woah
This commit is contained in:
parent
60d9ea5198
commit
7af81c5252
@ -11,9 +11,6 @@
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* constructs jiggle when clicked
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* background colour changes depending on time of day
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* bug fixes
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* pvp 1st round doesn't resolve until warden timer completes
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* bot game grind
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* stress test
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@ -1,9 +1,6 @@
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@import 'colours.less';
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.account {
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margin-top: 2em;
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grid-area: bottom;
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display: grid;
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grid-template-columns: 1fr 1fr 1fr 1fr;
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grid-gap: 0 1em;
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@ -8,10 +8,17 @@ aside {
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"timer controls";
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grid-template-columns: min-content 1fr;
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grid-template-rows: 1fr 1fr 1fr;
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grid-gap: 0.5em 0;
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grid-template-rows: 1fr;
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padding: 1em 1em 1em 0;
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padding-left: 1em;
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.controls {
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grid-area: controls;
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display: grid;
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grid-auto-rows: 1fr;
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grid-gap: 0.5em 0;
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}
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// fix chrome being inconsistent
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table {
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@ -1,7 +1,7 @@
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@import 'colours.less';
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.instance {
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overflow-x: hidden;
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overflow: hidden;
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display: grid;
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grid-template-columns: 1fr minmax(min-content, 1fr);
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grid-template-rows: min-content 1fr;
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@ -4,17 +4,16 @@
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height: 100%;
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display: grid;
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grid-template-rows: minmax(min-content, 2fr) min-content 1fr;
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grid-template-rows: min-content 1fr 2fr;
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grid-template-columns: 1fr;
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grid-template-areas:
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"hdr"
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"top"
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"tabs"
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"bottom";
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.top {
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grid-area: top;
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padding: 0 0 0.5em 2em;
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border-bottom: 0.1em solid #222;
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box-sizing: border-box;
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}
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@ -25,9 +24,10 @@
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.team {
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display: grid;
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grid-area: top;
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grid-area: bottom;
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grid-template-columns: repeat(auto-fill, minmax(min-content, 33%));
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max-height: 100%;
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margin-top: 1em;
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.team-select:not(:nth-child(3n)) {
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margin-right: 0.5em;
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@ -62,8 +62,6 @@
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}
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.inventory {
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margin-top: 2em;
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grid-area: bottom;
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display: grid;
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grid-template-columns: 1fr 1fr;
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@ -71,6 +69,10 @@
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margin-bottom: 0.5em;
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}
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.news {
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padding-right: 1em;
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}
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.list {
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letter-spacing: 0.25em;
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text-transform: uppercase;
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@ -89,16 +91,19 @@
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}
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.options {
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grid-area: tabs;
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display: flex;
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flex-flow: row;
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grid-area: hdr;
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button {
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width: 25%;
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border-top: 0;
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border: 1px solid #222;
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&:not(:last-child) {
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border-right: 0;
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}
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flex: 1;
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&:last-child {
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float: right;
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}
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}
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}
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}
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@ -84,16 +84,17 @@ dl {
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#mnml {
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display: grid;
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grid-template-columns: minmax(min-content, 1fr) 8fr 1fr;
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grid-template-rows: min-content 1fr min-content;
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grid-template-columns: 9fr 1fr;
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grid-template-rows: min-content min-content 1fr;
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grid-template-areas:
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"hd hd ctrl"
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"main main ctrl"
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"main main ctrl";
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"hdr ctrl"
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"main ctrl"
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"main ctrl";
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padding: 0.5em 1em;
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}
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main {
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padding: 1em;
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grid-area: main;
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}
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@ -253,10 +254,17 @@ figure.gray {
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display: none;
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}
