+[1.8.2] - 2019-11-10
+-
+
- Fixed a duplicate button issue in reshape tab +
+[1.8.1] - 2019-11-09
++Fixed
+-
+
- An issue where skills would not be put on cooldown after being used. +
+Changed
+-
+
-
+
Game phase
+-
+
- Background for text overlapping with avatars in game phase (mobile) +
- Fixed issue where effect text would show when not highlighted +
- Avatar size doesn't decrease as effects are applied (now overlap) +
- Added back KO! event when a construct is knocked out +
+ -
+
Invert
+-
+
- Now reverses recharge into damage +
+ -
+
Link
+-
+
- Reworked completely +
- Now stuns target for 1T with 1T CD +
- Deals 20/45/70% blue power multiplied by number of effects on target as blue damage +
- Applies stun before effect multiplier calculation +
+ -
+
Restrict
+-
+
- Changed cooldown from 2T -> 1T +
- Duration now 2T at all levels +
+ -
+
Ruin
+-
+
- Cooldown now 2T at all levels (down from 3T) +
- Now deals damage to each target (40/70/100)% +
+ -
+
Silence
+-
+
- Changed cooldown from 2T -> 1T +
- Duration now 2T at all levels +
+
+[1.8.0] - 2019-11-06
++Added
+-
+
-
+
Drag and drop for vbox interactions can be used instead of single click / double click
+
+ -
+
Base white items and be directly equipped from vbox rather than going through the inventory
+-
+
- Useful if you want to equip an item without further combining with colours +
+ -
+
You can swap skills and specs between constructs without using the inventory
+
+
+Changed
+-
+
-
+
Construct life changed
+-
+
- You now start with 800 green life (down from 950) +
- You now start with 125 red life and blue life (up from 0) +
+ -
+
Game phase layout
+-
+
- Enemy team effects appear under your construct instead of next to it +
- Game phase constructs line up symmetrically now +
+ -
+
Mobile
+-
+
- Tutorial is disabled for mobile view +
- Landscape is now default view +
- Vbox phase everything is now in one view +
- Game constructs and animations are much larger in mobile view +
+ -
+
Amplify
+-
+
- Now increases green power +
+ -
+
Absorb
+-
+
- Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged) +
- Absorption damage is now based on all damage taken (previously only green damage taken) +
- Now recharges blue life based on 95 / 120 / 155 blue power +
+ -
+
Banish
+-
+
- Reduced cooldown to 1T +
+ -
+
Decay
+-
+
- Removed cooldown +
+ -
+
Haste / Hybrid
+-
+
- Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills +
+ -
+
Intercept
+-
+
- Reduced duration to 1T down from 2T +
- Reduced cooldown to 1T down from 2T +
+
+[1.7.0] - 2019-10-31
++Added
+-
+
-
+
Step by step tutorial
+-
+
- Will activate during the learn game for the first round +
- There is a button which will exit tutorial so you can continune the normal practice mode +
+ -
+
Skill combo previews
+-
+
- You can now preview what item combos will create! +
- Click into the item in the info section table (top right) and it will be replaced with the new item +
+
+Changed
+-
+
-
+
Vbox phase
+-
+
- Made general performance improvements +
- Removed the default info state (should be smoother to navigate now) +
- When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items +
- Added info text for construct names and avatars +
- Changed a number of info descriptions for clarity +
+ -
+
Game phase
+-
+
- Made general performance improvements +
- Now has default tutorial text for the first round (tells the player to select skills and then the targets) +
+ -
+
Moved the login page demo to a new info tab
+
+ -
+
Increased the speed of demo and it now creates random combos
+
+ -
+
Banish
+-
+
- Cooldown reduced to 2T (was 3T) +
+ -
+
Bash
+-
+
- Skill multiplier reduced from 65/95/140 -> 45/65/100 +
+ -
+
Blast
+-
+
- Damage multiplier reduced 110/145/210 -> 105/140/200 +
+ -
+
Block
+-
+
- Previously reduced red damage taken by 50% +
- Now reduces red damage and blue damage taken by 65% +
+ -
+
Buff
+-
+
- Previously increased red power and speed stat by 25% +
- Now increases red power, blue power and speed stat by 30% +
- Increased duration from 2T -> 3T +
+ -
+
Counter
+-
+
- No longer applies block effect +
