diff --git a/client/assets/styles/vbox.less b/client/assets/styles/vbox.less
index 582899a0..963e16b4 100644
--- a/client/assets/styles/vbox.less
+++ b/client/assets/styles/vbox.less
@@ -3,12 +3,11 @@
grid-area: vbox;
display: grid;
grid-template-rows: 3fr 2fr;
- grid-template-columns: 1fr 4fr 6fr min-content; // =\
+ grid-template-columns: 1fr 4fr 6fr 17em; // =\
grid-template-areas:
"store-hdr store info combos"
"stash-hdr stash combiner combos";
margin-bottom: 1em;
- line-height: 0;
// immediate children
> div {
@@ -198,23 +197,6 @@
margin-left: 1em;
grid-area: info;
- display: grid;
- grid-template-columns: 1fr min-content;
- grid-template-areas:
- "details combos";
-
- .info-details {
- grid-area: details;
- display: grid;
- grid-template-rows: 1fr min-content;
- grid-template-areas:
- "item"
- "combiner";
-
- .info-item {
- grid-area: item;
- }
- }
}
.combiner {
diff --git a/client/src/components/vbox.combos.jsx b/client/src/components/vbox.combos.jsx
new file mode 100644
index 00000000..c822af1c
--- /dev/null
+++ b/client/src/components/vbox.combos.jsx
@@ -0,0 +1,144 @@
+const preact = require('preact');
+const { connect } = require('preact-redux');
+const reactStringReplace = require('react-string-replace');
+const countBy = require('lodash/countBy');
+
+const specThresholds = require('./vbox.info.thresholds');
+const { INFO } = require('./../constants');
+const { convertItem, removeTier } = require('../utils');
+const { tutorialStage } = require('../tutorial.utils');
+const shapes = require('./shapes');
+
+const actions = require('../actions');
+
+const addState = connect(
+ function receiveState(state) {
+ const {
+ ws,
+ info,
+ itemInfo,
+ itemUnequip,
+ instance,
+ player,
+ account,
+ tutorial,
+ vboxSelected,
+ } = state;
+
+ function sendVboxAccept(group, index) {
+ document.activeElement.blur();
+ return ws.sendVboxAccept(instance.id, group, index);
+ }
+
+ function sendVboxCombine() {
+ return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
+ }
+
+ return {
+ ws,
+ info,
+ itemInfo,
+ itemUnequip,
+ instance,
+ player,
+ account,
+ tutorial,
+ vboxSelected,
+ sendVboxAccept,
+ sendVboxCombine,
+ };
+ }
+);
+
+function Combos(args) {
+ const {
+ // Variables that will change
+ info,
+ itemUnequip,
+ tutorial,
+ vboxHighlight,
+ vboxSelected,
+ // Static
+ player, // Only used for colour calcs which will be update if info changes
+ ws,
+ itemInfo,
+ instance, // Only used for instance id
+ // functions
+ sendVboxAccept,
+ sendVboxCombine,
+ setTutorialNull,
+ } = args;
+ const { comboItem } = this.state;
+
+ const { vbox } = player;
+ const { stashSelect, storeSelect } = vboxSelected;
+
+ const vboxCombo = () => {
+ if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
+ // The selected items can't be combined with additional items therefore valid combo
+ const stashItems = stashSelect.map(j => vbox.bound[j]);
+ const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
+ const selectedItems = stashItems.concat(shopItems);
+ const combinerCount = countBy(selectedItems, co => co);
+
+ const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
+ if (!combo.components.includes(c)) return false;
+ const comboCount = countBy(combo.components, co => co);
+ if (combinerCount[c] > comboCount[c]) return false;
+ return true;
+ }));
+ return comboItemObj.item;
+ };
+
+ const combinerCombo = vboxCombo();
+ const checkVboxInfo = () => {
+ if (combinerCombo) return combinerCombo;
+ const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
+ if (stashBase > -1) return vbox.bound[stashBase];
+ const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
+ if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
+ if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
+ if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
+ return false;
+ };
+ let vboxInfo = false;
+ if (itemUnequip.length) [, vboxInfo] = itemUnequip;
+ else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
+
+ if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
+ if (!info && !vboxInfo) return false;
+ const comboInfo = vboxInfo || info;
+ const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
+ if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
+
+ const comboTable = vboxCombos.map((c, i) => {
+ const mouseOver = e => {
+ e.stopPropagation();
+ this.setState({ comboItem: c.item });
+ };
+ const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
+ ? [
{convertItem(c.components[0])} {convertItem(c.components[1])}
,
+ {convertItem(c.components[2])}
]
+ : c.components.map((u, j) => {convertItem(u)}
);
+ return (
+
+ );
+ });
+ const comboList = comboTable.length > 0 ? {comboTable}
: false;
+ return (
+
+
+ {comboList}
+
+ );
+}
+
+module.exports = addState(Combos);
diff --git a/client/src/components/vbox.component.jsx b/client/src/components/vbox.component.jsx
index bf5391aa..2f808f08 100644
--- a/client/src/components/vbox.component.jsx
+++ b/client/src/components/vbox.component.jsx
@@ -252,7 +252,10 @@ class Vbox extends preact.Component {
setInfo = {setInfo}
setVboxSelected = {setVboxSelected}
/>
-
+
-
);
}
diff --git a/client/src/components/vbox.info.jsx b/client/src/components/vbox.info.jsx
index f8ea6157..3936260d 100644
--- a/client/src/components/vbox.info.jsx
+++ b/client/src/components/vbox.info.jsx