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.options {
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display: flex;
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flex-flow: row;
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header {
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.options {
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font-size: 150%;
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}
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button {
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height: 2em;
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}
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}
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.options {
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button {
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&.highlight {
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color: @white;
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@ -279,4 +287,4 @@ figure.gray {
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nav {
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display: none;
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}
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}
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@ -151,19 +151,9 @@ class AccountStatus extends Component {
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}
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return (
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<section class='account' onClick={tlClick}>
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<section class='account top' onClick={tlClick}>
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<div>
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<h1>{account.name}</h1>
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<div class="list">
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<figure>
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<figcaption>spawn new construct</figcaption>
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<button onClick={() => sendConstructSpawn()} type="submit">
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¤50
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</button>
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</figure>
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</div>
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<button onClick={() => logout()}>Logout</button>
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<button><a href={`mailto:humans@mnml.gg?subject=Account%20Support:%20${account.name}`}>✉ support</a></button>
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{subInfo()}
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</div>
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<div>
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<label for="email">Email Settings:</label>
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@ -216,7 +206,16 @@ class AccountStatus extends Component {
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</button>
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</div>
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<div>
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{subInfo()}
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<div class="list">
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<figure>
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<figcaption>spawn new construct</figcaption>
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<button onClick={() => sendConstructSpawn()} type="submit">
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¤50
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</button>
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</figure>
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</div>
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<button onClick={() => logout()}>Logout</button>
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<button><a href={`mailto:humans@mnml.gg?subject=Account%20Support:%20${account.name}`}>✉ support</a></button>
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</div>
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</section>
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);
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@ -2,6 +2,7 @@ const { connect } = require('preact-redux');
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const preact = require('preact');
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const Team = require('./team');
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const Header = require('./header');
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const AccountManagement = require('./account.management');
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const addState = connect(
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@ -24,6 +25,7 @@ function Account(args) {
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return (
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<main class="menu">
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<Header />
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<Team />
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<AccountManagement />
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</main>
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@ -125,9 +125,11 @@ function Controls(args) {
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return (
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<aside class="controls">
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{timer}
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{scoreboard(game, opponent, true)}
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{game.phase === 'Finish' ? quitBtn : readyBtn}
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{scoreboard(game, player)}
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<div class="controls">
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{scoreboard(game, opponent, true)}
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{game.phase === 'Finish' ? quitBtn : readyBtn}
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{scoreboard(game, player)}
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</div>
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</aside>
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);
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}
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@ -1,40 +1,121 @@
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// eslint-disable-next-line
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const preact = require('preact');
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const { saw } = require('./shapes');
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const actions = require('./../actions');
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function pingColour(ping) {
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if (ping < 100) return 'forestgreen';
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if (ping < 200) return 'yellow';
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return 'red';
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}
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const actions = require('../actions');
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const AccountStatus = require('./account.status');
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const addState = connect(
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({ account, ping, showNav }) => {
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return { account, ping };
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function receiveState(state) {
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const {
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ws,
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account,
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instances,
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team,
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nav,
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ping,
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game,
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} = state;
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function sendInstanceState(instance) {
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return ws.sendInstanceState(instance.id);
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}
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function sendAccountStates() {
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ws.sendEmailState();
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ws.sendSubscriptionState();
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}
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return {
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account,
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instances,
