fix purge description and dot

This commit is contained in:
Mashy 2019-09-19 16:07:35 +10:00
parent f78496e681
commit 783429b5cf

View File

@ -563,17 +563,17 @@ impl Item {
Item::Red => format!("Combine with skills and specs to create upgraded items. \n Speed and chaos."),
// base skills
Item::Attack => format!("Deal {:?}% RedPower as red damage",
Item::Attack => format!("Deal {:?}% RedPower as red damage.",
self.into_skill().unwrap().multiplier()),
Item::Block => format!("Reduce red damage taken by {:?}%",
Item::Block => format!("Reduce red damage taken by {:?}%.",
100 - self.into_skill().unwrap().effect()[0].get_multiplier()),
Item::Stun => format!("Stun target construct for {:?}T",
Item::Stun => format!("Stun target construct for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Buff => format!("Increase target construct RedPower and SpeedStat by {:?}%",
Item::Buff => format!("Increase target construct RedPower and SpeedStat by {:?}%.",
self.into_skill().unwrap().effect()[0].get_multiplier() - 100),
Item::Debuff => format!("Slows the target reducing SpeedStat by {:?}%",
Item::Debuff => format!("Slows the target reducing SpeedStat by {:?}%.",
100 - self.into_skill().unwrap().effect()[0].get_multiplier()),
// specs
// Base
@ -590,70 +590,70 @@ impl Item {
Item::LifeGG |
Item::LifeGGPlus |
Item::LifeGGPlusPlus => format!("Increases construct GreenLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::LifeRR |
Item::LifeRRPlus |
Item::LifeRRPlusPlus => format!("Increases construct RedLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::LifeBB |
Item::LifeBBPlus |
Item::LifeBBPlusPlus => format!("Increases construct BlueLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::LifeRG |
Item::LifeRGPlus |
Item::LifeRGPlusPlus => format!("Increases construct RedLife and GreenLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::LifeGB |
Item::LifeGBPlus |
Item::LifeGBPlusPlus => format!("Increases construct GreenLife and BlueLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::LifeRB |
Item::LifeRBPlus |
Item::LifeRBPlusPlus => format!("Increases construct RedLife and BlueLife by {:?}.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
// Power Upgrades
Item::PowerRR |
Item::PowerRRPlus |
Item::PowerRRPlusPlus => format!("Increases construct RedPower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::PowerBB |
Item::PowerBBPlus |
Item::PowerBBPlusPlus => format!("Increases construct BluePower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::PowerGG |
Item::PowerGGPlus |
Item::PowerGGPlusPlus => format!("Increases construct GreenPower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::PowerRG |
Item::PowerRGPlus |
Item::PowerRGPlusPlus => format!("Increases construct GreenPower and RedPower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::PowerGB |
Item::PowerGBPlus |
Item::PowerGBPlusPlus => format!("Increases construct GreenPower and BluePower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
Item::PowerRB |
Item::PowerRBPlus |
Item::PowerRBPlusPlus => format!("Increases construct RedPower and BluePower by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
// Speed Upgrades
@ -675,13 +675,13 @@ impl Item {
Item::SpeedRGPlusPlus |
Item::SpeedGBPlusPlus |
Item::SpeedRBPlusPlus => format!("Increases construct SpeedStat by {:?}%.
If your team meets total colour thresholds the spec provides additional bonuses",
If your team meets total colour thresholds the spec provides additional bonuses.",
self.into_spec().unwrap().values().base()),
// Skills <- need to move effect mulltipliers into skills
Item::Amplify|
Item::AmplifyPlus |
Item::AmplifyPlusPlus => format!("Increase RedPower and BluePower by {:?}%. Lasts {:?}T",
Item::AmplifyPlusPlus => format!("Increase RedPower and BluePower by {:?}%. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_multiplier() - 100,
self.into_skill().unwrap().effect()[0].get_duration()),
@ -699,7 +699,7 @@ impl Item {
Item::Chaos|
Item::ChaosPlus |
Item::ChaosPlusPlus => format!(
"Hits twice for red and blue damage. Damage {:?}% RedPower and BluePower. Randomly deals 0 to 30% more damage",
"Hits twice for red and blue damage. Damage {:?}% RedPower and BluePower. Randomly deals 0 to 30% more damage.",
self.into_skill().unwrap().multiplier()),
Item::Sustain|
@ -720,14 +720,14 @@ impl Item {
Item::Curse|
Item::CursePlus |
Item::CursePlusPlus => format!(
"Increases red and blue damage taken by {:?}%. Lasts {:?}T",
