fix multiple ko event from cast
This commit is contained in:
parent
bb765b86e6
commit
729e48cee4
@ -359,6 +359,11 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
|
||||
|
||||
game.update_construct(&mut source);
|
||||
game.update_construct(&mut target);
|
||||
|
||||
if target.is_ko() {
|
||||
// Don't loop for multiple resolutions which led to KO
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
return resolutions;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user