More attack animations
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@ -10,6 +10,12 @@ class PhaserCombat extends Phaser.Scene {
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this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
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this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
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this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
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this.load.image('green', 'http://labs.phaser.io/assets/particles/green.png');
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this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
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this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
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this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
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/* Spritesheets */
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this.load.spritesheet({
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key: 'explosion',
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@ -61,7 +67,6 @@ class PhaserCombat extends Phaser.Scene {
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this.emitter.stop();
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const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
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sprite.setScale(3);
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this.combat = false;
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}
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}
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PhaserCombat.prototype.skills = require('./phaser.skills.js');
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@ -5,8 +5,12 @@ const PhaserCombat = require('./phaser.combat');
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const addState = connect(
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function receiveState(state) {
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const { game, activeSkill, activeIncoming, account } = state;
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return {game, activeSkill, activeIncoming, account };
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const {
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game, activeSkill, activeIncoming, account,
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} = state;
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return {
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game, activeSkill, activeIncoming, account,
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};
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}
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);
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@ -25,9 +29,11 @@ class PhaserInstance extends preact.Component {
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this.PhaserCombat.setPlayerTwoHp(`${otherTeams[0].cryps[0].hp.value.toString()} / ${otherTeams[0].cryps[0].stam.value.toString()} HP`);
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if (playerTeam.cryps[0].hp.value === 0) {
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this.PhaserCombat.skills('blast', 400, -250); //Left Blast
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// this.PhaserCombat.skills('blast', 400, -150);
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this.PhaserCombat.skills('chargeBall', 'green', 400, -250);
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} else if (otherTeams[0].cryps[0].hp.value === 0) {
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this.PhaserCombat.skills('blast', 180, 250); //Right Blast
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// this.PhaserCombat.skills('blast', 180, 150);
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this.PhaserCombat.skills('chargeBall', 'green', 180, 250);
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}
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}
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}
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@ -1,27 +1,141 @@
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// Skill function called by phaser combat
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const Phaser = require('phaser');
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function skills(skill, speed, location) {
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function skills(skill, img, location, spd) {
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if (this.combat) {
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return;
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}
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this.combat = true;
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const particles = this.add.particles(img);
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switch (skill) {
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case 'blast':
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this.proj = this.physics.add.image(-100, 300, 'proj');
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this.emitter = this.add.particles('blue').createEmitter({
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this.emitter = particles.createEmitter({
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speed: 25,
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scale: { start: 1, end: 0 },
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blendMode: 'ADD',
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});
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this.emitter.startFollow(this.proj);
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this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
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this.proj.x = speed;
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this.proj.setVelocity(location, 0);
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this.proj.x = location;
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this.proj.setVelocity(spd, 0);
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break;
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case 'wall':
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this.emitter = particles.createEmitter({
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x: location,
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y: { min: 200, max: 350 },
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lifespan: 2000,
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speedX: { min: spd, max: spd * 2 },
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scale: { start: 0.4, end: 0 },
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quantity: 4,
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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break;
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case 'spit':
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if (location > 250) {
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this.angleMin = 180;
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this.angleMax = 220;
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} else {
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this.angleMin = 320;
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this.angleMax = 360;
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}
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this.emitter = particles.createEmitter({
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x: location,
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y: 300,
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lifespan: 2000,
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angle: { min: this.angleMin, max: this.angleMax },
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speed: spd * 2,
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scale: { start: 0.4, end: 1 },
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gravityY: 250,
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quantity: 4,
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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break;
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case 'gravBomb':
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this.well = particles.createGravityWell({
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x: 150,
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y: 150,
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power: 4,
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gravity: 500,
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});
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this.emitter = particles.createEmitter({
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x: 150,
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y: 150,
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lifespan: 1500,
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speed: 1000,
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scale: { start: 0.7, end: 1 },
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => {
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this.emitter.stop();
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this.well.active = false;
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}, [], this);
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break;
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case 'gravBlast':
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this.well = particles.createGravityWell({
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x: 400,
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y: 300,
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power: 4,
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gravity: 500,
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});
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this.emitter = particles.createEmitter({
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x: 400,
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y: 300,
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lifespan: 2000,
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speed: 1000,
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scale: { start: 0.7, end: 1 },
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blendMode: 'ADD',
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bounds: {
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x: 0, y: 250, w: 450, h: 150,
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},
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});
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this.time.delayedCall(1000, () => {
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this.emitter.stop();
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this.well.x = 100;
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}, [], this);
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this.time.delayedCall(3000, () => {
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this.well.active = false;
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}, [], this);
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break;
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case 'chargeBall':
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this.emitter = particles.createEmitter({
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x: -400,
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y: -100,
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lifespan: 1000,
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moveToX: 450,
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moveToY: 150,
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scale: 0.75,
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quantity: 4,
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_frequency: 20,
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blendMode: 'ADD',
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emitZone: { source: new Phaser.Geom.Rectangle(0, 0, 1600, 700) },
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});
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this.emitter2 = particles.createEmitter({
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radial: false,
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x: { min: 450, max: 50, steps: 256 },
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y: { min: 150, max: 300, steps: 256 },
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lifespan: 1000,
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speedX: { min: 200, max: 400 },
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quantity: 4,
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gravityY: 0,
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scale: { start: 1.5, end: 0, ease: 'Power3' },
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blendMode: 'ADD',
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active: false,
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
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this.time.delayedCall(3000, () => { this.emitter2.stop(); }, [], this);
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break;
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default:
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break;
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}
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}
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module.exports = skills;
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