div className="value" >{life[s]}</div>
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<div className="value" >{construct[STATS[s].stat].value}</div>
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</div>
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</div>
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));
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));
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@ -157,74 +157,6 @@ const STATS = {
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},
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},
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};
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};
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function constructHealth(resolution, construct) {
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if (!resolution) {
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return {
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RedLife: construct.red_life.value,
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GreenLife: construct.green_life.value,
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BlueLife: construct.blue_life.value,
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};
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}
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const [type, event] = resolution.event;
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if (construct.id !== resolution.target.id) {
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if (construct.id === resolution.source.id) {
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return {
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RedLife: resolution.source.red,
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GreenLife: resolution.source.green,
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BlueLife: resolution.source.blue,
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};
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}
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return {
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RedLife: construct.red_life.value,
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GreenLife: construct.green_life.value,
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BlueLife: construct.blue_life.value,
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};
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}
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let RedLife = resolution.target.red;
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let BlueLife = resolution.target.blue;
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let GreenLife = resolution.target.green;
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if (resolution.stage === 'POST_SKILL') {
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return { RedLife, GreenLife, BlueLife };
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}
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if (type === 'Damage') {
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const { amount, mitigation, colour } = event;
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GreenLife = construct.green_life.max < GreenLife + amount
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? construct.green_life.max
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: GreenLife + amount;
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if (colour === 'Red') {
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RedLife = construct.red_life.max < RedLife + mitigation
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? construct.red_life.max
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: RedLife + mitigation;
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}
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if (colour === 'Blue') {
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BlueLife = construct.blue_life.max < BlueLife + mitigation
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? construct.blue_life.max
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: BlueLife + mitigation;
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}
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}
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if (type === 'Healing') {
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const { amount } = event;
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GreenLife = GreenLife - amount < 0 ? 0 : GreenLife - amount;
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}
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if (type === 'Recharge') {
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const { red, blue } = event;
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RedLife = RedLife - red < 0 ? 0 : RedLife - red;
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BlueLife = BlueLife - red < 0 ? 0 : BlueLife - blue;
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}
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return { RedLife, GreenLife, BlueLife };
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}
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function eventClasses(resolution, construct) {
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function eventClasses(resolution, construct) {
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if (!resolution) return '';
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if (!resolution) return '';
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const startSkill = resolution.stage === 'START_SKILL';
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const startSkill = resolution.stage === 'START_SKILL';
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@ -264,15 +196,16 @@ function eventClasses(resolution, construct) {
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// Deal damage to construct and return effect
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// Deal damage to construct and return effect
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if (target && postSkill) {
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if (target && postSkill) {
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construct.green_life.value = resolution.target.green;
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if (colour === 'Red') {
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if (colour === 'Red') {
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construct.red_life.value = resolution.target.red;
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return 'red-damage';
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return 'red-damage';
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}
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}
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if (colour === 'Blue') {
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if (colour === 'Blue') {
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construct.blue_life.value = resolution.target.blue;
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return 'blue-damage';
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return 'blue-damage';
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}
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}
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if (colour === 'Green') return 'green-damage';
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}
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}
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}
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}
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if (type === 'Healing') {
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if (type === 'Healing') {
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@ -280,7 +213,9 @@ function eventClasses(resolution, construct) {
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if (source && startSkill) return 'active-skill';
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if (source && startSkill) return 'active-skill';
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if (target && endSkill) return 'active-skill';
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if (target && endSkill) return 'active-skill';
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if (target && postSkill) {
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if (target && postSkill) {
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construct.green_life.value = resolution.target.green;
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return 'green-damage';
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return 'green-damage';
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}
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}
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}
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}
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@ -314,9 +249,19 @@ function eventClasses(resolution, construct) {
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if (source && startSkill) return 'active-skill';
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if (source && startSkill) return 'active-skill';
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if (target && endSkill) return 'active-skill';
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if (target && endSkill) return 'active-skill';
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if (target && postSkill) {
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if (target && postSkill) {
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if (red > 0 && blue > 0) return 'purple-damage';
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if (red > 0 && blue > 0) {
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if (red > 0) return 'red-damage';
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construct.red_life.value = resolution.target.red;
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if (blue > 0) return 'blue-damage';
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construct.blue_life.value = resolution.target.blue;
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return 'purple-damage';
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}
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if (red > 0) {
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construct.red_life.value = resolution.target.red;
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return 'red-damage';
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}
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if (blue > 0) {
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construct.blue_life.value = resolution.target.blue;
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return 'blue-damage';
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}
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}
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}
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}
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}
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@ -488,7 +433,6 @@ module.exports = {
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eventClasses,
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eventClasses,
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getCombatSequence,
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getCombatSequence,
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getCombatText,
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getCombatText,
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constructHealth,
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NULL_UUID,
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NULL_UUID,
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STATS,
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STATS,
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COLOURS,
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COLOURS,
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