@@ -61,255 +61,148 @@ const addState = connect(
}
);
-class InfoComponent extends preact.Component {
- shouldComponentUpdate(newProps, newState) {
- if (newProps.info !== this.props.info) return true;
- if (newProps.itemUnequip !== this.props.itemUnequip) return true;
- if (newProps.tutorial !== this.props.tutorial) return true;
- if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
- if (newProps.vboxSelected !== this.props.vboxSelected) return true;
- if (newState.comboItem !== this.state.comboItem) return true;
+function Info(args) {
+ const {
+ // Variables that will change
+ info,
+ itemUnequip,
+ tutorial,
+ vboxHighlight,
+ vboxSelected,
+ // Static
+ player, // Only used for colour calcs which will be update if info changes
+ ws,
+ itemInfo,
+ instance, // Only used for instance id
+ // functions
+ sendVboxAccept,
+ sendVboxCombine,
+ setTutorialNull,
+ } = args;
+ const { comboItem } = this.state;
+ const { vbox } = player;
+ const { stashSelect, storeSelect } = vboxSelected;
+
+ const vboxCombo = () => {
+ if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
+ // The selected items can't be combined with additional items therefore valid combo
+ const stashItems = stashSelect.map(j => vbox.bound[j]);
+ const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
+ const selectedItems = stashItems.concat(shopItems);
+ const combinerCount = countBy(selectedItems, co => co);
+
+ const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
+ if (!combo.components.includes(c)) return false;
+ const comboCount = countBy(combo.components, co => co);
+ if (combinerCount[c] > comboCount[c]) return false;
+ return true;
+ }));
+ return comboItemObj.item;
+ };
+
+ const combinerCombo = vboxCombo();
+ const checkVboxInfo = () => {
+ if (combinerCombo) return combinerCombo;
+ const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
+ if (stashBase > -1) return vbox.bound[stashBase];
+ const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
+ if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
+ if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
+ if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
return false;
+ };
+ let vboxInfo = false;
+ if (itemUnequip.length) [, vboxInfo] = itemUnequip;
+ else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
+
+ if (tutorial) {
+ const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
+ if (tutorialStageInfo) return tutorialStageInfo;
}
- componentDidUpdate(prevProps) {
- // Catch case where mouse events don't properly clear state and info changed
- if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
- }
-
- render(args) {
- const {
- // Variables that will change
- info,
- itemUnequip,
- tutorial,
- vboxHighlight,
- vboxSelected,
- // Static
- player, // Only used for colour calcs which will be update if info changes
- ws,
- itemInfo,
- instance, // Only used for instance id
- // functions
- sendVboxAccept,
- sendVboxCombine,
- setTutorialNull,
- } = args;
- const { comboItem } = this.state;
-
- const { vbox } = player;
- const { stashSelect, storeSelect } = vboxSelected;
-
- const vboxCombo = () => {
- if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
- // The selected items can't be combined with additional items therefore valid combo
- const stashItems = stashSelect.map(j => vbox.bound[j]);
- const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
- const selectedItems = stashItems.concat(shopItems);
- const combinerCount = countBy(selectedItems, co => co);
-
- const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
- if (!combo.components.includes(c)) return false;
- const comboCount = countBy(combo.components, co => co);
- if (combinerCount[c] > comboCount[c]) return false;
- return true;
- }));
- return comboItemObj.item;
+ function genItemInfo(item) {
+ const fullInfo = itemInfo.items.find(i => i.item === item) || INFO[item];
+ const isSkill = fullInfo.skill;
+ const isSpec = fullInfo.spec;
+ const itemDescription = () => {
+ const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
+ const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
+ return {reactStringReplace(infoDescription, '\n', () => )}
;
};
+ if (isSkill || isSpec) {
+ let infoName = fullInfo.item;
+ while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
- const combinerCombo = vboxCombo();
- const checkVboxInfo = () => {
- if (combinerCombo) return combinerCombo;
- const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
- if (stashBase > -1) return vbox.bound[stashBase];
- const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
- if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
- if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
- if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
- return false;
- };
- let vboxInfo = false;
- if (itemUnequip.length) [, vboxInfo] = itemUnequip;
- else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
+ const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
- function Info() {
- if (tutorial) {
- const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
- if (tutorialStageInfo) return tutorialStageInfo;
+ let itemSourceInfo = itemSource.length && !isSpec
+ ? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
+ : false;
+
+ let header = null;
+ if (!itemSource.length) header = isSkill ? SKILL : SPEC ;
