removed life conditional checks, assign reso life to state construct

This commit is contained in:
Mashy 2019-05-31 13:03:50 +10:00
parent 0601006504
commit 6d9e13598c
2 changed files with 21 additions and 78 deletions

View File

@ -3,7 +3,7 @@ const preact = require('preact');
const range = require('lodash/range');
const actions = require('../actions');
const { STATS, eventClasses, getCombatText, ConstructAvatar, constructHealth } = require('../utils');
const { STATS, eventClasses, getCombatText, ConstructAvatar } = require('../utils');
const { animationDivs } = require('../animations');
const shapes = require('./shapes');
@ -56,12 +56,11 @@ function GameConstruct(props) {
const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, construct);
const life = constructHealth(resolution, construct);
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
{shapes[s]()}
<div className="max" >{life[s]} / {construct[STATS[s].stat].max}</div>
<div className="value" >{life[s]}</div>
<div className="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
<div className="value" >{construct[STATS[s].stat].value}</div>
</div>
));

View File

@ -157,74 +157,6 @@ const STATS = {
},
};
function constructHealth(resolution, construct) {
if (!resolution) {
return {
RedLife: construct.red_life.value,
GreenLife: construct.green_life.value,
BlueLife: construct.blue_life.value,
};
}
const [type, event] = resolution.event;
if (construct.id !== resolution.target.id) {
if (construct.id === resolution.source.id) {
return {
RedLife: resolution.source.red,
GreenLife: resolution.source.green,
BlueLife: resolution.source.blue,
};
}
return {
RedLife: construct.red_life.value,
GreenLife: construct.green_life.value,
BlueLife: construct.blue_life.value,
};
}
let RedLife = resolution.target.red;
let BlueLife = resolution.target.blue;
let GreenLife = resolution.target.green;
if (resolution.stage === 'POST_SKILL') {
return { RedLife, GreenLife, BlueLife };
}
if (type === 'Damage') {
const { amount, mitigation, colour } = event;
GreenLife = construct.green_life.max < GreenLife + amount
? construct.green_life.max
: GreenLife + amount;
if (colour === 'Red') {
RedLife = construct.red_life.max < RedLife + mitigation
? construct.red_life.max
: RedLife + mitigation;
}
if (colour === 'Blue') {
BlueLife = construct.blue_life.max < BlueLife + mitigation
? construct.blue_life.max
: BlueLife + mitigation;
}
}
if (type === 'Healing') {
const { amount } = event;
GreenLife = GreenLife - amount < 0 ? 0 : GreenLife - amount;
}
if (type === 'Recharge') {
const { red, blue } = event;
RedLife = RedLife - red < 0 ? 0 : RedLife - red;
BlueLife = BlueLife - red < 0 ? 0 : BlueLife - blue;
}
return { RedLife, GreenLife, BlueLife };
}
function eventClasses(resolution, construct) {
if (!resolution) return '';
const startSkill = resolution.stage === 'START_SKILL';
@ -264,15 +196,16 @@ function eventClasses(resolution, construct) {
// Deal damage to construct and return effect
if (target && postSkill) {
construct.green_life.value = resolution.target.green;
if (colour === 'Red') {
construct.red_life.value = resolution.target.red;
return 'red-damage';
}
if (colour === 'Blue') {
construct.blue_life.value = resolution.target.blue;
return 'blue-damage';
}
if (colour === 'Green') return 'green-damage';
}
}
if (type === 'Healing') {
@ -280,7 +213,9 @@ function eventClasses(resolution, construct) {
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) {
construct.green_life.value = resolution.target.green;
return 'green-damage';
}
}
@ -314,9 +249,19 @@ function eventClasses(resolution, construct) {
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) {
if (red > 0 && blue > 0) return 'purple-damage';
if (red > 0) return 'red-damage';
if (blue > 0) return 'blue-damage';
if (red > 0 && blue > 0) {
construct.red_life.value = resolution.target.red;
construct.blue_life.value = resolution.target.blue;
return 'purple-damage';
}
if (red > 0) {
construct.red_life.value = resolution.target.red;
return 'red-damage';
}
if (blue > 0) {
construct.blue_life.value = resolution.target.blue;
return 'blue-damage';
}
}
}
@ -488,7 +433,6 @@ module.exports = {
eventClasses,
getCombatSequence,
getCombatText,
constructHealth,
NULL_UUID,
STATS,
COLOURS,