This commit is contained in:
Mashy 2019-12-06 16:26:50 +10:00
parent 517b912c2e
commit 7afb6e30bd
3 changed files with 98 additions and 102 deletions

View File

@ -4,7 +4,7 @@ use rand::prelude::*;
use failure::Error;
use failure::err_msg;
use skill::{Skill, Cast, Disable, Event, EventVariant, EventConstruct};
use skill::{Skill, Cast, Disable, EventVariant, EventConstruct};
use game::{Colour};
use effect::{Cooldown, Effect};
use spec::{Spec};
@ -415,7 +415,7 @@ impl Construct {
self
}
pub fn increase_cooldowns(&mut self, turns: usize) -> Vec<Event> {
pub fn increase_cooldowns(&mut self, turns: usize) -> Vec<EventVariant> {
let mut events = vec![];
for skill in self.skills.iter_mut() {
@ -423,11 +423,11 @@ impl Construct {
match skill.cd {
Some(cd) => {
skill.cd = Some(cd.saturating_add(turns));
events.push(Event::new(EventVariant::CooldownIncrease { turns, skill: skill.skill }, self.id))
events.push(EventVariant::CooldownIncrease { turns, skill: skill.skill })
},
None => {
skill.cd = Some(turns);
events.push(Event::new(EventVariant::CooldownIncrease { turns, skill: skill.skill }, self.id))
events.push(EventVariant::CooldownIncrease { turns, skill: skill.skill })
},
}
}
@ -546,7 +546,7 @@ impl Construct {
}
}
pub fn recharge(&mut self, red_amount: usize, blue_amount: usize) -> Vec<Event> {
pub fn recharge(&mut self, red_amount: usize, blue_amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
if self.is_ko() { return events; }
@ -565,7 +565,7 @@ impl Construct {
let blue = new_blue_life - current_blue_life;
if red != 0 || blue != 0 {
events.push(Event::new(EventVariant::Recharge { red, blue }, self.id));
events.push(EventVariant::Recharge { red, blue });
}
},
true => {
@ -591,12 +591,12 @@ impl Construct {
self.reduce_green_life(red_remainder);
let red_damage_amount = red_current_green_life - self.green_life();
events.push(Event::new(EventVariant::Damage {
events.push(EventVariant::Damage {
amount: red_damage_amount,
mitigation: red_mitigation,
colour: Colour::Red,
display: EventConstruct::new(self),
}, self.id));
});
}
if blue_amount != 0 {
@ -620,19 +620,19 @@ impl Construct {
self.reduce_green_life(blue_remainder);
let blue_damage_amount = blue_current_green_life - self.green_life();
events.push(Event::new(EventVariant::Damage {
events.push(EventVariant::Damage {
amount: blue_damage_amount,
mitigation: blue_mitigation,
colour: Colour::Blue,
display: EventConstruct::new(self),
}, self.id));
});
}
}
}
return events;
}
pub fn deal_green_damage(&mut self, amount: usize) -> Vec<Event> {
pub fn deal_green_damage(&mut self, amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
if self.is_ko() { return events; }
@ -653,10 +653,10 @@ impl Construct {
let healing = new_green_life - current_green_life;
let overhealing = modified_power - healing;
events.push(Event::new(EventVariant::Healing {
events.push(EventVariant::Healing {
amount: healing,
overhealing,
}, self.id));
});
},
true => {
// events.push(Event::new(EventVariant::Inversion { skill }));
@ -666,19 +666,19 @@ impl Construct {
self.reduce_green_life(modified_power);
let delta = current_green_life - self.green_life();
events.push(Event::new(EventVariant::Damage {
events.push(EventVariant::Damage {
amount: delta,
mitigation: 0,
colour: Colour::Green,
display: EventConstruct::new(self),
}, self.id));
});
}
}
return events;
}
pub fn deal_red_damage(&mut self, amount: usize) -> Vec<Event> {
pub fn deal_red_damage(&mut self, amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
if self.is_ko() { return events; }
@ -708,17 +708,16 @@ impl Construct {
self.reduce_green_life(remainder);