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team,
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game,
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ping,
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nav,
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sendInstanceState,
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sendAccountStates,
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};
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},
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function receiveDispatch(dispatch) {
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function setNav(place) {
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dispatch(actions.setGame(null));
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dispatch(actions.setInstance(null));
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dispatch(actions.setCombiner([]));
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dispatch(actions.setReclaiming(false));
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dispatch(actions.setActiveSkill(null));
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dispatch(actions.setActiveConstruct(null));
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dispatch(actions.setInfo(null));
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dispatch(actions.setItemEquip(null));
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dispatch(actions.setItemUnequip([]));
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dispatch(actions.setVboxHighlight([]));
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return dispatch(actions.setNav(place));
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}
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function hideNav() {
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return dispatch(actions.setShowNav(false));
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}
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return {
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setNav,
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hideNav,
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};
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}
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);
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function renderHeader(args) {
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const { account, ping } = args;
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function Nav(args) {
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const {
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account,
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game,
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team,
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nav,
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const accountStatus = account
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? (<div class="header-status">
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<h1 class="header-username">{account.name}</h1>
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{saw(pingColour(ping))}
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<div class="ping-text">{ping}ms</div>
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</div>)
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: '';
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sendAccountStates,
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sendInstanceState,
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setNav,
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hideNav,
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} = args;
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if (!account) return false;
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function navTo(p) {
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return setNav(p);
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}
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function joinInstance(i) {
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sendInstanceState(i);
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if (game) navTo('transition');
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return true;
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}
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function accountClick() {
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sendAccountStates();
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navTo('account');
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}
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return (
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<header>
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<h1 class="header-title">mnml.gg</h1>
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{accountStatus}
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<div class="options">
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<button
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onClick={() => navTo('play')}
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class={`login-btn ${nav === 'play' ? 'highlight' : ''}`}>
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MNML
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</button>
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<button
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onClick={() => navTo('news')}
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class={`login-btn ${nav === 'news' ? 'highlight' : ''}`}>
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Shop
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</button>
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<button
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onClick={accountClick}
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class={`login-btn ${nav === 'account' ? 'highlight' : ''}`}>
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⚙ {account.name}
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</button>
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</div>
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</header>
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);
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}
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module.exports = addState(renderHeader);
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module.exports = addState(Nav);
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@ -18,7 +18,19 @@ function InfoComponent(args) {
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// const { info } = args;
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function Info() {
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if (!info) return false;
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if (!info) {
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return (
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<div>
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<h2>VBOX phase</h2>
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<p>double clicking items in the <b>VBOX</b> will purchase and move them to your <b>INVENTORY</b>.</p>
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<p>
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hover over an item to see its effects and combinations.<br />
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click an item and then click a construct to equip that item to it.<br />
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</p>
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<p>click the <b>READY</b> button on the right to progress to the <b>GAME PHASE</b>.</p>
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</div>
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);
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}
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const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
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if (!fullInfo) return false;
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const isSkill = fullInfo.skill;
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@ -98,7 +98,7 @@ function Construct(props) {
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const skill = construct.skills[i];
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const s = skill
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? skill.skill
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: (<span class="gray">+</span>);
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: (<span class="gray">SKILL</span>);
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function skillClick(e) {
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if (!skill) return false;
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@ -93,11 +93,13 @@ function Controls(args) {
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);
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return (