+ if (itemSourceInfo) {
+ while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
+ const itemRegEx = /(Red|Blue|Green)/;
+ itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
}
- function genItemInfo(item) {
- const fullInfo = itemInfo.items.find(i => i.item === item) || INFO[item];
- const isSkill = fullInfo.skill;
- const isSpec = fullInfo.spec;
- const itemDescription = () => {
- const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
- const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
- return {reactStringReplace(infoDescription, '\n', () => )}
;
- };
- if (isSkill || isSpec) {
- let infoName = fullInfo.item;
- while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
+ const cooldown = isSkill && fullInfo.cooldown ? {fullInfo.cooldown} Turn delay
: null;
- const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
+ const speed = isSkill
+ ? Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}%
+ : null;
- let itemSourceInfo = itemSource.length && !isSpec
- ? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
- : false;
+ const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
- let header = null;
- if (!itemSource.length) header = isSkill ? SKILL : SPEC ;
- if (itemSourceInfo) {
- while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
- const itemRegEx = /(Red|Blue|Green)/;
- itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
- }
-
- const cooldown = isSkill && fullInfo.cooldown ? {fullInfo.cooldown} Turn delay
: null;
-
- const speed = isSkill
- ? Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}%
- : null;
-
- const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
-
- return (
-
-
{infoName}
- {header}
- {itemSourceInfo}
- {cooldown}
- {itemDescription()}
- {speed}
- {thresholds}
-
- );
- }
- return (
-
-
{fullInfo.item}
- {itemDescription()}
-
- );
- }
- const stateFullInfo = comboItem || vboxInfo;
- if (stateFullInfo) return genItemInfo(stateFullInfo);
- if (!info) return false;
- if (info.includes('constructName')) {
- return (
-
-
{info.replace('constructName ', '')}
-
This is the name of your construct.
- Names are randomly generated and are purely cosmetic.
- You can change change your construct name in the RESHAPE tab outside of games.
-
-
- );
- }
-
- if (info.includes('constructAvatar')) {
- return (
-
-
{info.replace('constructAvatar ', '')}
-
This is your construct avatar.
- Avatars are randomly generated and are purely cosmetic.
- You can change your construct avatar in the RESHAPE tab outside of games.
-
-
- );
- }
-
- return genItemInfo(info);
+ return (
+
+
{infoName}
+ {header}
+ {itemSourceInfo}
+ {cooldown}
+ {itemDescription()}
+ {speed}
+ {thresholds}
+
+ );
}
-
- const Combos = () => {
- if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
- if (!info && !vboxInfo) return false;
- const comboInfo = vboxInfo || info;
- const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
- if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
-
- const comboTable = vboxCombos.map((c, i) => {
- const mouseOver = e => {
- e.stopPropagation();
- this.setState({ comboItem: c.item });
- };
- const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
- ? [{convertItem(c.components[0])} {convertItem(c.components[1])}
,
- {convertItem(c.components[2])}
]
- : c.components.map((u, j) => {convertItem(u)}
);
- return (
-
- );
- });
- const comboList = comboTable.length > 0 ? {comboTable}
: false;
- return (
-
-
- {comboList}
-
- );
- };
-
- const Combiner = () => {
- if (comboItem) return false;
- function vboxBuySelected() {
- if (!(storeSelect.length === 1 && stashSelect.length === 0)) return false;
- document.activeElement.blur();
- sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
- return true;
- }
- let text = '';
- let mouseEvent = false;
- if (combinerCombo) {
- const combinerComboText = combinerCombo.replace('Plus', '+');
- let bits = 0;
- storeSelect.forEach(item => bits += item[0] + 1);
- text = bits
- ? `Buy ${combinerComboText} ${bits}b`
- : `Combine ${combinerComboText}`;
- if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
- } else if (stashSelect.length === 0 && storeSelect.length === 1) {
- const item = storeSelect[0];
- text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
- mouseEvent = vboxBuySelected;
- } else {
- return false;
- }
- return (
-
- e.stopPropagation()}
- onMouseDown={() => mouseEvent()}>
- {text}
-
-
- );
- };
-
return (
-
-
this.setState({ comboItem: null })}>
-
-
-
-
-
-
+
+
{fullInfo.item}
+ {itemDescription()}
);
}
+ const stateFullInfo = comboItem || vboxInfo;
+ if (stateFullInfo) return genItemInfo(stateFullInfo);
+ if (!info) return false;
+ if (info.includes('constructName')) {
+ return (
+
+
{info.replace('constructName ', '')}
+
This is the name of your construct.
+ Names are randomly generated and are purely cosmetic.
+ You can change change your construct name in the RESHAPE tab outside of games.
+
+
+ );
+ }
+
+ if (info.includes('constructAvatar')) {
+ return (
+
+
{info.replace('constructAvatar ', '')}
+
This is your construct avatar.
+ Avatars are randomly generated and are purely cosmetic.
+ You can change your construct avatar in the RESHAPE tab outside of games.
+
+
+ );
+ }
+
+ return genItemInfo(info);
}
-module.exports = addState(InfoComponent);
+module.exports = addState(Info);