let delta = current_green_life - self.green_life();
events.push(Event::new(
events.push(
EventVariant::Damage {
amount: delta,
mitigation,
colour: Colour::Red,
display: EventConstruct::new(self),
},
self.id
));
}
);
if self.is_ko() {
events.push(Event::new(EventVariant::Ko {}, self.id));
events.push(EventVariant::Ko {});
}
},
true => {
@ -735,16 +734,16 @@ impl Construct {
let recharge = self.red_life.value - current_life;
if healing > 0 {
events.push(Event::new(
EventVariant::Healing{
events.push(
EventVariant::Healing {
amount: healing,
overhealing: overhealing - recharge,
}, self.id
));
}
);
}
if recharge > 0 {
events.push(Event::new(EventVariant::Recharge { red: recharge, blue: 0 }, self.id));
events.push(EventVariant::Recharge { red: recharge, blue: 0 });
}
}
};
@ -752,7 +751,7 @@ impl Construct {
return events;
}
pub fn deal_blue_damage(&mut self, amount: usize) -> Vec<Event> {
pub fn deal_blue_damage(&mut self, amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
if self.is_ko() { return events; }
@ -778,12 +777,12 @@ impl Construct {
self.reduce_green_life(remainder);
let delta = current_green_life - self.green_life();
events.push(Event::new(EventVariant::Damage {
events.push(EventVariant::Damage {
amount: delta,
mitigation,
colour: Colour::Blue,
display: EventConstruct::new(self),
}, self.id));
display: EventConstruct::new(self),
});
},
true => {
// events.push(Event::new(EventVariant::Inversion { skill }));
@ -799,17 +798,11 @@ impl Construct {
let recharge = self.blue_life.value - current_life;
if healing > 0 {
events.push(
Event::new(EventVariant::Healing {
amount: healing,
overhealing,
},
self.id
));
events.push(EventVariant::Healing { amount: healing, overhealing });
}
if recharge > 0 {
events.push(Event::new(EventVariant::Recharge { red: 0, blue: recharge }, self.id));
events.push(EventVariant::Recharge { red: 0, blue: recharge });
}
}
};
@ -817,7 +810,7 @@ impl Construct {
return events;
}
pub fn add_effect(&mut self, effect: ConstructEffect) -> Vec<Event> {
pub fn add_effect(&mut self, effect: ConstructEffect) -> Vec<EventVariant> {
if self.is_ko() { return vec![] }
if self.affected(Effect::Banish) { panic!("banish immunity not fixt yet") }
@ -834,13 +827,11 @@ impl Construct {
}
// todo modified durations cause of buffs
let result = Event::new(
EventVariant::Effect {
effect: effect.effect,
duration: effect.duration,
display: EventConstruct::new(self),
}, self.id
);
let result = EventVariant::Effect {
effect: effect.effect,
duration: effect.duration,
display: EventConstruct::new(self)
};
return vec![result];
}

View File

@ -40,11 +40,11 @@ pub enum Colour {
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum Action {
Hit { construct: Uuid, skill: Skill },
HitCast { construct: Uuid, skill: Skill, source: Uuid },
Damage { construct: Uuid, values: Vec<Value>, colour: Colour },
Effect { construct: Uuid, effect: ConstructEffect },
IncreaseCooldowns { construct: Uuid, turns: usize },
Hit { cast: Cast },
HitCast { cast: Cast },
Damage { cast: Cast, construct: Uuid, values: Vec<Value>, colour: Colour },
Effect { cast: Cast, construct: Uuid, effect: ConstructEffect },
IncreaseCooldowns { cast: Cast, construct: Uuid, turns: usize },
// Recharge { skill: Skill, red: usize, blue: usize },
}
@ -493,7 +493,12 @@ impl Game {
self.skill_phase_start(r_animation_ms)
}
fn event_add(&mut self, mut events: Vec<Event>) -> &mut Game {
fn event_add(&mut self, event_variants: Vec<EventVariant>, cast: Cast) -> &mut Game {
let mut events = event_variants
.iter()
.map(|e| e.to_event(cast))
.collect();
self.events.last_mut().unwrap().append(&mut events);