"Increases red and blue damage taken by {:?}%. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_multiplier() - 100,
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Decay|
Item::DecayPlus |
Item::DecayPlusPlus => format!(
"Reduces healing taken by {:?}% for {:?}T. Deals blue damage {:?}% BluePower each turn for {:?}T",
"Reduces healing taken by {:?}% for {:?}T. Deals blue damage {:?}% BluePower each turn for {:?}T.",
100 - self.into_skill().unwrap().effect()[0].get_multiplier(),
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().effect()[1].get_skill().unwrap().multiplier(),
@ -736,7 +736,7 @@ impl Item {
Item::Absorb|
Item::AbsorbPlus |
Item::AbsorbPlusPlus => format!(
"Gain Absorb for {:?}T. {} Absorption lasts {:?}T",
"Gain Absorb for {:?}T. {} Absorption lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration(),
"When attacked with Absorb you gain Absorption which increases RedPower and BluePower based on Damage taken.",
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
@ -756,7 +756,7 @@ impl Item {
Item::Hybrid|
Item::HybridPlus |
Item::HybridPlusPlus => format!(
"Hybrid increases GreenPower by {:?}%, Blue based Attack skills will blast again dealing {:?}% GreenPower as blue damage. Lasts {:?}T",
"Hybrid increases GreenPower by {:?}%, Blue based Attack skills will blast again dealing {:?}% GreenPower as blue damage. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_multiplier() - 100,
Skill::HybridBlast.multiplier(),
self.into_skill().unwrap().effect()[0].get_duration()),
@ -777,7 +777,8 @@ impl Item {
Item::Purge|
Item::PurgePlus |
Item::PurgePlusPlus => format!("Remove buffs from target construct"),
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge which disables target green skills for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Purify|
Item::PurifyPlus |
@ -788,13 +789,13 @@ impl Item {
Item::Reflect|
Item::ReflectPlus |
Item::ReflectPlusPlus => format!(
"Reflect incoming blue skills to source. Lasts {:?}T",
"Reflect incoming blue skills to source. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Recharge|
Item::RechargePlus |
Item::RechargePlusPlus => format!(
"Recharge RedLife and BlueLife based on {:?}% RedPower and BluePower",
"Recharge RedLife and BlueLife based on {:?}% RedPower and BluePower.",
self.into_skill().unwrap().multiplier()),
Item::Ruin|
@ -816,7 +817,7 @@ impl Item {
Item::SilencePlus |
Item::SilencePlusPlus => format!(
"Block the target from using blue skills for {:?}T and deals {:?}% BluePower as blue damage.
Deals 45% more Damage per blue skill on target",
Deals 45% more Damage per blue skill on target.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().multiplier()),
@ -836,7 +837,7 @@ impl Item {
Item::Restrict|
Item::RestrictPlus |
Item::RestrictPlusPlus => format!(
"Block the target from using red skills for {:?}T and deals {:?}% RedPower as red damage. Deals 35% more damage per red skill on target",
"Block the target from using red skills for {:?}T and deals {:?}% RedPower as red damage. Deals 35% more damage per red skill on target.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().multiplier()),
@ -851,13 +852,13 @@ impl Item {
Item::Strike|
Item::StrikePlus |
Item::StrikePlusPlus => format!(
"Strike the target with speed dealing {:?}% RedPower as red damage",
"Strike the target with speed dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().multiplier()),
Item::Siphon|
Item::SiphonPlus |
Item::SiphonPlusPlus => format!(
"Deals {:?}% BluePower as blue damage each turn and heals caster based on damage dealt. Lasts {:?}T",
"Deals {:?}% BluePower as blue damage each turn and heals caster based on damage dealt. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_duration()),
@ -871,7 +872,7 @@ impl Item {
Item::Break|
Item::BreakPlus |
Item::BreakPlusPlus => format!(
"Stun the target for {:?}T and applies Vulnerable increasing red damage taken by {:?}% for {:?}T",
"Stun the target for {:?}T and applies Vulnerable increasing red damage taken by {:?}% for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().effect()[1].get_multiplier() - 100,
self.into_skill().unwrap().effect()[1].get_duration()),
@ -879,7 +880,7 @@ impl Item {
Item::Triage|
Item::TriagePlus |
Item::TriagePlusPlus => format!(
"Heals target for {:?}% GreenPower each turn. Lasts {:?}T",
"Heals target for {:?}% GreenPower each turn. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_duration()),
}