add ko event back but doing it right
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+1
-1
@@ -353,8 +353,8 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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};
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if target.is_ko() {
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// resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
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target.effects.clear();
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resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
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}
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game.update_construct(&mut source);
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