self
}
@ -501,45 +506,44 @@ impl Game {
pub fn actions(&mut self, actions: Vec<Action>) -> &mut Game {
for action in actions {
match action {
Action::Hit { construct, skill } => self.hit(construct, skill),
Action::HitCast { construct, skill, source } => self.hit_cast(construct, skill, source),
Action::Damage { construct, values, colour } => self.damage(construct, values, colour),
Action::Effect { construct, effect } => self.effect(construct, effect),
Action::IncreaseCooldowns { construct, turns } => self.increase_cooldowns(construct, turns),
Action::Hit { cast } => self.hit(cast),
Action::HitCast { cast } => self.hit_cast(cast),
Action::Damage { cast, construct, values, colour } => self.damage(cast, construct, values, colour),
Action::Effect { cast, construct, effect } => self.effect(cast, construct, effect),
Action::IncreaseCooldowns { cast, construct, turns } => self.increase_cooldowns(cast, construct, turns),
};
}
self
}
fn hit_cast(&mut self, construct: Uuid, skill: Skill, source: Uuid) -> &mut Game {
self.event_add(vec![Event::new(EventVariant::HitCast { skill: skill, source: source }, construct)]);
fn hit_cast(&mut self, cast: Cast) -> &mut Game {
self.event_add(vec![EventVariant::HitCast()], cast);
self
}
fn hit(&mut self, construct: Uuid, skill: Skill) -> &mut Game {
self.event_add(vec![Event::new(EventVariant::Hit { skill: skill }, construct)]);
fn hit(&mut self, cast: Cast) -> &mut Game {
self.event_add(vec![EventVariant::Hit()], cast);
self
}
fn damage(&mut self, construct: Uuid, values: Vec<Value>, colour: Colour) -> &mut Game {
fn damage(&mut self, cast: Cast, construct: Uuid, values: Vec<Value>, colour: Colour) -> &mut Game {
let events = match colour {
_ => self.construct_by_id(construct).unwrap().deal_red_damage(128) // fixme unwrap
};
self.event_add(events);
self.event_add(events, cast);
self
}
fn effect(&mut self, construct: Uuid, effect: ConstructEffect) -> &mut Game {
fn effect(&mut self, cast: Cast, construct: Uuid, effect: ConstructEffect) -> &mut Game {
let events = self.construct_by_id(construct).unwrap().add_effect(effect);
self.event_add(events);
self.event_add(events, cast);
self
}
fn increase_cooldowns(&mut self, construct: Uuid, turns: usize) -> &mut Game {
fn increase_cooldowns(&mut self, cast: Cast, construct: Uuid, turns: usize) -> &mut Game {
let events = self.construct_by_id(construct).unwrap().increase_cooldowns(turns);
self.event_add(events);
self.event_add(events, cast);
self
}

View File

@ -89,6 +89,10 @@ impl Cast {
};
}
pub fn target(self) -> Uuid {
self.target
}
pub fn new_tick(source: &mut Construct, target: &mut Construct, skill: Skill) -> Cast {
Cast {
id: Uuid::new_v4(),
@ -106,25 +110,28 @@ impl Cast {
pub fn actions(&self) -> Vec<Action> {
let mut actions = match self.skill.is_tick() {
false => vec![Action::HitCast { construct: self.target, skill: self.skill, source: self.source }],
true => vec![Action::Hit { construct: self.target, skill: self.skill }]
false => vec![Action::HitCast { cast: *self } ],
true => vec![Action::Hit { cast: *self } ]
};
let mut rest = match self.skill {
Skill::Amplify => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Amplify, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None },
},
],
Skill::AmplifyPlus => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Amplify, duration: 3, meta: Some(EffectMeta::Multiplier(175)), tick: None },
},
],
Skill::AmplifyPlusPlus => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Amplify, duration: 4, meta: Some(EffectMeta::Multiplier(200)), tick: None },
},
@ -132,6 +139,7 @@ impl Cast {
Skill::Attack => vec![
