move durations onto effect

This commit is contained in:
ntr 2018-12-17 17:13:04 +11:00
parent 0d833f9b7d
commit 783fa736d4

View File

@ -260,6 +260,33 @@ impl Effect {
Effect::Ko => Category::Ko, Effect::Ko => Category::Ko,
} }
} }
pub fn duration(&self) -> u8 {
match self {
Effect::Evasion => 1,
Effect::Block => 1,
Effect::Parry => 1,
Effect::Stun => 2,
Effect::Vulnerable => 2,
Effect::Snare => 1,
Effect::Empower => 2,
Effect::Decay => 2,
Effect::Drain => 2,
Effect::Triage => 2,
Effect::Amplify => 2,
Effect::Silence => 2,
_ => {
println!("{:?} does not have a duration", self);
return 1;
},
}
}
} }
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -723,31 +750,6 @@ impl Skill {
} }
} }
pub fn duration(&self) -> u8 {
match self {
Skill::Evade => 1,
Skill::Stun => 2,
Skill::Block => 1,
Skill::Empower => 2,
Skill::Decay => 3,
Skill::Drain => 3,
Skill::Triage => 3,
Skill::Amplify => 2,
Skill::Silence => 3,
Skill::TestBlock => 1,
Skill::TestParry => 1,
Skill::TestStun => 2,
_ => {
println!("{:?} does not have a duration", self);
return 2;
},
}
}
pub fn self_targeting(&self) -> bool { pub fn self_targeting(&self) -> bool {
match self { match self {
Skill::Block => true, Skill::Block => true,
@ -782,7 +784,7 @@ fn attack(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
} }
fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None }; let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
let immunity = target.immune(Skill::Stun); let immunity = target.immune(Skill::Stun);
let immune = immunity.immune; let immune = immunity.immune;
@ -802,8 +804,8 @@ fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
} }
fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None }; let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None }; let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Effect::Vulnerable.duration(), tick: None };
let immunity = target.immune(Skill::Throw); let immunity = target.immune(Skill::Throw);
let immune = immunity.immune; let immune = immunity.immune;
@ -832,7 +834,7 @@ fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let block = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None }; let block = CrypEffect { effect: Effect::Block, duration: Effect::Block.duration(), tick: None };
let immunity = target.immune(Skill::Block); let immunity = target.immune(Skill::Block);
let immune = immunity.immune; let immune = immunity.immune;
@ -852,7 +854,7 @@ fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
} }
fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let parry = CrypEffect { effect: Effect::Parry, duration: Skill::Parry.duration(), tick: None }; let parry = CrypEffect { effect: Effect::Parry, duration: Effect::Parry.duration(), tick: None };
let immunity = target.immune(Skill::Parry); let immunity = target.immune(Skill::Parry);
let immune = immunity.immune; let immune = immunity.immune;
@ -873,7 +875,7 @@ fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
fn evade(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn evade(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let evade = CrypEffect { effect: Effect::Evasion, duration: Skill::Evade.duration(), tick: None }; let evade = CrypEffect { effect: Effect::Evasion, duration: Effect::Evasion.duration(), tick: None };
let immunity = target.immune(Skill::Evade); let immunity = target.immune(Skill::Evade);
let immune = immunity.immune; let immune = immunity.immune;
@ -898,7 +900,7 @@ fn evade_roll() -> bool {
} }
fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let snare = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None }; let snare = CrypEffect { effect: Effect::Snare, duration: Effect::Snare.duration(), tick: None };
let immunity = target.immune(Skill::Snare); let immunity = target.immune(Skill::Snare);
let immune = immunity.immune; let immune = immunity.immune;
@ -918,7 +920,7 @@ fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
} }
fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let empower = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None }; let empower = CrypEffect { effect: Effect::Empower, duration: Effect::Empower.duration(), tick: None };
let immunity = target.immune(Skill::Empower); let immunity = target.immune(Skill::Empower);
let immune = immunity.immune; let immune = immunity.immune;
@ -963,7 +965,7 @@ fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let triage = CrypEffect { let triage = CrypEffect {
effect: Effect::Triage, effect: Effect::Triage,
duration: Skill::Triage.duration(), duration: Effect::Triage.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)), tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
}; };
let immunity = target.immune(Skill::Triage); let immunity = target.immune(Skill::Triage);
@ -1026,7 +1028,7 @@ fn blast(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
} }
fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let amplify = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None }; let amplify = CrypEffect { effect: Effect::Amplify, duration: Effect::Amplify.duration(), tick: None };
let immunity = target.immune(Skill::Amplify); let immunity = target.immune(Skill::Amplify);
let immune = immunity.immune; let immune = immunity.immune;
@ -1048,7 +1050,7 @@ fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let decay = CrypEffect { let decay = CrypEffect {
effect: Effect::Decay, effect: Effect::Decay,
duration: Skill::Decay.duration(), duration: Effect::Decay.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)), tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
}; };
let immunity = target.immune(Skill::Empower); let immunity = target.immune(Skill::Empower);
@ -1090,7 +1092,7 @@ fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
} }
fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let hex = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None }; let hex = CrypEffect { effect: Effect::Hex, duration: Effect::Hex.duration(), tick: None };
let immunity = target.immune(Skill::Hex); let immunity = target.immune(Skill::Hex);
let immune = immunity.immune; let immune = immunity.immune;
@ -1110,7 +1112,7 @@ fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
} }
fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let curse = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None }; let curse = CrypEffect { effect: Effect::Curse, duration: Effect::Curse.duration(), tick: None };
let immunity = target.immune(Skill::Curse); let immunity = target.immune(Skill::Curse);
let immune = immunity.immune; let immune = immunity.immune;
@ -1132,7 +1134,7 @@ fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let drain = CrypEffect { let drain = CrypEffect {
effect: Effect::Drain, effect: Effect::Drain,
duration: Skill::Drain.duration(), duration: Effect::Drain.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)), tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
}; };
let immunity = target.immune(Skill::Drain); let immunity = target.immune(Skill::Drain);
@ -1184,7 +1186,7 @@ fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
} }
fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let shield = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None }; let shield = CrypEffect { effect: Effect::Shield, duration: Effect::Shield.duration(), tick: None };
let immunity = target.immune(Skill::Shield); let immunity = target.immune(Skill::Shield);
let immune = immunity.immune; let immune = immunity.immune;
@ -1204,7 +1206,7 @@ fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
} }
fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let silence = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None }; let silence = CrypEffect { effect: Effect::Silence, duration: Effect::Silence.duration(), tick: None };
let immunity = target.immune(Skill::Silence); let immunity = target.immune(Skill::Silence);
let immune = immunity.immune; let immune = immunity.immune;
@ -1256,7 +1258,7 @@ fn purify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
} }
fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution { fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
let banish = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None }; let banish = CrypEffect { effect: Effect::Banish, duration: Effect::Banish.duration(), tick: None };
let immunity = target.immune(Skill::Banish); let immunity = target.immune(Skill::Banish);
let immune = immunity.immune; let immune = immunity.immune;