stun
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@ -277,6 +277,12 @@ button[disabled] {
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stroke: #333;
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stroke: #333;
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}
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}
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.white {
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color: whitesmoke;
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stroke: whitesmoke;
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}
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/*
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/*
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LOGIN
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LOGIN
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*/
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*/
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@ -9,6 +9,7 @@ const banish = require('./anims/banish');
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const Block = require('./anims/block');
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const Block = require('./anims/block');
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const Buff = require('./anims/buff');
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const Buff = require('./anims/buff');
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const Debuff = require('./anims/debuff');
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const Debuff = require('./anims/debuff');
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const Stun = require('./anims/stun');
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const Heal = require('./anims/heal');
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const Heal = require('./anims/heal');
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const Hex = require('./anims/hex');
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const Hex = require('./anims/hex');
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const Strike = require('./anims/strike');
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const Strike = require('./anims/strike');
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@ -104,6 +105,7 @@ function animations(props) {
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case 'Hex': return <Hex />;
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case 'Hex': return <Hex />;
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case 'Siphon': return <Siphon id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'Siphon': return <Siphon id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'SiphonTick': return <SiphonTick id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'SiphonTick': return <SiphonTick id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'Stun': return <Stun />;
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default: return false;
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default: return false;
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}
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}
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};
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};
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@ -35,6 +35,8 @@ class Amplify extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#amplify'],
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targets: ['#amplify'],
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opacity: 1,
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opacity: 1,
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easing: 'easeInSine',
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duration: TIMES.TARGET_DELAY_MS,
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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@ -50,7 +50,7 @@ class Block extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['feTurbulence', 'feDisplacementMap'],
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targets: ['feTurbulence', 'feDisplacementMap'],
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baseFrequency: 0,
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baseFrequency: 0.02,
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scale: 1,
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scale: 1,
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easing: 'easeOutSine',
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easing: 'easeOutSine',
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75
client/src/components/anims/stun.jsx
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75
client/src/components/anims/stun.jsx
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@ -0,0 +1,75 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Stun extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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const path = 'M0,100 C100,100 100,100 200,100';
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return (
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<svg
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class='skill-animation white'
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version="1.1"
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id="stun"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="-291 -291 582 582">
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<filter id="ampFilter">
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<feTurbulence type="turbulence" baseFrequency="0.4" numOctaves="2" result="turbulence" style="transform: scale(1);"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="2" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g>
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<path
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d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
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/>
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</g>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#stun'],
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opacity: 1,
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easing: 'easeInSine',
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duration: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
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targets: ['#stun'],
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rotate: 360,
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easing: 'easeInSine',
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
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targets: ['#ampFilter feTurbulence', '#ampFilter feDisplacementMap'],
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baseFrequency: 0.15,
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scale: 4,
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easing: 'easeInOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_DELAY_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Stun;
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