Action::Damage {
cast: *self,
construct: self.target,
colour: Colour::Red,
values: vec![Value::Stat { construct: self.source, stat: Stat::RedPower, mult: self.skill.multiplier() }],
@ -141,18 +149,21 @@ impl Cast {
Skill::Banish => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Banish, duration: 2, meta: None, tick: None }
}
],
Skill::BanishPlus => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Banish, duration: 2, meta: None, tick: None }
}
],
Skill::BanishPlusPlus => vec![
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect { effect: Effect::Banish, duration: 2, meta: None, tick: None }
}
@ -162,6 +173,7 @@ impl Cast {
Skill::BashPlus |
Skill::BashPlusPlus => vec![
Action::Damage {
cast: *self,
construct: self.target,
colour: Colour::Red,
values: vec![
@ -170,10 +182,12 @@ impl Cast {
],
},
Action::Effect {
cast: *self,
construct: self.target,
effect: ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None }
},
Action::IncreaseCooldowns {
cast: *self,
construct: self.target,
turns: 1,
},
@ -183,6 +197,7 @@ impl Cast {
Skill::BlastPlus |
Skill::BlastPlusPlus => vec![
Action::Damage {
cast: *self,
construct: self.target,
colour: Colour::Blue,
values: vec![Value::Stat { construct: self.source, stat: Stat::BluePower, mult: self.skill.multiplier() }],
@ -193,6 +208,7 @@ impl Cast {
Skill::StrikePlus |
Skill::StrikePlusPlus => vec![
Action::Damage {
cast: *self,
construct: self.target,
colour: Colour::Red,
values: vec![Value::Stat { construct: self.source, stat: Stat::RedPower, mult: self.skill.multiplier() }],
@ -211,32 +227,20 @@ pub type Disable = Vec<Effect>;
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct Event {
pub target: Uuid,
pub cast: Cast,
pub variant: EventVariant,
pub delay: i64,
}
impl Event {
pub fn new(variant: EventVariant, target: Uuid) -> Event {
let delay = variant.delay();
Event {
target,
variant,
delay,
}
}
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum EventVariant {
Hit { skill: Skill },
HitCast { skill: Skill, source: Uuid },
Hit (),
HitCast (),
Damage { amount: usize, mitigation: usize, colour: Colour, display: EventConstruct },
Effect { effect: Effect, duration: u8, display: EventConstruct },
Removal { effect: Option<Effect>, display: EventConstruct },
Disable { disable: Disable },
Healing { amount: usize, overhealing: usize },
Recharge { red: usize, blue: usize },
Inversion { skill: Skill },
@ -264,16 +268,25 @@ impl EventVariant {
let combat_text_overlap = 600; // overlap between animation and combat text
match self {
EventVariant::Hit { skill: _ } => target_duration - combat_text_overlap,
EventVariant::HitCast { skill: _, source: _ } => target_delay + target_duration - combat_text_overlap,
EventVariant::Hit() => target_duration - combat_text_overlap,
EventVariant::HitCast() => target_delay + target_duration - combat_text_overlap,
_ => combat_text_delay,
}
}
pub fn to_event(&self, cast: Cast) -> Event {
let delay = self.delay();
Event {
cast,
variant: *self,
delay,
}
}
}
// used to show the progress of a construct
// while the resolutions are animating
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct EventConstruct {
pub id: Uuid,
pub red: usize,
@ -1555,19 +1568,7 @@ mod tests {
let cast = Cast::new(Uuid::new_v4(), Uuid::new_v4(), Uuid::new_v4(), Skill::Attack);
let actions = cast.actions();
match actions[0] {
Action::Hit { construct: _, skill } => {
assert_eq!(skill, Skill::Attack);
},
_ => panic!("{:?}", actions),
};
match actions[1] {
Action::Damage { construct: _, values: _, colour } => {
assert_eq!(colour, Colour::Red);
},
_ => panic!("{:?}", actions),
};
}
// #[test]