move durations onto effect
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0d833f9b7d
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783fa736d4
@ -260,6 +260,33 @@ impl Effect {
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Effect::Ko => Category::Ko,
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Effect::Ko => Category::Ko,
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}
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}
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}
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}
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pub fn duration(&self) -> u8 {
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match self {
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Effect::Evasion => 1,
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Effect::Block => 1,
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Effect::Parry => 1,
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Effect::Stun => 2,
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Effect::Vulnerable => 2,
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Effect::Snare => 1,
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Effect::Empower => 2,
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Effect::Decay => 2,
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Effect::Drain => 2,
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Effect::Triage => 2,
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Effect::Amplify => 2,
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Effect::Silence => 2,
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_ => {
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println!("{:?} does not have a duration", self);
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return 1;
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},
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}
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}
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -723,31 +750,6 @@ impl Skill {
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}
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}
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}
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}
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pub fn duration(&self) -> u8 {
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match self {
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Skill::Evade => 1,
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Skill::Stun => 2,
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Skill::Block => 1,
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Skill::Empower => 2,
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Skill::Decay => 3,
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Skill::Drain => 3,
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Skill::Triage => 3,
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Skill::Amplify => 2,
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Skill::Silence => 3,
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Skill::TestBlock => 1,
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Skill::TestParry => 1,
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Skill::TestStun => 2,
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_ => {
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println!("{:?} does not have a duration", self);
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return 2;
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},
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}
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}
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pub fn self_targeting(&self) -> bool {
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pub fn self_targeting(&self) -> bool {
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match self {
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match self {
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Skill::Block => true,
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Skill::Block => true,
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@ -782,7 +784,7 @@ fn attack(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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}
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fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
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let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
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let immunity = target.immune(Skill::Stun);
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let immunity = target.immune(Skill::Stun);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -802,8 +804,8 @@ fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
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}
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}
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fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
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let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
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let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None };
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let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Effect::Vulnerable.duration(), tick: None };
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let immunity = target.immune(Skill::Throw);
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let immunity = target.immune(Skill::Throw);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -832,7 +834,7 @@ fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let block = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None };
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let block = CrypEffect { effect: Effect::Block, duration: Effect::Block.duration(), tick: None };
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let immunity = target.immune(Skill::Block);
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let immunity = target.immune(Skill::Block);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -852,7 +854,7 @@ fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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}
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fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let parry = CrypEffect { effect: Effect::Parry, duration: Skill::Parry.duration(), tick: None };
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let parry = CrypEffect { effect: Effect::Parry, duration: Effect::Parry.duration(), tick: None };
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let immunity = target.immune(Skill::Parry);
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let immunity = target.immune(Skill::Parry);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -873,7 +875,7 @@ fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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fn evade(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn evade(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let evade = CrypEffect { effect: Effect::Evasion, duration: Skill::Evade.duration(), tick: None };
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let evade = CrypEffect { effect: Effect::Evasion, duration: Effect::Evasion.duration(), tick: None };
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let immunity = target.immune(Skill::Evade);
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let immunity = target.immune(Skill::Evade);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -898,7 +900,7 @@ fn evade_roll() -> bool {
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}
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}
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fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let snare = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None };
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let snare = CrypEffect { effect: Effect::Snare, duration: Effect::Snare.duration(), tick: None };
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let immunity = target.immune(Skill::Snare);
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let immunity = target.immune(Skill::Snare);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -918,7 +920,7 @@ fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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}
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fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let empower = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None };
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let empower = CrypEffect { effect: Effect::Empower, duration: Effect::Empower.duration(), tick: None };
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let immunity = target.immune(Skill::Empower);
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let immunity = target.immune(Skill::Empower);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -963,7 +965,7 @@ fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
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fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let triage = CrypEffect {
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let triage = CrypEffect {
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effect: Effect::Triage,
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effect: Effect::Triage,
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duration: Skill::Triage.duration(),
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duration: Effect::Triage.duration(),
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tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
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tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
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};
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};
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let immunity = target.immune(Skill::Triage);
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let immunity = target.immune(Skill::Triage);
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@ -1026,7 +1028,7 @@ fn blast(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
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}
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}
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fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let amplify = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None };
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let amplify = CrypEffect { effect: Effect::Amplify, duration: Effect::Amplify.duration(), tick: None };
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let immunity = target.immune(Skill::Amplify);
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let immunity = target.immune(Skill::Amplify);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -1048,7 +1050,7 @@ fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
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fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let decay = CrypEffect {
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let decay = CrypEffect {
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effect: Effect::Decay,
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effect: Effect::Decay,
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duration: Skill::Decay.duration(),
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duration: Effect::Decay.duration(),
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tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
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tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
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};
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};
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let immunity = target.immune(Skill::Empower);
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let immunity = target.immune(Skill::Empower);
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@ -1090,7 +1092,7 @@ fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
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}
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}
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fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let hex = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None };
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let hex = CrypEffect { effect: Effect::Hex, duration: Effect::Hex.duration(), tick: None };
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let immunity = target.immune(Skill::Hex);
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let immunity = target.immune(Skill::Hex);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -1110,7 +1112,7 @@ fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
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}
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}
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fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let curse = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None };
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let curse = CrypEffect { effect: Effect::Curse, duration: Effect::Curse.duration(), tick: None };
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let immunity = target.immune(Skill::Curse);
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let immunity = target.immune(Skill::Curse);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -1132,7 +1134,7 @@ fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let drain = CrypEffect {
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let drain = CrypEffect {
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effect: Effect::Drain,
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effect: Effect::Drain,
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duration: Skill::Drain.duration(),
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duration: Effect::Drain.duration(),
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tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
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tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
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};
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};
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let immunity = target.immune(Skill::Drain);
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let immunity = target.immune(Skill::Drain);
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@ -1184,7 +1186,7 @@ fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
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}
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}
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fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let shield = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None };
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let shield = CrypEffect { effect: Effect::Shield, duration: Effect::Shield.duration(), tick: None };
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let immunity = target.immune(Skill::Shield);
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let immunity = target.immune(Skill::Shield);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -1204,7 +1206,7 @@ fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
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}
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}
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fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let silence = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None };
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let silence = CrypEffect { effect: Effect::Silence, duration: Effect::Silence.duration(), tick: None };
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let immunity = target.immune(Skill::Silence);
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let immunity = target.immune(Skill::Silence);
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let immune = immunity.immune;
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let immune = immunity.immune;
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@ -1256,7 +1258,7 @@ fn purify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
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}
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}
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fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let banish = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None };
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let banish = CrypEffect { effect: Effect::Banish, duration: Effect::Banish.duration(), tick: None };
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let immunity = target.immune(Skill::Banish);
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let immunity = target.immune(Skill::Banish);
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let immune = immunity.immune;
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let immune = immunity.immune;
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