- CounterAttack multiplier increased from 70/95/120 -> 120/160/230 +
- Will now animate an attack animation on counter attack +
+ -
+
Curse
+-
+
- Now created by combining Debuff + RB was Debuff + RG +
- Fixed issue where curse was only increasing blue damage taken instead of red and blue +
- Fixed an issue where the animation would not display if it occured already +
+ -
+
Haste
+-
+
- Cooldown reduced to 1T (was 2T) +
- Duration increased from 2/3/4T -> 3/4/5T +
- HasteStrike damage multiplier changed from 30% -> 60% +
+ -
+
Hybrid
+-
+
- Cooldown reduced to 1T (was 3T) +
- Duration increased from 2/3/4T -> 3/4/5T +
- HybridBlast damage multiplier changed from 25% -> 50% +
+ -
+
Invert
+-
+
- Now created by combining Debuff + RG was debuff + RB +
+ -
+
Silence
+-
+
- Cooldown reduced to 2T (was 3T) +
+ -
+
Siphon
+-
+
- Skill multiplier increased from 20/25/30 -> 25/30/40 +
- Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife." +
+ -
+
Slay
+-
+
- Self healing is now 50% of damage dealt to green life (was 100%) +
- Damage multiplier increased from (40/60/90)% -> (45/65/100)% +
+ -
+
Sleep
+-
+
- Cooldown reduced to 2T (was 3T) +
- Skill multiplier reduced from 240/300/400 -> 200/290/400 +
+
+[1.6.6] - 2019-10-27
++Added
+-
+
- Offering of draws
+
-
+
- Neither player receives a point if they agree to a draw +
- Bots automatically agree to draws +
+
+[1.6.5] - 2019-10-25
++Fixed
+-
+
- Stripe being blocked no longer causes unrecoverable error +
- Automatic ready up is now throttled after abandons +
- Player width styling +
+Changed
+-
+
- Improved wiggle animation +
- Intercept is now considered defensive by bots +
- Password restrictions relaxed +
+[1.6.4] - 2019-10-24
++Changed
+-
+
- Animations processing on client side reduced. +
+[1.6.3] - 2019-10-23
++Added
+-
+
- MNNI: the MNML guide
+
-
+
- Delivers the message of the day +
+
+Fixed
+-
+
- Fixed issue where dots / hots would not trigger when reapplied at a higher speed +
- Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab. +
- Added highlighting to first round of a game against the bots to guide new users +
- Fixed UI issues related to scrolling +
- Improved the invite link +
+[1.6.2] - 2019-10-20
++Fixed
+-
+
- Combiner bug where it would preview items for different combinations +
- Skill descriptions are cleared when animations start +
+[1.6.1] - Skipped
++[1.6.0] - 2019-10-18
++Added
+-
+
- Subscriber chat! +
+Changed
+-
+
-
+
Made available skill / effect information during the combat phase.
+-
+
- Highlighting a skill replace the effect area with the skill description including speed multiplier. +
- Highlighting an effect will replace the targetting arrow / anim skill text with effect info. +
+ -
+
You can now preview combinations before you create them
+-
+
- After selecting the three items for a combo hover over the combine button for info +
+ -
+
Damage formula for Slay and Siphon reworked
+-
+
- Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower. +
- Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower. +
+
+Fixed
+-
+
- Matchmaking bug where server matches you with yourself +
+[1.5.6] - 2019-10-17
+We've updated the UI during the vbox / buy phase to give a better indication of valid actions.
++Changed
+-
+
-
+
Borders for skill combo's represent the base colours.
+-
+
- Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc. +
- Borders are shown for items in inventory and as equipped skills during both phases. +
+ -
+
Improvements to making item combo's
+-
+
- If you select an item in your inventory it will now highlight other items that are valid for combining. +
- This includes items that can be bought and in your inventory. +
+ -
+
Improved the indicator for where to click for equipping and buying items where its valid.
+-
+
- Now slowly flashes between black and grey, previously changed the border once. +
+
+[1.5.5] - 2019-10-15
++Changed
+-
+
-
+
Purge
+-
+
- Fixed bug where client animations would freeze when clearing a buff +
- Cooldown increased to 1T +
+ -
+
VBOX
+-
+
- You can no longer select invalid combinations. +
+ -
+
Controls
+-
+
- Abandon button now asks for confirmation. +
+