Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
This commit is contained in:
commit
72cd7fc635
@ -129,6 +129,7 @@ module.exports = {
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'Strangle', // physical dot and disable
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'Stun',
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'Throw',
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'Evade', // actively evade
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'Evasion', // adds evasion to cryp
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@ -12,9 +12,6 @@ function errorToast(err) {
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});
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}
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// Create WebSocket connection.
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// requires the redux store in order to push updates
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// to components
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function createSocket(events) {
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let ws;
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@ -9,7 +9,7 @@ use failure::err_msg;
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use account::Account;
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use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams};
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use skill::{Skill, Cooldown, Effect, Cast, Source};
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use skill::{Skill, Cooldown, Effect, Cast, Immunity};
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use game::{Log};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -29,7 +29,7 @@ impl CrypSkill {
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct CrypEffect {
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pub effect: Effect,
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pub duration: u8,
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@ -178,17 +178,22 @@ impl Cryp {
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self.hp.base == 0
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}
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pub fn immune(&self, skill: Skill) -> (bool, Vec<Effect>) {
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pub fn immune(&self, skill: Skill) -> Immunity {
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if self.is_ko() {
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return Immunity { immune: true, effects: vec![Effect::Ko]};
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}
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let immunities = self.effects.iter()
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.filter(|e| e.effect.immune(skill))
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.map(|e| e.effect)
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.collect::<Vec<Effect>>();
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if immunities.len() > 0 {
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return (true, immunities);
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return Immunity { immune: true, effects: immunities};
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}
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return (false, vec![]);
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return Immunity { immune: false, effects: vec![]};
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}
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pub fn is_stunned(&self) -> bool {
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@ -12,7 +12,7 @@ use failure::err_msg;
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use account::Account;
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use rpc::{GameStateParams, GameSkillParams, GamePveParams, GamePvpParams, GameTargetParams, GameJoinParams};
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use cryp::{Cryp, cryp_get};
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use skill::{Skill, Cast};
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use skill::{Skill, Cast, ResolutionResult};
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pub type Log = Vec<String>;
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@ -363,6 +363,24 @@ impl Game {
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self.resolve_skills()
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}
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fn log_resolution(&mut self, source: &Cryp, target: &Cryp, cast: &Cast) -> &mut Game {
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for result in cast.resolution.results.iter() {
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match result {
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ResolutionResult::Damage { amount, category: _, immunity: _ } => {
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self.log.push(format!("{:?} {:?} {:?} {:?}", source.name, cast.skill, target.name, amount));
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},
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ResolutionResult::Effect { effect, duration, immunity: _ } => {
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self.log.push(format!("{:?} {:?} {:?} {:?} {:?}T", source.name, cast.skill, target.name, effect, duration));
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},
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ResolutionResult::Removal { effect, immunity: _ } => {
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self.log.push(format!("{:?} removed {:?} {:?}", source.name, target.name, effect));
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},
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}
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}
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self
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}
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fn resolve_skills(&mut self) -> &mut Game {
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if self.phase != Phase::Resolve {
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panic!("game not in Resolve phase");
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@ -374,6 +392,7 @@ impl Game {
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.flat_map(
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|c| c.effects
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.iter()
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.cloned()
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.filter_map(|e| e.tick))
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.collect::<Vec<Cast>>();
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@ -389,10 +408,11 @@ impl Game {
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let mut source = self.cryp_by_id(skill.source_cryp_id).unwrap().clone();
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let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
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// self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
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skill.set_resolution(&mut source, &mut target, &mut self.log);
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self.resolved.push(skill.clone());
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skill.set_resolution(&mut source, &mut target);
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self.log_resolution(&source, &target, skill);
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self.resolved.push(skill.clone());
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self.update_cryp(&mut source);
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self.update_cryp(&mut target);
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@ -416,6 +436,8 @@ impl Game {
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// println!("progressing durations for {:?}", cryp.name);
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if cryp.is_ko() {
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self.log.push(format!("{:?} KO", cryp.name));
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cryp.effects.clear();
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continue;
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}
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@ -444,6 +466,15 @@ impl Game {
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fn finish(&mut self) -> &mut Game {
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self.phase = Phase::Finish;
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self.log.push(format!("Game finished."));
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{
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let winner = self.teams.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()));
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match winner {
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Some(w) => self.log.push(format!("Winner: {:?}", w.id)),
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None => self.log.push(format!("Game was drawn.")),
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};
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}
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self.stack.clear();
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@ -761,7 +792,7 @@ mod tests {
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use cryp::*;
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fn create_test_game() -> Game {
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let mut x = Cryp::new()
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let x = Cryp::new()
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.named(&"pronounced \"creeep\"".to_string())
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.level(8)
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.learn(Skill::TestStun)
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@ -809,58 +840,58 @@ mod tests {
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return game;
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}
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fn create_2v2_test_game() -> Game {
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let mut i = Cryp::new()
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.named(&"pretaliate".to_string())
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.level(8)
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.learn(Skill::Attack)
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.create();
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// fn create_2v2_test_game() -> Game {
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// let mut i = Cryp::new()
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// .named(&"pretaliate".to_string())
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// .level(8)
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// .learn(Skill::Attack)
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// .create();
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let mut j = Cryp::new()
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.named(&"poy sian".to_string())
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.level(8)
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.learn(Skill::Attack)
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.create();
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// let mut j = Cryp::new()
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// .named(&"poy sian".to_string())
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// .level(8)
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// .learn(Skill::Attack)
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// .create();
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let mut x = Cryp::new()
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.named(&"pronounced \"creeep\"".to_string())
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.level(8)
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.learn(Skill::Attack)
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.create();
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// let mut x = Cryp::new()
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// .named(&"pronounced \"creeep\"".to_string())
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// .level(8)
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// .learn(Skill::Attack)
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// .create();
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let mut y = Cryp::new()
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.named(&"lemongrass tea".to_string())
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.level(8)
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.learn(Skill::Attack)
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.create();
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// let mut y = Cryp::new()
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// .named(&"lemongrass tea".to_string())
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// .level(8)
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// .learn(Skill::Attack)
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// .create();
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let mut game = Game::new();
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// let mut game = Game::new();
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game
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.set_team_num(2)
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.set_team_size(2)
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.set_pve(false);
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// game
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// .set_team_num(2)
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// .set_team_size(2)
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// .set_pve(false);
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let x_team_id = Uuid::new_v4();
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let mut x_team = Team::new(x_team_id);
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x_team
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.set_cryps(vec![x]);
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// let x_team_id = Uuid::new_v4();
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// let mut x_team = Team::new(x_team_id);
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// x_team
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// .set_cryps(vec![x]);
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let y_team_id = Uuid::new_v4();
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let mut y_team = Team::new(y_team_id);
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y_team
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.set_cryps(vec![y]);
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// let y_team_id = Uuid::new_v4();
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// let mut y_team = Team::new(y_team_id);
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// y_team
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// .set_cryps(vec![y]);
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game
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.team_add(x_team).unwrap()
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.team_add(y_team).unwrap();
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// game
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// .team_add(x_team).unwrap()
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// .team_add(y_team).unwrap();
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assert!(game.can_start());
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// assert!(game.can_start());
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game.start();
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// game.start();
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return game;
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}
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// return game;
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// }
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#[test]
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fn phase_test() {
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@ -1016,7 +1047,7 @@ mod tests {
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assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
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// println!("{:#?}", game);
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println!("{:#?}", game);
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}
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#[test]
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