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<aside class="controls">
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<aside>
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{timer}
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{scoreboard(instance, opponent, true)}
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<button class="ready" onClick={() => sendReady()}>Ready</button>
|
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{scoreboard(instance, player)}
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<div class="controls">
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{scoreboard(instance, opponent, true)}
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<button class="ready" onClick={() => sendReady()}>Ready</button>
|
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{scoreboard(instance, player)}
|
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</div>
|
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</aside>
|
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);
|
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}
|
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@ -7,6 +7,8 @@ const toast = require('izitoast');
|
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const actions = require('./../actions');
|
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const StripeBtns = require('./stripe.buttons');
|
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|
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const VERSION = process.env.npm_package_version;
|
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|
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const addState = connect(
|
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function receiveState(state) {
|
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const {
|
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@ -64,21 +66,32 @@ function Inventory(args) {
|
||||
);
|
||||
|
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return (
|
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<div class="inventory">
|
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<div class="inventory top">
|
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<div class="news">
|
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<h1>v{VERSION}</h1>
|
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<h2>welcome to mnml</h2>
|
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<p>use the buttons on the right to join an instance.</p>
|
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<p>
|
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select <b>PVP</b> to play against other players.<br />
|
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click <b>LEARN</b> to practice the game without time controls.
|
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</p>
|
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<p>
|
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if you enjoy the game please support its development by <b>subscribing</b> or purchasing <b>credits</b>.<br />
|
||||
glhf
|
||||
</p>
|
||||
<p>--ntr & mashy</p>
|
||||
</div>
|
||||
<div>
|
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<h1>Shop</h1>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
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<Elements>
|
||||
<StripeBtns account={account} />
|
||||
</Elements>
|
||||
<div class='list'>
|
||||
{shop.available.map(availableMtx)}
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
||||
<div class='list'>
|
||||
{shop.owned.map(useMtx)}
|
||||
</div>
|
||||
<div class='list'>
|
||||
{shop.available.map(availableMtx)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@ -38,7 +38,7 @@ function Main(props) {
|
||||
|
||||
if (nav === 'transition') return false;
|
||||
if (nav === 'play') return <Play />;
|
||||
if (nav === 'team') return <Team />;
|
||||
// if (nav === 'team') return <Team />;
|
||||
if (nav === 'account') return <Account />;
|
||||
|
||||
return (
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
// const Header = require('./header');
|
||||
const Main = require('./main');
|
||||
const Nav = require('./nav');
|
||||
const Controls = require('./controls');
|
||||
|
||||
@ -92,7 +92,6 @@ function Nav(args) {
|
||||
|
||||
const canJoin = team.some(c => !c);
|
||||
|
||||
|
||||
return (
|
||||
<nav onClick={hideNav} >
|
||||
<h1 class="header-title">mnml.gg</h1>
|
||||
|
||||
@ -3,7 +3,14 @@ const { connect } = require('preact-redux');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { ws } = state;
|
||||
const {
|
||||
ws,
|
||||
instances,
|
||||
} = state;
|
||||
|
||||
function sendInstanceState(id) {
|
||||
ws.sendInstanceState(id);
|
||||
}
|
||||
|
||||
function sendInstancePractice() {
|
||||
ws.sendInstancePractice();
|
||||
@ -14,6 +21,9 @@ const addState = connect(
|
||||
}
|
||||
|
||||
return {
|
||||
instances,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
};
|
||||
@ -22,25 +32,46 @@ const addState = connect(
|
||||
|
||||
function JoinButtons(args) {
|
||||
const {
|
||||
instances,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
} = args;
|
||||
|
||||
if (instances.length) {
|
||||
return (
|
||||
<aside class='play-ctrl'>
|
||||
<div class="timer-container"></div>
|
||||
<div class="controls">
|
||||
<button
|
||||
class='pvp ready full'
|
||||
onClick={() => sendInstanceState(instances[0].id)}
|
||||
type="submit">
|
||||
Rejoin
|
||||
</button>
|
||||
</div>
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<aside class='play-ctrl'>
|
||||
<div class="timer-container"></div>
|
||||
<button
|
||||
class='pvp ready'
|
||||
onClick={() => sendInstanceQueue()}
|
||||
type="submit">
|
||||
PVP
|
||||
</button>
|
||||
<button
|
||||
class='practice ready'
|
||||
onClick={() => sendInstancePractice()}
|
||||
type="submit">
|
||||
Practice
|
||||
</button>
|
||||
<div class="controls">
|
||||
<button
|
||||
class='pvp ready'
|
||||
onClick={() => sendInstanceQueue()}
|
||||
type="submit">
|
||||
PVP
|
||||
</button>
|
||||
<button
|
||||
class='practice ready'
|
||||
onClick={() => sendInstancePractice()}
|
||||
type="submit">
|
||||
Learn
|
||||
</button>
|
||||
</div>
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ const { stringSort } = require('./../utils');
|
||||
const { ConstructAvatar } = require('./construct');
|
||||
const actions = require('./../actions');
|
||||
const Inventory = require('./inventory');
|
||||
const Header = require('./header');
|
||||
|
||||
const idSort = stringSort('id');
|
||||
|
||||
@ -108,28 +109,11 @@ function Play(args) {
|
||||
|
||||
return (
|
||||
<main class="menu">
|
||||
<div class="team top">
|
||||
<Header />
|
||||
<Inventory />
|
||||
<div class="team">
|
||||
{constructPanels}
|
||||
</div>
|
||||
<div class="options">
|
||||
<button
|
||||
class={`login-btn highlight`}>
|
||||
Play
|
||||
</button>
|
||||
<button
|
||||
class={`login-btn`}>
|
||||
News
|
||||
</button>
|
||||
<button
|
||||
class={`login-btn`}>
|
||||
Store
|
||||
</button>
|
||||
<button
|
||||
class={`login-btn`}>
|
||||
⚙ Account
|
||||
</button>
|
||||
</div>
|
||||
<Inventory />
|
||||
</main>
|
||||
);
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ module.exports = {
|
||||
None: () =>
|
||||
<figure>
|
||||
{diamond(['gray'])}
|
||||
<figcaption> </figcaption>
|
||||
<figcaption>SPEC</figcaption>
|
||||
</figure>,
|
||||
|
||||
|
||||
|
||||
@ -52,7 +52,7 @@ function TeamCtrl(args) {
|
||||
class='ready'
|
||||
disabled={teamSelect.some(c => !c)}
|
||||
onClick={sendAccountSetTeam}>
|
||||
Set Team
|
||||
Set
|
||||
</button>
|
||||
<div class="team-page-ctrl">
|
||||
<button onClick={() => setTeamPage(teamPage - 1)} disabled={disableDecrement}> « </button>
|
||||
|
||||
@ -58,7 +58,7 @@ function Team(args) {
|
||||
}
|
||||
console.log(constructs.length);
|
||||
const dispConstructs = constructs.length >= ((teamPage + 1) * 6)
|
||||
? constructs.slice(teamPage * 6, (teamPage + 1) * 6)
|
||||
? constructs.slice(teamPage * 6, (teamPage + 1) * 6)
|
||||
: constructs.slice(teamPage * 6, constructs.length);
|
||||
|
||||
const constructPanels = dispConstructs.map(construct => {
|
||||
@ -80,7 +80,7 @@ function Team(args) {
|
||||
});
|
||||
|
||||
return (
|
||||
<section class="team top">
|
||||
<section class="team">
|
||||
{constructPanels}
|
||||
</section>
|
||||
);
|
||||
|
||||
@ -53,16 +53,15 @@ pub fn invader_write(id: Uuid) -> Result<Uuid, Error> {
|
||||
colours.push("none".to_string());
|
||||
|
||||
// add up to 100 for %
|
||||
// [3] is the transparent colour
|
||||
let weights = [
|
||||
5,
|
||||
5,
|
||||
65,
|
||||
25,
|
||||
25, // the transparent colour
|
||||
];
|
||||
let colour_dist = WeightedIndex::new(&weights)?;
|
||||
|
||||
write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='500' height='500'><g>")?;
|
||||
write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='375' height='375'><g>")?;
|
||||
for i in 0..50 {
|
||||
let x = (i % 5) * 50;
|
||||
let y = (i / 5) * 50;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user