active fill
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@ -27,15 +27,18 @@ class CrypRow extends Phaser.GameObjects.Group {
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const X_ORIGIN = xPos(i);
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const X_ORIGIN = xPos(i);
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const Y_ORIGIN = yPos(i);
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const Y_ORIGIN = yPos(i);
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// only draw for active cryps
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const ACTIVE_FILL = cryp.active
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if (cryp.active) {
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? 1
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: 0;
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const row = list.add
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const row = list.add
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.rectangle(X_ORIGIN, Y_ORIGIN, ROW_WIDTH, ROW_HEIGHT, ROW_FILL * Math.random())
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.rectangle(X_ORIGIN, Y_ORIGIN, ROW_WIDTH, ROW_HEIGHT, ROW_FILL * Math.random(), ACTIVE_FILL)
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.setInteractive()
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.setInteractive()
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.setOrigin(0);
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.setOrigin(0);
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this.add(row);
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row.cryp = cryp;
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row.on('pointerdown', () => {
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}
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list.displaySkills(cryp);
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});
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if (KEY_MAP[i]) {
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if (KEY_MAP[i]) {
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this.keyboard.on(KEY_MAP[i], () => {
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this.keyboard.on(KEY_MAP[i], () => {
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@ -43,6 +46,8 @@ class CrypRow extends Phaser.GameObjects.Group {
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}, this);
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}, this);
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}
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}
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row.cryp = cryp;
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this.add(row);
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, TEXT.HEADER));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, TEXT.HEADER));
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this.add(list.add.text(ROW_WIDTH - 20, Y_ORIGIN + (TEXT_MARGIN * 0), i + 1, TEXT.HEADER));
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this.add(list.add.text(ROW_WIDTH - 20, Y_ORIGIN + (TEXT_MARGIN * 0), i + 1, TEXT.HEADER));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, TEXT.NORMAL));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, TEXT.NORMAL));
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